Originally Posted by
kayeyearekay
1) tested: if a player's death count = 0, they are unable to be revivied. the invincibility does work, just not in every single situation >_<!
2) threaten, without the hyper bonus, is currently not working. however, the effect will work for the entire party. threaten is a boss debuff.
3) for the most part, every charge is not currently working as intended. certain charges seem to buff themselves instead of a different charge. certain charges give zero elemental weakness bonus.
4) for single target, blast will win. for multiple targets, lightning charge is the strongest (until charges are fixed) i believe divine charge will be stronger, only when hitting a "knock-out" (stunned) target. so when the charge bonus' are properly scripted, your macros will be good.
5) this is under debate. its been shown both to work, and not to work. the stat window has a visual cap of 9999. personally tested: a reduction in damage after getting charges.
6) i like using HH on zak arms, or HT pieces. in a boss situation where your charge hits everything that HH would hit, the overall dps lowers if you use HH. oh yeah and HH is great at warrior grounds!
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