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  1. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Colossus COMMING!! HAHAH, WHO SAYED IT WASN'T COMMING SOON?, that's w00t, and people just complaining about the uptate.... but there's one more thing the rate drop of unlimited and also the drops, also the rest of the bosses revamp.

  2. Neutron Male
    IGN: FanMasher
    Server: Khaini
    Level: 1-2
    Job: Kannaspiracy
    Guild: Contagious
    Alliance: PityDaFool

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Dat skill

  3. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    I don't quite understand what you are happy about, regarding the drops. Care to explain?

  4. Orbital Bee Cannon Straight Male
    IGN: Haséo
    Server: Korgath
    Level: 110
    Job: Rogue
    Guild: Re Lapse
    Alliance: World of Warcraft
    Colorado

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Hopefully the command system actually restores its intended % HP, instead of a fixed amount like what it currently does.

  5. Neutron Male
    IGN: FanMasher
    Server: Khaini
    Level: 1-2
    Job: Kannaspiracy
    Guild: Contagious
    Alliance: PityDaFool

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    That would be lovely.

  6. Proton Straight Male
    IGN: JustFezXD
    Server: Windia
    Level: 200
    Job: Battle Mage
    Guild: LunarKnightz
    Alliance: RegalKnightz
    Oklahoma

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    So does this mean Battle Mages keep Union Aura? Or did I miss it by accident?

  7. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Colossus looks so boring. And what do you mean the drop rate?

  8. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Union Aura is gone. It gets replaced by Battle Master.

    However, Body Boost duration got increased, so that basically compensates for Union Aura.

  9. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    You trade union aura for this:

    Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000 for 180 seconds. [required level: 150]

    & Body boost 60 sec -> 150 sec

  10. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Presumably you won't be able to collect enough Sengoku-High coins for all the totems (and the skill) without buying a large amount of the cash shop extra passes.

  11. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    I don't think Colossus is boring!, and about the drop rate, i mean the bosses that wasn't fully revamped and also the drop rate of the bosses, like arkarium:should drop the dominator pendant also the snakes should be with more hp but all classes should hit, Zakum or other bosses:it's summoners still need the upgrade life that i know, the exp would be worst compared to today but the drop rate would rise. There's also the occult cube dropping from monsters/bosses, and the Flame of Reincarnation that is something good dropped from bosses or got in events .
    Here:http://orangemushroom.wordpress.com/...organizations/
    KMS got it in unlimited.

  12. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    There is no indication that any or all of those changes are intended to happen in GMS. We got our own flavor of Unlimited on purpose, although there appear to be some unintended side effects...

  13. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    I'm quite happy that the pre-nerfed AB skills have been KMS-fied.

  14. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    There's no updated Arkarium snakes in the extraction so it's safe to say we aren't getting any of that this time either.

  15. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Well it would be incomplete so they may uptate later, if not..nexon just want suck our money because the boss are stronger for not much at all(most bosses aren't that good to get drop), if they won't uptate(maybe unfair?) they should at least do like how it was i think, because some changes are really unfair(like CPB and empress with 30min max duration or arkarium with a super high life and ''nothing'' good after exp).

  16. Water Straight Male
    IGN: Pybo
    Server: Scania
    Level: 211
    Job: Shade
    Guild: Reconcile
    Alliance: Intersection
    Farm: Mordor

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Does anyone know how you're supposed to obtain those permanent Lidium Hearts?

  17. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    I believe all those perm hearts come from Gacha, but can't source it since they took the update pages down.

  18. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Why do "+5m damage cap" skills exist after the 50m damage cap was implemented?
    We'll never know.

    I guess the 2-3 people in the world that can hit 50m every line must be happy.

  19. Water Straight Male
    IGN: Pybo
    Server: Scania
    Level: 211
    Job: Shade
    Guild: Reconcile
    Alliance: Intersection
    Farm: Mordor

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Why am I not surprised...?
    I wonder if Beryl Hearts are gonna deflate by a lot

  20. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    It's a balance mechanic. It doesn't matter if a battle mage and a F/P for example don't cap, the battle mage would have that going for him in that situation.

    Besides, KMSers still cap very often. You think we wouldn't get it as if KMS didn't do most of the work for GMS?

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