I don't really know if this is good enough to become "discussion material", but I thought it deserved some kind of discussion to it anyway.
So, the Link Skill system...
As of now, it works, roughly, like this:
- You level up a character that can give a link skill;
- Once you reach a certain level, you're able to share that link skill with a single character in the same account in which the link skill character was created;
- You can change which character receives the link skill once per day;
- You have to log in each and every single one of your link skill characters if you want to move all of your link skills around.
As it is, this is very good for people who only use one or two main characters per account, but it certainly is more of a pain in the ass than anything else for people who have multiple "mains".
And due to this stupid system of having only a single beneficiary of the link skills per day, it discourages people to start using more "mains" and practically requires people to stay with a single or only a few characters forever.
I think this is kind of stupid on Nexon's part because if the system actually motivated people to have more than one "main" character, that'd mean that they'd potentially have more things to do in game with multiple characters: more equips to scroll, quests to finish, events to participate in... hell, even more NX for cubing/aesthetic reasons.
So why, and I mean WHY THE pineapple, does the link skill system work AGAINST that? If anything, it's a slap in the face of anyone who wants to have more than two "main" characters to play with.
I think that if the link skill system worked like the character card system, things would be so much better.
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