Is it a toggle or a passive?
I believe it is passive. No reason to ever not have it on really.
passive like it always has been , but much much better with the on usage instead of time spending system and the half benefits without full charging :)
Has to be always active because the red revamp focused on the unique "Perks" ( or made new ones if the class didn't have any ) of each class and make them more useful and even more of "Perks" As before , like aran combo , DA skill system , etc etc etc
Also I have another question. The description for Unity has the ominous phrase " Can only be used shortly after entering Energy Charge" in its description. Considering that buccaneers will probably be constantly in energy charge during stimulate, does that mean we can only use Unity once per Stimulate? :/
|Maplestory "High Five" Private Showcase||v.177 – Strange Stories Update Preview||Slip's Music Database (GMS v177: The Afterlands)|
|[Updated] v.177 – Strange Stories Patch Notes||Rules and Regulations [UPDATED: 2014-09-15]||[KMS]Inkwell Diary # 72 - Night Walker skill preview|
|NXPatcher - Create your own pre-patcher & list of Maple FTPs||Maple Memo: A Better Maple Update||Maplestory 2, Aanyeong|
|[Updated] Maplehood Watch: 7/25 – 8/6||Onyx Ring Discussion||[CMS] Luminous Light/Dark system converted back to KMS version|
|Is NexonNA trying to kill Reboot World?||[Rant] This game's practically dead in terms of actual content.||Beast Tamer discussion thread|