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  1. Default KMST 1.2.494 - Eunwol (II)


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    (PvE) Skill Changes

    Character

    Character (Changed)

    Item

  2. Default Re: KMST 1.2.494 - Eunwol (II)


    Mob

    Mob (Changed)

    Map

    NPC
    Last edited by Locked; 2013-12-23 at 11:37 PM.

  3. Default Re: KMST 1.2.494 - Eunwol (II)


    Eunwol (I)
    Eunwol (II)
    Eunwol (III)
    Eunwol (IV)
    Last edited by Locked; 2013-12-24 at 11:00 PM.

  4. Orbital Bee Cannon Straight Male
    IGN: Haséo
    Server: Korgath
    Level: 110
    Job: Rogue
    Guild: Re Lapse
    Alliance: World of Warcraft
    Colorado

    Default Re: KMST 1.2.494 - Eunwol (II)


    All those nerfs across the board for Eunwol.

  5. Default Re: KMST 1.2.494 - Eunwol (II)


    Wait why is Milo up there in the NPCs?

    I can't see the sprite so I don't know if it's placement or not but... ):

    Edit: Nvm, I found it on Insoya... Although they used his quest art sprite, so it's probably a placement for now.... Still confused about him though.

  6. Default Re: KMST 1.2.494 - Eunwol (II)


    Snipers don't have Mortal Blow any more though...I suppose that's Marksmanship? 15% damage bonus -> 10% damage bonus. derp

    Battleship Bomber has its instakill chance upped from 20% to 50%. I guess they felt that dropping it from 100% to 20% was a little too much?

  7. Lead Ball Straight Male
    IGN: Doubletap
    Server: Yellonde
    Level: 21X
    Job: Marksman
    Guild: Villains
    Alliance: Unparalleled
    New_York

    Default Re: KMST 1.2.494 - Eunwol (II)


    Since when?

  8. Default Re: KMST 1.2.494 - Eunwol (II)


    Huh? They still do?

    Gimme a sec...

    EDIT: My bad, I thought they didn't have it anymore since it didn't show up in Max's list of nerfed (and untouched) instakill skills.

    Or did I just miss it? x.x

    So, from 15% to 10% instakill chance then?

  9. Default Re: KMST 1.2.494 - Eunwol (II)


    New BGMs were added with the update. There is now a different version of the Fox Village theme.



    Two more tracks:
    Decision
    Happy Time (Short ver.)

  10. Default Re: KMST 1.2.494 - Eunwol (II)


    Nexon what are you doing

  11. Lead Ball Straight Male
    IGN: Doubletap
    Server: Yellonde
    Level: 21X
    Job: Marksman
    Guild: Villains
    Alliance: Unparalleled
    New_York

    Default Re: KMST 1.2.494 - Eunwol (II)


    Didn't Max' blog say they were changing Victoria Island around? Sleepywood is now for early 3rd Jobbers.

  12. Default Re: KMST 1.2.494 - Eunwol (II)


    Except these are in Henesys now, not Sleepywood.
    Unless they decided to go back to pre-BB.

  13. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: KMST 1.2.494 - Eunwol (II)


    Ant Tunnel has returned bro :P
    --------------------

    Anyway Backstep and Pulling Drag skill in action!

  14. Default Re: KMST 1.2.494 - Eunwol (II)



    Soul Tent
    Seems to work like that one phantom skill?

  15. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: KMST 1.2.494 - Eunwol (II)


    Yeah, it's not really useful imo more like a filler skill but it's something.
    I hope they will give Eunwol some passive jump and speed; because they are sitting at 100 jump & speed with a generic regular flash jump + a faster weaker version of demon slayer's teleport.

  16. Default Re: KMST 1.2.494 - Eunwol (II)


    Looks like Nexon is really trying to keep Eunwol from being overpowered like many other classes were on release.

  17. Default Re: KMST 1.2.494 - Eunwol (II)


    zero was weak when it first appear in KMST, and then they got buffed, again and again and again..

  18. Default Re: KMST 1.2.494 - Eunwol (II)


    Eunwol was weak when it first appear in KMST, and then they got nerfed, again and again and again..

  19. Default Re: KMST 1.2.494 - Eunwol (II)


    Eunwol storyline is realy sad, but it's the only explanation for him to be the forgotten hero... I liked it!
    I'm just wonder how the dream commander is connect to the storyline

  20. Default Re: KMST 1.2.494 - Eunwol (II)


    Well, that's one way for them to cater to the nostalgia pre-BB people.

  21.  

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