Originally Posted by
Haishiro
Even if (High cost of cubing gear/NX dependency that walls progress/Dependency on paid for risks creating a market for purchasing gurranteed results) may have contributed slightly to the problems with hacking by pushing people to seek "illegal" methods to play the game, I don't think it is/was the main factor - IMO the main reason was that:
1) Nexon is good at making people hate them through their incompetence in handling certain situations
e.g. Autoban and refusing appeals for actual legits, not reading/ignoring "valid" (i.e. ones that aren't just complaining or looking for freebies) tickets, allowing banned hackers to return to the game, not knowing what the community really wants at times, not responding in a timely manner to game breaking hacks... etc.
2) Nexon is complacent at actively fighting hacks. Not that they don't, but they don't prioritize it at all.
Even so, I'd say that fixing the second takes priority - even if a person can play in a bubble inside Maplestory without being TOO drastically affected by the first, the second is a large deterrent to anyone aiming to actually play Maplestory.
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