The golem exp/HP ratio went up slightly, so unless you're clearing the map before they can respawn, isn't this a buff? And for people like me who can't even come close to soloing that map, it's definitely better now, even though SH is better in my situation. But still, golems are way more fun than SH.
ooo GMS getting stats wrong again
STR and DEX on a DA weapon
They are reallllly challenging who can hit 250 now.
LOL 300% PDR chaos Vellum good luck killing that boss
Terminus??? Didn't know there was something like that in the data, had to check Xenon patch and damn, hope the pole arm is easier to get than Fafnir :s
In case anyone wants to try to figure out early: Here's my level 10 DA's ranges with and without Kanna's Link Skill:
Without: 385-850
With: 396-906
My calculations determine it is neither a 5% boost or a 10% boost (Although closer to 5%), but I'm sure someone better at math and/or more knowledgable of game mechanics can determine better.
Yes. Full HP.
actually... a friend brought to my attention (and then he procceeded to test it), it SEEMS that kanna's link skill went from being a multiplier to just +10% total damage, i haven't gone and tested it myself, but from all the numbers he's told me, it seems to be the only explanation ._.
It was always 10% total afaik, but buffs and passives seem to stack incorrectly in range. In the Range number that shows up in the stat window, passives stack additively with themselves and multiplicately with buffs & vice versa. Or at least it was like that right after Kanna release.
Every class that has kanna available to them on their account, you mean. (yeah they opened up everyone real often but point is still there)
Besides, it makes it easier for to ditch it when the link limit comes. If it doesn't help you that much you can sacrifice it for something that has more effect.
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