wow it's weird watching myself train in someone else's video.
In my experience, Reds are decent from Epic-Unique, but definitely switch to Black if you're going for Legendary.
Reds have an absolute pomegranate chance of ranking up from Unique-Legendary, while Black is more bearable.
Is there suddenly some well known, proven way to manipulate the cubing RNG that I'm not aware of...? We really have no idea how the Maple RNG works...For every story about people going on bad cubing runs, there's a story about quick tier ups.
Seed theory is real.
Seeds are manipulated by nexon during certain situations to result in horrible rewards. Miracle time and flash cube sales are the biggest examples. This is why i advocate only cubing for tier up in miracle time (rather than go for relevant stats), and saving sale cubes until after the sale is finished (if applicable).The second method uses computational algorithms that can produce long sequences of apparently random results, which are in fact completely determined by a shorter initial value, known as a seed or key. The latter type are often called pseudorandom number generators. These types of generators do not typically rely on sources of naturally occurring entropy, though they may be periodically seeded by natural sources, they are non-blocking i.e. not rate-limited by an external event.
A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator in the purest sense of the word, since their output is inherently predictable if all seed values are known. In practice however they are sufficient for most tasks.
What i posted before about changing channels and "spamming cubes being terrible process" is just my hypothesis on how to make yourself a little less susceptible to bad end.
The cubes that EMS has that show you a list of possible upgrade paths which refresh every so often also backs up nexon's use of seed theory.
Unless the RNG is abysmally stupid that's not how seeds work.
Like, it would have to be at the point of "every 10th 10% used on the server works, guaranteed" before there's any meaningful way to pick a certain seed.
If it's a more normal RNG, the only way to abuse seed theory is to know the exact seed it's currently using. Not "are the last 4 potentials any good" but "it just rolled 0.375992"
Although when running through a few cubes at a time, I have noticed near-repeats of potential, so maybe it is that stupid.
I have been superstitious about cubing/potentialing/etc in MS ever since I had a friend find his "lucky spot" in 2007. The guy would scroll in the same spot, same fm, same channel, every time. He would take 10% scrolls and pomegranatety npc gear and would purposely fail to scroll the gear (2-3 times) for before scrolling the item he wanted. If one of his dummy scrolls (the 10%s) would pass he would fail 5 scrolls in a row before he considered himself "cleansed" of the passed 10%.
In the end, the motherpineappleer would almost always pass the scrolls he wanted to pass. He made insane 30-50 stat sauna robes with 10% and 30% scrolls and made HUGE amounts of cash for them.
I had a friend that used to do the same thing, always ch7 in front of door 7, had a whole math system that I never understood.
Why nexon chose the resolution they did, I'll never know.
The resolution they chose is very close to a 16:9 ratio and therefore upscales to "1080p" with almost no cost to the picture quality.
The closest true 16:9 resolution to 1366x768 is 1360x765.
Sauce
I think messing around in regedit can allow you to go 1080p. I think it was in one of the first You&I update threads. We all thought they finally brought out 1080p but I guess the guy just messed around in regedit.
Well it only took 20 black cubes for my Rare shield I'm cubing up to go Unique, so guess I'll stick to these :D
Sacrificial scrolling is a fallacious concept. If you passed 3 scrolls before, what's your chance of passing the next 10% scroll? 10%. Doesn't matter what the hell you passed previously. It's like saying "I rolled a double 6 on a pair of dice, I can't possibly roll it again." You may think that on the whole, the chances of passing 1 scroll after failing e.g. a dozen is very high, but the next event is totally independent from the former, because there is no knowledge of the future. This is an addicted gambler's mentality.
Which do you think is more likely? Failing 12 scrolls then passing 1, or failing 13 scrolls then passing 1, or "having only 1 scroll pass in 12(x) scrolling attempts"? x can be any number, but if you don't know what x is then you can't say anything.
This only demonstrates pure luck and a not-so-good RNG.
Hadriel
This has tended to be my experience nowadays. Whether scrolling, cubing, or items dropping... I tend to see lots of repeats during a short period of time. I assume this "short period of time" is one server tick, and the seed gets reset upon the next server tick? (it's been quite a while since I read up on how RNG's work, and I might be using terminology wrong...)
I first noticed this when I would get multiple rare drops while grinding... from several kills within a few seconds. Then go back to not finding that rare drop for a while, only to have it drop from a few monsters at the same time again. (rather than just finding ONE, since it was a rare drop item)
As for scrolling, same thing... players are often complaining of failing several event 50% scrolls in a row, only to pass several in a row later. (rather than getting a more "random" 50-50 mix of pass-fails)
Cubes and circulators? Same experiences... too many repetitive lines within small time frames.
I've gotten to the point where if I get a fail, or a repeat, I just "take a break". But if I'm on a lucky streak, I ride it.
Used to do ALOT of scrolling back in the day, and I don't remember it being like this.
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