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  1. Default Re: KMS v1.2.196 - RED 1st Impact


    And the NL community does a silly dance of joy.

  2. Default Re: KMS v1.2.196 - RED 1st Impact


    somethings wrong? i cannot open some of the skill effect O.o

  3. Default Re: KMS v1.2.196 - RED 1st Impact


    Huh, I'm surprised that there weren't more DB changes.
    I was at least expecting to see basic changes like having their Dark Sight buff'd to match the regular thieves', Flash Jump jumping twice, their Channel Karma no longer canceling out atk buffs, and their 4th job Ultimate hitting 3-times like the other 2 thieves'.

  4. Default Re: KMS v1.2.196 - RED 1st Impact


    Well, all the Adventurer thieves, including DB, have the same 1st job (Side Step and Bandit Slash are made invisible for NL/Shad rogues, while Haste, Lucky 7 and Double Stab (ever since they got Bandit Slash) are made invisible for DBs) and there's only one Dark Sight skill there, so they should also receive that change.

  5. Default Re: KMS v1.2.196 - RED 1st Impact


    Ah, I thought I heard that at some point, but I wasn't sure since DB's first job is called 'Dual Blade' instead of 'Rogue'.
    That's good though, Dark Sight's one of the biggest fixes imo, since the speed reduction caused Haste's speed boost to cancel out every time DB would enter Dark Sight. Which is especially bothersome for a DB, as they enter Dark Sight pretty often.

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS v1.2.196 - RED 1st Impact


    You know what would have fit really well with the RED theme?

    A Blaze Wizard.

    nexon why u do this.

  7. Default Re: KMS v1.2.196 - RED 1st Impact


    Well F/Ps became more fire-oriented in Red...

  8. Default Re: KMS v1.2.196 - RED 1st Impact


    And don't let me get started on Heroes.

  9. Default Re: KMS v1.2.196 - RED 1st Impact


    Aww looks like that's all there is to the changes on the Adventurers (was hoping for some crazy last minute changes for pirates/thieves.)

    Does anyone know if you can trade in the old mastery books for the new all-in-one mastery books?


  10. Default Re: KMS v1.2.196 - RED 1st Impact


    All tables have been updated in the Ultimate Skill Table board.

  11. Default Re: KMS v1.2.196 - RED 1st Impact


    Did everyone get a SP reset or a scroll to reset SP with this patch?

  12. Default Re: KMS v1.2.196 - RED 1st Impact


    Adventurer classes had their SP reset.

  13. Default Re: KMS v1.2.196 - RED 1st Impact


    Nope. DB is still the original DB, without any minor changes. So I see no point why DB got SP reset too, and the same to Cannoneer. (My mouse ...)

  14. Default Re: KMS v1.2.196 - RED 1st Impact


    Hmm, what are the odds of a KMST patch for Zero tomorrow? I mean the class starts at level 100, so I doubt there'd be much to work with.

  15. Default Re: KMS v1.2.196 - RED 1st Impact


    Oh wow.

    Didn't realise it before you mentioned it, but since Zero starts at lv100, it means there'll only be 4th/5th/Hyper skills, right? o.o

    Of course, there'll be a set of skills each for Alpha/Beta, but still...

  16. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS v1.2.196 - RED 1st Impact


    I was thinking something similar. It would be weird for the class to have only 4th job skills.

    So I think the "Nurturing" system shown in the trailer will be an alternative way of learning skills, you get skills by doing the nurturing minigames to get SP rather than levelling and getting SP.
    Of course, that's just my opinion though.

  17. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: KMS v1.2.196 - RED 1st Impact


    Do cannoneer get the octopush mobility too? or is it just buccs and captain?

  18. Default Re: KMS v1.2.196 - RED 1st Impact


    Now that Phantoms can steal skills from Dual Blades and Cannoneers, do we have any new top steals?

    I guess that Final Cut would be pretty good, but not sure if better than Sharp Eyes.
    I'd love to steal Flying Assaulter just for how fun it is.

    Anything useful from Cannons?

  19. Neon Atom Straight Male

    IGN: Huskey
    Server: KradiaEMS
    Level: 160
    Job: Aran
    Guild: UndiesPatrol
    Alliance: UndiesUnited
    netherlands

    Default Re: KMS v1.2.196 - RED 1st Impact


    Monkey Magic? 30 allstat.

    I don't think Flying Assaulter can be stolen by the way. Movement skills can't be stolen afaik.

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