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Thread: [GMS] GMS v144 - Zero

  1. Default GMS v144 - Zero


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    Zero (I)
    Zero (II)
    Zero (III)
    Zero (IV)

  2. Default Re: GMS v144 - Zero


    Mob (Changed)

    Character

    Character (Changed)

  3. Default Re: GMS v144 - Zero


    NPC

    Item


  4. Default Re: GMS v144 - Zero


    They haven't fixed any of the readouts. Cool.


  5. Default Re: GMS v144 - Zero


    Hope they fixed Commerci and RA...
    Cause this patch would be utterly boring otherwise imo...

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v144 - Zero


    Permanent Heavy Sword Mastery Increase 70%, Boss ATT: +50%, Attack Power: +100, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (15% per monster).

    Permanently Increases Beta's Stats. Weapon Defense: +2000, Magic Defense: +2000, Abnormal Status Resistance: +50%, All Elemental Resistance: +50%, Stance Rate: +100%

    When Beta attacks there is a 20% chance of dropping the target's defense rate by 10% for the 20 sec\n be stacked up to 5 times#

    Hnghhhh. Beta too good. who needs Alpha.

  7. Default Re: GMS v144 - Zero


    Is it me, or are there 2 different voice actors for Zero Alpha from the 1st video to the 2nd. I preferred the 2nd videos voice, the 1st one seemed too old and cocky :/

  8. Default Re: GMS v144 - Zero


    Wow.

  9. Default Re: GMS v144 - Zero


    Scarecrows re-nerfed, lolol
    Don't really care about Zero though, link skill will be nice I guess. Hope they fix some bugs.

  10. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: GMS v144 - Zero


    pseudo zhelm like helmets became slightly less interesting since Easy Zak at level 50 drops them. albeit they look better and are tradable, the pink samurai helmet thing from Sakura Castle is more practical


  11. Default Re: GMS v144 - Zero


    How long will they take to fix these readouts? I bet we'll see these on the next extermination reports.

  12. Default Re: GMS v144 - Zero


    So it really is all zero huh...

    LF>part 3 update where they lump commerci in with dual blade / cannoneer changes.

  13. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v144 - Zero


    ALL the commerci data (including the bosses) was added in the last patch.

  14. Default Re: GMS v144 - Zero


    Nothing interesting from Maple Forums so far.

  15. Default Re: GMS v144 - Zero


    Newby question: I've noticed that on the secnond video they called Zero nine... why?

  16. Default Re: GMS v144 - Zero


    It'll tell you when you play the storyline.

  17. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v144 - Zero


    Spoiler

  18. Default Re: GMS v144 - Zero


    Will messed with the time line and gave him a new identity, which is why he doesn't know Beta.

    *Ninja'd*

    Also DAMN GOOD VOICE WILL.

  19.  

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