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  1. Default KMST 1.2.487 Dual Blade and Cannon Shooter changes


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    (PvE) Skill Changes

    Item

  2. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Mob

    Mob (Changed)

    NPC

  3. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Events (메이플 8월 이벤트)

    Character

    Map
    Last edited by Locked; 2013-08-06 at 07:31 PM.

  4. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Semi-Dualer (20-29)
    Dualer (30-44)
    Dual Master (45-59)
    Slasher (60-100)
    Dual Blader (100+)
    Last edited by Locked; 2013-08-06 at 06:22 PM.

  5. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Cannon Shooter (I)
    Cannon Shooter (II)
    Cannon Shooter (III)
    Cannon Shooter (IV)
    Last edited by Locked; 2013-08-06 at 06:30 PM.

  6. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Cannon shooters look more like actual cannon shooters now.

  7. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Changed - Delay (bloodyStorm - 870 ms --> bloodyStorm - 1440 ms)

    Why why why why would they do this why

    No delay on Blade Clone is nice, and passive 10% damage is also a great boost. Not sure I like the new Phantom Blow as much as the current one (also not sure why it needed more range?) but the new Blade Fury looks awesome.

  8. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Surprised they didn't rework a skill to be/give a new 1 point skill and an upgrade in 4th for either of them.
    Blade Ascension looks promising :o

  9. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Looks like Cannoneers indeed get a flash jump like skill in first job. Hurray for actual mobility skills!

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    screw canonneers
    screw DB's,
    screw dark knights even!

    Spoiler


    best
    patch
    ever, pomegranate better be perma!

  11. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Interesting. Anyone else notice the significant amount of Erve-related NPCs in this extraction? Something tells me Nexon has forgotten what they'd set out to do. Nevermind, seems all of those added NPCs all pertain to the new theme dungeon that was added.

  12. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I'm pretty satisfied with the cs changes mainly on the Counter animation removal and the ability to use Back Blast after Cannon Jump. Kinda hope they change the Cannon Drum skill a bit though.

    Rolling Rainbow being turret mode will most likely wont ignore DR like Arrow Platter, but its 12 sec only anyway.

    Love the Monkey Furious skill, looks fun.

  13. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Lol, yup. That's exactly what I thought of when I saw the new Rolling Rainbow.

  14. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I always thought the range on Phantom Blow was too short myself.

  15. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Not sure what happened to Cannon Barrage. It's already weak enough (It feels like Bazooka outdamages it at times) and this doesn't exactly look like a buff of any kind. We'll see.

  16. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    @Takebacker ARE YOU NOT ENTERTAINED?

  17. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    why did bloodystorm and cannon barrage get a massive delay increase


  18. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I like this patch. The DB skills look nice, and the Canoneers skills look much more realistic(?), better than lasers at least. Flashbang is now more useful, and the new rolling rainbow is excellent. Overall these changes seem for the better and balanced.

    @Baklava; LF> Black mage hair.

  19. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes



    Fairy Queen Ephenia
    Function: Queen
    "White Mage... has he forgotten our promise?"
    "Greedy humans... I cannot stand them."

    So basically... the White Mage had something to do with Ephenia, but then I assume he did the whole 'cast away his light and turn into the Black Mage' thing so he never followed up on that. And that lead Ephenia to think all humans are greedy and made her hate them, which made her side with the Black Mage so she could get rid of the humans in her forest. IT WAS ALL PLANNED.

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