Single-action restrictions, with notable actions including attacking, teleporting (major killer), potting, and looting. All of these do not allow the processing of another of these actions (except themselves for attack's case), which is very bad for latency-high players. I don't see why the server can't proc all these based on time-stamps of packets.
Also, AP-reset scrolls and AP assignment... with Xenon being a slight exception.
Last but not least, ships.
Hadriel
Honestly, there are other ways of making bosses more interesting and challenging rather than requiring someone to sit around and buff for 20 seconds. :\ It's especially frustrating at bosses where there are no safe spots, and the long buff times mean that you can have 3-4 chain deaths just because you can't finish buffing and avoid the boss at the same time.
OT: The (bossing) mechanics. Survivability and party support is either a coin toss or useless.
It's really just the effect of bosses being changed so much from what it used to be. You give them so many ohko attacks when they used to never have any and it changes the name of the game completely. It doesn't really matter how many buffs your class has, whether it's 4 or 20 you most likely can't just buff willy nilly you have to do it one at a time not in a macro and ensure your safety while you do it.
It makes sense though that, if you're gaining a 15% all stat boost, or % damage, or any kind of significant gain in power, your sacrifice for that gain would be to pay the delay of the cast. Some skills have no delay though so i don't know how they're justifying delays for skills especially with ohko's in the mix.
There are maybe ways to make it better yes but is it really so bad the way it is?
MapleStory.
Accuracy.
Hadriel
I wouldn't mind if it was toggle but there was still a delay (so you would have to rebuff at the boss if you died). Some buffs look better if you stand still anyway (especially those that cut off at the bottom, as if ground is there).
I just don't like the idea of rebuffing in non-dangerous situations. It's so pointless.
Arans...
The limit of 100 attacks if you attack without moving. It really prevents nothing, with the bots beings so "intelligent" nowadays.
At least the limit should be raised to something more comfortable like 500.
Ive always wanted the accuracy formula to follow a Fibonacci Sequence per level below a monster.
level / miss rate
1 = 1%
2 = 2%
3 = 3%
4 = 5%
5 = 8%
6 = 13%
7 = 21%
8 = 34%
9 = 55%
10 = 89%
11 = 144%
And every +100 acc stat will give -1% miss rate
but even that would be defunct now. once you're high enough level, you'd either have too much accuracy for it to matter, or the monsters are the same level you are anyway.
That stupid bug where you have to cc twice in order for it to register.
The obvious link skill system.
Potion drop rate. Why the hell do lv160+ mobs drop unagi and mana elixers? How are those useful at for anyone lv100+?
I think the pet system isn't necessarily archaic, but just stupid. We shouldn't have to pay for a pet... And then have to pay for each specific task it can do. You should buy a pet, and it should already be able to pick your stuff up.
Binoculars/Wing Boots/Scale/etc should be the optional purchase, not its ability to simply pick up items that drop.
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