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Thread: [KMST] KMS 1.2.197 Zero

  1. Default KMS 1.2.197 Zero


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    (PvE) Skill Changes

  2. Default Re: KMS 1.2.197 Zero


    Map

    Item

    Events (메이플 7월 이벤트)

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    Character

    Character (Changed)

    NPC

  4. Default Re: KMS 1.2.197 Zero


    Mob

    Mob (Changed)

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    Zero Beginner

    Zero (I)
    Zero (II)
    Zero (III)
    Zero (IV)

  6. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: KMS 1.2.197 Zero


    Love Danny long time

    LF> Translations :]

  7. Default Re: KMS 1.2.197 Zero


    Did they like... make yet another copy of nearly every standard Maple world mob just for the Mirror World thing? That is so... inefficient.

    Hadriel

  8. Default Re: KMS 1.2.197 Zero


    They buffed Rapid Time. Reduces cooldowns 4 seconds per attack, lasts 20 seconds, up from 3 sec/atk, 15sec duration.

  9. Default Re: KMS 1.2.197 Zero



    스칼렛 링
    Ring - All
    Req Level: 135
    STR: 4
    DEX: 4
    INT: 4
    LUK: 4
    HP: 150
    MP: 150
    WDEF: 100
    MDEF: 100
    Magic Attack: 1
    Weapon Attack: 1
    Equip tradeblock
    Joker to Set Item
    Platinum Scissors of Karma
    1 slots


    A potable ring for the alien set

  10. Default Re: KMS 1.2.197 Zero


    I think they've started to add Critias data already. There are some maps that are referencing 'critias'.
    Furthermore, there are two new BGMs that fall under a brand new directory (Nexon organizes their music in clusters; related tracks are grouped together).

    New BGMs
    Bgm33/RedRoom
    Bgm35/StopInHundreds
    Bgm35/TragicForest

    The tracks in bold are likely Critias related. Any thoughts?
    'StopInHundreds' sounds like a town theme, while 'TragicForest' sounds like a field/dungeon theme.

  11. Default Re: KMS 1.2.197 Zero


    Hmm, new weapons with fixed potentials. +30% boss damage, +30% ignore DEF and +10% critical rate. 0 slots though. If they are easy to obtain then they might be good for unfunded players.

  12. Default Re: KMS 1.2.197 Zero


    You can only get them if you're playing Maple from certain internet cafes in Korea.

  13. Default Re: KMS 1.2.197 Zero


    There are already NPCs and maps of Critias present. They are BGMs of Critias. ''StopInHundreds'' - The boss is named Hecaton which means a hundred in Greek.

  14. Default Re: KMS 1.2.197 Zero


    Ok, I realized that Zero's skills will chain no matter what you do, meaning it'll automatically go to the next skill. But I don't get why I have to max the other skills then, why not have it all on one skill and give it a large master level?

  15. Default Re: KMS 1.2.197 Zero


    No they don't.


    In other news. Throwing Weapon is thrown at a slight angle, where the Great Sword sinks downwards. On flat ground, you get about half the max range where the sword hits the ground. You have to jump and use it in midair or throw it off a platform to get a longer effect. It's rather pathetic if there's a slop upwards in front of you as it disappears nearly immediately.

  16. Default Re: KMS 1.2.197 Zero


    So the Cannon Barrage change didn't make it to the live server. Strange.

  17. Default Re: KMS 1.2.197 Zero


    It was in the 1.2.196 update. The live servers got it before the Tespia server did.

  18. Default Re: KMS 1.2.197 Zero


    ...Wow, I can't believe that went right past me ._.

  19. Default Re: KMS 1.2.197 Zero



    Just a quick render of one of the Critias maps they added in the data, it looks really nice!

    Edit: Ugh, can't post anything without certain people copy pasting. I added a watermark and probably will have to continue doing so in the future. :(
    Last edited by HighOnMushrooms; 2013-07-18 at 11:36 PM.

  20. Default Re: KMS 1.2.197 Zero


    Is it just me or do some of those houses resemble monster life houses?

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