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  1. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Mini Video showing Combo/Multi Kill System



    Yeah, it's an illusion to make people forget the gap between funded and unfunded :D

    Edit:
    My Comment: I really hope this isn't implemented into the real game.
    or at least an option to turn off the playful effect F3

    EditEdit:

    Rune of Destruction: Surrounding monsters HP is reduced by 10% every 2 sec for 15 seconds and for 2 minutes your damage is +50%
    Rune of Rapid:Movement and Attack Speed is increased for 2 minutes
    Rune of Play:heal 10% HP per second, increase 20% in Resistance, and 20% less damage taken for 2 minutes
    Rune of Collapse: Monsters are instantly killed when activated. Your damage is increased +50% for two minutes
    Last edited by Imaginal; 2013-12-10 at 01:47 AM. Reason: Added Rune System Video

  2. Default Re: Mini Video showing Combo/Multi Kill System


    Man, is that new hitbox so obnoxious.

  3. Donator Male
    IGN: LnFearNFaith
    Server: Khaini
    Level: 20x
    Job: Loladin/LolDrK
    Guild: Irresistible
    Farm: Amerish
    New_York

    Default Re: Mini Video showing Combo/Multi Kill System


    The new damage fading animation is REALLY annoying

  4. Default Re: Mini Video showing Combo/Multi Kill System


    I feel like they've turned MapleStory into a terrible flash game, with the way the numbers pop up now. The multi-kill and "combo" nonsense is just plain stupid and unnecessary.

  5. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: Mini Video showing Combo/Multi Kill System


    I hate how the numbers show up now.

  6. Default Re: Mini Video showing Combo/Multi Kill System


    According to Max, this new damage look is optional, you can switch from the old one to the new and vice versa.

  7. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: Mini Video showing Combo/Multi Kill System


    The multi-kill and combo supposedly give you extra experience or something. Still the way they are displayed is ugly.

    One reason I started playing Maple, all those years ago, was its relatively "clean" look. With the years, though, it's gotten so much worse. Bigger and flashier skills, effects, things following your char (and every other) around... so much clutter, so much eye pain (and don't get me started on the sound effects and voice acting).

    Please please add an option for "schematic" display, like the simplified mini-map. Small, unobtrusive symbols and numbers. Make it possible to see my char, my enemies, what each is doing, and what buffs and statuses are in effect.

  8. Default Re: Mini Video showing Combo/Multi Kill System


    I just hope that the combo is also optional like Imaginal said unless you need to see it since it gives bonuses like sapta said.

  9. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: Mini Video showing Combo/Multi Kill System


    Nah the combo system is fine since it gives extra experience, I just don't want to literally see numbers flying everywhere.

  10. Default Re: Mini Video showing Combo/Multi Kill System


    I love the idea of a combo system for training (I loved it in games like DFO and DN), but I can see those numbers being a real pain in situations that require serious concentration, like bossing.

    Pleased with concept, not so pleased with execution.

  11. Default Re: Mini Video showing Combo/Multi Kill System




    How long before we're yoloswakatron360noscoping everything? (corsaire challenge)

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