Lately, I've been working on a revamp for Jett, deciding to make it into a more original job, instead of a knockoff of pirates. After working on it for a while, I feel I have finalized it, so here it is. I had a little help in making this, credits to them are on the bottom.
Jett now comes with a new gauge called the Core's Power, which involves charging the core. The speed for filling up the core is basically the same as filling Kaiser's final gauge with key combos. When you charge the Core, you gain +1 attack count, but you lose 10% of your damage range (up to 40%.) This is where Core Mastery comes in, similar to Demon Avenger, where Charging the Core = Exceed, and Core Mastery = Release. You can charge it a maximum of once in first job, twice in second, etc. It gets improved with Hypers, however.
And now the skill overview:
Beginner and 1st job:
Retro Rockets: Moved to 1st job as a new active skill
Core Aura: The boosts are now permanent, so the extenders are useless. However, Star Dust and Condensed Star Dust are still used to change the stats. In addition, both are now tradeable and stack in 1000 per slot. Star Dust drops from level 70+ monsters and Condensed drops from 120+ bosses, with raised drop rates.
Removed: Quick Motion
Removed: Tornado Uppercut
Removed: Double Shot
Removed: Glide Blast
Removed: Shadow Heart
New: Agile Body: Permanently increases accuracy and avoidability. Also allows you to convert accuracy and avoidability to Critical Damage. In addition, increases max cap for Accuracy and Avoidability to 10,000.
Level 10: Accuracy and Avoidability: +500, For every 500 accuracy and avoidability combined, increase Minimum and Maximum Critical Damage by 1%.
Note: By combined, I mean the sum of both. For example, if you have 378 accuracy and 260 avoidability, you gain 1% critical damage. It only applies to accuracy/avoidability from passive skills, and from base stats.
New: Anti-Gravity Bomb: Launches one of Cerberus' Anti-Gravity bombs, which causes you and the monsters to levitate in the air for 5 seconds, taking continuous damage. While in midair, you will have 100% stance, and levitated monsters will take additional damage while in midair. Monsters that can't levitate will take 1.5 times the damage if they are in range. This skill can be deactivated by pressing it again before the duration ends.
Note: This skill has a range of 400 on each side. The bomb can be raised in the air by holding the up arrow. You can move back and forth, or up and down, by pressing Jump + Arrow Key while in range of the bomb.
Level 20: MP Cost: 25, Damage: 50% every 2 seconds for 30 seconds, Max Enemies Hit: 8, Additional Damage to airborne enemies: 100%
New: Piercing Missile: Fires a missile that pierces multiple mobs.
Note: The delay for this skill is 750 ms at Normal 6.
Level 15: MP Cost: 23, Damage: 250%
New: Retro Rockets: Use your rockets while in midair to launch yourself forward or upward. Press jump again to repeat. Also, permanently increases Movement Speed, Max Movement Speed, and Jump.
Note: This skill works similar to Jett's Glide Blast now, key-wise. The animation looks similar to archer's post-RED double jump, but with rockets.
Level 10: MP Cost: 20, jumps a certain distance. Can be used 2 times back to back. Passive Effects: Movement Speed +50, Max Movement Speed: +50, Jump: +23
New: Core Mastery: Depletes the core's current charges to increase your weapon attack. As your core improves, so does the amount of weapon attack given.
Level 10: MP Cost: 30, For each Charge: Weapon ATT: +10, Duration: 300 sec
Removed: Triple Fire
Removed: Physical Training
Removed: Dark Clarity
Gun Mastery: unchanged
Gun Booster: unchanged
New: Chrome Whip: Use a whip made out of chrome to whip multiple enemies twice.
Note: Delay is 810 ms
Level 20: MP Cost: 30, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 8
New: Tractor Beam Rifles: Use two tractor beam rifles rifles to attract enemies toward you on both sides.
Note: Delay is 900 ms
Level 20: MP Cost: 26, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 2
New: Keen Sense: Permanently increases dodge chance and decreases the amount of damage taken, as well as increasing DEX, accuracy, and avoidability.
Level 20: Dodge Chance: +20%, Damage Reduction: 10%, DEX: +40, Accuracy: +750, Avoidability: +250
New: Replenish: When you kill an enemy, you recover a set amount of MP. When you attack an enemy, there is a small chance of recovering HP.
Level 5: Recover 5% MP when killing a normal monster, 7% MP for killing a mini-boss (party bonus), 10% MP when killing a boss. Chance of healing HP: 20%, HP recovered: 20%
New: Advanced Core Mastery: Increases your efficiency with the core, improving total damage when using Core Mastery.
Required: Level 10 Core Mastery
Level 10: For each charge, total damage: +5%
Removed: Solar Array
Removed: Turret Deployment
Removed: Gamma Missile
Removed: High Life
Removed: Cutting Edge
Removed: Roll of the Dice
Removed: Drone Blast
New: Plasma Gun: Bring out your trusty plasma gun to fire plasma at the enemy, stunning them. If the monster cannot be stunned, they will suffer burn damage over time. You can use this skill for up to 12 seconds, and can move while using it. Passively increases the damage of Carbon Fiber Rope.
Note: Delay is basically the same as Carrion Breath.
Level 20: MP Cost: 15 per attack, Max Enemies Hit: 9, Damage: 140%, Number of Attacks: 3, Stun/Burn Chance: 95%, Stun Duration: 15 seconds. Damage Over Time: 30% every second for 15 seconds. Passive Effects: Chrome Whip Damage +20%, Attack Count / Mob Count: +1
New: Laser Sight Drone: Summons a Cerberusian drone that attacks enemies nearby, dealing more damage to enemies farther away.
Level 10: MP Cost: 25, Summon Duration: 120 sec, Enemies Hit: 6, Damage: 375%. For every 40 range the monster is away, damage increases by 10%.
Note: Delay between attacks is the same as Wrath of the Octopi, whatever it was.
New: Repulsor Beam Rifle: Reverses the polarity of one tractor beam rifle to repel enemies away from you, pushing them back a good distance, and stunning them. However, it only pushes them in one direction. Enemies that cannot be stunned will take an additional hit. Passively increases the damage of Tractor Beam Rifles.
Note: Delay is 870 ms.
Level 20: MP Cost: 35, Max Enemies Hit: 9, Knockback Range: 400, Damage: 150%, Number of Attacks: 3, Stun Duration: 5 seconds. Passive Effects: Tractor Beam Rifles' Damage +20%
New: Bulletproof Vest: Coat yourself with a bulletproof vest to temporarily increase your defense, health, mana, and resistance to states and elements.
Level 20: MP Cost: 80, Weapon/Magic Defense: +30%, HP/MP: +30%, Abnormal Status/Elemental Resistance: +40%, Duration: 300 seconds
New: Achilles Heel: See an enemy's weak point, increasing Accuracy, Avoidability, Critical Rate, and Minimum Critical Damage.
Level 20: Accuracy: +750, Avoidability: +250, Critical Rate: +40%, Minimum Critical Damage: +10%
New: Core Recharge: Instantly recharges your Core.
Level 5: MP Cost: 500, adds three Core Charges, Cooldown: 90 seconds
New: Superior Core Mastery: Increases your efficiency with the core, increasing the amount of enemy defense ignored when using Core Blessing. Required: Level 10 Advanced Core Mastery
Level 10: For each charge, enemy defense ignored: +10%
New: Stealth Shot: Fire a shot at a single enemy with your rifle while ducking. When used, you will be pushed slightly back due to the power of your gun. Note: The ducking works like Meso Explosion.
Level 20: MP Cost: 20, Damage: 270%, Number of Hits: 2, Range: 425
Removed: Rapid Fire
Removed: Mighty Meteor
Removed: Double Down
Removed: Brain Scrambler
Removed: Suborbital Bombardier
Removed: Collateral Damage
Removed: Hero's Will (Jett has 2 Hero's Wills, removing one of them)
Maple Warrior: Name changed to Hunter of Cerberus, effect renewed
Hero's Will: Name changed to Cosmic Awakening, effect renewed
New: Gun Expert: Increases Gun Mastery, Weapon Attack, Critical Rate and Critical Damage. Required: Level 10 Gun Mastery
Level 30: Gun Mastery: +70%. Weapon ATT: +30, Critical Rate: +10%, Minimum Critical Damage: +15%
New: Heat Seeking Missile: When attacking, gives you the ability to send a heat seeking missile to go after recently attacked monsters. If the monster is dead, it will attack any nearby monster. The heat sensors can ignore Damage Reflect.
Note: This skill works like Carte Noire.
Level 30: Heat Seeking Missile Chance: 60%, Heat Seeking Missile Damage: 250%
New: Gunsight: Attaches a gunsight to your weapon, allowing you to focus more on enemies and fire stronger shots at them. Passively increases accuracy and avoidability. This skill can be toggled on and off.
Level 30: MP Cost: 350, Damage: +30% on one enemy, Accuracy: +750, Avoidability: +250
New: Core Expert: Increases your efficiency with the core, improving knock-back resistance and allowing elemental resistances to be ignored when using Core Blessing. Passively increases the amount of charges recharged with Core Recharge by 1. Required: Level 10 Superior Core Mastery
Level 30: For each charge, Knock-back Resistance Rate: 15%, Elemental Attributes: -25%
New: Advanced Stealth Shot: Stealth Shot is upgraded with higher damage, range, and hit count, and with the new effect of ignoring a porton of monster defense.
Note: Delay is 660 ms
Level 30: MP Cost: 45, Damage: 330%,Number of Hits: 4, DEF Ignored: 20% , Range: 450
New: Wormhole Generator: Jump into a wormhole and pop out behind you, and the existing wormholes will collide and explode, damaging any monsters in range. Passively increases the damage of Plasma Gun and Chrome Whip. When using Anti-Gravity Bomb, holding down the skill key allows you to teleport back and forth to the same spots. In order to move another direction, press the skill key and whichever arrow key you want to head in the direction of.
Note: The skill is similar to Penombre.
Level 30: Level 30: MP Cost: 55, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 6, Distance: 400. Passive Effects: Plasma Gun and Chrome Whip Damage: +30%, Attack Count and Mob Count for Each: +1
New: Tear Gas Grenade: Consumes 4 Charges to toss a grenade that stuns enemies in front of you and casts a debuff on them, allowing you and your party members to pierce through Cancel Weapon Attack or Cancel Magic Attack, if the enemy can cast it. However, damage will be reduced during the duration of Cancel. It can also be used with Damage Reflection, nullifying the damage received for the first five seconds of the duration of Damage Reflection, however you will still take damage after those five seconds are up.
Note: The DR timer is indicted by a countdown which appears on the center of the monster. The binding is in the same group as Kanna's Binding Tempest.
Level 30: MP Cost: 250, Max Enemies Hit: 15, Number of Attacks: 4, Damage: 310%, Immobilize Chance: 100%, Immobilize Duration: 20 sec. Damage Dealt During Active Cancel: 50%. Cooldown: 120 sec
Advanced Stealth Shot - Enhance: Allows you to stay in one spot after using Advanced Stealth Shot. (Required level: 143)
Advanced Stealth Shot - Reinforce: Damage is increased by 20%. (Required level: 162)
Advanced Stealth Shot - Extra Strike: Attack count is increased by 1. (Required level: 183)
Wormhole Generator - Reinforce: Damage is increased by 20% (Required level: 149)
Wormhole Generator - Spread: Max monsters hit +2(Required level: 168)
Wormhole Generator - Extra Strike: Attack count is increased by 1. (Required level: 189).
Core Mastery - Reduction: Reduce the damage penalty from 10% to 5% damage per charge. (Required level: 155)
Core Mastery - Persist: Duration increased by 30 seconds. (Required level: 177)
Core Mastery – Boss Rush: Increases boss critical and boss damage by 5% per charge. (Required level: 195)
Core's Pinnacle (Required level: 150): Reaching the highest power of the core allows you to fill up its power instantly, while preventing your damage and charges from decreasing for 30 seconds. Cooldown: 5 minutes. Passive Effects: Passively increases the amount of charges recharged with Core Recharge by 1, and attack count +1 for all skills.
F.S. Starfall (Required level: 170): Call upon your spaceship, the F.S. Starfall, to launch a flurry of missiles at enemies continuously for 10 seconds.
Note: This skill has a delay of 240 ms per attack while active. This skill can only be enhanced once by the Core's Power.
MP Cost: 550, Damage: 600%, Max Enemies Hit: 8, Number of Attacks: 1, Cooldown: 90 sec
Cosmic Hunter: (Required level 200): The power of a true bounty hunter from Cerebus allows you to increase damage and damage cap.
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000. Cooldown: 120 sec
Jett's new character card bonus is 2/4/6/8% chance of dealing an additional hit on multihit skills. For single hit skills, 2/4/6/8% chance to deal 20% extra damage.
Story updated. Incomplete, but still a decent amount completed
The level 30 job advancement is slightly different. Instead of talking to Thunderhammer, you talk to Gere in Ardentmill. Instead of hunting for Blue Ores from Burly Swashbuckler Mack, you have to hunt 30 Fragmented ores from Big Boulder Munchers.
The level 60 job advancement is also different. Gere asks you to bring him an Eye of Fire Fragment. Adobis contacts you via lightbulb, since you most likely won't be able to head to him, and you talk to him. You ask for an Eye of Fire, since Zombies are too high level, but Adobis states that he doesn't give anyone special treatment. However, he's willing to make a fragment of an Eye of Fire if you collect 30 Firebomb Flames and collect 1 Fire Ore from Firebombs, and sends you to a special map full of them. After you finish, Adobis gives you the fragment, and then you hand it to Gere.
At level 75, Claudine contacts Jett via lightbulb. She asks if she would be interested in joining the alliance, and Jett declines her offer, due to her experiences with Burke, and Claudine says to contact her if Jett ever changes her mind.
I'm sure you remember Kyrin mentioning that she could get rich off selling Jett, since she's an alien (I'm going with female Jett here). Well, later on in the story, she tells you about to meet a friend of her's, Dr. Kim of the Omega Sector. She gives you a Warp Card so you can meet him right away. Upon entering the Command Center, Jett finds out that Dr. Kim has plans to dissect her. Jett reveals that she is a bounty hunter, and Dr. Kim gets an idea, maybe this alien can help out with something. Then, he asks Jett to defeat some Grays, and Zeno. Afterwards, you gain his trust, and he agrees to not dissect you, notifying Kyrin. You wonder if you can still trust Kyrin, though.
At level 80, Han the Broker's quest chain comes out, with a few changes. After you encounter Burke and (Baroq is changed to Dargoth), Han is pissed that Jett does not have the money for the Matter Disassembler. Jett offers to reimburse him. Han tells her that it would have costed 5 million mesos, and then looks at his request papers, and decides to make a deal with Jett. He'll cut it down to 100,000 mesos if you collect 100 Flaming Desert crystals from Dark Sand Dwarves.
At level 100, Jett gets a letter from Burke, like before, but instead of Baroq summoning rabbits, you have to fight Dargoth. Afterwards, Burke tells Jett about the location of the Core, in Steep Hill of Leafre. Afterwards, Jett decides to go back to Claudine, and accepts her offer.
At level 120, Jetts starts to wonder if she can time travel to the moment in time. She asks Dr. Kim if he by any chance knows someone, and he suggests seeing his old friend in New Leaf City, Professor Foxwit. Jett head to him, and P.F. agrees to help if she destroys 200 of his rogue I.AM.ROBOTs. Then, he takes you in his time machine, but it malfunctions, and sends them both to a dystopian future where Aliens have taken over NLC in search of Ores. Then, you have to help out Mayor Slimm of the future and get rid of the aliens. It's almost the same as the alien quest line, but with a few differences, such as gathering shovels to dig up the remains of Bigger Ben and rescue John Barricade. It leads to a battle with Lord Klargon, who disappears upon defeat. Afterwards, Mayor Slimm thanks Jett for the help, and Jett returns to Foxwit. Foxwit suggests coming back at level 150 so he has time to fix his time machine.
At level 150, Jett goes back to Foxwit, and successfully travels back to the right time. Jett sees herself heading to the King's Castle to ki-wait what? Jett confronts the impostor, and a battle ensues. The doppelganger is revealed to be Baroq, who reveals that Burke was never the murderer, and was a pawn in this plan, since Baroq had plans to dispose of Burke.
That's it, for now.
Credits go to @KillerZero, @Blunderr, and @StormFury for tips and ideas for this. If I forgot anyone, you know who you are, and your tips are appreciated.
Feel free to leave your thoughts and comments below.