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  1. Default [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes



  2. Default [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes






  3. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Cripes. 1000 Oda Coins per totem? Well... we get 6 per hot time... so that's 2988 to go. Hopefully it'll be like 85 coins per run, like with Friendship Points.

    Or wait, the best totems used to be 4k each? So like, 85/4, or then again, it's 3k for 3 totems... so maybe something in between 21.25 and 85.

  4. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    ugh this just reminds me how we still don't have soul weapons.

    those totems, guys. them TOTEMS ARE TOO POWERFUL edit: read the +stats as the attack, HERP
    hopefully it's not too horrible to get.. one of them.

  5. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Wow. I thought you'd a least get 5 coins per Pink Zakum run... but 2?

  6. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Well I don't feel too bad about not being able to do any of the Pink Zakum events now

    1000 coins per totem seems kinda high though :X depends how many we get per run I guess

  7. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    http://www.youtube.com/watch?v=1M-Z5s9UTAQ

    It seems to be 76 coins per run just looking at the video.

  8. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    3000/76 = 40'ish?


    Nov 20 - Dec 3

    So that's 13 days... 13*76=988
    So it's impossible to get even 1 if you don't pay nx?...
    Tnx for making it less p2w nexon.

  9. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Oh god is that a floating effect for all three totems?

  10. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    That's actually 14 days, including both the 20th and the 3rd, since event dates usually include both the start and end dates in the period, which will allow you to get one totem.

    I don't really consider it that much better, but still... although, that is one totem vs. none.

  11. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    True, at least we get 1

  12. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    IDK how I feel about this.

    The fact that you can't have 3 totems without nx

    or

    The fact I will have all 3 totems because I am spamming RLH to get to 200 F7

    14 *2 = 28
    28/11 = 2 with remainder of 6,
    8k + [400*6] = 10.4k

    10.4k of nx for the two remaining totems, and thats assuming we have the 11 pack for 4k and each ticket costs 400 nx.

    Now that I wrote that out it doenst seem that bad/

  13. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Looks like it. Holy pomegranate that looks badass. I absolutely need to get those on my Hayato.

  14. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I think the real crappy thing is that you have to kill 300 monsters just to get your free ticket. Granted, this plays into the hand of Absolute belt, but this limits the ability to use Sengoku high without NX on higher levels. High level folks will have to travel a good way to make the kills and then come all the way back to town to do the high school run. Inconvenient at best.

  15. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I would agree if it wasnt for RA. Just use the throne room to get your 300 kills, then warp back to town.

  16. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Omg totally forgot that existed ._.

  17. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Of course this means I have to do RA on all my secondary characters.. Real good info, though. Thanks!

  18. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    You and me both buddy. You and me both.

  19. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Keep in mind that the RA hunting area is level 180+ only. anyone level 140-179 is still fairly screwed when it comes to these kinds of events.

  20. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    RA hunting area wasn't working for me earlier when I was doing the 300 kills for the Absolute Belt.

  21.  

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