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  1. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: 9498
    Server: Scania
    Level: 210
    Job: Night Lord
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Are those Shanghai NPCs I see or the twMS content?

  2. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Finally Angelic Buster got the soul seeker buffs :D!

    The Tyrant/Fafnir box might be the old KMS hot time event . Hope we get it :X

    Also the 25 slot Black Friday Shop looks nice.. hopefully its worth the NX :3

  3. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Hmm, so they slightly altered Summon Reaper Buff's description, eh?
    It's a shame that it's still not accurate with that change. Summon Reaper Buff summons a reaper at a chance when a monster is defeated, not just by attacking it.

    Also, someone here said that Kaiser now has KMS's system? I'm interested to try that out, actually.
    I had a small problem with the changes in that it made Kaiser play just like everyone else, rather than leaving him with a unique command system.

    I've also got a similar issue with Luminous, if they were to give him back his unique system (changing from Light to Equilibrium to Darkness by attacking, rather than being able to do it yourself) I would gladly play Lumi again.
    Again, Luminous was fun but without that forced switching you could just play it "just like everything else" which ruins his uniqueness, imo.

  4. Helium Atom Straight Female
    IGN: Cozmose
    Server: Windia
    Level: 200
    Job: Luminous
    Guild: Enthralling
    Alliance: Provocative
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Considering Magnus/cRA aren't broken in KMS, they most likely gave the tyrant/fafnir since they were relatively easy to obtain. I forsee GMS making it one of those "One lucky person in each world will get a random fafnir/tyrant box!"

    It'd be nice if GMS would pineappleing fix them already so I could upgrade equips without spending literally every meso I have >>

  5. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Oh, those totems. Have they been in any other version? 72 all stats and 24 attack sounds pretty nice on a Xenon!

  6. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Hopefully we'll finally get things like China, Floating Market, and Taiwan's world tour.

  7. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    It's just a thought and probably a really misconceived one at that but what if they happened to have been copy and pasted onto/over/same item ID as those "placeholder" weapons items that were dropping from future Perion? And someone had a bunch of them for some reason?

  8. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    So many hot day boxes.

    And there's something that looks like the 100% Cash Shop +5 atk/matk pet scrolls (untranslated though).

  9. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    What are the differences?

  10. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    They got rid of the Dex requirement

  11. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Mate please I meant the Kaiser systems.

  12. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    The command system requires you to use the Dragon Link, a skill in the beginner set, during a combo instead of using it with just attack like Aran. For example, with Wing Beat, you had to do left key, right key and Dragon Link. It's not as fluid as the attack key, but doing it with the command key restores a portion of health.

  13. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Here come the Xenon nerfs! (It's okay. He's still going to be ridiculously overpowered!)

    And Oda Nobunaga's a NPC now? Are they actually going to continue Hayato and Kanna's storyline?

  14. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Are my eyes deceiving me or are the Easy mode Zakum's arms giving half a million EXP?!

  15. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Methinks my eyes might be deceiving me too but hey, the more people the less likely the deceit?


    Also, TOTEMS. Wow, love this.
    Are my eyes deceiving me on kanna hypers? Is "hyper mana" kanna mana or just mp because if kanna's end up with 150 mana.... I'M GONNA BE HAPPY. I'm so glad I decided to make her my secondary. Gonna get in on ALL the bossing parties :DDD

  16. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Like a level 50 player needs help killing Easy Zakum.

  17. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: GMS v142 Dawnveil: Demons of Tynerum



  18. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    Max MP: +#mmpR%

  19. Default Re: GMS v142 Dawnveil: Demons of Tynerum


    It just appears that way in the data. They give 0.

  20.  

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