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  1. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: KMST 1.2.489 - Skill Changes.. ... again


    It was more like me questioning the point of buffing an attack you'll use for less than 30 minutes. Now I could go into that 30 second cooldown but let's not.

  2. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    I'm getting 0%/25%/50%/75%.

    I think that's what the guy who posted that concluded too, but not sure since I can't read Korean.

  3. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Did you remember to account for Flame Wheel's DoT? That could easily turn the tables around.

  4. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Still, what's High Alpha? I think it means good returns in most context, does that apply here as well?

  5. Electron Male

    IGN: Phatnom
    Server: KradiaEMS
    Level: 214
    Job: Phantom
    Guild: Synergy
    Alliance: Labylicious
    england

    Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Phantom's owned count goes up another

  6. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Flame Wheel's DoT is negligible for the most part. My Evan hits like 25 - 30M on low def bosses and does 50kish Flame Wheel DoT.

  7. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    How is the dot that garbage?

  8. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Think of the range required to hit 25-30m on low def bosses and then think about how much DoT that gets you. It's better than no DoT, but it's not a great DoT.

  9. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Because the DoT is only 6% damage or so.

  10. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    I think you read his post wrong.

  11. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Still SR's DoT is better than that.

  12. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    The hell is this?

  13. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Murmur's Dungeon a new event I take it?

    I don't know what it is but the graphics for the map look great.

    If people can read Korean.

    http://blog.naver.com/PostView.nhn?b...No=20195206123
    http://www.inven.co.kr/board/powerbb...idx=2827&l=793

  14. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: KMST 1.2.489 - Skill Changes.. ... again


    I absolutely adore those alternate damage number font things.

  15. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Mormor (pronounced murmur) means grandma in Swedish...so, Grandma's dungeon?

    Also, Henesys BGM? Well that's anticlimactic.

  16. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Not sure if you already posted this information, but I remember reading in a thread you said this patch contained 3rd tier hearts? I can't seem to find them.

  17. Default Re: KMST 1.2.489 - Skill Changes.. ... again


    Danny doesn't do android stuff, so here's a link to it on Insoya: http://www.insoya.com/bbs/zboard.php...page=1&no=7614

    And here I'll post the stats and emulate the extraction style.


    Titanium Heart
    Android Heart - All
    Req Level: 100
    Grade: 5
    STR: 3
    DEX: 3
    INT: 3
    LUK: 3
    HP: 50
    Equip tradeblock
    9 slots

    No idea where it comes from, guess we'll find out today since the patch is hitting kMS. Given the origins of the other permanent hearts, except for Beryl, I would think it's safe to say Gacha Box, though.

  18.  

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