I just put a point in it for pomegranates n' giggles, and it didn't raise my accuracy stat at all.
Does it affect the miss rate re: attacking mobs above your level?
If so, it might be a lot more useful than we gave it credit for.
I just put a point in it for pomegranates n' giggles, and it didn't raise my accuracy stat at all.
Does it affect the miss rate re: attacking mobs above your level?
If so, it might be a lot more useful than we gave it credit for.
The accuracy stat does nothing. Too bad they didn't give us hyper avoid.
brb hell gollux
I still miss on Hell Gollux with Hyper Accuracy.
It should be hit rate, Following the convention with avoidability variable names, it should be, like Priest's Holy Focus, a multiplier on hit rate. It's ar, and the corresponding avoid variable, er, is a multiplier on the rate at which monsters miss you, so, intuitively, one would assume that ar would be a multiplier on the rate at which you hit monsters.
But like everyone said, it's pointless. Accuracy stuff doesn't really work anyway, as, since the last time we had any insight on it, the level penalty applies after everything else, and before you apply the penalty it rounds you back down to 100% anyway, making anything you can do to increase your accuracy kinda pointless since the level penalty would be subtracted from 100% no matter what.
So having 0 accuracy doesn't matter right?
What a joke if it is...
I think I have more than 95% hit rate.
Probability of 4/4 hits @ 95% = .95^4 = 0.81450625
@ 95% hit rate waiting time between misses (3/4, 2/4, 1/4, 0/4 attacks hit) should have a mean of 1/(1-0.81450625) = 5.3910172175612385862057346945652
I seem to get waiting times of 10+ most of the time.
Don't know if this is because of Hyper Accuracy or something else and idk what the hit rate formula looks like.
Oh now everything makes a lot of sense lol
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