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  1. Default Re: KMST v1.2.495 - You & I (The Seed)


    It depends what you mean by important attacks. The only place I could think of Mechanic having an issue is Magnus, which is out of a lot of people's realm of power anyways.

    Mechanic's issue is its reliance on summons and bulkiness, and then there's the mobility issue...

    But, I honestly think this will really help mechanics a lot.

  2. Electron Male
    Server: Elysium
    Level: 200
    Job: Evan
    Guild: 잎새
    Alliance: 겨울&#45
    Farm: 토터
    south korea

    Default Re: KMST v1.2.495 - You & I (The Seed)





    here

  3. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST v1.2.495 - You & I (The Seed)


    I think you can use combat step while hovering, not sure.

  4. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: KMST v1.2.495 - You & I (The Seed)


    Wut

  5. Default Re: KMST v1.2.495 - You & I (The Seed)


    Trifling Whim III
    Changed - damage (255 --> 380) (215+2*level --> 340+2*level)
    Changed - y (330 --> 500) (270+3*level --> 440+3*level)

    Sky Song
    Changed - damage (250 --> 370) (160+3*level --> 280+3*level)

    O_O I am so ready for this update.

  6. Default Re: KMST v1.2.495 - You & I (The Seed)



    If its any help... When I went with my Paladin friend to C-Vellum for lulz we could actually stack our threaten debuffs and cut down his pdr rate by (roughly) 75%

    Not sure if thats intended but if it can stack beyond 2, a team of 6 godladins could drop that 800 to 12.5%. Thats if you take threaten as a flat 50% though (with the hyper but I dont think that works additively)

    Since this is just purely anecdotal I'd encourage other pallies to test this out, was going to make a thread but didnt know where to put it.

  7. Default Re: KMST v1.2.495 - You & I (The Seed)


    Night Lords can help too with Frailty curse on that. It's only 40% reduced counting the hypers, but it's something, specially if it stacks with other NLs. Aven better if the boss doesn't move.

  8. Default Re: KMST v1.2.495 - You & I (The Seed)


    I'm not even sure if pdr debuffs are meant to stack though or how they work, but since Nexon seems to have given a few out it'd be nice to find out more info on them regarding how they stack (like binds)

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST v1.2.495 - You & I (The Seed)


    Wow...that's pretty excessive...

  10. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST v1.2.495 - You & I (The Seed)


    I think they should do Most of the robots with wheels like the crews of Corsairs, beinga able to move, it would solve much the mechs probs right?

  11. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST v1.2.495 - You & I (The Seed)





    ARAN JUMP GOOD.

  12. Default Re: KMST v1.2.495 - You & I (The Seed)


    Not really.
    I mean, do you want a moving portal?

    OT: Striker and (slight) Xenon buffs yay

  13. Default Re: KMST v1.2.495 - You & I (The Seed)


    I...

  14. Neutron Straight Male
    IGN: Mundayo
    Server: Khaini
    Level: 210
    Job: Xenon
    Guild: Dojo
    Alliance: Calamity
    Farm: HappyPlaces
    canada

    Default Re: KMST v1.2.495 - You & I (The Seed)


    LOL

  15. Default Re: KMST v1.2.495 - You & I (The Seed)


    MUWHAHAHAHA KAISER YESSSS! Finally!

    Now I will be able to defeat my rival, Magnu.... no? still too weak?

    Hey nexon, can I get some map-wide falling balls and stuff to throw at Magnus? pleeeeeaseeeeee?
    I promise not to abuse it too much

  16. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST v1.2.495 - You & I (The Seed)


    That's why i sayed Most, not all , like the one that give damage or heal you/party members, and maybe more that mechs think it's good to move , there's other that you summon a robot and he summon more robots but smallers, this one shouldn't move too.

  17. Default Re: KMST v1.2.495 - You & I (The Seed)


    Tbh, I don't think it'll be plausible since the AI used in Corsair's summons are pretty basic. Mechs have (correct me if I'm wrong) heal robots, debuffers, and etc.

  18. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST v1.2.495 - You & I (The Seed)


    So at least some robots being able to move?

  19. Default Re: KMST v1.2.495 - You & I (The Seed)


    Some meaty buffs in there. Mechanics need way more than just buffs though.

    So they finally decided to make Maple Warrior useful for Demon Avengers, about time.

    I like the look of the new mobs for the Seed Tower. Hopefully it's fun to play.

  20. Default Re: KMST v1.2.495 - You & I (The Seed)


    Pretty pleased with finally getting Trinity hypers, though AB still needs a huge buff.

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