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  1. Default New PDR Indicator


    http://i.imgur.com/4fWqy3X.png

    So After the patch there is a more extensive list of stats now available to us and I was wondering, If I am using Mecha purge snipe, it adds to that 84% correct?

    if so, What is the formula for calculating true pdr with that extra 41%, or 31 + 10% or however that hyper is added on

  2. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
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    Default Re: New PDR Indicator


    A=(1- window number/100)*(1-snipe PDR)(1-snipe hyper PDR)

    PDR=100*(1-A)



    edit: for clarification, "A" would be how much resistance a monster would have left of their original, while "PDR" is how much you ignore, basically opposite values)

  3. Default Re: New PDR Indicator


    nvm
    Last edited by Even; 2014-03-26 at 07:49 PM.

  4. Default Re: New PDR Indicator


    So all reinforce Hypers now give 20% additional damage?

  5. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
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    Default Re: New PDR Indicator


    i'd need some proof about that changing then if you could, but that threathen thing can't be like that, otherwise you'd need over 200% PDR just to stop dealing 1's.

  6. Default Re: New PDR Indicator


    wait so, assuming it is additive,

    A=(1- window number/100)*(1-snipe PDR)(1-snipe hyper PDR)

    PDR=100*(1-A)

    A = (1 - .84) * (1 - .41) = .0944
    PDR = 1 - .0944 = 90.5% pdr

    so if i am fighting Chaos Vellum, does that mean i take away 90.5% of the 300% = 271.5%


    so my damage is reduced by 28.5%?
    or it is reduced by the 9.5%

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
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    Level: 152
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    Default Re: New PDR Indicator


    the bolded.

  8. Default Re: New PDR Indicator


    Showing it as multiplicative really shows how stupid high pdr bosses are. Even with 90% i lose 30% of my damage to cvellum? Seriously?

  9. Default Re: New PDR Indicator


    I doubt it. Hyper PDR Enhance skills should still be multiplicative if we're going by how the post-Unleashed formula works.

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
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    Default Re: New PDR Indicator


    before the change it worked the same way, making it multiplicative just made it EVEN HARDER to get to 90%.

    why nexon did this crap, i'd never know
    Spoiler

  11. Default Re: New PDR Indicator


    Wait what? Are you sure we're talking about the same thing?

    How does changing the display to show PDR multiplicatively in a multiplicatively calculated system make it harder to get 90%? Nothing changes except what you know your PDR to be.

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
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    Default Re: New PDR Indicator


    i meant when PDR changed from being additive to being multiplicative back when it was additive a boss having 100 or 1000% PDR didn't matter because you aimed for 100% PDR.

    so what i'm saying is that stupid-high PDR bosses aren't the problem (what you said), it's the stupid way in which PDR stacks that is.

  13. Default Re: New PDR Indicator


    I think multiplicative makes a lot more sense than additive. PDR remains a valuable stat and you won't be ditching large sources of it for att or stat. PDR might as well have been 0% for bosses in the additive system, and i think that's kind of stupid. Multiplicative PDR is fine, but it only gets insane when you start giving leverage to specific classes with 100% ignore on specific skills or 50% PDR on a passive at a boss that you need a ridiculous amount of PDR to still have your damage cut by at least 20%.

    Yet even with that reduction people can hit 50m on him, so whatever.

  14. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
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    Default Re: New PDR Indicator


    meh, i guess it just pisses me that a hero with 50% PDR ignore beats by almost 9% PDR someone that has 5 sources of 10%, and it would take 7 sources of 10% just to match that.
    but assumming this method's fine, then yes, bosses with 300% PDR are retarded, but the power of money can beat that so as you said "so whatever"
    it feels to me the system isn't quite optimized and was just dropped on a whim

    on an unrelated note, checking my quotes tabs for these two threads is starting to get confusing with the same name and all

  15. Default Re: New PDR Indicator


    I can sympathize with that; Cannoneers don't have very large sources of PDR, so i feel real puny compared to warriors in game.

    I agree it does seem like it was dropped on a whim, but i'm not sure what else would be a better system.

    Hahahaha B> thread merge

  16. Donator Straight Male
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    Default Re: New PDR Indicator


    i guess i liked the previous method more because it was easier to explain/math out, and a thread name change would be neat too.

  17. Default Re: New PDR Indicator


    Im an idiot for believing my friend, disproved his theory, funny how hes the korean guy that played kms for 5 years.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
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    panama

    Default Re: New PDR Indicator


    just because he's korean doesn't mean he is good at math hahaha, that makes things simpler then
    edited with the new info for the correct way/numbers then

  19. Default Re: New PDR Indicator


    I know, but this guy is NEVER wrong on things like these. Guess he had to be wrong on something.

  20. Default Re: New PDR Indicator


    well, Ignore Defense, and PDR are a paired system. one does nothing without knowing the other. but people still confuse them both

  21.  

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