Originally Posted by
user
Not sure if Paladin and Demon Slayer have innate %Total Damage buffs from skills other than Reinforce Hypers, but even if that is not the case, it's best to choose %ATT over %Total Damage when it's possible. However, %Damage (i.e. %Boss Damage) can easily overshadow small amounts of %ATT simply because it comes in large quantities.
Of course, it also depends on what you want to do in-game, and what item (i.e. weapon/secondary/emblem) you are cubing. Emblems can't be cubed for %Boss, so you'd aim for lines of %ATT. If you're into bossing, then for weapons/secondaries, you'd want to aim for a mix of %Boss Damage and %ATT or purely %Boss Damage. If you're only going to be hunting regular mobs for the rest of your life, then %ATT and %Total Damage wouldn't be too different, but for utility, aim for strictly %ATT.
And we haven't even considered %Ignore PDR lines yet, so in short, you want to keep whatever potential that is "decent" while maintaining a proper balance in stats. For Paladin and Demon Slayer, if you're into bossing, aim for %Boss lines on regular potential and %ATT lines on bonus potential.
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