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  1. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS v1.2.196 - RED 1st Impact


    I'm waiting for the Blaze Wizard testing for tespia.

    /nevergiveuphope

  2. Electron Female
    IGN: Hayanaga
    Server: Broa
    Level: 202
    Job: Nightmistress
    Guild: AliceInWonderland
    Farm: Akebono
    japan

    Default Re: KMS v1.2.196 - RED 1st Impact


    I could wish so much for that, but only thing I'm seeing there is "Changed - ballDelay2 (180 --> 90)" but not the overall skill delay, I'm bad at maths so am I missing something here? because I think we are still screwed with a slow delayed QT...

  3. Default Re: KMS v1.2.196 - RED 1st Impact


    The changes are from Pre-RED to RED. Not Tespia to RED. So the QT delay is the same as we currently have, just with a new animation.

  4. Default Re: KMS v1.2.196 - RED 1st Impact


    Only 5% elemental ignore for level 100 insight? That's hardly worth it.

  5. Default Re: KMS v1.2.196 - RED 1st Impact


    It's their level 3 link skill.

  6. Default Re: KMS v1.2.196 - RED 1st Impact


    Uh, what?

  7. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMS v1.2.196 - RED 1st Impact


    First sword design looks like something Aran would wield.

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS v1.2.196 - RED 1st Impact


    I have to concur with @PirateIzzy;'s "Uh, what?"

    Whose level 3 link skill are you talking about?

    PirateIzzy is talking about the changed bonus for the Insight trait, and I completely agree that 5% elemental ignore is not worth the effort of getting the trait to level 100.

  9. Default Re: KMS v1.2.196 - RED 1st Impact


    Ball delays don't affect the actual delay of the skill. As another person noted, these are pre-RED (293% at 600 ms for faster (2)) to post-RED (378% at 600 ms for faster (2)) changes.

    http://www.southperry.net/showthread...=1#post1155850

    I just want to know if they removed that annoying hop when you use the skill or not.

  10. Default Re: KMS v1.2.196 - RED 1st Impact


    Sorry, I was comparing it to the Level 3 Link skill requirement. I dont know what I was thinking.

  11. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS v1.2.196 - RED 1st Impact


    Ooooh, I think I see what you meant. :P

    The "minor boost for lots of effort" is comparable to our level 3 link skills, which are only a 5% increase.

  12. Electron Female
    IGN: Hayanaga
    Server: Broa
    Level: 202
    Job: Nightmistress
    Guild: AliceInWonderland
    Farm: Akebono
    japan

    Default Re: KMS v1.2.196 - RED 1st Impact


    Oh I see thankd for clarifying that, I wasn't taking it into account, then that is indeed a relief, I did't cared much at all about animations but that skill delay change was for sure bugging me.

    ---------- Post added at 06:55 PM ---------- Previous post was at 06:54 PM ----------

    Oh I see thankd for clarifying that, I wasn't taking it into account, then that is indeed a relief, I did't cared much at all about animations but that skill delay change was for sure bugging me.

  13. Default Re: KMS v1.2.196 - RED 1st Impact




    Even the cab got a makeover.

  14. Default Re: KMS v1.2.196 - RED 1st Impact


    Nexon really doesn't want to spoil us.

  15. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: KMS v1.2.196 - RED 1st Impact


    first time we have a male singing a maplestory theme?
    female: memories of maplestory, love charity, 8th anniversary song and 3ds song
    male: this only?

    I really loved the song any idea who is the artist?

  16. Default Re: KMS v1.2.196 - RED 1st Impact


    While the great sword looks too fat for my liking, the Tachi looks perfect.

    That anime opening is cool, but not really important right? I wish they instad, had created animated openings for adventurers, Aran and Evan who are missing theirs.

  17. Default Re: KMS v1.2.196 - RED 1st Impact


    good morning it was liek that for a long time.
    btw one knows anything about char slot giving event?

  18. Default Re: KMS v1.2.196 - RED 1st Impact


    So, do you create Cannonners and Dual Blades by clicking on the Explorer icon now, or do they still have their own icons?

  19. Default Re: KMS v1.2.196 - RED 1st Impact


    Different icons

  20. Default Re: KMS v1.2.196 - RED 1st Impact


    The Black Mage is finally making his move?!

    Oh Fiel.....

  21.  

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