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Thread: [In Progress] Cash Shop Specials: 1/1 - 1/7

  1. Default Cash Shop Specials: 1/1 - 1/7


    http://maplestory.nexon.net/shop/spe...is-week/00HSA/



  2. Default Re: Cash Shop Specials: 1/1 - 1/7


    nothing new :( Man why do I always get excited when cash shop reset for the week. Then its junk.

  3. Default Re: Cash Shop Specials: 1/1 - 1/7


    Carved Cubes are far from junk.

  4. Default Re: Cash Shop Specials: 1/1 - 1/7


    Now if only they would leave all the scrolls and bonus pot cubes in the Cash Shop permanently

  5. Default Re: Cash Shop Specials: 1/1 - 1/7


    I can't understand the justification for scrolls being temporary especially now that they're available in game if only occasionally.

  6. Water Straight Male
    IGN: Pybo
    Server: Scania
    Level: 211
    Job: Shade
    Guild: Reconcile
    Alliance: Intersection
    Farm: Mordor

    Default Re: Cash Shop Specials: 1/1 - 1/7


    Do bonus pot cubes work like regular pot cubes? Do they have a higher chance of a tier raise?

  7. Default Re: Cash Shop Specials: 1/1 - 1/7


    I'm guessing it's probably something Nexon KR have decided and Nexon NA can't change it, mostly because Waltzing/etc are well aware that it is a horrible design, and rather than not wanting to change it, they seem unable.

    @GunPowder; they work in the same way, just for bonus potential. Fairly sure these bonus pot cubes ('Super carved slot') have the same rank up chance as the old Super Miracle cubes did. They seem to have a semi easy chance to rank up to epic, pretty rarely to unique and abysmally to legendary.

  8. Default Re: Cash Shop Specials: 1/1 - 1/7


    It drives sales when they do show up when people think "better get these now, no idea when they'll be back again".

  9. Default Re: Cash Shop Specials: 1/1 - 1/7


    why can't do the same for regular cubes?


    anyway with the potential of having up to 72% all stat or 78% for lvl 151+ on one equip is pretty insane.

  10. Default Re: Cash Shop Specials: 1/1 - 1/7


    Just a reminder - THe 2x Quest card is available during the Red Leaf High Event. I am pretty sure that is total HAX mode...

    EDIT - Nevermind. It doesn't work. It was worth a try though.

  11. Default Re: Cash Shop Specials: 1/1 - 1/7


    There's nothing interesting this week, I guess I'll spend my NX on character slots.

  12. Default Re: Cash Shop Specials: 1/1 - 1/7


    Wouldn't it make more sense to always have them available, and occasionally have sales or events for them?

  13. Default Re: Cash Shop Specials: 1/1 - 1/7


    Why are carved cubes so expensive QQ T_T

  14. Default Re: Cash Shop Specials: 1/1 - 1/7


    Naw, standard potentials are too easy to keep selling to restrict occasionally like this; after all, the reward per cube is random, you have to just keep throwing more money at them. Even when you have a good roll, well... wouldn't you like that last line to pump up a few more %s? Just buy black cubes instead!
    On the other hand, aside from major gear upgrades (like the release of a new equip set, cough cough), you really only need to scroll something once, ever.

    It's the same end goal for a player, "make my item have bigger numbers", but a very different purchase pattern.

  15. Default Re: Cash Shop Specials: 1/1 - 1/7


    Does Quest Booster stack with Red Leaf High?
    As in, does the room EXP count as a quest?

  16. Default Re: Cash Shop Specials: 1/1 - 1/7



  17. Default Re: Cash Shop Specials: 1/1 - 1/7


    I can tell you one thing that is a fact im sure of it

    If red cube rate is 1x

    then Bonus cube rate is .5x .... and that how hard to cube bonus pot getting tier up
    I have cube many time many getting legendary on bonus pot is insane but that nothing compare what im trying to get next

    if you hit legendary on bonus pot on weapon and trying for 21% ATT pot it going to cost u atleast 1mil nx on avg

    there 3x more junk in bonus legendary than reg legendary pot on weapon

    Here the number of option you can get from weapon pot bonus on legendary

    + MAx Dmg Cap 25-50k
    + 1-2 INT every 10 level
    + 1-2 STR every 10 level
    + 1-2 DEX every 10 level
    + 1-2 LUK every 10 level
    + 1 Magic every 10 level
    + 1 attack every 10 level
    + DEX %
    + LUK %
    + STR %
    + INT %
    + All stats%
    + HP%
    + MP%
    + Availability %
    + 4-5 Ignores DEF%
    + Critical %
    + 2% Max Critical
    + 2% Min Critical
    + 4-5% abnormal status resistance
    + 15% chance to recover 95 HP per attack
    + 15% chance to recover 95 MP per attack
    + Attack %
    + Magic %
    + total dmg %
    + Boss dmg %

    look at those junk all just in bonus pot legendary

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