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  1. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Percentage-wise, it isn't really a buff to Cannon Barrage. The delay increase makes it slightly weaker than before, and it only becomes a buff when you hit the speed cap. The PDR might make up for the decreased skill percentages.

    Fast (5) of 780 ms = 2660%
    Fast (5) of 1140 ms = 2632%

    Faster (2) of 630 ms = 3294%
    Faster (2) of 900 ms = 3333%

    Both comparisons are without factoring Hyper Skills.

  2. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Wait, so he breaks his promise/betrays her, and she decides to join him? Makes a lot of sense...

  3. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I don't think she knows the Black Mage is the same person as the White Mage. Either that, or she's too blinded by her hate to care about it.

  4. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I don't think anyone other than the people in Aurora know that the Black Mage = White Mage. Not too sure though, I never finished the Luminous story (speaking of which, I should do that...).

  5. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    New Blade Fury looks awesome, and I'm glad they got rid of those useless Sudden Raid Hypers.

    Cannon Shooter's new skill effects are much more fitting.

  6. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    LOOK AT ALL THOSE DELICIOUS NPC'S.

  7. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    While I'm glad that Cannoneers got better-suited animations for their job, I'm not so happy about the drop in quality.

  8. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Stockholm syndrome is a hell of a thing.

  9. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    it would be luminous too?

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    EVERYTHING.

    EVERYTHING I COULD WANT AND MOREEEEEEEE

  11. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Looks like Luminous, minus odd eyes.

  12. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Which is completely normal when you realize that....
    Spoiler

  13. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Hurray for people actually doing the questline! Phantom story, eat your heart out.

  14. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes



    Monkey Push's effect, a la Octopush :P

  15. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I must have an animated version of this. Must.


  16. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes




    Oops the white space is sorta awkward in a couple of frames. Oh well :P

  17. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Is it possible to do speed (4) and (3) as well just for comparison?

    Thanks!

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I want math. And hypers factored.

    The delay increase might be due either to keep the logic of cannoneers, or because of cannon jump -> barrage (increased delay to encompass the entire jump, perhaps due to their new mobility options that may be able to be activated towards the come down of that skill chain). Regardless, the PDR and 30% total damage plus 200% DoT (huzzah, something to ignore PDR completely) makes it a huge buff.

  19. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Yup! The DoT hit almost as hard as each line of bazooka after barrage. Hopefully the DoT will be boosted by the debuff as well.

    Mobility also improved by a lot too. Cannon Jump followed by FJ/Blast back is dream that come true!

  20.  

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