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  1. Default Re: KMST 1.2.501 - Cygnus Update


    Video of a Night Walker at Mu Lung Dojo. Hits/second is crazy and that ultimate at the end...

  2. Default Re: KMST 1.2.501 - Cygnus Update


    Doesn't phantom's revive also proc at a %rate?

    edit: I stand corrected.

  3. Default Re: KMST 1.2.501 - Cygnus Update


    And they said NW sucked at 1v1. heh

    nah it's a 100% rate

  4. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: KMST 1.2.501 - Cygnus Update


    No one ever said that .-.

  5. Default Re: KMST 1.2.501 - Cygnus Update


    Like I said in the other thread I do wish NW's were more differentiated from NL’s but man that hyper skill is so awesome.


  6. Default Re: KMST 1.2.501 - Cygnus Update


    Seriously, it even changes the BGM into something epic when used.

    I want to get one to 170 just to use this thing...

  7. Default Re: KMST 1.2.501 - Cygnus Update


    I love how the shadow summons all walk separately xD


  8. Default Re: KMST 1.2.501 - Cygnus Update


    I'm loving how the BGM Changes as well when using the Hyper, just makes it all the more epic :o

  9. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: KMST 1.2.501 - Cygnus Update


    who said claw based classes sucked at 1v1. if anything, its the exact opposite historically. they were crap at mobs

  10. Default Re: KMST 1.2.501 - Cygnus Update


    Careful you might entice some Avenger lovers.

    The fact that Night Walkers have no multi damage mob abilities until maybe 3rd job is really going to make them train so much slower compared to Blaze Wizard. They're really aimed toward 1v1 currently and I really don't see how they could be at all competitive in training %/hr. They may have created the slowest training job yet if they don't change the mobbing at all.

  11. Default Re: KMST 1.2.501 - Cygnus Update


    I liked the idea of what Night Walker does, but then I saw the videos and I really don't enjoy the animations. I think the throwing animations and what not to could be redone a bit better. Back step skill is hella awesome though, I wish Shadowers had something like that, it's opening up the possibility for better smother chains imo.

    Also, Flame Wizard seems a tad OP. So much pineappleing range.

  12. Default Re: KMST 1.2.501 - Cygnus Update


    You'd need like a Big Bang 4.0 to restructure the entire mechanics of the game for that to happen.

    @CarrionCrow; Maple has never had that train of thought. It has always been physical melee dps, physical ranged dps, magical dps, and "support."

  13. Default Re: KMST 1.2.501 - Cygnus Update


    And hope you don't piss off a lot of players to quit.

  14. Default Re: KMST 1.2.501 - Cygnus Update


    I think it'd probably make people more interested in the game rather than disinterested.

  15. Default Re: KMST 1.2.501 - Cygnus Update


    I'd bet a lot of people will be pissed that their classe's precious DPS would be nerfed.

  16. Default Re: KMST 1.2.501 - Cygnus Update


    No one said anything about anyone losing DPS. It was just a purely hypothetical idea, no one knows how they'd go about doing it if it was to happen.

  17. Default Re: KMST 1.2.501 - Cygnus Update


    You were probably thinking of EunWol's link skill.

  18. Default Re: KMST 1.2.501 - Cygnus Update


    did somebody say avenger?

  19. Default Re: KMST 1.2.501 - Cygnus Update




    FW's two Lv. 170 Hyper Skills: Cataclysm & Dragon Slave.

  20. Default Re: KMST 1.2.501 - Cygnus Update


    You would have to reduce a lot of classes' dps.

  21.  

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