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  1. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Me abd my guildies, the 3 of us thought about the RA room but those monsters insode doest count towards the daily 300. We then tried future perion and nothing works either. We end up in future Henesy and mutant snail worked so we stayed there.

    All 3 of is are 203 or higher, not sure if that makes the difference. For those are gonna do RA on all mules, see if any different result from us.

  2. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Huh tha's weird. I used to do all my dailys there because they did count, but if they stopped counting theyve become useless. And this was for attendance event before, and my DS was def over 200.

  3. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Where is this so called RA throne room? Is it the map before a RA boss?

  4. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    It's a hidden portal right by where Alice used to sit before you rescued her.

  5. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Oh, wow. I guess this is one of those things you miss if you skip the dialogue.. Thanks!

  6. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    The Artisan Kaleido Box is nice for chairs.

    Disappointed that we can barely get one totem in the the event period, let alone getting three. If the effect is nice...I guess I might finally hit level 200 before the end of this year after all.

    This is also definitely one of those, "Why the flying pineapple are these things not tradeable in any manner," moments.

  7. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Welp, guess I won't be participating in RLH this time around. Too much of a chore =/

  8. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I don't understand why the 300 kill requirement to get the free ticket.

    It's not like people are going to farm Sengoku High on 9000 naked level 13 mules.

  9. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    kinda irked cause of the 300 req and the fact that I'm not willing to pay money to get it. Go pay to win model I'll take my one and be stocked with 3 totems I guess.

  10. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Why not? We still get 1 daily key for some godly exp.

  11. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    and of course you get a cool attack for buying your way into three totems.

    i'll see if i even get the one.

  12. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Why is everyone acting so surprised?
    The original RLH also required buying NX tickets to get the better totems.
    Only after it came back, without the points being reset, did it become possible to get 4000 points without spending NX.

    I'll just get whatever I can for free and hope it returns again in the future. Really could use a full-screen attack though :-(

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    @JoeTang; I'm 99% sure of the answer but i wanted to know if the skill for all 3 totems benefits any class at all.

  14. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    It is really getting tiresome, no?
    The last shreds of nostalgic attachment is about to fall.

  15. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    i lost it ages ago.
    i'm literally forcing myself to get the belt thinguie, and that's just so i enjoy my drk when red comes a lil' bit better. at the point the game is i even feel meso farmers deserve my money more than nexon.

  16. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    I find it surprisingly generous for Nexon to even give us ONE of these totems without spending anything.

    At least they didn't put it in Gachapon or something. with Red Leaf High you know exactly what you are paying for, and exactly what you are going to get.

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    i'm not surprised, more like... i'd say indignated but i'm well past that point, more like "oh hey it's this bullpomegranate again...-again-"

    also hoping for the thing to return and whatevr, but blergh if it does blergh if not. i was planning to use this to train my lolmech mule up, but that's out the window with my time nowadays.

  18. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    For someone like me who only ever logs on to collect an item and log off immediately after, RLH was as painless as it got when it came to levelling 'casually'. The 300 kills thing is certainly discouraging, especially when not all characters can clear maps Luminous-style (the lack of good spawn areas which count towards the kills for some level ranges aside).

    The fact that I have multiple characters that I want to RLH on makes it only worse. If I'm not gonna bother with one, I won't bother with any ┐( ̄ー ̄)┌

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Yeah, this. The 300 kills req totally kills it. It's pretty much only there so buying nx keys is a more attractive option and so people won't blow through it in 10 minutes on 5 characters or something.

  20. Default Re: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Notes


    Of course we still don't know if Sengoku high works for characters 200+ yet. The video posted earlier showed a lvl 200 character playing it and they got 1 Exp per room (just like old RLHS). If it doesn't work for 200+, then I will have fewer characters to do it on, but still too many to bother with 300 kills per key.

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