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  1. Default Re: Nice try Nexon but Dawnveil does not equal Masteria!


    To hop on what he's saying while, yes, they could remove the placeholders and some of these older areas that we're never used but depending on changes in the future they could use them.

    They could've edited the statistics on the placeholder TP mobs for example and put them there.

    And removing that old backlog of info could inevitably cause other issues since that is essentially the foundation the rest of the game is sitting on. Remove the wrong thing and it goes down for everyone.

    Though they should prob do something about Gaga Cassandra an the Admin. Eventually they will cause even those with high end connections and computers to lag. But this probably wont get addressed until that time comes if at all.

  2. Default Re: Nice try Nexon but Dawnveil does not equal Masteria!


    perhapss you should write a ticket to them

  3. Default Re: Nice try Nexon but Dawnveil does not equal Masteria!


    These Masteria obsessed players will never be satisfied, they have been moaning for expansion ever since a month after the release of Masteria. To me it is an expansion and a good one, it is linked to CWK which is part of Masteria. Not sure what else more you're expecting from an expansion. What more do you want in a game limited with ideas? Dawnveil has maps, unique quests, party play zones at some areas of CWK, a new expedition, what else can they possibly add for you all can shut up about Masteria already?

    Let me remind people that other than bigfoot/headless horsemen/windraiders and some maps in the haunted house, and NLC potion mules, Masteria was a ghost town. Haunted House is still active. You guys make it seem like there was hundreds of players wandering around in every channel at this amazing world, it was as active as any other town.

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