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(PvE) Skill ChangesWind Archer (IV)Trifling Wind III
Changed - Description (Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind II Lv. 20# --> Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind Ⅰ Lv. 20#)
Emerald Dust
Changed - Level readout (Crystal flowers Max HP: #x, Monster DEF: -#w% --> Crystal flowers Max HP: #x, Monster DEF: -#w%, Damage INtake: -#y%)
New - y (20) (2*level)
Monsoon
Changed - Description (Summons the seasonal winds that cover the world. --> Summons the seasonal winds to cover the world. )
Spiraling Vortex
Changed - Description (Fires a spiraling enemy that drives enemies back. --> Fires a spiraling shot that drives enemies back.)
Touch of the Wind
Changed - Name (Wind Blessing --> Touch of the Wind)
Spiraling Vortex
Changed - Description (Fires a spiraling enemy that drives enemies back. --> Fires a spiraling shot that drives enemies back.)
Thunder Breaker (III)Thunder
Changed - Description (Liker a flash of lightning, charge forward from the air. Can be used after jumping or after using Ascension. Can be linked with all skills excluding self-skills. --> Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills.)
Ascension
Changed - Description (Use the power of lightning to somersault kick upwards. Can be linked with Thunder afterwards. --> A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards.)
Ironclad
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec., Damage: +#x%, Damage Absorption: -#y% --> MP Cost: #mpCon, Duration: #time sec., Damage: +#indieDamR%, Damage Absorption: -#y%)
New - indieDamR (5) (roundDown(level/2))
Removed - x
Aran (I)Combo Smash
Changed - damage (480 --> 540) (360+12*level --> 400+14*level)
New - aranComboCon (15) (15)
Double Swing
Changed - damage (250 --> 300) (170+4*level --> 200+5*level)
Combo Ability
Changed - Description (Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10# --> Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 1#)
Changed - Pre-requisite (Level 10 Double Swing --> Level 1 Double Swing)
New - stanceProp (30) (10+2*level)
New - v (2) (2)
New - s (1) (1)
Combat Step
Changed - Description (Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.5# --> Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.1#)
Changed - Pre-requisite (Level 5 Double Swing --> Level 1 Double Swing)
Changed - x (1100 --> 1600) (850+50*level --> 850+150*level)
Aran (II)Combo Fenrir
Changed - Description (Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10# --> Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#)
Changed - damage (480 --> 580) (360+12*level --> 430+15*level)
New - aranComboCon (40) (40)
Triple Swing
Changed - damage (500 --> 600) (380+6*level --> 440+8*level)
Final Charge
Removed - Pre-requisite
Combo Drain
New Skill
New - Name (Combo Drain)
New - Description (Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\nRequired Skill: #cCombo Ability Lv. 1#)
New - Level readout (Combo Count Cost: #comboConAran, HP Recovery per #time sec: #x%)
New - Hardcore readout (#hcProp% chance to restore #x% of damage for #time sec)
New - Max level (10)
New - Delay (alert4 - 900 ms)
New - Pre-requisite (Level 1 Combo Ability)
New - Info (type = 52, hpDrain = 1, condition = attack, magicSteal = 1)
New - time (240) (60+18*level)
New - x (10) (level)
New - hcProp (5) (roundUp(level/2))
New - aranComboCon (30) (30)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Charge
New Skill
Changed - Name (파이널 차지 --> Final Charge)
Changed - Description (전방의 적들을 밀어내며 이동한다. 확률적으로 스턴효과가 발동한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c←→ + 공격키#] --> Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cLeft and Right Arrow Key+ Attack#])
Changed - Level readout (MP #mpCon 소비, 콤보 카운트 #comboConAran 소모, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #prop%의 확률로 #time초간 스턴발동 --> MP Cost: #mpCon, Combo Count Cost: #comboConAran, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec)
Changed - Hardcore readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #hcProp%의 확률로 #hcTime초간 스턴발동 --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec)
New - Max level (10)
New - Delay (finalCharge - 1080 ms)
New - Hitbox (380%)
New - Final attack (Polearm)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun)
New - mpCon (29) (17+4*roundDown(level/3))
New - damage (300) (180+12*level)
New - mobCount (10) (5+roundDown(level/2))
New - prop (30) (3*level)
New - time (10) (level)
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/2))
New - aranComboCon (20) (20)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Combo Drain
Removed Skill
Aran (III)Combo Judgment
Changed - Description (Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10# --> Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 60 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#)
Changed - damage (550 --> 640) (370+9*level --> 440+10*level)
New - aranComboCon (60) (60)
(hidden) Full Swing - Double Swing
Changed - Max level (20 --> 10)
Changed - damage (205 --> 260) (165+2*level --> 210+5*level)
Advanced Combo Ability
Changed - Name (Combo Critical --> Advanced Combo Ability)
Changed - Description (Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10# --> Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased.\nRequired : #cCombo Ability Lv. 10#)
Changed - Level readout (Critical Hit Rate: +#cr%, Critical Maximum Damage: +#criticaldamageMax%, Critical Hit Rate (per 10 combos): +#y%, Max Stacks: #x --> Status Ailment Resistance: #asrR%, Stance: #u%, Crit Rate: #cr%, Max Crit Damage increased by #criticaldamageMax%, Additional Increase For every 10 Combo count - Status Ailment Resistance : #w%, Stance #q%, Crit Rate #y%, Attack: #s, Total increase: #x)
New - asrR (10) (10)
New - stanceProp (30) (3*level)
New - z (2) (2)
New - v (2) (2)
New - w (5) (5)
New - u (60) (30+3*level)
New - s (5) (5)
New - q (4) (4)
Final Toss
Removed - Pre-requisite
Full Swing
Changed - w (205 --> 260) (165+4*level --> 210+5*level)
Changed - y (570 --> 740) (430+14*level --> 490+25*level)
(hidden) Full Swing - Triple Swing
Changed - Max level (20 --> 10)
Changed - damage (570 --> 740) (430+7*level --> 490+25*level)
Combo Recharge
Changed - y (150 --> 200) (50+10*level --> 100+10*level)
Changed - cooltime (30 --> 50) (90-6*level --> 80-3*level)
Rolling Spin
New Skill
Changed - Name (롤링 스핀 --> Rolling Spin)
Changed - Description (제자리에서 점프 후 회전하며 주변 적들을 연속 공격한다. 대상은 일정확률로 기절상태가 된다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c↑↑ + 공격키#] --> Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Up Arrow Key + Attack#])
Changed - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절 --> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #hcProp% 확률로 #hcTime초간 기절 --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec)
New - Max level (20)
New - Delay (rollingSpin - 840 ms)
New - Hitbox (180%)
New - Final attack (Polearm)
New - Info (type = 52, areaAttack = 1, mes = stun, commandSkillType = attack)
New - mpCon (35) (25+roundDown(level/2))
New - damage (180) (100+4*level)
New - prop (90) (30+3*level)
New - time (2) (2)
New - mobCount (6) (4+roundDown(level/10))
New - attackCount (4) (4)
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - aranComboCon (20) (20)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Final Toss
New Skill
Changed - Name (파이널 토스 --> Final Toss)
Changed - Description (전방의 적 다수를 공중으로 띄운다. 띄운 상태의 몬스터를 공격하면 더 큰 데미지를 줄 수 있다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓↑ + 공격키#] --> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Down Arrow Key + Attack#])
Changed - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 공중으로 띄우며 #damage% 데미지, 띄운 상태에서 공격 시 #x% 추가 데미지 --> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Additional Damage (to airborne enemies): #x%)
New - Max level (20)
New - Delay (finalToss - 420 ms)
New - Hitbox (210%)
New - Final attack (Polearm)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1)
New - mpCon (25) (15+roundDown(level/2))
New - damage (520) (320+10*level)
New - x (100) (40+3*level)
New - mobCount (8) (8)
New - aranComboCon (20) (20)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Maha Blessing
Changed - time (100 --> 200) (10*level --> 20*level)
Aran (IV)Combo Tempest
Changed - Description (Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 200.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# --> Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 100.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10#)
New - aranComboCon (100) (100)
Final Blow
Removed - Pre-requisite
Removed - cr
Over Swing
Changed - w (400 --> 520) (250+5*level --> 310+7*level)
Changed - y (490 --> 640) (310+6*level --> 430+7*level)
(hidden) Over Swing - Double Swing
Changed - damage (400 --> 520) (250+5*level --> 310+7*level)
Final Blow
New Skill
Changed - Name (파이널 블로우 --> Final Blow)
Changed - Description (폴암을 크게 휘둘러 최대 다수의 적에게 치명적인 공격을 가한다. 몬스터의 방어율을 일정수준 추가로 무시한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓ + 공격키#] --> Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown Arrow Key + Attack#])
Changed - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 몬스터 방어율 #ignoreMobpdpR% 무시 --> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount, DEF Ignored: #ignoreMobpdpR%)
New - Max level (30)
New - Delay (finalBlow - 810 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Combat orders (1)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack)
New - mpCon (35) (20+5*roundDown(level/10))
New - damage (460) (250+7*level)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (5+roundDown(level/2))
New - aranComboCon (30) (30)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
(hidden) Over Swing - Triple Swing
Changed - damage (490 --> 640) (310+6*level --> 430+7*level)
Boss Reverse Combo
New Skill
Changed - Name (보스 리버스 콤보 --> Boss Reverse Combo)
Changed - Description (보스 몬스터와 전투 중에 일정 주기로 콤보 카운트가 1씩 상승한다. 추가로 일반 몬스터 공격 시 데미지가 일정 비율 증가한다.. --> Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.)
Changed - Level readout (콤보 카운트 #x까지 콤보 카운트가 자동으로 증가, 일반 몬스터 공격 시 데미지 #nbdR% 증가 --> Combo Count increased automatically until #x, +#nbdR% damage against normal monsters.)
New - Max level (20)
New - Master Level (20)
New - Combat orders (1)
New - Info (type = 51)
New - x (300) (100+10*level)
New - nbdR (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Barrier
New Skill
New - Name (Combo Barrier)
New - Description (Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 60 or more#.\r\nRequired Skill: #cCombo Drain Lv. 10#)
New - Level readout (Combo Count Cost: #comboConAran, Damage Absorbed: #t%, Weapon DEF: +#pdd, Magic DEF: #mdd, Duration: #time sec)
New - Max level (30)
New - Delay (genesis - 2700 ms)
New - Pre-requisite (Level 10 Combo Drain)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 52, massSpell = 1, magicSteal = 1)
New - time (480) (120+12*level)
New - x (800) (950-5*level)
New - t (25.0) (10+0.5*level)
New - mdd (360) (180+6*level)
New - pdd (360) (180+6*level)
New - aranComboCon (60) (60)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Barrier
Removed Skill
Freeze Standing
Removed Skill
Evan (III) (30-40)Lightning Bolt
Changed - damage (340 --> 380) (240+5*level --> 260+6*level)
Evan (IV) (40-50)Ice Breath
Changed - damage (470 --> 520) (350+6*level --> 380+7*level)
Spell Mastery
Changed - x (10 --> 15) (level --> 5+level)
Changed - cr (10 --> 15) (level --> 5+level)
Evan (V) (50-60)Magic Flare
Changed - damage (510 --> 610) (350+8*level --> 410+10*level)
Evan (VII) (80-100)Evan (VIII) (100-120)Onyx Shroud
Changed - Description (Temporarily increases Avoidability rate for party members. --> Temporarily increases Avoidability rate for entire party. )
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x% --> MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%\r\nPassive: +#asrR% Status Ailment Resistance)
New - asrR (15) (10+roundDown(level/3))
Recovery Aura
Changed - Level readout (HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec\nCooldown: 1 min --> HP Cost: #hpCon, MP Cost: #mpCon, #x%HP & MP restored every #time sec\nCooldown: 1 min)
Earthquake
Changed - Hitbox (275% --> 300%)
Changed - damage (720 --> 860) (600+6*level --> 700+8*level)
Evan (IX) (120-160)Summon Onyx Dragon
Changed - time (30 --> 45) (30 --> 45)
Changed - cooltime (90 --> 80) (90 --> 80)
New - asrR (80) (80)
Illusion - Range Up
Changed - Hitbox (350% --> 450%)
Flame Wheel
Changed - damage (390 --> 420) (240+5*level --> 270+5*level)
Illusion
Changed - Hitbox (300% --> 400%)
Changed - damage (380 --> 410) (260+4*level --> 290+4*level)
Evan (X) (160-200)Blessing of the Onyx
Changed - time (180 --> 300) (55+5*level --> 50+10*level)
Changed - emad (35 --> 45) (10+level --> 20+level)
Blaze
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%)
Changed - damage (420 --> 450) (300+4*level --> 330+4*level)
Mercedes (II)Final Attack: Dual Bowguns
Changed - Level readout (#attackCount-hit Final Attack takes place at #prop% chance, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage --> Final Attack Chance: #prop%, Final Attack Damage: #damage%, Number of Hits: #attackCount)
Changed - x (50 --> 75) (26+4*roundDown(level/3) --> 55+2*roundDown(level/2))
Mercedes (III)Stunning Strikes
Changed - Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. --> Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%)
New - x (20) (level)
Unicorn Spike
Changed - Description (Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. --> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Amount of Additional Damage: #y\nCooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Additional Damage: #x%\nCooldown: #cooltime sec)
Changed - y (10 --> 999999) (5+roundDown(level/4) --> 999999)
Changed - z (20 --> 999999) (10+2*roundDown(level/4) --> 999999)
Ignis Roar
Changed - Description (Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. --> Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.)
Aerial Barrage
New - y (-190) (-190)
Mercedes (IV)Staggering Strikes
New Skill
Changed - Name (어드밴스드 스트라이크 듀얼샷 --> Staggering Strikes)
Changed - Description (스트라이크 듀얼샷을 강화하여 더욱 강력한 공격을 한다.\n필요 스킬 : #c스트라이크 듀얼샷 20레벨 이상# --> Enhances the strength of your Stunning Strikes.\nRequired Skill: #cStunning Strikes Lv. 20#)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 화살 #bulletCount개 발사, #prop% 확률로 #time초간 기절, 기절상태인 적에게 추가 데미지 #x% --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%)
Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 화살 #bulletCount개 발사, #hcProp% 확률로 #hcTime초간 기절, 기절상태인 적에게 추가 데미지 #x% --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%)
New - Max level (1)
New - Delay (strikeDual - 630 ms)
New - Pre-requisite (Level 20 Stunning Strikes)
New - Hitbox (120%)
New - Final attack (Dual Bow)
New - Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun)
New - mpCon (35) (35)
New - damage (150) (150)
New - mobCount (8) (8)
New - bulletCount (4) (4)
New - time (6) (6)
New - prop (80) (80)
New - ballDelay (180) (180)
New - ballDelay1 (90) (90)
New - ballDelay2 (90) (90)
New - ballDelay3 (90) (90)
New - range (400) (400)
New - hcTime (1) (1)
New - hcProp (5) (5)
New - x (20) (20)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Advanced Final Attack
Changed - Level readout (Permanently increases Attack by #padX and Accuracy by #ar%, During an attack #attackCount-hit #prop% chance of Final Attack, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage --> Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times.)
Changed - damage (105 --> 120) (75+level --> 90+level)
Changed - x (70 --> 120) (50+2*roundDown(level/3) --> 90+level)
Defense Break
Changed - Description (Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. --> Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attqacks. Also applies to Boss monsters.)
Changed - Level readout (#x% chance of ignoring all enemy DEF --> Ignored Enemy DEF: #ignoreMobpdpR%, Ignored Elemental Resistance: #x%, Critical Damge: +#criticaldamageMax%, Boss ATT: +#bdR%)
New - ignoreMobpdpR (25) (5+level)
Changed - x (40 --> 25) (2*level --> 5+level)
New - criticaldamageMax (30) (3*roundUp(level/2))
New - bdR (15) (3*roundDown(level/4))
Elvish Blessing
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: #x%.\nCooldown: #cooltime sec)
Changed - time (30 --> 60) (30 --> 60)
Ishtar's Ring - Guardbreak
Changed - Name (Ishtar's Ring - Range Up --> Ishtar's Ring - Guardbreak)
Changed - Description (Increases Ishtar's Ring's range. --> Increases Ishtar's Ring's Monster DEF debuff.)
Changed - Level readout (Range +50 --> Monster DEF ignored increased #ignoreMobpdpR%)
Changed - Required level (143 --> 162)
New - ignoreMobpdpR (20) (20)
Removed - range
Ishtar's Ring - Boss Rush
Changed - Name (Ishtar's Ring - Temper Link --> Ishtar's Ring - Boss Rush)
Changed - Description (Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar's Ring Lv. 1# --> Enhances Ishtar's Ring's Boss ATT.\nRequired Skill: #cIshtar's Ring Lv. 1#)
Changed - Level readout (Damage: +#damR% in addition --> Ishtar's Ring's Boss ATT: +#bdR%)
New - bdR (20) (20)
Removed - damR
Ishtar's Ring - Reinforce
Changed - Required level (183 --> 143)
Lightning Edge
Changed - Description (Dash forward while attacking multiple enemies in your path. --> Dashes through multiple enemies. Ignores collision with a boss while attacking.)
Changed - Level readout (MP Cost: #mpCon. While moving forward - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar's Ring Damage: +#x%, Duration: #time sec.)
New - x (20) (20)
New - time (10) (10)
Removed - cooltime
New - Animation (mob)
Spikes Royale
Changed - Level readout (Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effect: Leap Tornado Damage: +#damR% --> Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nPassive Effect: Leaf Tornado Damage: +#damR%)
Changed - attackCount (2 --> 3) (2 --> 3)
Removed - cooltime
Ishtar's Ring
Changed - damage (110 --> 150) (80+level --> 120+level)
New - range (450) (450)
New - x (120) (120)
Phantom (II)Calling Card
Changed - mobCount (3 --> 4) (3 --> 4)
Carte Blanche
Changed - damage (140 --> 160) (100+4*level --> 100+6*level)
Phantom (III)Final Feint
Changed - cooltime (900 --> 600) (1800-90*level --> 1500-90*level)
Piercing Vision
Changed - cr (30 --> 35) (10+level --> 15+level)
Phantom (IV)Priere D'Aria
Changed - damR (20 --> 30) (2*roundUp(level/3) --> level)
Mille Aiguilles
Changed - Description (Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking. --> Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.)
Changed - damage (120 --> 130) (90+level --> 100+level)
Removed - x
Carte Noir
Changed - Name (Carte Noire --> Carte Noir)
Changed - damage (200 --> 220) (140+3*level --> 160+3*level)
Mille Aiguilles - Guardbreak
Changed - Name (Mille Aiguilles - Top Speed --> Mille Aiguilles - Guardbreak)
Changed - Description (Increases Mille Aiguilles' movement speed. --> Increases Mille Aiguilles's Monster DEF debuff.)
Changed - Level readout (Movement Speed +#x --> Bonus #ignoreMobpdpR% monster DEF ignored)
New - ignoreMobpdpR (20) (20)
Removed - x
Penombre
Changed - Hitbox (415% --> 600%)
New - Animation (effect)
Carte Rose Finale
Changed - Description (Tosses a bouquet of cards into the air that drop on enemies and explode. --> Tosses a bouquet of cards into the air that drop and continue to damage enemies.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 100% damage to 6 enemies near the cards 2 times.\nCooldown: #cooltime sec)
Changed - time (2 --> 12) (2 --> 12)
Changed - subTime (1920 --> 1400) (1920 --> 1400)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Final Judgment Draw
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%, DEF +#s%. When attacked #z% of damage absorbed as HP.\nCooldown: #cooltime sec. --> MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%. Absorb #z% of damage absorbed as HP.\nCooldown: #cooltime sec.)
Removed - s
Bad Luck Ward - Hyper Health
Changed - Name (Bad Luck Ward - Max HP --> Bad Luck Ward - Hyper Health)
Changed - Description (Increases the Max HP increase from Bad Luck Ward. --> Increases the Max HP that increase from Bad Luck Ward.)
Bad Luck Ward - Hyper Mana
Changed - Name (Bad Luck Ward - Max MP --> Bad Luck Ward - Hyper Mana)
Changed - Description (Increases the Max MP increase from Bad Luck Ward. --> Increases the Max MP that increase from Bad Luck Ward.)
Rose Carte Finale
Changed - Hitbox (110% --> 71%)
Changed - attackCount (4 --> 2) (4 --> 2)
Changed - damage (700 --> 100) (700 --> 100)
Demonic Avenger (IV)Exceed: Execution
Changed - mobCount (4 --> 6) (4 --> 6)
Exceed: Execution
Changed - mobCount (4 --> 6) (4 --> 6)
Exceed: Execution
Changed - mobCount (4 --> 6) (4 --> 6)
Infernal Exceed
Changed - Level readout (Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #attackCount --> Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Exceed: Execution
Changed - mobCount (4 --> 6) (4 --> 6)
Nether Slice
Changed - damage (300 --> 350) (180+4*level --> 200+5*level)
Nether Shield
Changed - cooltime (12 --> 6) (12 --> 6)
Exceed: Execution
Changed - mobCount (4 --> 6) (4 --> 6)
Battlemage (I)Triple Blow
Removed - Final attack
Changed - damage (130 --> 150) (90+2*level --> 110+2*level)
Teleport
Changed - Max level (15 --> 5)
Staff Artist
New Skill
Changed - Name (아트 오브 스태프 --> Staff Artist)
Changed - Description (스태프를 다루는 법을 갈고 닦아 하나의 기술로 완성시킨다. --> Years of study with a Staff have made you an exceedingly dangerous opponent.)
Changed - Level readout (마법 공격력 #madX, 이동 속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax만큼 증가 --> Magic ATT: #madX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: +#speedMax)
New - Max level (20)
New - Info (type = 53, finalAttack = 1, condition = attack, magicDamage = 1)
New - madX (20) (level)
New - psdSpeed (20) (level)
New - psdJump (20) (level)
New - speedMax (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Battlemage (II)Hyper Dark Chain
Removed - Final attack
Quad Blow
Removed - Final attack
Changed - damage (135 --> 155) (95+2*level --> 115+2*level)
Staff Boost
Changed - Description (Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# --> Increases the attack speed of your weapon for a short time. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#)
Changed - x (-2 --> -1) (-2 --> -1)
Blood Drain
Changed - Max level (15 --> 10)
Battlemage (III)Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 15 Teleport --> Level 5 Teleport)
Summon Reaper Buff
Changed - Description (A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. --> Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not apply to Bosses and some monsters.)
Advanced Blue Aura
Removed - Pre-requisite
Body Boost
Changed - Description (Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies' attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv.10, and Yellow Aura Lv. 10. --> Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above.)
Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec --> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\n Blue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec.)
Changed - Max level (10 --> 20)
New - time (150) (50+5*level)
Changed - mpCon (90 --> 130) (50+4*level --> 50+4*level)
Removed - v
Removed - w
Removed - y
Removed - z
Quintuple Blow
Removed - Final attack
Changed - damage (140 --> 165) (100+2*level --> 125+2*level)
Dark Shock
Removed - Final attack
Battlemage (IV)Sweeping Staff
Removed - Final attack
Advanced Yellow Aura
New Skill
Changed - Name (어드밴스드 옐로우 오라 --> Advanced Yellow Aura)
Changed - Description (영구적으로 회피할 확률을 증가시키고 옐로우 오라의 기능을 업그레이드한다. 추가로 옐로우 오라 사용 시 회피치 확률을 더욱 증가시키고 주변 적들의 이동속도를 감소시킨다.\n필요 스킬 : #c옐로우 오라 20레벨 이상# --> Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.\nRequired Skill: #cYellow Aura Lv. 20#)
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 이동속도 #x, 공격속도 2단계 증가, #z% 확률로 적의 공격을 회피, 적의 이동속도 #speed\n패시브 효과 : #er% 확률로 적의 공격을 회피 --> Active Effects: MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +2 step, Dodge Chance: #z% chance, Enemy Movement Speed: -#speed\nPassive Effects: Dodge Chance: +#er%)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Yellow Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 50, affectedSkill = 32101003)
New - mpCon (30) (20+5*roundUp(level/5))
New - mobCount (6) (6)
New - x (35) (20+3*roundUp(level/2))
New - y (-2) (-2)
New - z (20) (5+3*roundUp(level/2))
New - speed (-30) (0-3*level)
New - er (20) (5+3*roundUp(level/2))
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Staff Expert
New Skill
Changed - Name (스태프 엑스퍼트 --> Staff Expert)
Changed - Description (스태프 계열 무기의 숙련도와 마법 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c스태프 마스터리 10레벨 이상# --> Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#)
Changed - Level readout (스태프 계열 무기의 숙련도 #mastery%로 상승, 마법 공격력 #x, 크리티컬 최소 데미지 #criticaldamageMin% 증가 --> Staff Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Staff Mastery)
New - Combat orders (1)
New - Info (type = 50, areaAttack = 1, specialAttackFinish = 1)
New - mastery (70) (55+roundUp(level/2))
New - x (30) (level)
New - criticaldamageMin (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Dark Aura
New Skill
Changed - Name (어드밴스드 다크 오라 --> Advanced Dark Aura)
Changed - Description (영구적으로 마력을 증가시키고 다크 오라의 기능을 업그레이드한다. 또한 공격하는 대상에게 일정확률로 도트 데미지를 준다.\n필요 스킬 : #c다크 오라 20레벨 이상# --> Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#)
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 다크 오라 상태일 때 데미지 #x% 증가, 공격하는 대상에게 #prop% 확률로 #dotTime초동안 #dotInterval초당 #dot%의 도트 피해, #dotSuperpos회 중첩 가능.\n패시브 효과 : 영구적으로 마력 #madX 증가 --> Active Effects - MP Cost: #mpCon, Damage: +#x% with Dark Aura, Chance: #prop%, Duration: #dotTime sec. DoT damage every #dotInterval sec. DoT Damage: #dot%. Can stack up to #dotSuperpos times.\nPassive Effect: permanently increases Magic ATT #madX)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Dark Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura)
New - mpCon (40) (30+5*roundUp(level/5))
New - madX (30) (3*level)
New - x (25) (10+3*roundDown(level/2))
New - prop (50) (20+3*level)
New - dot (260) (110+15*level)
New - dotTime (8) (2+3*roundDown(level/5))
New - dotInterval (1) (1)
New - dotSuperpos (3) (1+roundUp(level/5))
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special)
Advanced Blue Aura
New Skill
Changed - Name (어드밴스드 블루 오라 --> Advanced Blue Aura)
Changed - Description (영구적으로 자신의 상태이상 내성과 모든 속성 내성을 증가시키고 블루 오라의 능력을 업그레이드한다. 추가로 블루 오라 사용 시 주변 파티원들의 방어력을 향상시킨다.\n필요 스킬 : #c블루 오라 20레벨 이상# --> Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#)
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 분배된 데미지의 #y% 흡수, 아군의 방어력 #z% 증가\n패시브 효과 : 상태이상 내성 #asrR% 증가, 모든 속성 내성 #terR% 증가 --> Active Effects: MP Cost: #mpCon, Distributes #x% damage to ally and absorbs #y% of the distributed damage, Defense: +#z%\nPassive Effects: Abnormal Status Resistance: +#asrR%, Elemenatal Resistance: +#terR%)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Blue Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing)
New - mpCon (62) (42+2*level)
New - x (40) (30+level)
New - y (10) (20-level)
New - z (50) (5*level)
New - terR (20) (2*level)
New - asrR (20) (2*level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Battle Rage
Changed - Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.\n#c[Cooldown: 270 sec] --> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR%)
Changed - time (240 --> 21000000) (60+6*level --> 21000000)
Removed - cooltime
Battle Master
New Skill
Changed - Name (배틀 마스터 --> Battle Master)
Changed - Description (전투의 달인이 되어 절대 물러섬 없이 상대를 공격한다. --> Your expertise has made you never have to back off from battle.)
Changed - Level readout (MP #mpCon 소비, #time초 간 스탠스 #x%, 크리티컬 최대 데미지 #y%, 데미지 최대값 #indieMaxDamageOver 증가 --> MP Cost: MP #mpCon, Stance: #x%, Stance Duration: #time sec, Max Critical Damage: #y%, Max Damage: +#indieMaxDamageOver)
New - Max level (1)
New - Delay (HY3212battleMaster - 1260 ms)
New - Info (type = 50)
New - Required level (150)
New - mpCon (300) (300)
New - time (180) (180)
New - x (100) (100)
New - y (20) (20)
New - indieMaxDamageOver (5000000) (5000000)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Dark Aura
Removed - Master Level
Removed - Pre-requisite
Advanced Yellow Aura
Removed - Master Level
Removed - Pre-requisite
Party Shield
Changed - Description (Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# --> Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec)
Changed - cooltime (420 --> 180) (420 --> 420-8*level)
Finishing Blow
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%, Additional DEF Ignore: #ignoreMobpdpR%, Additional Boss ATT: #bdR%.)
Removed - Final attack
Changed - damage (200 --> 240) (140+2*level --> 150+3*level)
New - ignoreMobpdpR (20) (2*roundUp(level/3))
New - bdR (20) (2*roundUp(level/3))
Sweeping Staff II
Removed - Final attack
Wild Hunter (I)Resistance Auto Crank
New Skill
Changed - Name (오토매틱 슈팅 디바이스 --> Resistance Auto Crank)
Changed - Description (레지스탕스의 기술을 석궁에 접목하여 보다 쉽고 빠르게 석궁을 발사할 수 있게 된다. --> Upgrade your Crossbow with Resistance technology, making it easier to fire.)
Changed - Level readout (물리 공격력 #padX 증가, 명중치 #accX 및 명중률 #accR% 상승, 공격 범위 #range 증가 --> Weapon ATT +#padX, Accuracy +#accX and Hit rate +#accR%, Range +#range)
New - Max level (20)
New - Info (type = 51)
New - padX (20) (level)
New - accX (400) (20*level)
New - accR (10) (roundUp(level/2))
New - range (50) (10+2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Rider
Changed - Description (Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.# --> Summons a tamed Jaguar for you to ride. Your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.#)
Changed - Level readout (MP Cost: #mpCon, Max HP: +#z%, Crit Rate: +#w%, Min Crit Damage: +#criticaldamageMin%, Avoidability +#y, Movement Speed: +#x --> Active Effects: MP Cost: #mpCon, Max HP when mounted: #z%, Critical rate: #w%, Avoidability: #y, Speed: +#x\n[Passive Effect: Min Critical Damage: +#criticaldamageMin%])
Wild Hunter (II)Final Attack
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Crossbow Booster
New Skill
Changed - Name (크로스보우 부스터 --> Crossbow Booster)
Changed - Description (MP를 소비하여 일정시간 동안 석궁의 공격속도를 2단계 상승시킨다.\n필요 스킬 : #c크로스보우 마스터리 5레벨 이상# --> Increases the attack speed of your weapon for a short time. Must have a Crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#)
Changed - Level readout (MP #mpCon 소비, #time초간 석궁의 공격속도 향상 --> MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert2 - 600 ms)
New - Pre-requisite (Level 5 Crossbow Mastery)
New - Info (type = 10)
New - mpCon (11) (31-2*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Rawr
Changed - Max level (5 --> 15)
Changed - mpCon (18 --> 19) (4+7*roundUp(level/3) --> 4+3*roundUp(level/3))
Changed - damage (280 --> 325) (190+18*level --> 190+9*level)
Changed - x (350 --> 395) (260+18*level --> 260+9*level)
Changed - time (4 --> 7) (2+roundUp(level/3) --> 2+roundUp(level/3))
Wild Hunter (III)Flurry
Changed - Name (Evasion Boost --> Flurry)
Changed - Level readout (Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals. --> Dexterity: + #dexX, Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
Changed - Max level (10 --> 15)
New - dexX (30) (2*level)
Feline Berserk
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, ATT: #z%, Movement Speed: +#y, Attack Speed: + #indieBooster level --> MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, Attack: #z%, Movement Speed: +#y, Attack Speed: + #w level)
Changed - Max level (30 --> 20)
Removed - Master Level
Removed - Combat orders
Changed - mpCon (150 --> 130) (100+10*roundDown(level/6) --> 100+10*roundDown(level/6))
New - w (1) (1)
Swipe
Changed - Max level (10 --> 20)
Changed - Delay (clawCut - 1530 ms --> clawCut - 1020 ms)
Changed - mpCon (23 --> 26) (20+roundDown(level/3) --> 20+roundDown(level/3))
Changed - damage (300 --> 200) (200+10*level --> 100+5*level)
Changed - x (5 --> 10) (roundUp(level/2) --> roundUp(level/2))
Wild Hunter (IV)Jaguar Rampage
Changed - Name (Drill Salvo --> Jaguar Rampage)
Changed - Description (Fire off a hail of drills that chew through the enemy's defenses. --> Becomes one with the Jaguar to unleash great rage.)
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec)
Changed - Delay (HY3312drillContainer - 1320 ms --> HY3312rampageAsOne - 1440 ms)
Changed - Hitbox (650% --> 430%)
Changed - mpCon (200 --> 270) (200 --> 270)
Changed - damage (300 --> 500) (300 --> 500)
Changed - attackCount (10 --> 9) (10 --> 9)
Changed - mobCount (10 --> 12) (10 --> 12)
Changed - cooltime (15 --> 60) (15 --> 60)
Removed - dot
Removed - dotInterval
Removed - dotTime
New - Animation (effect)
New - Animation (hit.0)
Advanced Final Attack
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Silent Rampage
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #prop%.\nCooldown: #cooltime sec. Passive Effect: Status ailment resistence: +#asrR% --> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.Passive Effect: Abnormal Status resistance: +#asrR%)
Changed - indieDamR (20 --> 10) (20 --> 10)
Changed - prop (100 --> 20) (100 --> 20)
Changed - time (90 --> 180) (90 --> 180)
New - x (90) (90)
Removed - cooltime
Wild Arrow Blast - Guardbreak
Changed - Name (Wild Arrow Blast - Range --> Wild Arrow Blast - Guardbreak)
Changed - Description (Increases Wild Arrow Blast range. --> Adds DEF Ignore effect to Wild Arrow Blast)
Changed - Level readout (Increases range by #range --> #ignoreMobpdpR% DEF ignored)
New - ignoreMobpdpR (20) (20)
Removed - range
Wild Arrow Blast - Boss Rush
Changed - Name (Wild Arrow Blast - Guardbreak --> Wild Arrow Blast - Boss Rush)
Changed - Description (Adds DEF Ignore effect to Wild Arrow Blast --> Increases Boss Attack of Wild Arrow Blast.)
Changed - Level readout (#ignoreMobpdpR% DEF ignored --> #bdR% additional damage against bosses)
New - bdR (20) (20)
Removed - ignoreMobpdpR
Extended Magazine
New Skill
Changed - Name (익스텐드 매거진 --> Extended Magazine)
Changed - Description (레지스탕스 특제 탄창을 석궁에 장착하여 보다 강력한 화살을 발사할 수 있게 된다. --> Attach a special Resistance magazine to your Crossbow to hold stronger bolts.)
Changed - Level readout (MP #mpCon 소비, #time초 간 데미지 #indieDamR%, 올스탯 #indieAllStat 증가 --> MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec, All stats: +#indieAllStat)
New - Max level (20)
New - Master Level (20)
New - Delay (WHextendMagazine - 1530 ms)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (40) (80-2*level)
New - time (130) (30+5*level)
New - indieDamR (10) (roundUp(level/2))
New - indieAllStat (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hunting Assistant Unit
New Skill
Changed - Name (어시스턴트 헌팅 유닛 --> Hunting Assistant Unit)
Changed - Description (레지스탕스의 기술을 빌려 사냥에 도움을 주는 보조 유닛을 전방에 발사한다. --> Utilize Resistance technology to activate a support unit.)
Changed - Level readout (MP #mpCon 소비, #time초 간 매 타격 시 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격\n재사용 대기시간 : #cooltime초 --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (WHassistantHuntingUnit - 600 ms)
New - Hitbox (500%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (80) (40+4*roundDown(level/3))
New - damage (220) (130+3*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - time (4) (4)
New - subTime (250) (250)
New - cooltime (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
New - Animation (tile)
Stink Bomb Shot
Removed - Master Level
Exploding Arrows
Removed - Master Level
Sonic Roar
Changed - Delay (sonicBoom - 1800 ms --> sonicBoom - 1140 ms)
Changed - damage (200 --> 260) (110+3*level --> 140+4*level)
Xenon (I)Circuit Surge
Changed - Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, ATT: +#indiePad\n[Passive Effect] : All Stats: +#strX --> #c[Supply]#\nEnergy Cost: #powerCon, Weapon ATT: +#indiePad, Duration: #time sec)
Removed - strX
Removed - dexX
Removed - intX
Removed - lukX
Multilateral II
Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
New - s (5) (5)
Xenon (II)Structural Integrity
Changed - strX (10 --> 20) (2*level --> 4*level)
Changed - intX (10 --> 20) (2*level --> 4*level)
Changed - lukX (10 --> 20) (2*level --> 4*level)
Changed - dexX (10 --> 20) (2*level --> 4*level)
Multilateral III
Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
Changed - y (10 --> 7) (10 --> 7)
Changed - z (10 --> 7) (10 --> 7)
Changed - u (10 --> 7) (10 --> 7)
Changed - w (10 --> 7) (10 --> 7)
New - s (5) (5)
Perspective Shift
Changed - Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Critical Rate: +#x% \n[Passive Effect] : All Stats: +#strX --> #x[Supply]#\nEnergy Cost: #powerCon, Duration: #time sec, Critical Rate: +#x%)
Removed - strX
Removed - dexX
Removed - intX
Removed - lukX
Quicksilver: Concentrate
Changed - damage (248 --> 240) (168+4*level --> 160+4*level)
Xenon (III)Hybrid Defenses
Changed - strX (30 --> 10) (10+level --> roundUp(level/2))
Changed - dexX (30 --> 10) (10+level --> roundUp(level/2))
Changed - intX (30 --> 10) (10+level --> roundUp(level/2))
Changed - lukX (30 --> 10) (10+level --> roundUp(level/2))
Combat Switch: Explosion
Changed - damage (170 --> 200) (130+2*level --> 160+2*level)
Changed - mobCount (8 --> 6) (8 --> 6)
Changed - attackCount (4 --> 3) (4 --> 3)
Changed - ballDelay (1 --> 0) (1 --> 0)
Changed - ballDelay2 (30 --> 600) (30 --> 600)
Removed - ballDelay3
Diagonal Chase
Changed - damage (300 --> 260) (220+4*level --> 200+3*level)
Aegis System
Changed - Description (Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. --> Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. Requires a short standby to fire when activated.)
Changed - Level readout (Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x --> Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x, Cooldown: 1.5 sec.)
New - y (1500) (1500)
Multilateral IV
Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
New - s (10) (10)
Xenon (IV)Mecha Purge: Bombardment
Changed - damage (498 --> 398) (378+4*level --> 308+3*level)
Mecha Purge: Bombard
Changed - damage (405 --> 344) (285+4*level --> 254+3*level)
Changed - mobCount (12 --> 8) (12 --> 8)
Mecha Purge: Snipe
Changed - damage (450 --> 432) (330+4*level --> 312+4*level)
Changed - range (440 --> 450) (440 --> 450)
Changed - attackCount (6 --> 5) (6 --> 5)
Beam Dance
Changed - damage (300 --> 225) (210+3*level --> 135+3*level)
Changed - mobCount (6 --> 8) (6 --> 8)
OOPArts Code
Changed - Description (Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently. --> Overrides safety protocols for a short time to increase total damage and boss attack damage.)
Changed - Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%\n[Passive Effect] : All Stats: +#strX --> #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%)
Changed - time (45 --> 30) (30+roundDown(level/2) --> 15+roundDown(level/2))
Changed - indieDamR (50 --> 30) (20+level --> level)
Removed - strX
Removed - dexX
Removed - intX
Removed - lukX
Offensive Matrix
Changed - x (40 --> 50) (10+level --> 10+4*roundDown(level/3))
Multilateral V
Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
Changed - y (20 --> 10) (20 --> 10)
Changed - z (20 --> 10) (20 --> 10)
Changed - u (20 --> 10) (20 --> 10)
Changed - w (20 --> 10) (20 --> 10)
New - s (10) (10)
Multilateral VI
Changed - y (10 --> 5) (10 --> 5)
Changed - z (10 --> 5) (10 --> 5)
Changed - u (10 --> 5) (10 --> 5)
Changed - w (10 --> 5) (10 --> 5)
Kaiser (I)Flame Surge
Changed - Description (Blasts toward an energy with warrior spirit. --> Blast forward with warrior spirit.)
Kaiser (II)Tempest Blades
Changed - cooltime (20 --> 10) (20 --> 10)
Kaiser (III)Tempest Blades (Transfiguration)
Changed - cooltime (20 --> 10) (20 --> 10)
Pressure Chain
Changed - prop (80 --> 95) (20+3*level --> 15+4*level)
Wing Beat
Changed - Description (Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time. --> Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link)
Catalyze
Changed - Description (Use Dragon Crystal as a catalyst to maximize Weapon Attack. --> Use Dragon Crystal as a catalyst to maximize damage.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indieDamR%, Duration: #time sec --> MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec)
Stone Dragon
Changed - time (40 --> 60) (10+2*level --> 15+3*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - prop (50 --> 75) (20+2*level --> 30+3*level)
Wing Beat
Changed - Description (Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time. --> Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link)
Kaiser (IV)Nova Temperance
New Skill
New - Name (Nova Temperance)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
New - Max level (5)
New - Combat orders (1)
New - Info (type = 35)
New - mpCon (30) (30)
New - cooltime (360) (660-60*level)
New - time (1) (1)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gigas Wave (Transfiguration)
Changed - Description (Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit. --> Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.\n#cDragon Link: During Attack + Gigas Wave)
Advanced Tempest Blades
Changed - cooltime (20 --> 10) (20 --> 10)
Blade Burst
Changed - Description (Summon multiple swords to strike the ground and explode, dealing bonus damage. --> Summon multiple swords to strike the ground and explode, dealing bonus damage.\n#cDragon Link Skill: During Attack + ↓ Dragon Link)
Dragon Barrage
Changed - Description (Quickly move and attack enemies with chance to instantly KO them. --> Quickly move and attack enemies with chance to instantly KO them.\n#cDragon Link: During Attack + ← Dragon Link)
Advanced Tempest Blades (Transfiguration)
Changed - cooltime (20 --> 10) (20 --> 10)
Angelic Burster (II)Pink Pummel
Changed - damage (280 --> 480) (140+7*level --> 340+7*level)
Lovely Sting
Changed - damage (300 --> 600) (140+8*level --> 400+10*level)
Angelic Burster (III)Shining Star Burst
Changed - damage (480 --> 780) (360+6*level --> 580+10*level)
Soul Seeker
Changed - Description (Extracts the essence of Eskalade's power and sends it flying at enemies. Deals damage continuously until it disappears. --> Extracts the essence of Eskalade's power and sends it flying at enemies. Deals damage continuously until the max is reached or until it disappears.)
Changed - Level readout (Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive% --> Essence Summoned: #bulletCount, Max Enemies Randomly Attacked: #mobCount. Damage from each Essence: #damage%, Number of Attacks: #attackCount. Essence Recreation Chance: #s%, Max Essence Recreated: #z. Soul Battery skill: Recharge Chance: #onActive%)
Changed - Delay (ABsoulSeeker - 990 ms --> ABsoulSeeker - 810 ms)
New - z (7) (7)
Changed - s (70 --> 85) (30+2*level --> 25+3*level)
New - Animation (effect)
Heavenly Crash
Changed - damage (440 --> 760) (320+6*level --> 600+8*level)
Soul Seeker
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - prop (70 --> 85) (30+2*level --> 25+3*level)
New - z (7) (7)
Angelic Burster (IV)Final Contract
Changed - Level readout (Duration: #time sec, Critical Rate +#x%. Stance Chance +#y%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec. --> Duration: #time sec, Critical Rate +#x%. Stance Chance +#indieStance%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec.)
Celestial Roar
Changed - damage (670 --> 1160) (520+5*level --> 710+15*level)
Changed - time (6 --> 8) (3+roundDown(level/10) --> 5+roundDown(level/10))
Changed - prop (60 --> 90) (2*level --> 3*level)
Soul Resonance
Changed - damage (500 --> 610) (200+10*level --> 310+10*level)
Changed - bdR (30 --> 50) (30 --> 50)
Changed - x (2400 --> 3000) (900+100*roundDown(level/2) --> 1500+100*roundDown(level/2))
Finale Ribbon
Changed - u (1200000 --> 55000000) (1000000+20000*roundDown(level/3) --> 52000000+100000*level)
Trinity (2 hits)
Changed - damage (1060 --> 1600) (760+10*level --> 1000+20*level)
Changed - mobCount (6 --> 1) (6 --> 1)
Changed - y (4 --> 6) (4 --> 6)
Trinity
Changed - Description (Condenses Eskalade's power to attack one enemy continuously. --> Condenses Eskalade's power to attack one enemy continuously. Additionally, the Damage and Ignore DEF ratio is increased.)
Changed - Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive% --> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%.\n[Passive Effect: Damage: +#damR%, Ignore DEF Ratio: +#ignoreMobpdpR%])
Changed - damage (1060 --> 1600) (760+10*level --> 1000+20*level)
Changed - y (4 --> 3) (4 --> 3)
New - damR (15) (roundUp(level/2))
New - ignoreMobpdpR (15) (roundUp(level/2))
Trinity (3 hits)
Changed - damage (1060 --> 1600) (760+10*level --> 1000+20*level)
Changed - mobCount (6 --> 1) (6 --> 1)
Changed - y (4 --> 6) (4 --> 6)
Hayato (IV)Hitokiri Strike - Cooldown Cutter
New Skill
New - Name (Hitokiri Strike - Cooldown Cutter)
New - Description (Hitokiri Strike's cooldown is reduced.)
New - Level readout (Cooldown -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - coolTimeR (100) (100)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hitokiri Strike - Extra Strike
New Skill
New - Name (Hitokiri Strike - Extra Strike)
New - Description (Increases the number of attacks for Hitokiri Strike.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (165)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falcon Dive - Reinforce
New Skill
New - Name (Falcon Dive - Reinforce)
New - Description (Increases the damage for Falcon Dive.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (189)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falcon Dive - Spread
New Skill
New - Name (Falcon Dive - Spread)
New - Description (Number of monsters attacked with Falcon Dive is increased.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (168)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (174)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - Required level (152)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - Required level (146)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shinsoku - Reinforce
New Skill
New - Name (Shinsoku - Reinforce)
New - Description (Increases the damage for Shinsoku.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (183)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falcon Dive - Extra Strike
New Skill
New - Name (Falcon Dive - Extra Strike)
New - Description (Increases the number of attacks for Falcon Dive.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (149)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hitokiri Strike - Spread
New Skill
New - Name (Hitokiri Strike - Spread)
New - Description (Increases the number of monsters attacked with Hitokiri Strike.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (168)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - Required level (158)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate: +#cr%)
New - Max level (1)
New - Info (type = 50)
New - Required level (198)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP: +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (186)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (192)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - Required level (180)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shinsoku - Extra Strike
New Skill
New - Name (Shinsoku - Extra Strike)
New - Description (Increases the number of attacks with Shinsoku.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (143)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shinsoku - Boss Rush
New Skill
New - Name (Shinsoku - Boss Rush)
New - Description (Shinsoku Boss ATT is increased.)
New - Level readout (#bdR% additional damage against bosses)
New - Max level (1)
New - Info (type = 50)
New - Required level (162)
New - bdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
God of Blades
New Skill
New - Name (God of Blades)
New - Description (Call upon the ancient spirits of the sword to enhance Hayato's abilities.)
New - Level readout (MP Cost: #mpCon, ATT +#indiePad for #time seconds, All abnormal status and elemental resistance increased by #x. \nCooldown: #cooltime sec.)
New - Max level (1)
New - Delay (HY112valhalla - 1080 ms)
New - Info (type = 50)
New - Required level (150)
New - mpCon (80) (80)
New - indiePad (50) (50)
New - x (100) (100)
New - y (100) (100)
New - time (30) (30)
New - cooltime (90) (90)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falcon's Honor
New Skill
New - Name (Falcon's Honor)
New - Description (Call upon the powers of Hayato's ancestors to unleash a furious barrage of attacks.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (DAthousandSword0 - 1800 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1)
New - Required level (170)
New - mpCon (200) (200)
New - damage (350) (350)
New - attackCount (8) (8)
New - mobCount (14) (14)
New - cooltime (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (screen)
Princess's Vow
New Skill
New - Name (Princess's Vow)
New - Description (Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Hitbox (400%)
New - Info (type = 50)
New - Required level (200)
New - mpCon (80) (80)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (5000000) (5000000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Kanna (IV)Vanquisher's Charm - Extra Strike
New Skill
New - Name (Vanquisher's Charm - Extra Strike)
New - Description (Increases the number of attacks for Vanquisher's Charm.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (143)
New - attackCount (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Princess's Vow
New Skill
New - Name (Princess's Vow)
New - Description (Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap.)
New - Level readout (Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - Required level (200)
New - epCon (50) (50)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (5000000) (5000000)
New - Animation (affected)
New - Animation (attected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Veritable Pandemonium
New Skill
New - Name (Veritable Pandemonium)
New - Description (Summons goblins to damage and stun all enemies.)
New - Level readout (Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (LMarmageddon - 2610 ms)
New - Hitbox (700%)
New - Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New - Required level (170)
New - epCon (50) (50)
New - damage (1000) (1000)
New - attackCount (3) (3)
New - mobCount (15) (15)
New - time (20) (20)
New - prop (100) (100)
New - cooltime (120) (120)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (screen)
Bellflower Barrier - Cooldown Cutter
New Skill
New - Name (Bellflower Barrier - Cooldown Cutter)
New - Description (Bellflower Barrier's cooldown is reduced.)
New - Level readout (Cooldown -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - coolTimeR (100) (100)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bellflower Barrier - Boss Rush
New Skill
New - Name (Bellflower Barrier - Boss Rush)
New - Description (Increases the Boss ATT of Bellflower Barrier.)
New - Level readout (#bdR% additional damage against bosses)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - bdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP: +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (186)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (192)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate: +#cr%)
New - Max level (1)
New - Info (type = 50)
New - Required level (198)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - Required level (158)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (174)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bellflower Barrier - Persist
New Skill
New - Name (Bellflower Barrier - Persist)
New - Description (Increases the duration of Bellflower Barrier.)
New - Level readout (Duration: +#time sec)
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - time (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Vanquisher's Charm - Reinforce
New Skill
New - Name (Vanquisher's Charm - Reinforce)
New - Description (Increases the damage for Vanquisher's Charm)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (183)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blackhearted Curse
New Skill
New - Name (Blackhearted Curse)
New - Description (Activates a dark aura to weaken enemies in the surrounding area.)
New - Level readout (Mana Cost: #epCon, Interval Damage: #damage%, Negates Attack Ignore and Attack Reflect effects)
New - Max level (1)
New - Delay (HY212fireAura - 1350 ms)
New - Hitbox (300%)
New - Info (type = 15, massSpell = 1)
New - Required level (150)
New - epCon (50) (50)
New - damage (500) (500)
New - attackCount (1) (1)
New - mobCount (15) (15)
New - subTime (2000) (2000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - Required level (180)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Vanquisher's Charm - Spread
New Skill
New - Name (Vanquisher's Charm - Spread)
New - Description (Increases the number of monsters attacked with Vanquisher's Charm.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (162)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - Required level (146)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falling Sakura - Vitality
New Skill
New - Name (Falling Sakura - Vitality)
New - Description (Increases the HP recovered with Falling Sakura.)
New - Level readout (Recovery HP: +#x)
New - Max level (1)
New - Info (type = 50)
New - Required level (149)
New - x (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falling Sakura - Spread
New Skill
New - Name (Falling Sakura - Spread)
New - Description (Increases the number of monsters attacked with Falling Sakura.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (189)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (165)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Falling Sakura - Reinforce
New Skill
New - Name (Falling Sakura - Reinforce)
New - Description (Increases the damage for Falling Sakura)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (168)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - Required level (152)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
CharacterItem Sets(#315) Cracked Gollux Set
2 items
HP: 500
MP: 500
All Stat: 10
3 items
HP%: 5
MP%: 5
Weapon Attack: 12
Magic Attack: 12
4 items
Ignores 15% of the enemy's DEF when attacking.
5% chance to apply Lv. 2 Freeze when attacking.
Set Items
Cracked Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 9
DEX: 9
INT: 9
LUK: 9
HP: 80
MP: 80
WDEF: 100
MDEF: 100
Magic Attack: 4
Weapon Attack: 4
Accuracy: 25
Avoid: 25
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
Cracked Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 15
DEX: 15
INT: 15
LUK: 15
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Cracked Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 8
DEX: 8
INT: 8
LUK: 8
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Cracked Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 4
DEX: 4
INT: 4
LUK: 4
HP: 50
MP: 50
WDEF: 50
MDEF: 50
Magic Attack: 2
Weapon Attack: 2
Accuracy: 25
Avoid: 25
Speed: 5
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
1 slots
(#316) Solid Gollux Set
2 items
HP: 800
MP: 800
All Stat: 12
3 items
HP%: 8
MP%: 8
Weapon Attack: 20
Magic Attack: 20
4 items
Ignores 15% of the enemy's DEF when attacking.
5% chance to apply Lv. 2 Freeze when attacking.
Set Items
Solid Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 100
MP: 100
WDEF: 100
MDEF: 100
Magic Attack: 5
Weapon Attack: 5
Accuracy: 50
Avoid: 50
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
Solid Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 19
DEX: 19
INT: 19
LUK: 19
HP: 250
MP: 250
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
4 slots
Solid Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 10
Weapon Attack: 10
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Solid Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 6
DEX: 6
INT: 6
LUK: 6
HP: 100
MP: 100
WDEF: 100
MDEF: 100
Magic Attack: 4
Weapon Attack: 4
Accuracy: 50
Avoid: 50
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
2 slots
(#317) Reinforced Gollux Set
2 items
HP: 1200
MP: 1200
All Stat: 15
3 items
HP%: 10
MP%: 10
Weapon Attack: 30
Magic Attack: 30
4 items
Damage to Bosses: +30%
Ignores 15% of the enemy's DEF when attacking.
Set Items
Reinforced Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 12
DEX: 12
INT: 12
LUK: 12
HP: 150
MP: 150
WDEF: 100
MDEF: 100
Magic Attack: 6
Weapon Attack: 6
Accuracy: 100
Avoid: 100
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
7 slots
Reinforced Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 23
DEX: 23
INT: 23
LUK: 23
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
5 slots
Reinforced Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 30
DEX: 30
INT: 30
LUK: 30
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 20
Weapon Attack: 20
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Reinforced Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 8
DEX: 8
INT: 8
LUK: 8
HP: 200
MP: 200
WDEF: 150
MDEF: 150
Magic Attack: 5
Weapon Attack: 5
Accuracy: 100
Avoid: 100
Speed: 10
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
4 slots
(#318) Superior Gollux Set
2 items
HP: 1500
MP: 1500
All Stat: 20
3 items
HP%: 13
MP%: 13
Weapon Attack: 35
Magic Attack: 35
4 items
Damage to Bosses: +30%
Ignores 30% of the enemy's DEF when attacking.
Set Items
Superior Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 15
DEX: 15
INT: 15
LUK: 15
HP: 150
MP: 150
WDEF: 100
MDEF: 100
Magic Attack: 10
Weapon Attack: 10
Accuracy: 100
Avoid: 100
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
7 slots
Superior Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 28
DEX: 28
INT: 28
LUK: 28
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Magic Attack: 5
Weapon Attack: 5
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
Superior Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 60
DEX: 60
INT: 60
LUK: 60
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 35
Weapon Attack: 35
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Superior Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 250
MP: 250
WDEF: 150
MDEF: 150
Magic Attack: 8
Weapon Attack: 8
Accuracy: 100
Avoid: 100
Speed: 10
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
AccessoryFace Accessory
Face Accessory - All
Req Level: 10
STR: 3
DEX: 3
INT: 3
LUK: 3
Magic Attack: 3
Weapon Attack: 3
5 slots
Supreme Curator Style Decoration
Face Accessory - All
Req Level: 13
STR: 3
DEX: 3
INT: 3
LUK: 3
WDEF: 20
MDEF: 20
Accuracy: 50
Avoid: 50
Charm EXP: 100
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
Unlisted slots
Earrings
Demon's Earring
Earrings - All
Req Level: 130
STR: 6
DEX: 6
INT: 6
LUK: 6
WDEF: 150
MDEF: 150
Untradeable
Cannot resell to merchants
Scissors of Karma
3 slots
Cracked Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 9
DEX: 9
INT: 9
LUK: 9
HP: 80
MP: 80
WDEF: 100
MDEF: 100
Magic Attack: 4
Weapon Attack: 4
Accuracy: 25
Avoid: 25
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
Solid Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 100
MP: 100
WDEF: 100
MDEF: 100
Magic Attack: 5
Weapon Attack: 5
Accuracy: 50
Avoid: 50
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
Reinforced Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 12
DEX: 12
INT: 12
LUK: 12
HP: 150
MP: 150
WDEF: 100
MDEF: 100
Magic Attack: 6
Weapon Attack: 6
Accuracy: 100
Avoid: 100
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
7 slots
Superior Gollux Earrings
Earrings - All
Description: Earrings made from bits of Gollux's core. They have a pulsing glow.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 15
DEX: 15
INT: 15
LUK: 15
HP: 150
MP: 150
WDEF: 100
MDEF: 100
Magic Attack: 10
Weapon Attack: 10
Accuracy: 100
Avoid: 100
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
7 slots
Pendant
위대한 솔로부대원의 목걸이
Pendant - All
Description: 장하다. 멋지다. 이 멋진 목걸이만 갖고 있다면 평생 혼자여도 외롭지 않을것 같다.
Req Level: 13
Magic Attack: 1
Weapon Attack: 1
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
5 slots
Demon's Necklace
Pendant - All
Req Level: 130
STR: 6
DEX: 6
INT: 6
LUK: 6
WDEF: 150
MDEF: 150
Untradeable
Cannot resell to merchants
Scissors of Karma
3 slots
Cracked Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 15
DEX: 15
INT: 15
LUK: 15
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Solid Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 19
DEX: 19
INT: 19
LUK: 19
HP: 250
MP: 250
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
4 slots
Reinforced Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 23
DEX: 23
INT: 23
LUK: 23
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
5 slots
Superior Engraved Gollux Pendant
Pendant - All
Description: A pendant engraved with Gollux's emblem.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 28
DEX: 28
INT: 28
LUK: 28
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Magic Attack: 5
Weapon Attack: 5
Accuracy: 50
Avoid: 50
Charm EXP: 30
Charisma EXP: 30
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
Belt
Cracked Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 8
DEX: 8
INT: 8
LUK: 8
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Solid Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 10
Weapon Attack: 10
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Reinforced Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 30
DEX: 30
INT: 30
LUK: 30
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 20
Weapon Attack: 20
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Superior Engraved Gollux Belt
Belt - All
Description: A belt engraved with Gollux's emblem.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 60
DEX: 60
INT: 60
LUK: 60
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 35
Weapon Attack: 35
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
3 slots
Absolute Belt 1
Belt - All
Req Level: 13
HP: 25
MP: 25
Untradeable
Time limited
0 slots
Absolute Belt 2
Belt - All
Req Level: 13
HP: 25
MP: 25
WDEF: 50
MDEF: 50
Untradeable
Time limited
0 slots
Absolute Belt 3
Belt - All
Req Level: 13
STR: 1
DEX: 1
INT: 1
LUK: 1
HP: 25
MP: 25
WDEF: 50
MDEF: 50
Untradeable
Time limited
0 slots
Absolute Belt 4
Belt - All
Req Level: 13
STR: 1
DEX: 1
INT: 1
LUK: 1
HP: 25
MP: 25
WDEF: 50
MDEF: 50
Avoid: 2
Untradeable
Time limited
0 slots
Absolute Belt 5
Belt - All
Req Level: 13
STR: 2
DEX: 2
INT: 2
LUK: 2
HP: 25
MP: 25
WDEF: 50
MDEF: 50
Accuracy: 2
Avoid: 2
Untradeable
Time limited
0 slots
Absolute Belt 6
Belt - All
Req Level: 13
STR: 3
DEX: 3
INT: 3
LUK: 3
HP: 25
MP: 25
WDEF: 50
MDEF: 50
Magic Attack: 1
Weapon Attack: 1
Accuracy: 2
Avoid: 2
Untradeable
Time limited
0 slots
Absolute Belt 7
Belt - All
Req Level: 13
STR: 3
DEX: 3
INT: 3
LUK: 3
HP: 25
MP: 25
WDEF: 50
MDEF: 50
Magic Attack: 2
Weapon Attack: 2
Accuracy: 2
Avoid: 2
Untradeable
Time limited
0 slots
Absolute Belt 8
Belt - All
Req Level: 13
STR: 4
DEX: 4
INT: 4
LUK: 4
HP: 25
MP: 25
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Accuracy: 2
Avoid: 2
Untradeable
Time limited
0 slots
Absolute Belt 9
Belt - All
Req Level: 13
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 25
MP: 25
WDEF: 150
MDEF: 150
Magic Attack: 4
Weapon Attack: 4
Accuracy: 2
Avoid: 2
Untradeable
Time limited
0 slots
Perfect Absolute Belt
Belt - All
Req Level: 13
STR: 8
DEX: 8
INT: 8
LUK: 8
HP: 30
MP: 30
WDEF: 200
MDEF: 200
Magic Attack: 8
Weapon Attack: 8
Accuracy: 2
Avoid: 2
Speed: 2
Untradeable
3 slots
Medal
Tynerum Guardian
Medal - All
Req Level: 110
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 200
MP: 200
Magic Attack: 2
Weapon Attack: 2
Speed: 5
Jump: 5
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Supreme Curator
Medal - All
Req Level: 13
HP: 300
MP: 300
Magic Attack: 5
Weapon Attack: 5
Untradeable
Cannot extend time limit
Time limited
One-of-a-kind
Cannot resell to merchants
0 slots
메이플 모태솔로
Medal - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
메이플 하트브레이커
Medal - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Colossal
Medal - All
Req Level: 150
STR: 8
DEX: 8
INT: 8
LUK: 8
MP: 400
WDEF: 200
MDEF: 200
Magic Attack: 1
Weapon Attack: 1
Accuracy: 250
Avoid: 250
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Maple Voter
Medal - All
Req Level: 10
STR: 2
DEX: 2
INT: 2
LUK: 2
HP: 100
MP: 100
One-of-a-kind
Account shareable
0 slots
Tynerum Guardian
Medal - All
Req Level: 110
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 200
MP: 200
Magic Attack: 2
Weapon Attack: 2
Speed: 5
Jump: 5
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Badge
Halflinger Expedition Badge
Badge - All
Description: A Halflinger expedition badge.
Req Level: 10
Equip tradeblock
0 slots
Demon's Badge
Badge - All
Req Level: 130
STR: 3
DEX: 3
INT: 3
LUK: 3
WDEF: 100
MDEF: 100
Untradeable
Cannot resell to merchants
Scissors of Karma
0 slots
Android
Iron Heart (Permanent)
Android - All
Req Level: 30
WDEF: 60
1 slots
Adamantium Heart (Permanent)
Android - All
Req Level: 30
WDEF: 60
Equip tradeblock
2 slots
Gold Heart (Permanent)
Android - All
Req Level: 30
WDEF: 60
Equip tradeblock
3 slots
Garnet Heart (Permanent)
Android - All
Req Level: 30
WDEF: 60
Equip tradeblock
4 slots
Crystal Heart (Permanent)
Android - All
Req Level: 30
WDEF: 60
Equip tradeblock
5 slots
Lidium Heart (Permanent)
Android - All
Req Level: 30
STR: 3
DEX: 3
INT: 3
LUK: 3
HP: 50
Equip tradeblock
7 slots
Glove
발렌타인 팔찌<상급>
Glove - All
STR: 7
DEX: 7
INT: 7
LUK: 7
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
7 slots
발렌타인 팔찌<중급>
Glove - All
STR: 4
DEX: 4
INT: 4
LUK: 4
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
7 slots
발렌타인 팔찌<하급>
Glove - All
STR: 2
DEX: 2
INT: 2
LUK: 2
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
7 slots
발렌타인 팔찌<최상급>
Glove - All
STR: 10
DEX: 10
INT: 10
LUK: 10
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
7 slots
Ring
위대한 솔로부대원의 반지
Ring - All
Description: 장하다. 멋지다. 인생은 원래 혼자 걸어가는 길 아니겠는가? 그 길을 밝게 비춰줄 멋진 솔로부대 반지.
Req Level: 13
STR: 1
DEX: 1
INT: 1
LUK: 1
Untradeable
Cannot extend time limit
Time limited
Cannot resell to merchants
3 slots
Cracked Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#315) Cracked Gollux Set
Req Level: 120
STR: 4
DEX: 4
INT: 4
LUK: 4
HP: 50
MP: 50
WDEF: 50
MDEF: 50
Magic Attack: 2
Weapon Attack: 2
Accuracy: 25
Avoid: 25
Speed: 5
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
1 slots
Solid Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#316) Solid Gollux Set
Req Level: 130
STR: 6
DEX: 6
INT: 6
LUK: 6
HP: 100
MP: 100
WDEF: 100
MDEF: 100
Magic Attack: 4
Weapon Attack: 4
Accuracy: 50
Avoid: 50
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
2 slots
Reinforced Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#317) Reinforced Gollux Set
Req Level: 140
STR: 8
DEX: 8
INT: 8
LUK: 8
HP: 200
MP: 200
WDEF: 150
MDEF: 150
Magic Attack: 5
Weapon Attack: 5
Accuracy: 100
Avoid: 100
Speed: 10
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
4 slots
Superior Gollux Ring
Ring - All
Description: A ring made from bits of Gollux's core.
Set: (#318) Superior Gollux Set
Req Level: 150
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 250
MP: 250
WDEF: 150
MDEF: 150
Magic Attack: 8
Weapon Attack: 8
Accuracy: 100
Avoid: 100
Speed: 10
Equip tradeblock
Platinum Scissors of Karma
Slower (0)
6 slots
TamingMob
TamingMob - All
Cannot resell to merchants
0 slots
TamingMob - All
Cannot resell to merchants
0 slots
WeaponCane
Novice Cane
Cane - Thief
Req Level: 10
Req LUK: 30
Weapon Attack: 27
Untradeable
Fast (5)
7 slots
2H Sword
Cursed Kaiserium
2H Sword - Warrior
Req Level: 150
Req STR: 999
STR: 50
DEX: 50
INT: 50
LUK: 50
Weapon Attack: 250
Untradeable
Normal (6)
0 slots
Kaiserion
2H Sword - Warrior
Req Level: 110
Weapon Attack: 110
Equip tradeblock
Platinum Scissors of Karma
Normal (6)
8 slots
Cash
Dark Devil Hat
Cap - All
Cash item
Freud's Face(M)
Cap - All
Cash item
Freud's Face(F)
Cap - All
Cash item
Aran's Helmet
Cap - All
Cash item
Untradeable
Brave Aran's Helmet
Cap - All
Cash item
Untradeable
Aran's Cape
Cape - All
Cash item
Untradeable
Blushed Face (Black)
Face - All
Cash item
Blushed Face (Blue)
Face - All
Cash item
Blushed Face (Red)
Face - All
Cash item
Blushed Face (Green)
Face - All
Cash item
Blushed Face (Brown)
Face - All
Cash item
Blushed Face (Sapphire)
Face - All
Cash item
Blushed Face (Violet)
Face - All
Cash item
Blushed Face (Amethyst)
Face - All
Cash item
Blushed Face (White)
Face - All
Cash item
Dark Devil Outfit
Glove - All
Cash item
Freud's Gloves
Glove - All
Cash item
Black Layered Cut
Hair - All
Cash item
Red Layered Cut
Hair - All
Cash item
Orange Layered Cut
Hair - All
Cash item
Blonde Layered Cut
Hair - All
Cash item
Green Layered Cut
Hair - All
Cash item
Blue Layered Cut
Hair - All
Cash item
Purple Layered Cut
Hair - All
Cash item
Brown Layered Cut
Hair - All
Cash item
Black Cutie Honey Hair
Hair - All
Cash item
Red Cutie Honey Hair
Hair - All
Cash item
Orange Cutie Honey Hair
Hair - All
Cash item
Blonde Cutie Honey Hair
Hair - All
Cash item
Green Cutie Honey Hair
Hair - All
Cash item
Blue Cutie Honey Hair
Hair - All
Cash item
Purple Cutie Honey Hair
Hair - All
Cash item
Brown Cutie Honey Hair
Hair - All
Cash item
Black Creampuff Hair
Hair - All
Cash item
Red Creampuff Hair
Hair - All
Cash item
Orange Creampuff Hair
Hair - All
Cash item
Yellow Creampuff Hair
Hair - All
Cash item
Green Creampuff Hair
Hair - All
Cash item
Blue Creampuff Hair
Hair - All
Cash item
Purple Creampuff Hair
Hair - All
Cash item
Brown Creampuff Hair
Hair - All
Cash item
Dark Devil Outfit
Longcoat - All
Cash item
Freud's Robe
Longcoat - All
Cash item
Untradeable
Aran's Armor(M)
Longcoat - All
Cash item
Untradeable
Aran's Armor(F)
Longcoat - All
Cash item
Untradeable
Brave Aran's Armor
Longcoat - All
Cash item
Untradeable
진저맨 보우타이
Pet Equip - All
Description: 진저브레드맨을 위한 멋쟁이 보우타이다.
Cash item
10 slots
Gollux's Halo
Pet Equip - All
Description: A special ring of light to show how clean and happy Gollux is.
Cash item
11 slots
Mummy Label Ring
Ring - All
Description: Under the character avatar, the name of the character will be featured in a mummy background and black font.
Cash item
Account shareable
Mummy Chat Ring
Ring - All
Description: Makes your text bubbles show up with a mummy.
Cash item
Account shareable
Dark Devil Ring
Ring - All
Req Level: 30
STR: 2
DEX: 2
INT: 2
LUK: 2
HP: 100
MP: 100
Magic Attack: 2
Weapon Attack: 2
Cash item
Dark Devil Shoes
Shoes - All
Cash item
Freud's Shoes
Shoes - All
Cash item
0 slots
Aran's Boots
Shoes - All
Cash item
Untradeable
Brave Aran's Boots
Shoes - All
Cash item
Untradeable
Dark Devil Weapon
Cash Weapon - All
Description: A weapon that can be equipped over #call weapons#.
Cash item
Evan Wand
Cash Weapon - All
Cash item
Maha
Cash Weapon - All
Description: Can be equipped over a #cpolearm#.
Cash item
Totem
Sanada Yukimura Totem
Totem - All
Description: Totem containing the soul of Sanada Yukimura, champion of the Takeda clan.
STR: 24
DEX: 24
INT: 24
LUK: 24
Magic Attack: 8
Weapon Attack: 8
Untradeable
Cannot resell to merchants
0 slots
Honda Tadakatsu Totem
Totem - All
Description: Totem containing the soul of Honda Tadakatsu, champion of the Tokugawa clan.
STR: 24
DEX: 24
INT: 24
LUK: 24
Magic Attack: 8
Weapon Attack: 8
Untradeable
Cannot resell to merchants
0 slots
Uesugi Kenshin Totem
Totem - All
Description: Totem containing the soul of the battlefield beauty, Uesugi Kenshin.
STR: 24
DEX: 24
INT: 24
LUK: 24
Magic Attack: 8
Weapon Attack: 8
Untradeable
Cannot resell to merchants
0 slots
Character (Changed)Weapon2H Sword
Stonetooth Sword
Req Level: 100
Req DEX: [120 --> 0]
Weapon Attack: 101
Slots: 7
Fast (5)
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