Eh, he/she still didn't use Heaven's Hammer even when it got such a nice buff.
Either way the new pally-gameplay looks pretty nice, good to see its not just straight holy-charge spam for mobbing like it is currently.
Even if you obtain such an uptime on Sanc, Blast would outdo it.
Sanc does 50x4 every 10 seconds, while Blast in the video was doing 5 to 7x10 per skill use. Pretty sure you can use blast 4+ times within that 10 second CD duration (Technically 13 due to the 2760ms delay).
Paladins are so good now. Bind+crash was already insane, but now hoo boy.
Paladins are....good now? What manner of trickery is this?
Total damage will always be more abundant than %atk. I already knew this and I get where you're coming from, but it isn't easy to get high %atk on a weapon. Right now paladins are good because none of our skills have total damage so we get the most out of it. This is the exact opposite. And of course you get that much out of it...you're a cannoneer. I have a crappy 4 attack 4% all belt. If I switched it for a clean tyrant belt I would gain around 5k range. Our multiplier is far different than yours(lower).
How do you figure that? There's still all the mages and there's wind archers who ignore elemental resistance as well. There's also, gasp, non elemental bosses.
From joe tangs damage tables. Out of the mages that have elemental reset only F/P mage is stronger. Paladins have 100% physical ignore. I read that KOC revamps were changed to only 50% ignore, if not then that would make make Paladin 3rd behind Wind Archer. Well sure if you want to stick with bosses like Zakum and Horntail LOL. Nearly every major boss since PinkBean has Physical resistance.
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