Nexon posted a patch for KMST version 486 upgrade to version 487.
You may download this patch from their official site and begin creating your pre-patcher now.
Extractions and database updates will be forthcoming (if supported)!
Kritias and Hekaton adjustments for sure, probably Boss arena, boss reward adjustment (no hope for it)
This is what I felt when looked at the patch's size
Cannoneer changes are everything we were hoping for. Second FJ, ability to use FJ after Cannon Jump, far more useful Rolling Cannon Rainbow and some small damage changes. Hoping the animations aren't horrible. Don't see a specialised skill though :\
@Takebacker; will be satisfied.
Might have to wait because midnight ban on tespia is coming up and I'm not that high level on my dual blade. Though probably by then someone should have uploaded videos
Dark Sight: You can now use Flash Jump while in Dark Sight. This will not cancel Dark Sight.
Flash Jump: Added a Triple Jump effect on top of the existing Double Jump.
Sharp Slash: Added a new effect.
1st Job+
Tornado Spin: Will Push monsters forward like normal when chained to Flying Assaulter.
2nd Job
Flash Bang: Now, any monsters under the effect of Flash Bangwill take 110% damage from all of Dual Blade's skills.
3rd Job
Blade Ascension: A new skill that attacks enemies while bringing you into the air. Chain it into Flying Assaulter for a fast combo with little delay.
Bloody Storm: Added a new effect.
4th Job
Final Cut: Increased the range you travel when using this skill.
Blade Fury: Added a new effect. Increased its range.
Mirrored Target: Now Mirrored Target does not require you to stand still to cast. Its HP and damage absorption effects have been adjusted. Now, when it is destroyed, Shadow Evasion will automatically activate. When combating powerful bosses, use Mirrored Target to conveniently counter lethal attacks.
Phantom Blow: Added a new effect. Increased its range.
Blade Fury - Extra Target: Increases Blade Fury's max enemies hit.
Hidden Blade: Added a default effect which improves Dual Blade's total attack by 10%.
2. Adventurer Class Cannon Shooter Skil Changes.
1st Job
Cannon Splasher: Max targets increased to 6.
Gigantic Backstep: Now you can use this skill after using Cannon Jump. Max level decreased to 10.
Monkey Jump: A new Flash Jump-type skill. Can be used after Cannon Jump
2nd Job
Slug Shot: Added a new effect.
3rd Job
Cannon Spike: Added a new effect. Attack power adjusted to 240%.
Monkey Power Bomb: Removed.
Monkey Furious: New skill. Fire a shell that rolls along the terrain in front of you. The shell will damage enemies it contacts as it penetrates them without exploding. Enemies damaged by this will received a "Gunpowder" debuff effect. Monsters with this debuff will take damage every few seconds and will receive 120% damage from all of Cannon Shooter's skills.
Cannon Jump: Added a new effect. Now, Cannon Jump can reach even higher, and can be activated in the middle of a jump by pressing the up and jump keys at the same time. During Cannon Jump, Gigantic Backstep and Monkey Jump can be used, and vice-versa.
Counter Shot: Removed cannon twirling effect and added a new effect that is more easily recognizable. Removed the interruption effect when this skill activates.
4th Job
Cannon Bazooka: Added a new effect.
Cannon Buster: Added a new effect. Increased this skill's range and the speed of the projectiles. Increased the overall damage of the skill. Also, its current effects and defense ignore have been increased.
Overburn Cannon: Current effect increased to 50%.
Maple Hero: Changed the effect to match the revamped Adventurer's.
Hyper
Rolling Cannon Rainbow: Changed from its current Keydown effect to an Install effect. After using, the Cannon Shooter is free to move and attack.
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