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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    A vast majority of people over 200 don't care about that and only care about the totems.

  2. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I tested Red Leaf High as soon as the level cap was updated. You don't get any exp at all for completing a level, I can't imagine Sengoku High would be any different.

    They seem intent on keeping 200+ a challenge, which is fine I guess.

  3. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Ugh I want the three totems for multiple chars, but I'm not willing to spend 10.8k on each character to get all 3 totems...

    I know for sure my kanna is getting it and maybe I'll stop. I still don't think it's worth upgrading my old RLH totems my DS has to the newer ones [i can get 1 to replace the lowest stat totem]

    Wanted it on my hayato and luminous as well but....yea not made of money. Curse these totems for not being account tradable >< [or even psokable/ item share tagged]

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Not sure why anyone cares about all the totems being available only through NX.

    It's not like the first totem set was any different, until they re-ran it enough times to get all 3 if you participated the whole time.

  5. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I'd like a fast way to get to 201, myself.

    I did the same thing on day 1 of the new level cap. (Thankfully it was an adventurer and I was able to get the other key packs to a different adventurer and not lose the money.) The notes say 13+ now, though, instead of "over 13, under 200" like they did for RLHS. I doubt they fixed it for 200+, but you never know.

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    http://youtu.be/8FpigqfcvlM?t=6m11s

    "LHC = pretty fast"

    "HoH = pretty f'ucking fast"

    "Warrior's grounds = F'UCKING ZOOOOOOOOOOOOOOOOOM"

  7. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Your words are a lie :(

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I know LHC isn't party play but when it was it was pretty fast. You can replace it with the dawnveil area if you want; it's pretty fast as well.

  9. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I agree. Since the Exp stacking change, the Party bonus from party zones is not nearly as good. I would agree with them being super fast before, but not now (though it's still faster than anything else out there). It's certainly not as fast as RLHS from 199-200. I would actually consider doing the 300 kills per day on all my 200s if Sengoku High works for them. Fourteen days of Sengoku high would get 201 on those characters if it worked.

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    >Not nearly as good
    >Still gets a f'uck load more than solo exp gain in any well put together party

    Lol ok. Welcome to the grind son.

  11. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Not to mention it's only ten bucks (that is, if each ticket is 400nx like RLH)

    So skip Starbucks for two days (or whatever have you). IMO if you're still playing Maple, then this seems like a good deal to me.

  12. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Dawnveil area, there's something worthwhile there? Am I missing something there because my luminous wouldnt mind an alternate training spot =0

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    The ocelot monsters or whatever give like 115k ea or something and the maps are easily splitable and quite mobby. I don't know for sure if it's party play but for monsters that strong it should be.

  14. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Don't the monsters in the RA minidungeon count for the kills?

    "They've always been doing this" isn't a perfect excuse for them still doing it.

    whoa wait what? What is this? I can't read

  15. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes



    Warring States Manifesto
    Description: Summon the Sengoku generals to attack.
    Info: type = 1, areaAttack = 1, trembling = 1
    Info2: type = 1, areaAttack = 1, trembling = 1
    Delays: alert3 - 1500 ms
    Range: 400%
    Animations: effect, hit.0, hit.1, hit.2
    Maximum Level: 1

    1Max Enemies Hit: 15, Damage: 500%, Cooldown: 180 sec
    2Max Enemies Hit: 15, Damage: 500%, Cooldown: 180 sec
    3Max Enemies Hit: 15, Damage: 500%, Cooldown: 180 sec
    4Max Enemies Hit: 15, Damage: 500%, Cooldown: 180 sec

    You get it from a quest while having all 3 totems equipped apparently, and it hits 3 times.

  16. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Oh that's real frickin neato. Now everyone can get an ultimate, just for only $16!
    Thanks Nexon.

  17. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I like how everyone's assuming the cash shop tickets are still 400nx, 4k for 11.

  18. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I'm just hoping they are :(

    I wouldn't put it past Nexon to increase the price to 1200NX per ticket though.

  19. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Yeah you're right. They're probably more like 900

  20. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    It better not give any exp for 200+.

    That's like the only thing left in the game you can't buy yourself better at.

    Ah, well. I wouldn't be surprised if it does. Guess we find out soon. I'll be in class so someone post results for me <3

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