Trying to squeeze this in before KMS 1.2.196. I say that, but I only started working on this in the afternoon today (I rewrote everything, including all the skill descriptions and readouts). Anyway, this is my fantasy Dark Knight changes (although it's not what I would have really wanted). Like I said, I only started this afternoon, so I actually went with it along the way. I do have several skills that I had no idea to do with (Gungnir's Descent and some Beholder skills), so forgive me for their crappiness. I decided to present it in Ultimate Skill Tables format since I changed basically every skill minus two or three.
Please enjoy.
Swordsman
Swordsmanship Mastery
Swordsmanship Mastery
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.
Maximum Level: 15
15
Maximum HP +20 per level, movement speed +20%, maximum movement speed +20%, jump +10%, knock back resistance +40%
Slash Blast
Slash Blast
Description: Deals damage to enemies.
Delays: slashBlast - 810 ms
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Maximum Level: 20
20
Activation cost: 15 MP, damage: 335%, maximum enemies targeted: 4
Strong Body
Strong Body
Description: Temporarily increases defence and touch damage reduction. Permanently increases maximum HP.
Delays: alert2 - 600 ms
Maximum Level: 20
20
Activation cost: 10 MP, defence +1000, touch damage reduction +50%, duration: 300 seconds, maximum HP +20%
Note: formula for maximum HP increase is 2*(roundUp(level/2)).
Warrior Leap
Warrior Leap
Description: Jump with increased speed and distance while in mid-air.
Maximum level: 10
10
Activation cost: 5 MP
Spearman
Crossover Chain
Crossover Chain
Description: [Specialized Skill] Creates a chain of rings around the soul of your weapon, linking yourself to it. The better condition you are in, the more of your weapon’s true power will be released. Increases total damage by the percentage of your current HP to your maximum HP and grants your attacks a chance to recover HP. This skill can be toggled on or off.
Delays: alert2 - 600 ms
Maximum Level: 1
1
Activation cost: 20 MP, total damage +x%, recovery rate: 20%, HP recovery: 10% of maximum HP
Note: x is the total damage increase in real-time.
Drawing Arc
Drawing Arc
Description: Swings your spear in an arc to reach an incredible distance and pull enemies towards you.
Delays: spearPulling - 810 ms
Range: 450%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 20 MP, damage: 440%, maximum enemies targeted: 6
Iron Will
Iron Will
Description: Form an iron wall around you through pure willpower. Temporarily creates a shield that takes damage instead of you. Permanently increases damage reduction.
Delays: alert2 - 600 ms
Maximum Level: 10
10
Activation cost: 20 MP, shield HP: 10% of maximum HP, cooldown: 30 seconds, damage reduction +20%
Note: the shield does not heal, drain, or take DoT. Damage does not carry over from the shield to your HP.
Hyper Body
Hyper Body
Description: Significantly strengthen the constitution of your body. Temporarily increases the maximum HP of party members, excluding yourself. Permanently increases maximum HP.
Delays: alert2 - 600 ms
Range: 600%
Pre-requisite: level 10 Iron Will
Maximum Level: 20
20
Activation cost: 40 MP, maximum HP +100%, duration: 900 seconds, maximum HP +150%
Weapon Mastery
Weapon Mastery
Description: Permanently increases mastery and accuracy.
Maximum Level: 10
10
Mastery: 70%, accuracy +240
Weapon Booster
Weapon Booster
Description: Temporarily increases attacking speed.
Delays: alert2 - 600 ms
Pre-requisite: level 5 Weapon Mastery
Maximum Level: 10
Final Attack
Description: Permanently grants a chance to deal damage to an enemy after certain attacks.
Range: 500%
Maximum Level: 10
10
Activation rate: 60%, damage: 250%
Physical Training
Physical Training
Description: Permanently increases strength and dexterity.
Maximum Level: 5
5
Strength +30, dexterity +30
Berserker
Fury Outburst
Fury Outburst
Description: Burns your own body up with your own wrath to accelerate healing. Temporarily recovers HP rapidly. Frequency of recovery increases as your HP decreases in relation to your maximum HP. Permanently increases the recovery rate of Crossover Chain.
Delays: alert2 - 600 ms
Maximum Level: 20
20
Activation cost: 30 MP, HP recovery: 1% of maximum HP, duration: 300 seconds, Crossover Chain recovery rate +30%
Note: healing frequency is every (1000 - 10 for every increment of 1% of maximum HP you are under maximum HP) ms.
Ascalon’s Typhoon
Ascalon’s Typhoon
Description: Swings the legendary spear Ascalon in rotations, allowing yourself to move while attacking enemies. Finishes off with a piercing blow to an enemy from the air.
Delays: 360 ms (prepare), 180 ms (keydown), lamanchaSpear - 720 ms
Range: 170%, 330%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 5 MP, damage: 150%, maximum enemies targeted: 8, activation cost: 20 MP, damage: 300%, number of hits: 3
Blade Frenzy
Blade Frenzy
Description: Your blade sporadically goes out of control, greatly enhancing your power. Grants a chance to temporarily increase total damage, movement speed, and maximum movement speed when you attack with Ascalon’s Typhoon, but you will be unable to stop attacking or moving even if you release the key. Grants a chance to remove the preparation delay of the next use of Ascalon's Typhoon when you attack with its finisher. If this chance fails, it will accumulate until it succeeds. This skill can be toggled on or off.
Delays: alert2 - 600 ms
Pre-requisite: level 10 Ascalon’s Typhoon
Maximum Level: 20
20
Activation cost: 30 MP, activation rate: 1%, total damage +50%, movement speed +40%, maximum movement speed +40%, duration: 5 seconds, activation rate: 20%
Note: toggling the skill off will not cancel its effects.
Gungnir’s Descent
Gungnir’s Descent
Description: Summons the fabled Gungnir above an enemy, before plunging it upon the enemy’s head, keeping them in place by inflicting slow. Enemies inflicted with slow will be dealt damage over time which you drain a portion of.
Delays: gungnirDescent - 780 ms
Range: 400%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 50 MP, damage: 410%, number of hits: 8, slow rate: 100% (20% against bosses), slow: -100%, slow duration: 10 seconds, damage over time: 100%, damage over time duration: 10 seconds, damage over time drained: 10%, cooldown: 10 seconds
Spear Rush
Spear Rush
Description: Dash forward quickly, impaling and dragging enemies along with you, stunning them in the process.
Delays: rushNew - 960 ms
Range: 500%
Final Attack: Spear, Polearm
Maximum Level: 20
Berserk Spirit
Description: Fuels you with fury to increase your capabilities. Permanently increases critical rate, elemental resistance, and abnormal status resistance.
Maximum Level: 15
15
Critical rate +30%, elemental resistance +30%, abnormal status resistance +30%
Power Stance
Power Stance
Description: Permanently increases knock back resistance.
Maximum Level: 10
10
Knock back resistance +60%
Dark Knight
Beholder
Beholder
Description: Summons the floating eyeball Beholder, who recovers your HP periodically. Using the skill again will dismiss the Beholder.
Delays: alert2 - 600 ms, attack1 - 1500 ms, attack2 - 1500 ms, skill1 - 1500 ms, skill2 - 1500ms
Maximum Level: 30
30
Activation cost: 40 MP, HP recovery: 100% of maximum HP, frequency: 5 seconds
Shock of the Beholder
Shock of the Beholder
Descruption: Beholder screams, dealing successive bursts of damage to enemies in a large area. This skill can be toggled on or off.
Range: 260%
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Damage: 495%, maximum enemies targeted: 15
Curse of the Beholder
Curse of the Beholder
Descruption: Beholder curses an enemy, temporarily gradually decreasing their attack and defence. These decreases accumulate. When the debuff ends on the enemy, they are instantly killed. Beholder does not target enemies that are already under this skill's effects. This skill can be toggled on or off.
Range: 200%
Pre-requisite: level 1 Beholder
Maximum level: 30
Hex of the Beholder
Descruption: Beholder buffs individual party members, temporarily increasing total damage and defence ignore, boss damage and resistance ignore, critical rate and damage reduction, minimum critical damage and maximum critical damage, or elemental resistance and status resistance. Beholder does not target party members that are already under this skill's effects. This skill can be toggled on or off.
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Total damage +20% and defence ignore +20%, boss damage +10% and resistance ignore +10%, critical rate +20% and damage reduction +20%, minimum critical damage +15% and maximum critical rate +15%, elemental resistance +15% and abnormal status resistance +15%, duration: 30 seconds
Revenge of the Beholder
Revenge of the Beholder
Descruption: Beholder deals damage to enemies that damages you. You drain a portion of the damage dealt. This skill can be toggled on or off.
Pre-requisite: level 1 Beholder
Maximum level: 30
Sacrifice
Descruption: When you die, remain alive at 0 HP once and receive a buff that makes Crossover Chain's damage more effective, but reduces all HP recovery to 1% effectiveness and recovery items will not recover HP. If you die again while the buff is active, one Beholder skill will be disabled instead until the buff ends (Beholder will always be disabled last). Manually activating this skill will cause the Beholder to instantly kill you.
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Crossover Chain total damage effectiveness: 500%, duration: 60 seconds, cooldown after buff ends: 60 seconds
Advanced Weapon Mastery
Advanced Weapon Mastery
Description: Permanently increases mastery and accuracy.
Pre-requisite: level 10 Weapon Mastery
Maximum Level: 30
Magic Crash
Description: Grants a chance to cancel enemy buffs and temporarily prevent them from casting buffs.
Delays: magicCrash - 1380 ms
Range: 300%
Maximum Level: 10
- Strong Body: the maximum HP increase has changed to 2*(roundUp(level/2)). Because it would be weird giving Hyper Body a pre-requisite of level 20 of this skill because of the new Unleashed/Spark UI, when you might not even advance into a Spearman. Changed so that you will get 20% HP no matter what. Or does that not work with the Explorer revamp making their jobs work like the newer classes?
Spearman
- Iron Will: now creates a shield equal to 10% of your maximum HP. Its HP will be displayed above your character. Damage reduction removed. Duration increased to indefinite. Cooldown of 30 seconds added. Note: the shield does not heal, drain, or take DoT. Damage does not carry over from the shield to your HP. For early stages of Sacrifice.
- Hyper Body: now passively increases your HP by 150%. Active effects no longer affect the caster. To torture you during Sacrifice muahahaha.
Berserker
- Gungnir's Descent: slow rate against bosses changed from halved effectiveness to 20%. DoT now only works on slowed enemies. Don't want bosses immobilised half of the time. Since Spear probably breaks if it fails (otherwise it would look weird), the drain logically shouldn't be happening, either.
Dark Knight
- Shock of the Beholder: hitbox is modified. To fit the animation and make it a bit more awesome.
- Revenge of the Beholder: now has a drain rate of 10%. Damage drained decreased to 5%. To decrease funding gap.
- Sacrifice: the cooldown now happens after the skill ends. The cooldown has been decreased from 120 to 60 seconds. Less annoying is you d/c or die before buff is over, and buff duration won't cut into the cooldown.
Old 2
Swordsman
Swordsmanship Mastery
Swordsmanship Mastery
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.
Maximum Level: 15
15
Maximum HP +20 per level, movement speed +20%, maximum movement speed +20%, jump +10%, knock back resistance +40%
Slash Blast
Slash Blast
Description: Deals damage to enemies.
Delays: slashBlast - 810 ms
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Maximum Level: 20
20
Activation cost: 15 MP, damage: 335%, maximum enemies targeted: 4
Strong Body
Strong Body
Description: Temporarily increases defence and touch damage reduction. Permanently increases maximum HP.
Delays: alert2 - 600 ms
Maximum Level: 20
20
Activation cost: 10 MP, defence +1000, touch damage reduction +50%, duration: 300 seconds, maximum HP +20%
Warrior Leap
Warrior Leap
Description: Jump with increased speed and distance while in mid-air.
Maximum level: 10
10
Activation cost: 5 MP
Spearman
Crossover Chain
Crossover Chain
Description: [Specialized Skill] Creates a chain of rings around the soul of your weapon, linking yourself to it. The better condition you are in, the more of your weapon’s true power will be released. Increases total damage by the percentage of your current HP to your maximum HP and grants your attacks a chance to recover HP. This skill can be toggled on or off.
Delays: alert2 - 600 ms
Maximum Level: 1
1
Activation cost: 20 MP, total damage +x%, recovery rate: 20%, HP recovery: 10% of maximum HP
Note: x is the total damage increase in real-time.
Drawing Arc
Drawing Arc
Description: Swings your spear in an arc to reach an incredible distance and pull enemies towards you.
Delays: spearPulling - 810 ms
Range: 450%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 20 MP, damage: 440%, maximum enemies targeted: 6
Iron Will
Iron Will
Description: Resist enemy attacks through unwavering willpower. Temporarily increases damage reduction.
Delays: alert2 - 600 ms
Maximum Level: 10
Hyper Body
Description: Significantly strengthen the constitution of your body through pure willpower. Temporarily increases the maximum HP of party members.
Delays: alert2 - 600 ms
Range: 600%
Pre-requisite: level 10 Iron Will
Maximum Level: 20
20
Activation cost: 40 MP, maximum HP +100%, duration: 900 seconds
Weapon Mastery
Weapon Mastery
Description: Permanently increases mastery and accuracy.
Maximum Level: 10
10
Mastery: 70%, accuracy +240
Weapon Booster
Weapon Booster
Description: Temporarily increases attacking speed.
Delays: alert2 - 600 ms
Pre-requisite: level 5 Weapon Mastery
Maximum Level: 10
Final Attack
Description: Permanently grants a chance to deal damage to an enemy after certain attacks.
Range: 500%
Maximum Level: 10
10
Activation rate: 60%, damage: 250%
Physical Training
Physical Training
Description: Permanently increases strength and dexterity.
Maximum Level: 5
5
Strength +30, dexterity +30
Berserker
Fury Outburst
Fury Outburst
Description: Burns your own body up with your own wrath to accelerate healing. Temporarily recovers HP rapidly. Frequency of recovery increases as your HP decreases in relation to your maximum HP. Permanently increases the recovery rate of Crossover Chain.
Delays: alert2 - 600 ms
Maximum Level: 20
20
Activation cost: 30 MP, HP recovery: 5% of maximum HP, duration: 300 seconds, Crossover Chain recovery rate +30%
Note: healing frequency is every (5000 - 50 for every increment of 1% of maximum HP you are under maximum HP) ms.
Ascalon’s Typhoon
Ascalon’s Typhoon
Description: Swings the legendary spear Ascalon in rotations, allowing yourself to move while attacking enemies. Finishes off with a piercing blow to an enemy from the air.
Delays: 360 ms (prepare), 180 ms (keydown), lamanchaSpear - 720 ms
Range: 170%, 330%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 5 MP, damage: 150%, maximum enemies targeted: 8
Activation cost: 20 MP, damage: 300%, number of hits: 3
Blade Frenzy
Blade Frenzy
Description: Your blade sporadically goes out of control, greatly enhancing your power. Grants a chance to temporarily increase total damage, movement speed, and maximum movement speed when you attack with Ascalon’s Typhoon, but you will be unable to stop attacking or moving even if you release the key. Grants a chance to remove the preparation delay of the next use of Ascalon's Typhoon when you attack with its finisher. If this chance fails, it will accumulate until it succeeds. This skill can be toggled on or off.
Delays: alert2 - 600 ms
Pre-requisite: level 10 Ascalon’s Typhoon
Maximum Level: 20
20
Activation cost: 30 MP, activation rate: 1%, total damage +50%, movement speed +40%, maximum movement speed +40%, duration: 5 seconds, activation rate: 20%
Note: toggling the skill off will not cancel its effects.
Gungnir’s Descent
Gungnir’s Descent
Description: Summons the fabled Gungnir above an enemy, before plunging it upon the enemy’s head, keeping them in place and dealing damage over time that you drain life from.
Delays: gungnirDescent - 780 ms
Range: 400%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 50 MP, damage: 410%, number of hits: 8, slow rate: 100% (halved against bosses), slow: -100%, slow duration: 10 seconds, damage over time: 100%, damage over time duration: 10 seconds, damage over time drained: 10%, cooldown: 10 seconds
Spear Rush
Spear Rush
Description: Dash forward quickly, impaling and dragging enemies along with you, stunning them in the process.
Delays: rushNew - 960 ms
Range: 500%
Final Attack: Spear, Polearm
Maximum Level: 20
Berserk Spirit
Description: Fuels you with fury to increase your capabilities. Permanently increases critical rate, elemental resistance, abnormal status resistance, and damage reduction.
Maximum Level: 15
Power Stance
Description: Permanently increases knock back resistance.
Maximum Level: 10
10
Knock back resistance +60%
Dark Knight
Beholder
Beholder
Description: Summons the floating eyeball Beholder, who recovers your HP periodically. Using the skill again will dismiss the Beholder.
Delays: alert2 - 600 ms, attack1 - 1500 ms, attack2 - 1500 ms, skill1 - 1500 ms, skill2 - 1500ms
Maximum Level: 30
30
Activation cost: 40 MP, HP recovery: 100% of maximum HP, frequency: 5 seconds
Shock of the Beholder
Shock of the Beholder
Descruption: Beholder screams, dealing successive bursts of damage to enemies in a large area. This skill can be toggled on or off.
Range: 200%
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Damage: 495%, maximum enemies targeted: 15
Curse of the Beholder
Curse of the Beholder
Descruption: Beholder curses an enemy, temporarily gradually decreasing their attack and defence. These decreases accumulate. When the debuff ends on the enemy, they are instantly killed. Beholder does not target enemies that are already under this skill's effects. This skill can be toggled on or off.
Range: 200%
Pre-requisite: level 1 Beholder
Maximum level: 30
Hex of the Beholder
Descruption: Beholder buffs individual party members, temporarily increasing total damage and defence ignore, boss damage and resistance ignore, critical rate and damage reduction, minimum critical damage and maximum critical damage, or elemental resistance and status resistance. Beholder does not target party members that are already under this skill's effects. This skill can be toggled on or off.
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Total damage +20% and defence ignore +20%, boss damage +10% and resistance ignore +10%, critical rate +20% and damage reduction +20%, minimum critical damage +15% and maximum critical rate +15%, elemental resistance +15% and status resistance +15%, duration: 30 seconds
Revenge of the Beholder
Revenge of the Beholder
Descruption: Beholder deals damage to enemies that damages you. You drain a portion of the damage dealt. This skill can be toggled on or off.
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Damage: 1200%, damage drained: 10%
Sacrifice
Sacrifice
Descruption: When you die, remain alive at 0 HP once and receive a buff that makes Crossover Chain's damage more effective, but reduces all HP recovery to 1% effectiveness. If you die again while the buff is active, one Beholder skill will be disabled instead until the buff ends (Beholder will always be disabled last). Manually activating this skill will cause the Beholder to instantly kill you.
Pre-requisite: level 1 Beholder
Maximum level: 30
Magic Crash
Description: Grants a chance to cancel enemy buffs and temporarily prevent them from casting buffs.
Delays: magicCrash - 1380 ms
Range: 300%
Maximum Level: 10
- Slash Blast: number of enemies hit decreased from 6 to 4. For Spear Rush's mob count.
Spearman
- Crossover Chain: drain effects are removed. Now has a 20% chance to heal 10% of maximum HP when attacking. To make it less funding-centred.
- Spear Arc -> Drawing Arc: delay increased from 780 to 810 milliseconds. Stun effect removed. Number of enemies hit decreased from 8 to 6. Hitbox modified. For Spear Rush's mob count. Also makes this skill more like a main attack than magnet skill, also for Spear Rush.
- Iron Will: damage reduction increased from 20% to 30%. Guard rate removed. Guard rate does not suit class.
Berserker
- Fury Outburst: improvements on Crossover Chain's drain effects removed. Now increases Crossover Chain's healing rate by 30%. To match new effect of Crossover Chain.
- Ascalon's Typhoon: keydown damage increased from 120% to 150% and hit delay increased from 120 to 180 milliseconds. Damage increased from 225% to 300% and number of hits decreased from 4 to 3. Number of enemies hit decreased from 10 to 8. Prepare time changed to 360 milliseconds. Most aesthetic, and also for Spear Rush and Blade Frenzy.
- Blade Frenzy: activation rate decreased from 5% to 1% and duration decreased from 20 to 5 seconds. Now increases maximum movement speed by 40%. Also has another 20% chance effect for the finisher of Ascalon's Typhoon, where the next use doesn't have a startup delay. If the chance fails, it will not disappear, but accumulate until it works. Since I couldn't make Gungnir's Descent focus on the finisher part of Ascalon's Typhoon, I made Blade Frenzy focus on both.
- Gungnir's Descent: the spear no longer disappears after the attack. Now decreases movement speed by 100% for 10 seconds, and deals 100% DoT every second for 10 seconds, with 10% of DoT drained. Defence ignore removed. For better heath recovery and a little more utility.
- Berserk Spirit: now increases elemental resistance by 30%, status resistance by 30% and damage reduction by 20%. Maximum level increased to 15. Minimum critical damage removed. Because Endure is only common between Crusaders and Berserkers.
- Spear Rush: number of enemies hit increased from 10 to 12. Damage decreased from 600% to 500%. Stun rate decreased from certain to 60%, and stun duration decreased from indefinite to 5 seconds. Making it the proper mob control skill it should be instead of an ascended, yet not really, Spear Arc.
- Endure: removed. Because Endure is only common between Crusaders and Berserkers.
Dark Knight
- Beholder: all Beholder skills will now have a 1500 millisecond delay. Because it's necessary.
- Shock of the Beholder: damage increased from 330% to 495%, number of hits decreased from 10 to 1. Frequency removed. Stun removed. Hitbox modified. Does not activate if there are no enemies in range (counter will stay on 0). Now a toggle skill. Still just as powerful, but more prone to interruptions. Less range to avoid AFK training at weaker mobs.
- Curse of the Beholder: Does not target enemies already affected. Now a toggle skill. So the accumulation pattern from 0 to 100 will not be disrupted.
- Hex of the Beholder: stats changed to total damage +20% and defence ignore +20%, boss damage +10% and resistance ignore +10%, critical rate +20% and damage reduction +20%, minimum critical damage +15% and maximum critical rate +15%, or elemental resistance +15% and status resistance +15%. A random pair of stats will be chosen. Now has a duration of 30 seconds (cannot be cancelled, can be dispelled). Buffs party members individually. Does not target party members already affected. Now a toggle skill. For a variety of buffs between party members and more of a point for individual party members being buffed.
- Revenge of the Beholder: Instant kill removed. Damage increased to 1200%. Now a toggle skill. Purely recovery skill, instant kill is unique to Curse of the Beholder.
- Sacrifice: only prevents death once per skill activation. If you die during the buff, Beholder skills will be disabled instead (Beholder last), until the buff ends. This was what was initially intended (one death per buff), but it would have been hard to survive. Therefore, the Dark Knight is given more 5 chances, but not without cost.
Old 1
Swordsman
Swordsmanship Mastery
Swordsmanship Mastery
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.
Maximum Level: 15
15
Maximum HP +20 per level, movement speed +20%, maximum movement speed +20%, jump +10%, knock back resistance +40%
Slash Blast
Slash Blast
Description: Deals damage to enemies.
Delays: slashBlast - 810 ms
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Maximum Level: 20
20
Activation cost: 15 MP, damage: 335%, maximum enemies targeted: 6
Strong Body
Strong Body
Description: Temporarily increases defence and touch damage reduction. Permanently increases maximum HP.
Delays: alert2 - 600 ms
Maximum Level: 20
20
Activation cost: 10 MP, defence +1000, touch damage reduction +50%, duration: 300 seconds, maximum HP +20%
Warrior Leap
Warrior Leap
Description: Jump with increased speed and distance while in mid-air.
Maximum level: 10
10
Activation cost: 5 MP
Spearman
Crossover Chain
Crossover Chain
Description: [Specialized Skill] Creates a chain of rings around the soul of your weapon, linking yourself to it. The better condition you are in, the more of your weapon’s true power will be released. Increases total damage by the percentage of your current HP to your maximum HP. This skill can be toggled on or off. Permanently grants your attacks a chance to drain a portion of damage dealt.
Delays: alert2 - 600 ms
Maximum Level: 1
Note: x is the total damage increase in real-time.
Spear Arc
Spear Arc
Description: Swings your spear in an arc to reach an incredible distance and pull enemies towards you, stunning them in the process.
Delays: spearPulling - 780 ms
Range: 450%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 20 MP, damage: 440%, maximum enemies targeted: 8
Iron Will
Iron Will
Description: Resist enemy attacks through unwavering willpower. Temporarily increases damage reduction and guard rate.
Delays: alert2 - 600 ms
Maximum Level: 10
Hyper Body
Description: Significantly strengthen the constitution of your body through pure willpower. Temporarily increases the maximum HP of party members.
Delays: alert2 - 600 ms
Range: 600%
Pre-requisite: level 10 Iron Will
Maximum Level: 20
20
Activation cost: 40 MP, maximum HP +100%, duration: 900 seconds
Weapon Mastery
Weapon Mastery
Description: Permanently increases mastery and accuracy.
Maximum Level: 10
10
Mastery: 70%, accuracy +240
Weapon Booster
Weapon Booster
Description: Temporarily increases attacking speed.
Delays: alert2 - 600 ms
Pre-requisite: level 5 Weapon Mastery
Maximum Level: 10
Final Attack
Description: Permanently grants a chance to deal damage to an enemy after certain attacks.
Range: 500%
Maximum Level: 10
10
Activation rate: 60%, damage: 250%
Physical Training
Physical Training
Description: Permanently increases strength and dexterity.
Maximum Level: 5
5
Strength +30, dexterity +30
Berserker
Fury Outburst
Fury Outburst
Description: Burns your own body up with your own wrath to accelerate healing. Temporarily recovers HP rapidly. Frequency of recovery increases as your HP decreases in relation to your maximum HP. Permanently increases the drain rate and amount drained from Crossover Chain.
Delays: alert2 - 600 ms (5000 ms - 50 ms for every increment of 1% of maximum HP you are under maximum HP)
Maximum Level: 20
20
Activation cost: 30 MP, HP recovery: 5% of maximum HP, duration: 300 seconds, Crossover Chain drain rate +5%, Crossover Chain amount drained +5%
Ascalon’s Typhoon
Ascalon’s Typhoon
Description: Swings the legendary spear Ascalon in rotations, allowing yourself to move while attacking enemies. Finishes off with a piercing blow to an enemy from the air.
Delays: lamanchaSpear - 720 ms (120 ms)
Range: 170%, 330%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 5 MP, damage: 120%, maximum enemies targeted: 10
Activation cost: 20 MP, damage: 225%, number of hits: 4
Blade Frenzy
Blade Frenzy
Description: Your blade sporadically goes out of control, greatly enhancing your power. Grants a chance to temporarily increase total damage and movement speed when you attack with Ascalon’s Typhoon, but you will be unable to stop attacking or moving even if you release the key. This skill can be toggled on or off.
Delays: alert2 - 600 ms
Pre-requisite: level 10 Ascalon’s Typhoon
Maximum Level: 20
20
Activation cost: 30 MP, activation rate: 5%, total damage +50%, movement speed +40%, duration: 20 seconds
Note: toggling the skill off will not cancel its effects.
Gungnir’s Descent
Gungnir’s Descent
Description: Summons the fabled Gungnir above an enemy, before plunging it upon the enemy’s head, piercing through its defences.
Delays: gungnirDescent - 780 ms
Range: 400%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 50 MP, damage: 410%, number of hits: 8, defence ignored: 30%, cooldown: 10 seconds
Spear Rush
Spear Rush
Description: Dash forward quickly, impaling and dragging enemies along with you, stunning them in the process.
Delays: rushNew - 960 ms
Range: 500%
Final Attack: Spear, Polearm
Maximum Level: 20
20
Activation cost: 25 MP, damage: 600%, maximum enemies targetted: 10
Berserk Spirit
Berserk Spirit
Description: Fuels you with fury to increase your capabilities. Permanently increases critical rate and minimum critical damage.
Maximum Level: 10
5
Critical rate +30%, minimum critical damage +15%
Endure
Endure
Description: Permanently increases elemental resistance, abnormal status resistance and damage reduction.
Maximum Level: 10
10
Elemental resistance +30%, abnormal status resistance +30%, damage reduction +20%
Power Stance
Power Stance
Description: Permanently increases knock back resistance.
Maximum Level: 10
10
Knock back resistance +60%
Dark Knight
Beholder
Beholder
Description: Summons the floating eyeball Beholder, who recovers your HP periodically. Using the skill again will dismiss the Beholder.
Delays: alert2 - 600 ms
Maximum Level: 30
30
Activation cost: 40 MP, HP recovery: 100% of maximum HP, frequency: 5 seconds
Shock of the Beholder
Shock of the Beholder
Descruption: Beholder periodically screams, dealing tremendous damage to enemies in a large area, temporarily stunning them in the process.
Range: 400%
Pre-requisite: level 1 Beholder
Maximum level: 30
30
Damage: 330%, number of hits: 10, number of enemies hit: 15, stun duration: 10 seconds, frequency: 10 seconds
Curse of the Beholder
Curse of the Beholder
Descruption: Beholder periodically curses an enemy, temporarily gradually decreasing their attack and defence. When the debuff ends on the enemy, they are instantly killed.
Range: 200%
Pre-requisite: level 1 Beholder
Maximum level: 30
Revenge of the Beholder
Descruption: Beholder deals damage to enemies that damages you, possibly instantly kill them. You drain a portion of the damage dealt.
Pre-requisite: level 1 Beholder
Maximum level: 30
Sacrifice
Descruption: Sacrifices the Beholder when you die to temporarily remain alive at 0 HP. While in this state, all HP recovery will only be 1% as effective, but Crossover Chain’s total damage will be more effective. Using this skill will cause the Beholder to instantly kill you.
Pre-requisite: level 1 Beholder
Maximum level: 30
Magic Crash
Description: Grants a chance to cancel enemy buffs and temporarily prevent them from casting buffs.
Delays: magicCrash - 1380 ms
Range: 300%
Maximum Level: 10
Why remove the increase MP on hyper body? Mages would be sad about this.
Personally, as a Dark Knight, I love having extra MP. I for one think hyper body should be a 100% boost to both HP and MP and the hyper for HB should double it to 200%.
I like the direction your taking Drks, just like to add a couple things that need fine tuning. With all the -% damage ignore you have from all the skills, your up to about 90% touch damage reduction o....o and 40% damage reduction from magic attacks.(reason i point this out, is because 50% touch damage reduction+ 40% Damage reduction would stack with current maple physics, you would have to change the entire damage reduction formula for it not to stack, seperating it into Touch damage reduction/ And magical Damage reduction, instead of it being 1 kind, and in the proccess by doing so, you would screw paladins over)
And if everyone would have the same swordsman skills, this would put paladins at over 100% touch damage reduction(lol, i would personally love this, but we all know this is broken, just stand on the body of boss and never take damage), and heroes at 70% o....o Hex of the beholder is just too strong imo. On chars with 100% critical(like marksman,hayato,bishops, phantoms,Drks), 30% critical damage boost(THIS IS MORE THAN SE) Is pretty much giving them a 30% damage boost, and on top of they also get a 30% damage boost as well from this ._.
You have to specify which kind of critical damage, min/max as well. Id say for such a powerful buff not having CD is kinda ridiculous. Something along the lines of in for 60-120 seconds buff timex-then having cd of 180-240 seconds. So you only have it activate half the time :X and i think it would run more well with its getting down to the final moments, i need to go more berserkish theme. Cause having it on at all time is like :S
I do like what u did with Beholder in 4th job, and having it auto scream every 10 seconds is an awesome idea. Im going to assume u removed Dark Impale because i dont see it here. So what is your 4th job mobbing move if you have one? Is it the 3rd job ascalon typhoon? Then i think it might need a buff up of some kind once you reach 4th job so you can keep up heroes/pallies mobbing capabilities. Would like to see your idea on Hyper skills(on a side note, put back the %mp on hyper body, you would be making mages sad :C) And would like to see what you would do with changes to the 150 hyper skill and Potato.
Last edited by KillerZero; 2013-07-03 at 05:32 AM.
I really dig the fact that your Berserker skills make us seem like actual Berserkers.
At first I thought that Berserkers overlapped with Heroes, but then I realised that rage =/= insanity!
Originally Posted by Even
Why remove the increase MP on hyper body? Mages would be sad about this.
Because this job branch suddenly became extremely HP based thanks to Crossover Chain becoming the specialised skill. Mages should feel good though, since it is now established that MP is 50% more valuable than HP!
Originally Posted by KillerZero
I like the direction your taking Drks, just like to add a couple things that need fine tuning. With all the -% damage ignore you have from all the skills, your up to about 90% touch damage reduction o....o and 40% damage reduction from magic attacks.(reason i point this out, is because 50% touch damage reduction+ 40% Damage reduction would stack with current maple physics, you would have to change the entire damage reduction formula for it not to stack, seperating it into Touch damage reduction/ And magical Damage reduction, instead of it being 1 kind, and in the proccess by doing so, you would screw paladins over)
And if everyone would have the same swordsman skills, this would put paladins at over 100% touch damage reduction(lol, i would personally love this, but we all know this is broken, just stand on the body of boss and never take damage), and heroes at 70% o....o Hex of the beholder is just too strong imo. On chars with 100% critical(like marksman,hayato,bishops, phantoms,Drks), 30% critical damage boost(THIS IS MORE THAN SE) Is pretty much giving them a 30% damage boost, and on top of they also get a 30% damage boost as well from this ._.
You have to specify which kind of critical damage, min/max as well. Id say for such a powerful buff not having CD is kinda ridiculous. Something along the lines of in for 60-120 seconds buff timex-then having cd of 180-240 seconds. So you only have it activate half the time :X and i think it would run more well with its getting down to the final moments, i need to go more berserkish theme. Cause having it on at all time is like :S
I do like what u did with Beholder in 4th job, and having it auto scream every 10 seconds is an awesome idea. Im going to assume u removed Dark Impale because i dont see it here. So what is your 4th job mobbing move if you have one? Is it the 3rd job ascalon typhoon? Then i think it might need a buff up of some kind once you reach 4th job so you can keep up heroes/pallies mobbing capabilities. Would like to see your idea on Hyper skills(on a side note, put back the %mp on hyper body, you would be making mages sad :C) And would like to see what you would do with changes to the 150 hyper skill and Potato.
By touch damage, I mean the only thing Snails can do and the thing that Magnus cannot do. I think you're interpreting it as physical damage reduction.
Hex is too strong for a party skill, yeah.
If I don't specify whether it's minimum or maximum, it's both. I want it to always be active, so I'll just tone the effects down a bit. The only reason why I find it too powerful of a party skill is because of its superiority to Sharp Eyes. I don't want another "half of the time" skill since we already have Sacrifice.
Yup, the mobbing skill will stay as Ascalon’s Typhoon. It has Shock, Hex, and Sacrifice to keep it powerful enough. Also, Blade Frenzy, but you shouldn't use that during bossing because of Gungnir’s Descent. Dark Thirst's worth just jumped up a lot because of Sacrifice and Crossover Chain. Potato can go bury itself beneath the ground and make an Explosion when it comes in contact with zombies.
At first I thought that Berserkers overlapped with Heroes, but then I realised that rage =/= insanity!
Because this job branch suddenly became extremely HP based thanks to Crossover Chain becoming the specialised skill. Mages should feel good though, since it is now established that MP is 50% more valuable than HP!
By touch damage, I mean the only thing Snails can do and the thing that Magnus cannot do. I think you're interpreting it as physical damage reduction.
Hex is too strong for a party skill, yeah.
If I don't specify whether it's minimum or maximum, it's both. I want it to always be active, so I'll just tone the effects down a bit. The only reason why I find it too powerful of a party skill is because of its superiority to Sharp Eyes. I don't want another "half of the time" skill since we already have Sacrifice.
Yup, the mobbing skill will stay as Ascalon’s Typhoon. It has Shock, Hex, and Sacrifice to keep it powerful enough. Also, Blade Frenzy, but you shouldn't use that during bossing because of Gungnir’s Descent. Dark Thirst's worth just jumped up a lot because of Sacrifice and Crossover Chain. Potato can go bury itself beneath the ground and make an Explosion when it comes in contact with zombies.
I think of touch damage, as the damage you take when you touch a mob(not the mob attacking, but when you touch it), Like TP golems, they usually do like 10k touch damage to non tanks so i heard(i wouldnt know as i hardly get hit on my paladin, and that i take like less than 1k damage...) Because if were talking about That kind of touch damage, then it would stack?. Some eleboration would be needed please.
Yes hex is too strong, tone it down ._. and i think it would be best for it to give you % max crit, cause at this point, with all the min crit ur already at 150%min/150% max, so to get around this just give maximum crit. Cause if you increase both, youll end up at the same % again.
But what i meant about seeing what you do with potato, i mean you can totally redesign it so it works better in commute with drk skills xD
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