Results 1 to 14 of 14
  1. Default [Module] GMS - Potential Pools


    As per request of @ShinkuDragon;

    Pool A
    Pool B
    Pool C
    Pool D
    Pool E
    Mu Lung Dojo Buffs


    If you find any mistakes, please tell me.

  2. Default Re: [Module] GMS - Potential Pools


    Thank you Locked. I know I've wanted a refreshed list and I'm sure tons of other people are happy with this.

    I haven't had time to look at it in detail, but are these all normal potential options? Would it be possible to have a separate one with bonus potential options?

    edit: These look to include bonus and normal potentials, so I'll rephrase my question: is there any way to differentiate the two?

  3. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [Module] GMS - Potential Pools


    for you and anyone else that comes with the same question, according to fiel it was:

    tier of potential: XNXXXX

    where N is:
    0 for rare secondary
    1 for rare primary (epic secondary)
    2 for epic primary (unique secondary)
    3 for unique primary (legendary secondary)
    4 for legendary primary

    XX0XXX means regular potential
    XX1XXX are decent skills
    XX2XXX means additional potential

  4. Default Re: [Module] GMS - Potential Pools


    =o neat-o!

    I plan to use this often =3 I've gone back to playing my Battle Mage, and I'd like to replace the 8th anniversary set w/ a well-scrolled and decent-potential'd level 110 set~
    Now I can take a good look at what my best options are! =3

  5. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: [Module] GMS - Potential Pools


    wait but this is a new pot?how about the dojo glove?can someone explain to me?

  6. Default Re: [Module] GMS - Potential Pools


    so if X4XXXX is legendary, and dojo is X6XXXX...
    FIFTH TIER INBOUND ./falsehype

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [Module] GMS - Potential Pools


    it's the current potential system we have on gms.
    well, they certainly left the hole, "just in case" i'm sure
    and i DID call fifth tier ages ago, i'm calling it again now, with a red-pinkish border color f3 (same claim as before)

  8. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: [Module] GMS - Potential Pools


    [QUOTE=ShinkuDragon;1169467]it's the current potential system we have on gms.


    but what's gonna change?

  9. Default Re: [Module] GMS - Potential Pools


    Does this include nebulite potentials as well?

  10. Default Re: [Module] GMS - Potential Pools


    Look at scrolling colors: Blue, Purple, Yellow/gold, Green Red.
    Look at potential colors: Blue, Purple, Yellow, Green.

    See where Im going?

  11. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: [Module] GMS - Potential Pools


    MANN, WOOOTT problably weapons lv121+ may have like 4%(rare) and now is 3% so wooot man that's awsome for sure
    but wait am i right?
    or it is just like a new type of pot?(i mean unique go to legendary then legendary to the new one)

  12. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: [Module] GMS - Potential Pools


    idk if i'm right i think dojo is X7XXX

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [Module] GMS - Potential Pools


    dojo glove is the X6XXXX, it says so in the OP.
    [QUOTE=Ivangold;1169468]
    nothing, the changes already happened, this is what's current.

  14. Default Re: [Module] GMS - Potential Pools


    http://www.southperry.net/showthread.php?t=54534

  15.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •