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Thread: Sengoku High

  1. Default Sengoku High


    I got Unleashed Coins from finishing the new Red Leaf High.

    ahahahahah

  2. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    And Red Leaf High gives expay to lvl 201 too, I got almost 4%. From one run.

  3. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Some things I noticed about the Sengoku high:
    - Holding the up button (rather than pressing it once) may cause your entry pass to get eaten up before you can even enter.
    - It often skips stages (makes you talk to oda nobunaga again rather than lets you move onto the next stage, and after you do that, you get sent to the stage after)
    - It can skip the final stage, making you unable to get the 14 coins from that final stage
    - 4 Unleashed coins and 3 black friday coins per run!

    Oh, and I only get 0.46% per run at level 210. Some other friends at higher levels say they get roughly the same %EXP.

  4. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    How did you guys managed to do RLH already?

    I don't seems to find the NPC nor the quest pops up, any hint please?

  5. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Didn't TMS get a constant 76 coins per run? Seems awfully random here.

    It's the usual RLH Principal in every town.

  6. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Lightbulb quest that tells you to kill 300 monsters, and then proceed to Boss Kumi in some major towns (there's one in Henesys for sure).

  7. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I haven't tried it myself, but apparently coin drops are affected by drop rate. So try with a drop familiar?

  8. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I tried it with Greed Pendant + Big Spider but didn't seem to notice a difference. Can anyone confirm?

  9. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Thanks, I was in Magatia and couldn't find it. I was used to the old RLH where Boss Kumi will appear on the left of your screen.

    EDIT: nvm, found her in there too, just at the very very right which she wasn't at that place in the previous RLH.

  10. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I can confirm. I did not get coins as drops in all rooms on my NL, but when I ran on a different character with a pig, all rooms dropped coins.

  11. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I did about 5 runs, I got like 64~70 coins. Also, there seems to be a bug where you can't past a room. About 4 people in my guild got it, they've talked to nobunaga countless of time too.

  12. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Does Oz have DR?

  13. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    No, it is not the Dark Oz.



    And why the hell are they giving out Unleashed coins?

  14. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes



    Odd, because for some reason, I died instantly after.

  15. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Well I kill them fast so I could have missed it. They do hit like trucks though.

  16. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Did two runs on my Hero, both with pig and greed pendant. Got 67 coins on one run, 70 on the other.
    Not sure whether the drop buffs helped, but I intend to save the rest of my cash shop passes, hoping for a 2x drop event this weekend.

    Also got exp, total of about 2% per run, which doesn't seem game-breaking at 205.
    Last edited by SaptaZapta; 2013-11-20 at 08:38 AM. Reason: I can't arithmetic

  17. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    if a single full run continues to give like .30% into the 220s then that's pretty gamebreaking IMO. >_> that's wayyyyy faster than regular grinding on 1x with HS could ever be. sure, it costs 40 cents per go but still... this could be very very easily abused for the higher levels.

  18. Orbital Bee Cannon Straight Male
    IGN: Haséo
    Server: Korgath
    Level: 110
    Job: Rogue
    Guild: Re Lapse
    Alliance: World of Warcraft
    Colorado

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    As long as the EXP gain is stupid low for 200+ characters then I'm ok with it. Granted I'm already irritated it even gives EXP at 200+ to begin with.

  19. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    it's not low at all. It's actually the best place to get exp right now by a good margin I believe.

  20. Orbital Bee Cannon Straight Male
    IGN: Haséo
    Server: Korgath
    Level: 110
    Job: Rogue
    Guild: Re Lapse
    Alliance: World of Warcraft
    Colorado

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Depends on how much it gives at like 215+. Judging by how the EXP gain already dropped from ~4% -> ~2% in a 4 level difference (201 -> 205), it probably won't be all that much.

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