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Thread: [KMST] KMST 1.2.483 - Zero (2)

  1. Default KMST 1.2.483 - Zero (2)


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    (PvE) Skill Changes

    Map

  2. Default Re: KMST 1.2.483 - Zero (2)


    Character

    Character (Changed)

  3. Default Re: KMST 1.2.483 - Zero (2)


    Mob

    Mob (Changed)

  4. Default Re: KMST 1.2.483 - Zero (2)


    Item

    Misc Images

    NPC

    Events (메이플 7월 이벤트)


  5. Default Re: KMST 1.2.483 - Zero (2)


    Oh... oh god, the buffs! My eyes are watering from all the numbers right now.

    Divine Leer
    Changed - criticaldamageMin (30 --> 50)
    Changed - criticaldamageMax (30 --> 50)
    Changed - dotTime (10 --> 15)

    I don't think I've ever seen anyone else get such a GIGANTIC boost to crit damage~!

    EDIT: Oh! So I'm guessing the changed mobs are Mirror World mobs. Well hey, that's a nice increase in EXP! Guess leveling up on a Zero wasn't as efficient, so they DOUBLED every single monster's EXP. Hmm
    Last edited by Foolyz; 2013-07-11 at 03:38 PM. Reason: Noticed exp changes

  6. Default Re: KMST 1.2.483 - Zero (2)


    By the looks of this, didnt Zero just become a whole lot more godly?

  7. Default Re: KMST 1.2.483 - Zero (2)


    This patch is a buff for Zero! Damage increment for the OP dual char

  8. Default Re: KMST 1.2.483 - Zero (2)




    i want to know what this is RIGHT NOW
    and why am i involved

  9. Default Re: KMST 1.2.483 - Zero (2)


    Looks like smegas

  10. Default Re: KMST 1.2.483 - Zero (2)


    WELP.

    So, see those white lions/tigers?

    They are in our Codex.

  11. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.483 - Zero (2)


    Why did zero got buffed that much? and that npcs..


  12. Default Re: KMST 1.2.483 - Zero (2)


    i'm much more interested in what it says

    her eyes used to be a dull cyan color, now they're bright blue ._.;;

  13. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.483 - Zero (2)


    good for everyone

  14. Default Re: KMST 1.2.483 - Zero (2)


    Wait, no? I thought only Zeros were allowed in the Mirror World as of now? I'm not quite sure how the invite thingy works.

  15. Neutron Male
    IGN: Konfus
    Server: Culverin
    Level: 145
    Job: Shiny
    Guild: something
    Alliance: something else
    Illinois

    Default Re: KMST 1.2.483 - Zero (2)


    It says, "Oh! This! Buy it!", or something like that.

  16. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.483 - Zero (2)


    that i know Zeros can invite other classes to the dangueo(with monsters and stuff) so it can be good to everyone, i don't know how to invite, i don't play kmst but spadow spoke that you can invite people, but idk if only zeros can go to the mirror word

  17. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.483 - Zero (2)


    Flat damage buffs across the board for Zero. Cause that's what they totally need.

  18. Default Re: KMST 1.2.483 - Zero (2)




    Zero's cash shop outfit minus the weapon cover because I think it is ugly. Also, the name tag is exclusive to Zero characters.

    The cost to give your weapons Additional Potential has been lowered to 50k meso and 500 WP. To change Potential on your weapons, you now need to pay 100k meso and 600 WP.

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