Very happy with cannoneer changes. Rolling rainbow is nice this way, and more summons for a CaS is always awesome.
I just absolutely hate the double jump. We didn't need one, it makes us less unique. Just remove that one and buff the one we had.
Very happy with cannoneer changes. Rolling rainbow is nice this way, and more summons for a CaS is always awesome.
I just absolutely hate the double jump. We didn't need one, it makes us less unique. Just remove that one and buff the one we had.
It seems that what change most are the effects....quite simple,and those effects are now more and more similar between different jobs except the color~
Last edited by SeeSaw; 2013-08-06 at 10:14 AM. Reason: fix
Sudden Raid hyper skills removed, yay. The new blade fury looks cool, but more importantly thank god they changed the sound effect.
Wow that's a nice change to Rolling Cannon Rainbow. The changes seem all good really for both classes. I love that the new cannon shooter animations match the weapon type more, no drills or lasers! The only criticism I have is that I wish they made them like the other explorers since they are still different but oh well.
Another dual blade video http://www.insoya.com/bbs/zboard.php?id=ucc&no=45196
Interesting =o
Though, I don't know how I feel about the new Blade Fury...it looks kind of like Xenon's Quicksilver mode that makes you jump upwards, it's the only one I couldn't think of a good use for.
Everything else looks neat =] I'm loving the new Cannoneer attack animations, much more cannon-y and much less Mech-esque.
If they could make Rolling Rainbow a summon, why couldn't they do the same with the I/L Lightning Sphere?
I like the Cannoneer mobility changes, it feels a bit overboard (huehuehue) though. DB changes are relatively reserved, not that that's a bad thing for the class.
i find the new cannoneer animations to be very fitting
I liked the old blade fury flipping, the new one looks less nifty.
Then again I dropped my DB for my old NL anyway, so it is not really any concern of mine any longer.
*is convinced to train the cannoneer*
The cannon finally fires something that cannons are supposed to fire out! Though Backstep plus Monkey Jump seems really redundant...
Dual Blades can finally activate Shadow Meld on bosses where getting the "Miss" is impossible.
Guess these two are too special for specialized skills.
awwwww :( I liked monkey powerbomb. It was cool to have an AoE attack after jumping up/down to clear a landing. I'm fine with everything else though. These changes + making them actual adventurers? Definitely happy with the Red pirates.
A new zone was added also, low level crap of course.
If anyone cares enough to see all new monsters/areas that were added here: http://leafre.net/korean-maplestory-...-revamp-29221/
This guy.
Anyways, seems like they want to build out the backstory of the Auora-Organisation, possibly including the Black Mage's past, Cygnus' "Emperess-izion" (A Medal called Empress Maker? Pah.). I guess this content is focusing more on Backstory.
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