Page 1 of 5 123 ... LastLast
Results 1 to 20 of 90

Thread: [GMS] GMS v138 - Xenon

  1. Default GMS v138 - Xenon


    Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

    -----



    (PvE) Skill Changes

    Xenon (I)
    Xenon (II)
    Xenon (III)
    Xenon (IV)

  2. Default Re: GMS v138 - Xenon


    Character

    Character (Changed)

  3. Default Re: GMS v138 - Xenon


    I don't know why I made this post, but it's okay. It might have a use one day.

  4. Default Re: GMS v138 - Xenon


    Man, wish we could've gotten nerfed Xenon.
    Nevertheless, excited it's coming out tomorrow

  5. Default Re: GMS v138 - Xenon


    So, safe to assume no 90% scrolls still?

    I got all excited when I saw that this one expired.

  6. Default Re: GMS v138 - Xenon


    Hey look, Terminus weapons are tradeable, but slower than the 140/150 ones. Also, I'm surprised I don't recognize them as a recolor of anything. Also, only the cane has 30% Boss and 10% Ignore DEF. Also, there's no mage shield.

  7. Neutron Male
    IGN: Konfus
    Server: Culverin
    Level: 145
    Job: Shiny
    Guild: something
    Alliance: something else
    Illinois

    Default Re: GMS v138 - Xenon


    The 160 stuff is RAINBOW!

  8. Default Re: GMS v138 - Xenon


    ^no Thief shield either


    The 160 weapons seem to look good (judging from the item icon of course), but the lower attack speed kinda makes me =/..

  9. Default Re: GMS v138 - Xenon


    Omg that cannon is slower 9? Grooooosssss...

  10. Default Re: GMS v138 - Xenon


    HOLY pomegranate. Is this...reality? The level 160 equips are TRADEABLE?!? My Shadower and Dual Blade rejoice...

    ...till I saw the attack speed tradeoff...dammit. So Decent Speed Infusion just became a whole lot more wanted in my list of wants.

  11. Default Re: GMS v138 - Xenon


    Buccaneers everywhere can rejoice. Normal (6) isn't any different than Fast (5) given that they get 2 speeds in booster and 2 speeds in Speed Infusion. And now, other classes might care for Speed Infusion too. Oh snap.

  12. Default Re: GMS v138 - Xenon


    As an Aran, I'm fine.

  13. Default Re: GMS v138 - Xenon


    I'm not liking these Lv. 160 Terminus weapons...The attack speeds on the weapons are just horrible imo, although I sure dig the looks on some of these weapons such as the Terminus Prowler.

    I still prefer Fafnir weps over these though.

  14. Default Re: GMS v138 - Xenon


    wow the terminus stuff are the retarded gay cousin of fafnir

  15. Default Re: GMS v138 - Xenon


    Those 160 weapons are trash... pre-nerf xenon is pretty cool, hoping for marvel to come out tomorrow though...

  16. Default Re: GMS v138 - Xenon


    How do we get the 160 weapons though? Please don't say marvel...

  17. Default Re: GMS v138 - Xenon


    Pretty sure its from marvel, knowing that the Tinker shoulders/belt are back on the 3rd as well. (From the event tab)

  18. Default Re: GMS v138 - Xenon


    It is also, apparently, a good day to be a (non-Battle) Mage. But I must admit, some of these take it a step (or multiple steps) too far, the Dagger drops speed by one stage while the Fan, being made out of lead or someting, drops the speed by five stages. A bit of uniformity would be nice.

  19. Default Re: GMS v138 - Xenon


    The Fan is also Slower 9

  20. Default Re: GMS v138 - Xenon


    Welp that ruins my chances of getting anything worth wild. ;_; hate marvel with a passion lol

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •