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  1. Default [Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights


    http://maplestory.nexon.net/news/upd...hlights/00HCw/



  2. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Soooo it's not Masteria?

    Edit: KANNA HYPERS!!!

  3. Neutron Straight Male
    IGN: oLettuce
    Server: Bera
    Level: 200
    Job: Mercedes
    Guild: Pilllllllllllllow
    Alliance: F21

    Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Looks like a decent event period. Nice!

    Hopefully they don't butcher the classes, unless they are following KMS

  4. Twitch.TV Streamer Straight Male
    IGN: SageFlip
    Server: Windia
    Level: 20X
    Job: Bishop
    Guild: KoopaForce
    Alliance: KoopaEmpire
    New_York

    Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Hopefully... this is an extension of CWK or a very decent replacement of the Crimsonwood Forest. My gut tells me theme dungeon though. :/

    As for Easy Mode... I can finally face those bosses with my Bishop now lol.

  5. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    If it's like the TMS patch, the class revamps are pretty much the same as KMS up until and including the WH/BaM revamp where they were gonna change BaM blows but then ended up keeping them the same, all the changes up until then, so Xenon nerf next patch v195, it's v195, (to clarify, the striked text isn't wrong, it's just long and doesn't really describe it as well as the version number).

    Interestingly, the new Masteria is now "Dawnveil" and the new Phantom Forest is now "Shadow Veil Forest". It's a tiny change, I suppose, but I appreciate it.

  6. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Xenon have had their stats and skills updated.

    NERF TIME!!!!!!!

  7. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Sengoku Hypers already? That was kind of quick.

    I'm looking forward to exploring the new area.

    AND YES, CLASS BUFFS. FINALLY (too excited for Soul Seeker buff).

  8. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Nerf possibly. Also hopefully its easier to get merc to 120 now, still stuck at 104 (lazy)

  9. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    So they forgot to give Jetts hyper skills...

  10. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Looks like some promising filler content before RED comes. Hopefully Gollux isn't laughably easy.


  11. Helium Atom Straight Female
    IGN: Cozmose
    Server: Windia
    Level: 200
    Job: Luminous
    Guild: Enthralling
    Alliance: Provocative
    usa

    Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    >every hero but luminous updated
    >ok.jpg

  12. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Kasier skill changes? Looks like there's a chance that I'll be back for a few weeks

  13. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Well, there's four difficulties, so at least one of them will probably be laughably easy... or like the first three and the fourth is impossible. Standard stuff.

  14. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Wait, demons were speculated to be from Masteria, so shouldn't Tynerum be the new name for that area, whereas Dawnveil is the new continent? I'm a bit confused, because the "new continent" is actually just an extension of the mainland that we saw in the cropped/adjusted photo in another thread, right? This is all quite interesting, since our known Maple world will soon approximately double. I quite like the style of the highlights page, seems to be well-done. Also, Dawnveil has a nice ring to it for me, however "Mega Creamy Ghost" does not. Ick.

    ALSO HAYATO HYPERS YAYYYYYYYYY /hype

  15. Default


    With four difficulties (easy, medium, hard, hell?) it looks promising indeed.

  16. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Sengoku hypers. <3

    This new Dawnveil continent sounds interesting, at the very least. Finally, something to do!

  17. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 212
    Job: I/L Archmage
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    pineappleing déjà vu man.
    I've seen this exact phrase before, I swear

  18. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    I mean, in terms of the World Map. In the big world map, the southern extension, with just Masteria and the clouds, the Masteria area was labeled "Masteria", well it's actually "馬斯特利亞", which I assume will now be "Dawnveil" since they said that Tynerum is in the heart of the "continent" of Dawnveil.

    This one


    On a related note, I can't be the only one that hopes that Ossyria ends pretty soon underneath the clouds, am I? I mean, otherwise, I'd think it was just too damn big.

  19. Default Re: v.142 - Dawnveil: Demons of Tynerum Update Highlights


    Wow, all those small rebalances before RED already? Thought those would have been for next month.

    And super wow at Kanna and Hayato getting Hypers already.

    Meh, a new continent, but it reuses Crimsonwood Forest mobs? Bleh. If they can at least incorporate some of Demon's storyline into it though...

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