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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.148 - Grand Athenaeum Update Notes


    ...I would trade seeing the full inventory to have this back.

    Are you f'ucking kidding nexon?

  2. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.148 - Grand Athenaeum Update Notes


    It does take ignore def nebulites into account.

    Sucks about the attack stat, that was useful to know.

    I really don't like the new equip window. Item locations make very little sense. Some things seems to have been moved just for the sake of moving them. Also the totems are in exile again.

  3. Default Re: v.148 - Grand Athenaeum Update Notes


    So is anyone able to actually DO Boss Arena? It just disconnects me whenever I'm getting transported to the entry map....

  4. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: v.148 - Grand Athenaeum Update Notes


    Yep it dced anyone i know. The only part of the patch I look forward to

  5. Neutron Male
    IGN: FanMasher
    Server: Khaini
    Level: 1-2
    Job: Kannaspiracy
    Guild: Contagious
    Alliance: PityDaFool

    Default Re: v.148 - Grand Athenaeum Update Notes


    The UI sucks in every way aside from the stats window actually showing true PDR, status resist and min/max crit damage. Everything is just way too small and cluttered.

  6. Default Re: v.148 - Grand Athenaeum Update Notes


    Can't access Cross-world PQ area.

    I don't think I'll play for now (aside from looking for bugs). LF> USC.

  7. Default Re: v.148 - Grand Athenaeum Update Notes


    What? Is it just that skin or can a Zero not use any damage skin?

  8. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.148 - Grand Athenaeum Update Notes


    Might have to do with that Zero tag damage map crashing bug they had.

  9. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: v.148 - Grand Athenaeum Update Notes


    firt time we got sengoku high was on our event list before they announced it

  10. Default Re: v.148 - Grand Athenaeum Update Notes


    Zero can't use any damage skins.

  11. Default Re: v.148 - Grand Athenaeum Update Notes


    Well that's pomegranate, i should follow KMS updates more closely i never knew that. Surely it can't be that hard to implement them with the tag system.

  12. Default Re: v.148 - Grand Athenaeum Update Notes


    Is it me or can't we use gollux scrolls on gollux stuff with the new UI? :S

    I tried to scroll a solid pendant with the basic gollux scroll and it gave me the message "You can only use applicable scrolls to upgrade your equipment." :|

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.148 - Grand Athenaeum Update Notes


    Try when it's equipped.

  14. Default Re: v.148 - Grand Athenaeum Update Notes


    I don't want to equip it.. if I equip it, it will become untradeable. :/

  15. Default Re: v.148 - Grand Athenaeum Update Notes


    oh hello there Krexel. We meet again. And YAY cannoneer revamp!

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.148 - Grand Athenaeum Update Notes


    I HATE the new UI. Not only can i not open every single window i need with one button, your range is uselessly repeated twice, critical chance is a massively huge bar that could EASILY be shortened to put the w/m.att bar back in, and i have to move around my items because everything is in different spots now.

    Do not even get me started on the equipment window. Holy s'hit Nexon it's terrible. There is absolutely no rhyme or reason to where most of the slots are placed. Items with no potential are scattered (medal/pocket/book are in complete opposite sides of each other), weapon potentials are scattered, accessories are scattered except for rings, the cape slot is in the most random place out of all of them, and potential rank is harder to determine just by looking...this s'hit is going to take FOREVER to get used to.
    Last edited by Takebacker; 2014-03-26 at 03:39 PM. Reason: typo lul

  17. Default Re: v.148 - Grand Athenaeum Update Notes


    it's AWFUL.
    1. Funded or you can just afk until timer runs out.
    2. Empress is by far the best pick. double heals lololol and cc. Tornados hit before you see graphic.
    3. Xenon's bind isn't allwed to be used but Idk about other classes. I know kanna can use theirs.
    4. Boss skills are super sluggish.
    5. If you die you keep buffs. You get 15 deaths.

  18. Default Re: v.148 - Grand Athenaeum Update Notes


    What is it with this game and not being able to produce any type of decent PvP?

  19. Default Re: v.148 - Grand Athenaeum Update Notes


    The way Explorer's Critical Ring's bonus is applied is wonky.

    Only played around with it on my Wild Hunter so far, but it seems like:

    -There's a cap on minimum/maximum critical damage (50%/80% respectively). If this already exists, my apologies for not knowing.
    -The ring's bonus applies to both, minimum and maximum. I capped my minimum and my maximum also went up, but by 9% instead (50%-->59%).
    -When I cast Sharp Eyes (without the ring), I hit 49%/80%, which is basically capped. When I equip the ring, my minimum goes up to 59% and my maximum stays unchanged.

    Looks like Sharp Eyes allows you to break the minimum cap, but I didn't test if the effect is only visual.
    Gonna play around a bit more with this on my other characters and with Decent Sharp Eyes.

  20. Default Re: v.148 - Grand Athenaeum Update Notes


    LF> Zero to be banned from Boss Arena. Tagging is stupidly overpowered, and their teleport isn't restricted.

    @ChronosXIII Might be class specific? My Angelic Buster is at 83% minimum/112% maximum.

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