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  1. Default Additional option 3% all stat


    Since this thing is not a potential line, but rather a stat line purely on the equip I got a few questions.


    1. Does this work before or after potential?
    2. Does it multiply after MW or does it just make MW from 15% to 18%?

    Im mainly asking because my tyrant belt gets 24 STR & LUK from flames and Im curious if its worth reflaming it to 3% all stat.

  2. Default Re: Additional option 3% all stat


    Does an equip with the line boost int on Xenon? If so it's exactly like potential and not MW.

  3. Default Re: Additional option 3% all stat


    But I dont have any equip to test this with currently, thats why Im asking, mainly MSEA & KMS players. Flames are sadly not working in EMS atm, but if it works like MW Im not even sure if I want to stick to 3% all stat. Simply because MW only works before equips as you state but that just means 6 luk, 6 str & 12 dex. Looking at those numbers it feels like 3% all stat should work after mw at least, but not sure if it works before or after potential.

  4. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Additional option 3% all stat


    it works like potential, the last i tested that is. lol

  5. Default Re: Additional option 3% all stat


    MW works with equips but not with % stat potentials.
    So for example, as a Xenon, if you have 300 base str/dex/luk and have an equip that gives +25 all stat with 15% all stat potential, MW will increase str/dex/luk by 48.75 rather than just 45 because of the +25 all stat.

  6. Default Re: Additional option 3% all stat


    That's not true at all. MW works on Base stats ONLY. It has always been this way.

  7. Default Re: Additional option 3% all stat


    Thanks, seems like 3% all stat will beat my previous stat by 200-300. But do you know how low level an item can be to gain this stat? I've seen a bd3 with this stat, so wondering if it would be worth it to change to mystic level 115 one. My bd3 is scrolled with dex and is already good pot for my xenon. But bd3 doesnt have base w.att so it will be harder to rescroll.

    Same thing as above on 125 kenta goggles except that this time its only 10 level difference and mystic has base w.att.

    Which one should I am for?

  8. Default Re: Additional option 3% all stat


    Just adding in something, I've found a level 30 knuckle with 3% all stat before.

  9. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Additional option 3% all stat


    I would stick with bd3 since it's already cubed, and tradeable. mystic and kenta aren't tradeable right?
    you can flame for att on bunny too.. my friend has 3 wa on his bunny from flames.
    You can try something though, flaming it will it gets wa -> chaos for more wa -> reflame for 3% all.. Haven't actually tried that but i think it should work

  10. Default Re: Additional option 3% all stat


    Mind explaining to me how I gain 684 Int when I use MW then? Last time I checked, 15% of 999 is just under 150. Clearly it is NOT just base stats.

  11. Default Re: Additional option 3% all stat


    Probably because of your 356% INT. MW only works on base stats, but potential does affect the MW stat bonus.

  12. Default Re: Additional option 3% all stat


    Ah, so I had it backwards. Well it's still not just base stats (unless you have like 0% from potential...).

  13. Default Re: Additional option 3% all stat


    GMS hasn't gotten this yet, right? Dunno if anyone mentioned what version they had these equips on.

  14. Default Additional option 3% all stat


    SEA.

  15. Default Re: Additional option 3% all stat


    Not quite, but getting there. MW is added before potential is calculated. Like this :

    Total INT = Base + (MW Bonus) + (direct stat additions from gear and potential lines) + (all 3 previous factors multiplied by potential %)

    When you cast MW, you are altering an early calculation. LEt's say I have 100 INT and 10 INT from gear. If you cast MW20, you will gain 10 INT (total 120). If I have 10% INT from potential on top of this, the total without MW will be 121 (100 + 10 + (110 x 10%)). With MW, it becomes 100 + 10 + 10 + (120 x 10%) which is 132. The gain in the total is 11, but it self only adds 10. The rest is from the %INT calced on the MW bonus.

    TLDR - Potential % calcs on Stats + MW. MW itself only calcs on Base.

  16. Default Re: Additional option 3% all stat


    There's also some stuff that is completely unaffected by %stat, like Lumi/AB/Kaiser/Xenon card, Azwan inner ability, and Monster Life.

    So it will look something like...
    STAT = [Base*(1+MW)+Stat] * [1+%Stat] + Other

  17. Default Re: Additional option 3% all stat


    Monster Life stat bonuses are affected by potential.

  18. Default Re: Additional option 3% all stat


    oh oops, thanks for correcting me

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