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  1. Default KMST 1.2.491 - Some minor changes


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    Patch Notes

    Character

    Character (Changed)

    (PvE) Skill Changes

    Item

    Map

    NPC

    Mob (Changed)

  2. Default Re: KMST 1.2.491 - Some minor changes


    Spoiler


    Guild system has been revamped. It looks like that now if you click the spoiler. Looks much more better in my opinion.
    GP has actually a use now because you can use it to use Guild Skills. You now need to be Lv. 100 and have 5 million meso to create a guild.
    Guild BBS is gone for now, but will return back with Guild Challenges in a future update. I assume that once these challenges are completed, you gain GP. No idea.

    Also, the world transfer NPC is interesting...

    EDIT: Images courtesy of 매일매일 at insoya.com:

    Spoiler

  3. Default Re: KMST 1.2.491 - Some minor changes


    Very pointless. That doesn't improve the LV.100+ gameplay or endgame.
    Still needa sell my friends's virginities to be able to solo some Chaos Ballum or an Empress to get some clean gear.
    I wish MapleStory copied the first 2 games of Diablo.

  4. Default Re: KMST 1.2.491 - Some minor changes


    There's a new event BGM relating to an event called "Coordi King".


  5. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.491 - Some minor changes


    Family system removed? Why, people weren't buying enough Tele Rocks?
    Or does new guild functionality include teleport to other guild members?

  6. Default Re: KMST 1.2.491 - Some minor changes


    Mislead by "Character(changes)>Mercedes IV".

    So much for the false hope. Oh well...

  7. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: KMST 1.2.491 - Some minor changes


    In KMS that fact is irrelevant since our teleport rocks are consumables not that ones that can be used unlimitedly in the amount of time it lasts xD "oh how that sucks..."

    Yep there are new guild skills which allows guild members to teleport to each other, and Guild Leaders/Master have a very unique new set of guild skills I won't say much because this is Tespia but let's just say a guild re-meeting can be arranged by the guild master by a click of his/her mouse ;)

  8. Default Re: KMST 1.2.491 - Some minor changes


    Oh sure, make Bucc's attack buffs stack but not Aran's.

  9. Default Re: KMST 1.2.491 - Some minor changes


    I think that guild points being subtracted from your total is horrible. I wish they would of just lowered the meso activation fee instead. Leveling up a guild is already have enough unless they made GP gain MUCH easier I find that stupid.

  10. Proton Straight Male

    IGN: i123theDemon
    Server: Scania
    Level: 21x
    Job: Demon Slayer
    Guild: DarkLily
    Alliance: Liliace
    Farm: Bugs
    indonesia

    Default Re: KMST 1.2.491 - Some minor changes


    Why the family system deleted! *gasp*
    My 13 thousand of underlings/grandkids :(

  11. Default Re: KMST 1.2.491 - Some minor changes


    We have normal, consumable teleport rocks here in GMS too. Wouldn't the reasoning still be the same?

    On the issue of the family system: I haven't so much as batted an eye at it ever since the EXP buffs were nerfed down from 2x to 1.3x (or whatever they're currently sitting at) apart to teleport to LHC/certain friends occasionally. You could only use it once or twice a day to begin with, so I can't see it impacting me very much. The new guild skills ought to put a new importance on actually being apart of one... most of the guilds I come across these days are dead.

  12. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.491 - Some minor changes


    I do hope guild sizes were increased.

  13. Neon Atom Gay Male
    IGN: XJunkun
    Server: Bera
    Level: 200
    Job: Buccaneer
    Guild: Jabaited
    Alliance: You
    California

    Default Re: KMST 1.2.491 - Some minor changes


    Who even uses the family tele anymore?

    It's so easy to get around now a days. I have 5m family rep on my merc it'll be sad to see it vanish but ehh

  14. Default Re: KMST 1.2.491 - Some minor changes


    Can you show us the changed Noblesse skills?

  15. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: KMST 1.2.491 - Some minor changes


    Don't you guys have those hyper teleport rocks in cash shop, for like unlimited use for a week? If so that's what I meant and if not then dunno o_0

    If anyone wants to know the details of the guild skills -> http://goo.gl/rqoEoB

    Highlights

  16. Default Re: KMST 1.2.491 - Some minor changes


    Hmm. All of those skills seem..useful Or at least more useful than the last go round. And we do have the "unlimited" teleport rocks. They actually just handed one out yesterday.

    As a side note: Lordy, your name looks familiar. Pretty sure I've seen you in Culverin before.

  17. Default Re: KMST 1.2.491 - Some minor changes


    I wish they'd update the guild emblems. Would be nice to have more choices.

  18. Default Re: KMST 1.2.491 - Some minor changes


    Seem very useful
    Dunno if 4% will have any effect, but better safe than sorry :3

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.491 - Some minor changes


    You probably need level 10 guild to be 4%. Good luck getting past level 6 (1%) when you're consuming GP by the tens of thousands...

  20. Default Re: KMST 1.2.491 - Some minor changes


    Well I assume earning GP is gonna be easier

    Also;
    'GP is no longer used to determine a guild’s level'

  21.  

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