I remember someone posting about there being 2 groups of binds where group one would work back to back with group two, but any in the same group wouldn't. Anyone have a list?
I remember someone posting about there being 2 groups of binds where group one would work back to back with group two, but any in the same group wouldn't. Anyone have a list?
1. Demon Slayer/Avenger & Luminous
2. Paladin & Xenon
3. Kanna
(Are there any other bind skills? I can't remember)
To clarify, these are the bind groups. You can stack any single bind skill from groups 1/2/3 together, but you cannot stack more than one from the same group. E.g. Luminous will stack with Paladin (or Xenon) and Kanna. Luminous will not stack with either Demon class.
Last edited by Mazz; 2013-08-09 at 04:57 PM. Reason: explain it damn it you can't just post that and leave
Paladin bind stacks with Lumi, DA, or DS. It does NOT stack with Xenon's bind.
the only minor detail with binds would be that Dawn Warriors(at least current ones in gms) have Magic Crash as well which will lump into other magic crashes I would think, of course, that's assuming you count crash as a bind skill
According to this thread on Insoya, Dawn Warrior's Soul Penetration and I/L's Freezing Breath are also lumped in with Demon Slayer's Dark Bind, Luminous's Armageddon, and Demon Avenger's Bloody Imprison. It's (meaning only Freezing Breath) tested in Tespia, though, so it might have changed (but I doubt that it was).
i used to think it was:
4th job binds don't stack with each other
hypers don't stack with each other
kanna is masterrace and thus stacks with everyone but herself
but apparently lumi doesn't think that's a good idea. is the i/l bind a 4th job skill or a hyper?
Still long enough to kill normal Von bon before he can summon the chaos counterpart.
Was there not a 4th group? Where dos magic crash fall?
@ShinkuDragon; New! Freezing Breath: While the skill key is held down, use an extremely cold wind to freeze (bind) up to 8 enemies as well as decrease their defense by 15% and magic defense by 30% every second for up to 25 seconds. While using this skill, you will take no damage but you cannot move. There is a cooldown of 120 seconds. (max level: 30)
Courtesy of Max.
Excuse me for stealing the thread, but I never fully understood what the difference between crash and bind was. Could anyone explain that?
Just clarifying this point here, crash doesn't stop a monster from using DR/super wdef but rather stops the buff from becoming active. For example, empress can still cast DR while crashed, but it won't have any effect. This is important to know because it affects her DR cooldown (if she casts DR on crash, she won't be able to cast it again until the cooldown is up.)
Last edited by Mazz; 2013-08-10 at 11:58 AM. Reason: forgot something
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