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  1. Default EXP Penalty Changes

    Just thought I'd share this with you all since I wanted to see for myself how this would play out.

    Leecher receives its share of exp per damage dealt as if they were partyless.

    vice versa

    The higher leveled character will not gain exp if the lower leveled character makes the kill. Perhaps we'll now have an easier time training with an HS mule? Any other thoughts/ideas?

    EDIT: Higher bonus exp with another party member.
    Last edited by EniaIb; 2013-09-05 at 08:00 AM. Reason: another ss



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