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  1. Neutron Male
    IGN: Irorika
    Server: Scania
    Level: 205
    Job: Paladin
    Guild: ZeitVier
    Alliance: Beater
    Farm: Anzu
    thailand

    Default Re: WOW! Hayato's Hyper ?!



    Group 1: Dark Bind (Demon Slayer), Blood Prison (Demon Avenger), Armageddon (Luminous)
    Group 2: Smite Shield (Paladin), Entangling Lash (Xenon)
    Group 3: Binding Tempest (Kanna)
    Group 4: Magic Crash (Warrior)


  2. Default Re: WOW! Hayato's Hyper ?!


    Off topic, but relevant to the post right before mine. The I/L Bind is a Stage One.

    It looks like Kanna has the best of most worlds, at least from the Magician-line of characters.

    I've been reprimanded in the past for stating that it is "good" that not all Hypers are useful, but with limited points, it is easier to choose which to use. It doesn't matter too much since the/my perceived amount of buffing both of the classes received from those specific Hypers is quite high.

  3. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: WOW! Hayato's Hyper ?!


    I'm really quite sure luminous bind is stage 2.

    Well that is kind of disappointing considering the classes in stage 1 are relatively common compared to I/L and those other binds don't require you to sacrifice an attacker lmao.

  4. Default Re: WOW! Hayato's Hyper ?!


    http://translate.google.com/translat...entry-402.html
    Found this off of Basil.
    Apparently, this one replaces Sakura for Tengu Strike? Legit?

    Also, Kanna's Hypers has been altered.


    Didn't see the date there.

  5. Default Re: WOW! Hayato's Hyper ?!


    Date : 2013-01-18 23:49

    These just seem to be ideas for hyper skills.

  6. Default Re: WOW! Hayato's Hyper ?!


    Oh, I see

  7. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: WOW! Hayato's Hyper ?!


    Hayato:


    (somehow it looks identical to Kanna's 4th job skill)

    Kanna:


  8. Default Re: WOW! Hayato's Hyper ?!


    If by stage two you mean group two then no. I've done xenon + lumi bind back to back.

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default WOW! Hayato's Hyper ?!


    I LIKE STAGE BETTER </3

    And oh.
    Last edited by Takebacker; 2013-08-01 at 11:11 PM.

  10. Lead Ball Male
    IGN: EastTimor
    Server: Bellocan
    Level: 201
    Job: All of them
    Guild: Faith
    Alliance: Solace
    Farm: Travel
    canada

    Default Re: WOW! Hayato's Hyper ?!


    Kanna's hyper attack looks a lot like something out of attack on titan


  11. Default Re: WOW! Hayato's Hyper ?!


    If only Nexon would actually use my Jett revamp

  12. Default Re: WOW! Hayato's Hyper ?!


    My Jett revamp consists of entirely reworking the class to a "gun dance"-type deal, but I stopped working on it knowing that it was fruitless.

  13. Default Re: WOW! Hayato's Hyper ?!


    If you're interested in seeing mine, I made a thread about it.

  14. Default Re: WOW! Hayato's Hyper ?!


    I'll definitely take a look.

  15. Default Re: WOW! Hayato's Hyper ?!


    Ppl actually freeze their auras despite how much you'd be wasting in nx in the long run.

    Unless its a pro I/L. I swear actual pro mages in YMCK.

    I as well.

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: WOW! Hayato's Hyper ?!


    How does being a pro I/L make up for losing 25 (?) seconds binding a boss when other classes don't have to?

  17. Default Re: WOW! Hayato's Hyper ?!


    o.o When you gots pro I/L they put enemies on ice.









    *shot for horrible joke*

  18. Default Re: WOW! Hayato's Hyper ?!


    I think the skill should work like arrow platter, where the mage can leave it there while moving around. It would be much better than just being in god mode for like 25 seconds.

    Also, my soul master's bind actually works on bosses too. Its currently at level 1 though, so it only works 50% of the time... not sure about max.

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