I was digging through some old threads, and found this.
We know that item drop rate potential can be obtained on legendary tier accessories, which include:
- Pendants
- Belts (?)
- Eye accessories
- Face accessories
- Earrings
- Rings
But I've never seen this potential on a belt before, even though it's considered an accessory. Can item drop rate be obtained on belts as well?
As for the question of lesser importance:
IF the calculation for drop rate is modeled the same way as EXP gained, then it should be an additive system:
in which the bonuses (i.e. event) should only be affecting the Base (1x), independent of the other bonuses.ex. Base + Event + Tier3 Item = 1 + 1 + 0.2 = 2.2x drop
As opposed to a multiplicative system:
I realize that there's no effective method to test additional drop rate, asides from observing certain bosses with exceptionally low rates.ex. Base * Event * Tier3 Item = (1+0) * (1+1) * (1+0.2) = 2.4x drop
Nevertheless, my question is, would two items with drop rates (ex. +10%, +10%) be better than just one item with drop rate (ex. +20%)? Seeing how 1.1 * 1.1 > 1.2, following a multiplicative pattern. Or, would two items be weighted equally as one item? Seeing how 1 + 0.1 + 0.1 = 1 + 0.2, following an additive pattern.
Any insight on this topic, including personal experiences, is appreciated.
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