Arrow Platter's arrows actually have collision variables? And obey physics?!?
this is pretty nice actually xD
i'm more surprised that they gave xenon's shield the ability to bounce arrows off.
I could see a ton of xenon's trolling BMs with this
I only have one question can that make the arrows hit the same target 2 times?
arrows don't pierce iirc, so if they touch a monster, there ends the arrow.
Well, that is entertaining!
That's pretty hilarious.
wait, why ?
If I'm guessing correctly, this effect will apply to any summon that has a ball-type projectile - in this case Arrow Platter's bow is the summon, and the arrow is the ball. In contrast, for example, Frostprey/phoenix/Octopus/Ifrit are summons but have no ball-projectile for attacking, while attacks from you are not from summons therefore are not affected. I believe this is something KMS didn't foresee when coding, because I think they coded Xenon's Hologram to affect a summon's ball-projectile but here it affects all summons' ball-projectiles since it's not character/ID-tagged.
Could 2 Xenons put fields next to each other such that the ball is on top of a boss 100% of the time?
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