I want to take part of the "competitive" southperry, but I never-ever fought with someone (always liked the idea of solo playing and the pokedex thing).
I have one question and It's related about information: The information about Gen V (Black/White 1/2) are still a viable source to a rookie/newbie like me?...
Meanwhile I will continue enjoying the game =D
Also if it was a new pokemon, I also checked serebii for new pokemon and their bases, since serebii is somewhat updated. For moves and stuff, I just use gen 5 to breed, since if there's a new move I don't even know if anyone can learn it. I don't think there's a list of new egg moves yet, but I could use a list of new moves in general if anyone has one.
Thinking serebii might have one, so I'll check there I guess.
I'm wondering how to setup my Talonflame. I bred a lot with good IVs and a Jolly nature on them. From reading around, it's really nice with high speed and gale wings, but has quite a few things barring it down.
Attacking stats, bulk, and move pool drags it down a bit, making it predictable. It's also pretty much a suicidal bird if it's using nothing but flare blitz and brave bird. Acrobatics with a flying gem is a good option, but it doesn't get much after using it up. Swords dance seems to be a must to make up for a low base attack. Besides attacking, it can somewhat become a staller using will-o-wisp to cripple physical attackers, toxic, priority roost, and u turn.
@Dredragon's Mega Kangaskhan is pineappleing ridiculous. Parental Bond is totally OP and not easily checked, since it's also pineappleing bulky.
Powerup Punch and Dizzy Punch in particular are scary on (M)Kangaskhan.
Debating whether it'd be worth breeding Nasty Plot via Slowking onto a Froakie (assuming this is even possible). Right now mine has Extrasensory, Ice Beam, Surf, and Dark Pulse. I don't want to lose either STAB, Ice Beam is amazing, and Extrasensory lets me hit poison and more importantly fighting types for SE. I've got a minor flinch theme going (he's holding a King's Rock) w/ Dark Pulse and Extrasensory...I also have the option of HP Grass for water types...the only difficult matchups I've encountered with him so far are, oddly enough, other Greninja (esp physical sets that run U-Turn)
Other than that, Hydration+ToxicRest Goodra works really well, though Mawile and Klefki completely wall it. Speaking of Klefki, it works as expected with Thunder Wave+Spikes + dualstabs, I tend to give mine a Cheri Berry on the off chance the enemy uses a Magic Bounce pokemon, though I'm looking into a Focus Sash to guarantee 2 layers of Spikes. Shuckle is still Shuckle, Toxic and Infestation work pretty well together. Rest and Protect go a long way. Mega Aerodactyl has absurd speed and a pretty great movepool, enough said there...
I'm having a lot of fun right now where there's not a super defined meta and there are plenty of checks to a lot of the severely overpowered/highly used pokemon. Had a good laugh when my Greninja +some freeze/flinch hax swept all 3 of a random person's pokemon ((M)Venusaur, Greninja, and Moltres)...
Wait wait, Froakie doesn't learn nasty plot through level? pineapplekkk
That kills my "Nasty plot on type I'm weak to, focus sash, then proceed to torrent +2sp.atk surf sweep" idea
Yea, teamwork with double power up punch is stronk <3
This is why I went max speed evs, Ivs and nature. Can't believe I outsped Mega Charizard and Helioisk though
EDIT: noooooooo
Really wish mine was modest now, but oh well. Might put confide, scald, mat block or something else stupid in that spot, and life orb it . Why can't there be a nature change item? ; - ;
Wait wait, Froakie doesn't learn nasty plot through level? pineapplekkk
That kills my "Nasty plot on type I'm weak to, focus sash, then proceed to torrent +2sp.atk surf sweep" idea
Yea, teamwork with double power up punch is stronk <3
This is why I went max speed evs, Ivs and nature. Can't believe I outsped Mega Charizard and Helioisk though
EDIT: noooooooo
Really wish mine was modest now, but oh well. Might put confide, scald, mat block or something else stupid in that spot, and life orb it . Why can't there be a nature change item? ; - ;
Unless he learns it as Froakie/Frogadier only and not as Greninja, nope, no Nasty Plot for him. At least it keeps that last slot open for me to have good coverage, and I can keep mine as a Flinch spammer.
Serebii has rough movelists up for TMs and Levels for all Gen 6 Pokes and some, if not all at this point Gen1-5 Pokes. Not really anything about Egg Moves yet though. I assume there's still a ton of testing to be done in that area.
not sure if this should go in playthrough, or competitive but it has great potential in this thread so hopefully i made the right choice. i was browsing /vp/ for a little bit last night and stumbled upon a topic requesting a bunch of japanese text to be translated
you can predict what IVs will be passed down in a few simple steps:
Spoiler
Example: Scyther
Scraggy (ability doesn't matter) Destiny Knot
IVs 4-5/28-29/14-15/30-31/18-19
Scraggy (Ability: Moxie) Everstone
IVs: :【30~31】-【8~9】-【22~23】-【20~21】-【12~13】-【30~31】
I prepared various Scythers with 2-3 perfect IVs first.
I also prepared Ditto with three perfect IVs
①Put in Scraggy
②Get the egg ready (i.e. the daycare guy faces you)
③Reject the egg
④Save
⑤Prepare another egg, receive it, hatch it, look at IVs with the IV Checker
IVs are 【28~29】【15~16】【22~23】【20~21】【18~19】【8~9】 with Moxie
From [something] it inherited H, D and S and from [something] it inherited B and C.
It seems like A, which is the one I needed, was not inherited.
⑥Start the game, generate the egg, reject it
⑦Save
⑧Generate an egg, take it
⑨Hatch the egg and look at the IVs.
IVs are 【4~5】【28~29】【22~23】【4-5】【18~19】【30~31】 ability is Moxie
I see that it inherited H, A, D, B and S.
Because the characteristics and the ability were right, we continue.
⑩Reset
⑪Start the game, put in a Scyther with more HAD and an Everstone, and a Ditto with more BS with a Destiny Knot
⑫Generate the egg, take it, and confirm the IV spread of: 31-31-31-4~5-31-31 and the ability
edit: it's posted on smogon, herp. click here. it's not quite RNG abuse, it's predicting the IV inheritance.
To further elaborate on the above, an explanation I gave to a friend lol;
Have you all heard about the new IV breeding method? If you haven't, it's extremely helpful for pokemon who have low gender ratio/requires you to evolve baby evolutions IE togepi.
Though disclaimer, much like regular breeding, you do need breedable pokemon. IE you need clefairy not cleffa, and it has to have 2-3 iv's, along with an assortment of IV ditto's from the ditto safari. I typically end up getting 3 that cover all 6 IV's.
(for those unfamiliar with regular breeding method's I'll put it in the second spoiler)
Spoiler
Unfortunately the link that reddit had posted went to crap so I'll try to explain it as best as possible;
Let's say you want a clefable. Clefable is hard to breed because you get cleffa's which require at least 8-10 minutes to evolve. So you can't do the basic concept of breeding until you get a male/female version of each of the pokes with at least 3-5 IV's on each, and because they are the same species it's a fast egg factory.
First step, breed some cleffa's with at least 2-3 IV's. Shouldn't take long assuming you have access or a friend to a ditto safari.
So to save you from breaking your 3ds after you forget to put on that soothe bell for the 80th time, take two pokemon you already IV breed. Let's say you love goodra. Look at that sticky totally oblivious mother f`ucker. He's the epitome of a fairy tail hentai fantasy. You already got a perfect one cus you love it, it has 5 iv's in everything but attack cus you went special attack. So you take him, breed it with the gooby that help to get that perfect goodra. For argument sake, let's say the gooby has 4 IV's in everything but Att/Spe so you have this;
Gooby
31 HP 0 Att 31 Defense 31 Sp.att 31 Sp.D 0 Speed
Goodra
31 HP 0 Att 31 Defense 31 Sp.att 31 Sp.D 31 Speed
Put a destiny knot on one, don't worry about nature.
First thing you do, save. Before the egg is generated, save. Now run around until an egg is generated. Pick it up. Hatch it, fly to the city where the friend safari is (very bottom right of the map) forgot the name, but whatever. For example let's say destiny knot took a pomegranate on you and it only passed defense IV.
Soft reset. (L+R select). Run around get the egg generated, then reject it. Press no twice, egg is now POOF. save after rejection. Now run around again, egg generated, check IV's, repeat till desire result. Once you get the desired result, soft reset.
Now I know what you're thinking "I want a pineappleing clefable, not another perfect gooby, stupid". This is the magical part. Let's say you have a togekiss or a ditto from friend safari. It has 3 IV's in HP/Def/Sp.Att, and a clefairy with two IV's which are like SP.D and Spe. Take the two parents out, transfer the everstone for the nature and destiny knot for the IV's, to the clefairy and togekiss/ditto. Try to get as much of a spread of I'vs as possible. The next generated egg will gurrantee all those iv's, so you can get those 5 iv's in a hundred less steps.
To further simplify this, by soft resetting as soon as the egg you have has the desire result, think of the egg as that child toy that has shape pieces that matches with the holes. Normally when you breed, you have no idea how many holes or what shapes they are. This method allows you to control that variable, so you get holes, along with knowing what shapes are required, now you just need the pieces (pokemon who are breedable with clefable) to fill those slots.
Spoiler
The regular breeding method is really for normal pokemon who have gender/ratio's and dont require extra work to become breedeable, IE growlithe. All you have to do is get an assortment of IV dittos from ditto safari's, or friends. You want to have at least 3 IV's on the ditto's, two iv's don't benefit as much as you think. It helps of course to get the pokemon you want in the safari's as they also have 3 iv's, so you start out with 3 iv's on both ends. But in this case lets assume its not safariable.
First step, capture IV dittos. Get an assortment that covers all 6. If you want to be more efficient, try to get assortments that typically match build spreads. IE special attacker IV ditto would be Hp/Sp.att/Spe. But as long as you cover all of them you are fine. Although it's not neccessary, to further control the iv's sent over, you can pick one IV such as Sp.att, attach the power item that raises special att EV's, to the pokemon while breeding, and you;ll be gurranteed that 31 sp.att IV.
Breed until the growlithe has all the same IV's ditto has. Once you hatch a growlithe with that assortment replace the ditto with a different ditto with a different IV spread. Also replace the growlithe with the recently hatched one. Breed those until all the iv's you want match. You'll get some growlithes with 4 IV's, replace your growlithe with the newly hatched ones. Eventually you'll get the opposite sex with also 4 iv's, replace the ditto. So now you'll have two growlithes breeding (eggs come out faster) both with 4 differen't iv's, which will yield you eventually that 5 stat combination you want. Typically you won't be making a mix attacker, so 5 is enough (ignoring the att/sp.att depending on the pokemon).
I was thinking of a Substitute-Thunder Heliolisk with Surf Politoed as a doubles partner. Heliolisk would heal the sub damage from the surf and rain and have 100% Thunder.
It just sounds cool in my head but I don't know if it's actually good.
I was thinking of a Substitute-Thunder Heliolisk with Surf Politoed as a doubles partner. Heliolisk would heal the sub damage from the surf and rain and have 100% Thunder.
It just sounds cool in my head but I don't know if it's actually good.
It would be good if rain was still permanent, now i feel you'd much rather use Heliolisk like you would jolteon.
Slightly slower but about as strong with better coverage. But as far as offense and defense it's nearly the same as a jolteon but with both water and ghost immunities. And a fighting weakness.
110 speed is still fast enough to reliable outspeed most things that aren't scarfed with a timid nature.
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