Pirate
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Speed: +2%, Jump: +1% 2 Accuracy: +44, Speed: +4%, Jump: +2% 3 Accuracy: +66, Speed: +6%, Jump: +3% 4 Accuracy: +88, Speed: +8%, Jump: +4% 5 Accuracy: +110, Speed: +10%, Jump: +5% 6 Accuracy: +132, Speed: +12%, Jump: +6% 7 Accuracy: +154, Speed: +14%, Jump: +7% 8 Accuracy: +176, Speed: +16%, Jump: +8% 9 Accuracy: +198, Speed: +18%, Jump: +9% 10 Accuracy: +220, Speed: +20%, Jump: +10%
Fortune Attack
Description: Gain a chance to deal lethal damage whenever you attack
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
Activation Rate: 7%, Damage: +200%
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +2%, Critical Minimum Damage: +1% 2 Critical Hit Rate: +4%, Critical Minimum Damage: +2% 3 Critical Hit Rate: +6%, Critical Minimum Damage: +3% 4 Critical Hit Rate: +8%, Critical Minimum Damage: +4% 5 Critical Hit Rate: +10%, Critical Minimum Damage: +5% 6 Critical Hit Rate: +12%, Critical Minimum Damage: +6% 7 Critical Hit Rate: +14%, Critical Minimum Damage: +7% 8 Critical Hit Rate: +16%, Critical Minimum Damage: +8% 9 Critical Hit Rate: +18%, Critical Minimum Damage: +9% 10 Critical Hit Rate: +20%, Critical Minimum Damage: +10%
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 5
1 MP Cost: 9, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 2 MP Cost: 7, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 3 MP Cost: 5, Duration: 12 sec, Speed: +30%, Jump: +12%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 4 MP Cost: 3, Duration: 16 sec, Speed: +40%, Jump: +16%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 5 MP Cost: 1, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Octopush
Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: Jump - 0 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 18, jumps a certain distance 2 MP Cost: 16, jumps a certain distance 3 MP Cost: 14, jumps a certain distance 4 MP Cost: 12, jumps a certain distance 5 MP Cost: 10, jumps a certain distance
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
1 MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 2 MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 3 MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 4 MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 5 MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 6 MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 7 MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 8 MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 9 MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 10 MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 11 MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 12 MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 13 MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 14 MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 15 MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 16 MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 17 MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 18 MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 19 MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 20 MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 2 MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 3 MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 4 MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 5 MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 6 MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 7 MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 8 MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 9 MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 10 MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 11 MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 12 MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 13 MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 14 MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 15 MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 16 MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 17 MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 18 MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 19 MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
{}
Description: {}
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 {} 2 {} 3 {} 4 {} 5 {} 6 {} 7 {} 8 {} 9 {} 10 {} 11 {} 12 {} 13 {} 14 {} 15 {} 16 {} 17 {} 18 {} 19 {} 20 {} Brawler
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20%
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
1 Recover 1% HP and MP every 14 seconds 2 Recover 1% HP and MP every 13 seconds 3 Recover 2% HP and MP every 12 seconds 4 Recover 2% HP and MP every 11 seconds 5 Recover 3% HP and MP every 10 seconds 6 Recover 3% HP and MP every 9 seconds 7 Recover 4% HP and MP every 8 seconds 8 Recover 4% HP and MP every 7 seconds 9 Recover 5% HP and MP every 6 seconds 10 Recover 5% HP and MP every 5 seconds
Energy Tornado
Description: Attack with Energy-charged gusts of wind.
Info: type = 2, areaAttack = 1
Delays: energyTornado - 990 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
1 MP Cost: 18, Energy Cost: 85, Damage: 338%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 2 MP Cost: 18, Energy Cost: 85, Damage: 346%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 3 MP Cost: 18, Energy Cost: 85, Damage: 354%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 4 MP Cost: 18, Energy Cost: 85, Damage: 362%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 5 MP Cost: 18, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 6 MP Cost: 20, Energy Cost: 85, Damage: 378%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 7 MP Cost: 20, Energy Cost: 85, Damage: 386%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 8 MP Cost: 20, Energy Cost: 85, Damage: 394%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 9 MP Cost: 20, Energy Cost: 85, Damage: 402%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms 10 MP Cost: 20, Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to punch many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 720 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 284%, Max Enemies Hit: 6 2 MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 3 MP Cost: 11, Damage: 292%, Max Enemies Hit: 6 4 MP Cost: 12, Damage: 296%, Max Enemies Hit: 6 5 MP Cost: 12, Damage: 300%, Max Enemies Hit: 6 6 MP Cost: 13, Damage: 304%, Max Enemies Hit: 6 7 MP Cost: 13, Damage: 308%, Max Enemies Hit: 6 8 MP Cost: 14, Damage: 312%, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 316%, Max Enemies Hit: 6 10 MP Cost: 15, Damage: 320%, Max Enemies Hit: 6 11 MP Cost: 15, Damage: 324%, Max Enemies Hit: 6 12 MP Cost: 16, Damage: 328%, Max Enemies Hit: 6 13 MP Cost: 16, Damage: 332%, Max Enemies Hit: 6 14 MP Cost: 17, Damage: 336%, Max Enemies Hit: 6 15 MP Cost: 17, Damage: 340%, Max Enemies Hit: 6 16 MP Cost: 18, Damage: 344%, Max Enemies Hit: 6 17 MP Cost: 18, Damage: 348%, Max Enemies Hit: 6 18 MP Cost: 19, Damage: 352%, Max Enemies Hit: 6 19 MP Cost: 19, Damage: 356%, Max Enemies Hit: 6 20 MP Cost: 20, Damage: 360%, Max Enemies Hit: 6
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
1 MP Cost: 18, Energy Cost: 85, Damage: 325%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 2 MP Cost: 18, Energy Cost: 85, Damage: 330%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 3 MP Cost: 18, Energy Cost: 85, Damage: 335%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 4 MP Cost: 18, Energy Cost: 85, Damage: 340%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 5 MP Cost: 18, Energy Cost: 85, Damage: 345%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 6 MP Cost: 20, Energy Cost: 85, Damage: 350%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 7 MP Cost: 20, Energy Cost: 85, Damage: 355%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 8 MP Cost: 20, Energy Cost: 85, Damage: 360%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 9 MP Cost: 20, Energy Cost: 85, Damage: 365%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms 10 MP Cost: 20, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Accuracy: +84 2 MP Cost: 15, Weapon ATT: +3, Accuracy: +88 3 MP Cost: 16, Weapon ATT: +4, Accuracy: +92 4 MP Cost: 16, Weapon ATT: +6, Accuracy: +96 5 MP Cost: 17, Weapon ATT: +7, Accuracy: +100 6 MP Cost: 17, Weapon ATT: +9, Accuracy: +104 7 MP Cost: 18, Weapon ATT: +10, Accuracy: +108 8 MP Cost: 18, Weapon ATT: +12, Accuracy: +112 9 MP Cost: 19, Weapon ATT: +13, Accuracy: +116 10 MP Cost: 19, Weapon ATT: +15, Accuracy: +120 11 MP Cost: 20, Weapon ATT: +16, Accuracy: +124 12 MP Cost: 20, Weapon ATT: +18, Accuracy: +128 13 MP Cost: 21, Weapon ATT: +19, Accuracy: +132 14 MP Cost: 21, Weapon ATT: +21, Accuracy: +136 15 MP Cost: 22, Weapon ATT: +22, Accuracy: +140 16 MP Cost: 22, Weapon ATT: +24, Accuracy: +144 17 MP Cost: 23, Weapon ATT: +25, Accuracy: +148 18 MP Cost: 23, Weapon ATT: +27, Accuracy: +152 19 MP Cost: 24, Weapon ATT: +28, Accuracy: +156 20 MP Cost: 24, Weapon ATT: +30, Accuracy: +160
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 10
1 Knuckler Mastery: +14%, Accuracy: +12 2 Knuckler Mastery: +18%, Accuracy: +24 3 Knuckler Mastery: +22%, Accuracy: +36 4 Knuckler Mastery: +26%, Accuracy: +48 5 Knuckler Mastery: +30%, Accuracy: +60 6 Knuckler Mastery: +34%, Accuracy: +72 7 Knuckler Mastery: +38%, Accuracy: +84 8 Knuckler Mastery: +42%, Accuracy: +96 9 Knuckler Mastery: +46%, Accuracy: +108 10 Knuckler Mastery: +50%, Accuracy: +120
Energy Charge
Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 1
Maximum Energy: 5000, Energy per Attack: 150, Charged Effect - Accuracy: +120, Speed: +10, Weapon and Magic DEF: +250, Stance Rate: +40%, Effects halved while chargingMarauder
Super Charge
Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
1 Maximum Energy: 10,000, Energy per Attack: 167, Charged Effect - Weapon ATT: +10, Accuracy: +126, Speed: 11, Weapon and Magic DEF: +272, Stance Rate: +33%, Effects halved while charging 2 Maximum Energy: 10,000, Energy per Attack: 174, Charged Effect - Weapon ATT: +12, Accuracy: +132, Speed: 12, Weapon and Magic DEF: +284, Stance Rate: +36%, Effects halved while charging 3 Maximum Energy: 10,000, Energy per Attack: 181, Charged Effect - Weapon ATT: +12, Accuracy: +138, Speed: 13, Weapon and Magic DEF: +296, Stance Rate: +39%, Effects halved while charging 4 Maximum Energy: 10,000, Energy per Attack: 188, Charged Effect - Weapon ATT: +14, Accuracy: +144, Speed: 14, Weapon and Magic DEF: +308, Stance Rate: +42%, Effects halved while charging 5 Maximum Energy: 10,000, Energy per Attack: 195, Charged Effect - Weapon ATT: +14, Accuracy: +150, Speed: 15, Weapon and Magic DEF: +320, Stance Rate: +45%, Effects halved while charging 6 Maximum Energy: 10,000, Energy per Attack: 202, Charged Effect - Weapon ATT: +16, Accuracy: +156, Speed: 16, Weapon and Magic DEF: +332, Stance Rate: +48%, Effects halved while charging 7 Maximum Energy: 10,000, Energy per Attack: 209, Charged Effect - Weapon ATT: +16, Accuracy: +162, Speed: 17, Weapon and Magic DEF: +344, Stance Rate: +51%, Effects halved while charging 8 Maximum Energy: 10,000, Energy per Attack: 216, Charged Effect - Weapon ATT: +18, Accuracy: +168, Speed: 18, Weapon and Magic DEF: +356, Stance Rate: +54%, Effects halved while charging 9 Maximum Energy: 10,000, Energy per Attack: 223, Charged Effect - Weapon ATT: +18, Accuracy: +174, Speed: 19, Weapon and Magic DEF: +368, Stance Rate: +57%, Effects halved while charging 10 Maximum Energy: 10,000, Energy per Attack: 230, Charged Effect - Weapon ATT: +20, Accuracy: +180, Speed: 20, Weapon and Magic DEF: +380, Stance Rate: +60%, Effects halved while charging 11 Maximum Energy: 10,000, Energy per Attack: 237, Charged Effect - Weapon ATT: +20, Accuracy: +186, Speed: 21, Weapon and Magic DEF: +392, Stance Rate: +63%, Effects halved while charging 12 Maximum Energy: 10,000, Energy per Attack: 244, Charged Effect - Weapon ATT: +22, Accuracy: +192, Speed: 22, Weapon and Magic DEF: +404, Stance Rate: +66%, Effects halved while charging 13 Maximum Energy: 10,000, Energy per Attack: 251, Charged Effect - Weapon ATT: +22, Accuracy: +198, Speed: 23, Weapon and Magic DEF: +416, Stance Rate: +69%, Effects halved while charging 14 Maximum Energy: 10,000, Energy per Attack: 258, Charged Effect - Weapon ATT: +24, Accuracy: +204, Speed: 24, Weapon and Magic DEF: +428, Stance Rate: +72%, Effects halved while charging 15 Maximum Energy: 10,000, Energy per Attack: 265, Charged Effect - Weapon ATT: +24, Accuracy: +210, Speed: 25, Weapon and Magic DEF: +440, Stance Rate: +75%, Effects halved while charging 16 Maximum Energy: 10,000, Energy per Attack: 272, Charged Effect - Weapon ATT: +26, Accuracy: +216, Speed: 26, Weapon and Magic DEF: +452, Stance Rate: +78%, Effects halved while charging 17 Maximum Energy: 10,000, Energy per Attack: 279, Charged Effect - Weapon ATT: +26, Accuracy: +222, Speed: 27, Weapon and Magic DEF: +464, Stance Rate: +81%, Effects halved while charging 18 Maximum Energy: 10,000, Energy per Attack: 286, Charged Effect - Weapon ATT: +28, Accuracy: +228, Speed: 28, Weapon and Magic DEF: +476, Stance Rate: +84%, Effects halved while charging 19 Maximum Energy: 10,000, Energy per Attack: 293, Charged Effect - Weapon ATT: +28, Accuracy: +234, Speed: 29, Weapon and Magic DEF: +488, Stance Rate: +87%, Effects halved while charging 20 Maximum Energy: 10,000, Energy per Attack: 300, Charged Effect - Weapon ATT: +30, Accuracy: +240, Speed: 30, Weapon and Magic DEF: +500, Stance Rate: +90%, Effects halved while charging
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
1 Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24% 2 Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28% 3 Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32% 4 Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36% 5 Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40% 6 Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44% 7 Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48% 8 Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52% 9 Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56% 10 Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60%
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2% 2 Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4% 3 Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6% 4 Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8% 5 Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10% 6 Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12% 7 Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14% 8 Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16% 9 Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18% 10 Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20%
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Shockwave (Energy Charge)
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 2 MP Cost: 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 3 MP Cost: 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 4 MP Cost: 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 5 MP Cost: 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 6 MP Cost: 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 7 MP Cost: 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 8 MP Cost: 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 9 MP Cost: 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 10 MP Cost: 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 11 MP Cost: 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 12 MP Cost: 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 13 MP Cost: 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 14 MP Cost: 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 15 MP Cost: 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 16 MP Cost: 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 17 MP Cost: 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 18 MP Cost: 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 19 MP Cost: 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10% 20 MP Cost: 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: +10%
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
1 MP Cost: 18, Duration: 72 sec, Damage Taken: -11% 2 MP Cost: 18, Duration: 84 sec, Damage Taken: -12% 3 MP Cost: 22, Duration: 96 sec, Damage Taken: -13% 4 MP Cost: 22, Duration: 108 sec, Damage Taken: -14% 5 MP Cost: 22, Duration: 120 sec, Damage Taken: -15% 6 MP Cost: 26, Duration: 132 sec, Damage Taken: -16% 7 MP Cost: 26, Duration: 144 sec, Damage Taken: -17% 8 MP Cost: 26, Duration: 156 sec, Damage Taken: -18% 9 MP Cost: 30, Duration: 168 sec, Damage Taken: -19% 10 MP Cost: 30, Duration: 180 sec, Damage Taken: -20%
Energy Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster.
Note: Called Energy Buster in KMS.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Animations: mob, effect, hit.0
Maximum Level: 20
1 MP Cost: 12, Energy Cost: 40, Damage: 357%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 31%, Stun Duration: 5 sec 2 MP Cost: 12, Energy Cost: 40, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 5 sec 3 MP Cost: 12, Energy Cost: 40, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 5 sec 4 MP Cost: 12, Energy Cost: 40, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 5 sec 5 MP Cost: 12, Energy Cost: 45, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 5 sec 6 MP Cost: 17, Energy Cost: 45, Damage: 377%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 5 sec 7 MP Cost: 17, Energy Cost: 45, Damage: 381%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 37%, Stun Duration: 5 sec 8 MP Cost: 17, Energy Cost: 45, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 5 sec 9 MP Cost: 17, Energy Cost: 45, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 5 sec 10 MP Cost: 17, Energy Cost: 50, Damage: 393%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 6 sec 11 MP Cost: 17, Energy Cost: 50, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 41%, Stun Duration: 6 sec 12 MP Cost: 22, Energy Cost: 50, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 6 sec 13 MP Cost: 22, Energy Cost: 50, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 43%, Stun Duration: 6 sec 14 MP Cost: 22, Energy Cost: 50, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 6 sec 15 MP Cost: 22, Energy Cost: 55, Damage: 413%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 6 sec 16 MP Cost: 22, Energy Cost: 55, Damage: 417%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 6 sec 17 MP Cost: 22, Energy Cost: 55, Damage: 421%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 47%, Stun Duration: 6 sec 18 MP Cost: 27, Energy Cost: 55, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 6 sec 19 MP Cost: 27, Energy Cost: 55, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 49%, Stun Duration: 6 sec 20 MP Cost: 27, Energy Cost: 60, Damage: 433%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 7 sec
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: MP 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 2 MP Cost: MP 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 3 MP Cost: MP 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 4 MP Cost: MP 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 5 MP Cost: MP 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 6 MP Cost: MP 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 7 MP Cost: MP 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 8 MP Cost: MP 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 9 MP Cost: MP 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 10 MP Cost: MP 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 11 MP Cost: MP 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 12 MP Cost: MP 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 13 MP Cost: MP 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 14 MP Cost: MP 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 15 MP Cost: MP 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 16 MP Cost: MP 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 17 MP Cost: MP 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 18 MP Cost: MP 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 19 MP Cost: MP 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% 20 MP Cost: MP 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10%
Hedgehog Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies.
Info: type = 1, areaAttack = 1, mes = stun
Delays: energyBuster - 840 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 20
1 Energy Cost: 140, Damage: 343%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 31%, Stun Duration: 5 sec 2 Energy Cost: 140, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 5 sec 3 Energy Cost: 140, Damage: 349%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 5 sec 4 Energy Cost: 140, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 5 sec 5 Energy Cost: 140, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 5 sec 6 Energy Cost: 140, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 5 sec 7 Energy Cost: 140, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 37%, Stun Duration: 5 sec 8 Energy Cost: 140, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 5 sec 9 Energy Cost: 140, Damage: 367%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 5 sec 10 Energy Cost: 140, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 6 sec 11 Energy Cost: 140, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 41%, Stun Duration: 6 sec 12 Energy Cost: 140, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 6 sec 13 Energy Cost: 140, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 43%, Stun Duration: 6 sec 14 Energy Cost: 140, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 6 sec 15 Energy Cost: 140, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 6 sec 16 Energy Cost: 140, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 6 sec 17 Energy Cost: 140, Damage: 391%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 47%, Stun Duration: 6 sec 18 Energy Cost: 140, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 6 sec 19 Energy Cost: 140, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 49%, Stun Duration: 6 sec 20 Energy Cost: 140, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 7 sec
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow.
Note: ¡ħChained¡ħ means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 450%
Animations: effect, hit
Maximum Level: 20
1 MP Cost: 22, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 2 MP Cost: 22, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 3 MP Cost: 24, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 4 MP Cost: 24, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 5 MP Cost: 24, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 6 MP Cost: 26, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 7 MP Cost: 26, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 8 MP Cost: 26, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 9 MP Cost: 28, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 10 MP Cost: 28, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 11 MP Cost: 28, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 12 MP Cost: 30, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 13 MP Cost: 30, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 14 MP Cost: 30, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 15 MP Cost: 32, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 16 MP Cost: 32, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 17 MP Cost: 32, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 18 MP Cost: 34, Damage: 331%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 19 MP Cost: 34, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets 20 MP Cost: 34, Damage: 337%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets Buccanneer
Dragon Strike (Energy Charge)
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
1 MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 2 MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 3 MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 4 MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 5 MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 6 MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 7 MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 8 MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 9 MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 10 MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 11 MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 12 MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 13 MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 14 MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 15 MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 16 MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 17 MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 18 MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 19 MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 20 MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 21 MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 22 MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 23 MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 24 MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 25 MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 26 MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 27 MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 28 MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 29 MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 30 MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 31 MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 32 MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing 33 MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing
Double Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range.
Info: type = 1, areaAttack = 1
Delays: energyBlastMax - 1560 ms
Range: 850%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 Energy Cost: 260, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 10 2 Energy Cost: 260, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 10 3 Energy Cost: 260, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 10 4 Energy Cost: 260, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 10 5 Energy Cost: 260, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 10 6 Energy Cost: 260, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 10 7 Energy Cost: 260, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 10 8 Energy Cost: 260, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 10 9 Energy Cost: 260, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 10 10 Energy Cost: 260, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 10 11 Energy Cost: 260, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 10 12 Energy Cost: 260, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 10 13 Energy Cost: 260, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 10 14 Energy Cost: 260, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 10 15 Energy Cost: 260, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 10 16 Energy Cost: 260, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 10 17 Energy Cost: 260, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 10 18 Energy Cost: 260, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 10 19 Energy Cost: 260, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 10 20 Energy Cost: 260, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 10 21 Energy Cost: 260, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 10 22 Energy Cost: 260, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 10 23 Energy Cost: 260, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 10 24 Energy Cost: 260, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 10 25 Energy Cost: 260, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 10 26 Energy Cost: 260, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 10 27 Energy Cost: 260, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10 28 Energy Cost: 260, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10 29 Energy Cost: 260, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10 30 Energy Cost: 260, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 31 Energy Cost: 260, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 32 Energy Cost: 260, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 33 Energy Cost: 260, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead.
Info: type = 1, areaAttack = 1
Delays: energyBlastNew - 1560 ms
Range: 495%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 2 MP Cost: 25, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 3 MP Cost: 25, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 4 MP Cost: 28, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 5 MP Cost: 28, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 6 MP Cost: 28, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 7 MP Cost: 28, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 8 MP Cost: 31, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 9 MP Cost: 31, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 10 MP Cost: 31, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 11 MP Cost: 31, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 12 MP Cost: 34, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 13 MP Cost: 34, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 14 MP Cost: 34, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% 15 MP Cost: 34, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 16 MP Cost: 37, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 17 MP Cost: 37, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 18 MP Cost: 37, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 19 MP Cost: 37, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 20 MP Cost: 40, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 21 MP Cost: 40, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 22 MP Cost: 40, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 23 MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 24 MP Cost: 43, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 25 MP Cost: 43, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 26 MP Cost: 43, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 27 MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 28 MP Cost: 46, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 29 MP Cost: 46, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% 30 MP Cost: 46, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% 31 MP Cost: 46, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% 32 MP Cost: 49, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% 33 MP Cost: 49, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20%
Vipercision
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit).
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Duration: 64 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +1%, Status Effect Resistance: +1% 2 MP Cost: 31, Duration: 68 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +2%, Status Effect Resistance: +2% 3 MP Cost: 31, Duration: 72 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +3%, Status Effect Resistance: +3% 4 MP Cost: 32, Duration: 76 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +4%, Status Effect Resistance: +4% 5 MP Cost: 32, Duration: 80 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +5%, Status Effect Resistance: +5% 6 MP Cost: 33, Duration: 84 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +6%, Status Effect Resistance: +6% 7 MP Cost: 33, Duration: 88 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +7%, Status Effect Resistance: +7% 8 MP Cost: 34, Duration: 92 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +8%, Status Effect Resistance: +8% 9 MP Cost: 34, Duration: 96 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +9%, Status Effect Resistance: +9% 10 MP Cost: 35, Duration: 100 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +10%, Status Effect Resistance: +10% 11 MP Cost: 35, Duration: 104 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +11%, Status Effect Resistance: +11% 12 MP Cost: 36, Duration: 108 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +12%, Status Effect Resistance: +12% 13 MP Cost: 36, Duration: 112 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +13%, Status Effect Resistance: +13% 14 MP Cost: 37, Duration: 116 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +14%, Status Effect Resistance: +14% 15 MP Cost: 37, Duration: 120 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +15%, Status Effect Resistance: +15% 16 MP Cost: 38, Duration: 124 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +16%, Status Effect Resistance: +16% 17 MP Cost: 38, Duration: 128 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +17%, Status Effect Resistance: +17% 18 MP Cost: 39, Duration: 132 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +18%, Status Effect Resistance: +18% 19 MP Cost: 39, Duration: 136 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +19%, Status Effect Resistance: +19% 20 MP Cost: 40, Duration: 140 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +20%, Status Effect Resistance: +20% 21 MP Cost: 40, Duration: 144 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +21%, Status Effect Resistance: +21% 22 MP Cost: 41, Duration: 148 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +22%, Status Effect Resistance: +22% 23 MP Cost: 41, Duration: 152 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +23%, Status Effect Resistance: +23% 24 MP Cost: 42, Duration: 156 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +24%, Status Effect Resistance: +24% 25 MP Cost: 42, Duration: 160 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +25%, Status Effect Resistance: +25% 26 MP Cost: 43, Duration: 164 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +26%, Status Effect Resistance: +26% 27 MP Cost: 43, Duration: 168 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +27%, Status Effect Resistance: +27% 28 MP Cost: 44, Duration: 172 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +28%, Status Effect Resistance: +28% 29 MP Cost: 44, Duration: 176 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +29%, Status Effect Resistance: +29% 30 MP Cost: 45, Duration: 180 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +30%, Status Effect Resistance: +30% 31 MP Cost: 45, Duration: 184 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +31%, Status Effect Resistance: +31% 32 MP Cost: 46, Duration: 188 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +32%, Status Effect Resistance: +32% 33 MP Cost: 46, Duration: 192 sec, Weapon ATT: +17%, Passive Effect - Knuckle Mastery: +72%, Elemental Resistance: +33%, Status Effect Resistance: +33%
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec 33 MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
1 MP Cost: 465, Cooldown Time: 45 minutes 2 MP Cost: 450, Cooldown Time: 40 minutes 3 MP Cost: 435, Cooldown Time: 35 minutes 4 MP Cost: 420, Cooldown Time: 30 minutes 5 MP Cost: 405, Cooldown Time: 25 minutes 6 MP Cost: 390, Cooldown Time: 20 minutes 7 MP Cost: 375, Cooldown Time: 15 minutes 8 MP Cost: 360, Cooldown Time: 10 minutes
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
1 2% chance to ignore 100% of a monster's defense 2 4% chance to ignore 100% of a monster's defense 3 6% chance to ignore 100% of a monster's defense 4 8% chance to ignore 100% of a monster's defense 5 10% chance to ignore 100% of a monster's defense 6 12% chance to ignore 100% of a monster's defense 7 14% chance to ignore 100% of a monster's defense 8 16% chance to ignore 100% of a monster's defense 9 18% chance to ignore 100% of a monster's defense 10 20% chance to ignore 100% of a monster's defense 11 22% chance to ignore 100% of a monster's defense 12 24% chance to ignore 100% of a monster's defense 13 26% chance to ignore 100% of a monster's defense 14 28% chance to ignore 100% of a monster's defense 15 30% chance to ignore 100% of a monster's defense 16 32% chance to ignore 100% of a monster's defense 17 34% chance to ignore 100% of a monster's defense 18 36% chance to ignore 100% of a monster's defense 19 38% chance to ignore 100% of a monster's defense 20 40% chance to ignore 100% of a monster's defense 21 42% chance to ignore 100% of a monster's defense 22 44% chance to ignore 100% of a monster's defense 23 46% chance to ignore 100% of a monster's defense
Ultra Charge
Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Pre-requisite: Level 20 Super Charge
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 10
1 Maximum Energy: 10,000, Energy per Attack: 305, Charged Effect - Weapon ATT: +32, Accuracy: +255, Speed: +31, Weapon and Magic DEF: +510, Stance Rate: +95%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 2 Maximum Energy: 10,000, Energy per Attack: 310, Charged Effect - Weapon ATT: +34, Accuracy: +260, Speed: +32, Weapon and Magic DEF: +520, Stance Rate: +95%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 3 Maximum Energy: 10,000, Energy per Attack: 315, Charged Effect - Weapon ATT: +36, Accuracy: +265, Speed: +33, Weapon and Magic DEF: +530, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 4 Maximum Energy: 10,000, Energy per Attack: 320, Charged Effect - Weapon ATT: +38, Accuracy: +270, Speed: +34, Weapon and Magic DEF: +540, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 5 Maximum Energy: 10,000, Energy per Attack: 325, Charged Effect - Weapon ATT: +40, Accuracy: +275, Speed: +35, Weapon and Magic DEF: +550, Stance Rate: +96%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 6 Maximum Energy: 10,000, Energy per Attack: 330, Charged Effect - Weapon ATT: +42, Accuracy: +280, Speed: +36, Weapon and Magic DEF: +560, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 7 Maximum Energy: 10,000, Energy per Attack: 335, Charged Effect - Weapon ATT: +44, Accuracy: +285, Speed: +37, Weapon and Magic DEF: +570, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 8 Maximum Energy: 10,000, Energy per Attack: 340, Charged Effect - Weapon ATT: +46, Accuracy: +290, Speed: +38, Weapon and Magic DEF: +580, Stance Rate: +97%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 9 Maximum Energy: 10,000, Energy per Attack: 345, Charged Effect - Weapon ATT: +48, Accuracy: +295, Speed: +39, Weapon and Magic DEF: +590, Stance Rate: +98%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate. 10 Maximum Energy: 10,000, Energy per Attack: 350, Charged Effect - Weapon ATT: +50, Accuracy: +300, Speed: +40, Weapon and Magic DEF: +600, Stance Rate: +98%, Effects halved while charging - When attacking bosses, you will charge at twice the normal rate.
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Activation Rate: 4%, Duration: 18 sec, Damage: +6% 2 Activation Rate: 8%, Duration: 21 sec, Damage: +7% 3 Activation Rate: 12%, Duration: 24 sec, Damage: +8% 4 Activation Rate: 16%, Duration: 27 sec, Damage: +9% 5 Activation Rate: 20%, Duration: 30 sec, Damage: +10% 6 Activation Rate: 24%, Duration: 33 sec, Damage: +11% 7 Activation Rate: 28%, Duration: 36 sec, Damage: +12% 8 Activation Rate: 32%, Duration: 39 sec, Damage: +13% 9 Activation Rate: 36%, Duration: 42 sec, Damage: +14% 10 Activation Rate: 40%, Duration: 45 sec, Damage: +15% 11 Activation Rate: 44%, Duration: 48 sec, Damage: +16% 12 Activation Rate: 48%, Duration: 51 sec, Damage: +17% 13 Activation Rate: 52%, Duration: 54 sec, Damage: +18%
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%, 7/7: Defense Ignored: +20%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec 8 MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Fist Enrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 2 MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 3 MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 4 MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 5 MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 6 MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 7 MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 8 MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 9 MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 10 MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 11 MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 12 MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 13 MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 14 MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 15 MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 16 MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 17 MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 18 MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 19 MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 20 MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 21 MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 22 MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 23 MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 24 MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 25 MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 26 MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 27 MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 28 MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 29 MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 30 MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 31 MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 32 MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8, Energy Charge Damage Bonus: +10% 33 MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8, Energy Charge Damage Bonus: +10%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
1 MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 2 MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 3 MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 4 MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 5 MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 6 MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 7 MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 8 MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 9 MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 10 MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 11 MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 12 MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 13 MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 14 MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 15 MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 16 MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 17 MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 18 MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 19 MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 20 MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 21 MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 22 MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 23 MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 24 MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 25 MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 26 MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 27 MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 28 MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 29 MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 30 MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 31 MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 32 MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% 33 MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10%
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
1 HP Cost: 78, MP Cost: 78, Duration: 110 sec 2 HP Cost: 76, MP Cost: 76, Duration: 120 sec 3 HP Cost: 74, MP Cost: 74, Duration: 130 sec 4 HP Cost: 72, MP Cost: 72, Duration: 140 sec 5 HP Cost: 70, MP Cost: 70, Duration: 150 sec 6 HP Cost: 68, MP Cost: 68, Duration: 160 sec 7 HP Cost: 66, MP Cost: 66, Duration: 170 sec 8 HP Cost: 64, MP Cost: 64, Duration: 180 sec 9 HP Cost: 62, MP Cost: 62, Duration: 190 sec 10 HP Cost: 60, MP Cost: 60, Duration: 200 sec 11 HP Cost: 58, MP Cost: 58, Duration: 210 sec 12 HP Cost: 56, MP Cost: 56, Duration: 220 sec 13 HP Cost: 54, MP Cost: 54, Duration: 230 sec 14 HP Cost: 52, MP Cost: 52, Duration: 240 sec 15 HP Cost: 50, MP Cost: 50, Duration: 250 sec 16 HP Cost: 48, MP Cost: 48, Duration: 260 sec 17 HP Cost: 46, MP Cost: 46, Duration: 270 sec 18 HP Cost: 44, MP Cost: 44, Duration: 280 sec 19 HP Cost: 42, MP Cost: 42, Duration: 290 sec 20 HP Cost: 40, MP Cost: 40, Duration: 300 sec 21 HP Cost: 38, MP Cost: 38, Duration: 310 sec 22 HP Cost: 36, MP Cost: 36, Duration: 320 sec 23 HP Cost: 34, MP Cost: 34, Duration: 330 sec
Fist Outrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 2 MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 3 MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 4 MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 5 MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 6 MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 7 MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 8 MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 9 MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 10 MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 11 MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 12 MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 13 MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 14 MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 15 MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 16 MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 17 MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 18 MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 19 MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 20 MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 21 MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 22 MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 23 MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 24 MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 25 MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 26 MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 27 MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 28 MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 29 MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 30 MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 31 MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 32 MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing 33 MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8 - Energy Charge Damage Bonus: Variable Missing
Hyper
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Stimulate
Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses.
Info: type = 50
Delays: HY512stimulate - 1080 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
Active Effect - MP Cost: 300, Duration: 120 sec, Damage: +20%, Charge 800 Energy every 4 sec - Cooldown Time: 240 sec - Passive Effect - Boss Damage: +20%
Energy Blast - Extra Target
Description: Increases Energy Blast's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 177
Max Enemies Hit: +2
Energy Blast - Bonus Attack
Description: Increases Energy Blast's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
Number of Hits: +1
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Unity of Power
Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff.
Info: type = 1, areaAttack = 1
Delays: HY512unityOfPower - 1440 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
Energy Cost: 2500, Damage: 800%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 90 sec, Minimum and Maximum Critical Damage: +10, Max Stacks: 3 - Cooldown Time : 20
Double Lucky Dice - One More Chance
Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher
Info: type = 50
Maximum Level: 1
Required Level: 143
Activation Rate Bonus: +40%
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Fist Enrage - Boss Killer
Description: Adds Boss Damage to Fist Enrage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Boss Damage: +20%
Fist Enrage - Reinforce
Description: Increases Fist Enrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
Probability: +5%
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: 7: Ignore DEF: 20%
Info: type = 50
Maximum Level: 1
Required Level: 162
Probability: +9%
Energy Blast - Reinforce
Description: Increases Energy Blast's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Fist Enrage - Bonus Attack
Description: Increases Fist Enrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Hits: +1Gunslinger
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 10
1 Gun Mastery: +14%, Accuracy: +12, Bullet Capacity: +20 2 Gun Mastery: +18%, Accuracy: +24, Bullet Capacity: +40 3 Gun Mastery: +22%, Accuracy: +36, Bullet Capacity: +60 4 Gun Mastery: +26%, Accuracy: +48, Bullet Capacity: +80 5 Gun Mastery: +30%, Accuracy: +60, Bullet Capacity: +100 6 Gun Mastery: +34%, Accuracy: +72, Bullet Capacity: +120 7 Gun Mastery: +38%, Accuracy: +84, Bullet Capacity: +140 8 Gun Mastery: +42%, Accuracy: +96, Bullet Capacity: +160 9 Gun Mastery: +46%, Accuracy: +108, Bullet Capacity: +180 10 Gun Mastery: +50%, Accuracy: +120, Bullet Capacity: +200
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 125%, Number of Hits: 3, Range: 380 2 MP Cost: 10, Damage: 129%, Number of Hits: 3, Range: 380 3 MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380 4 MP Cost: 11, Damage: 137%, Number of Hits: 3, Range: 380 5 MP Cost: 11, Damage: 141%, Number of Hits: 3, Range: 380 6 MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380 7 MP Cost: 12, Damage: 149%, Number of Hits: 3, Range: 380 8 MP Cost: 12, Damage: 153%, Number of Hits: 3, Range: 380 9 MP Cost: 13, Damage: 157%, Number of Hits: 3, Range: 380 10 MP Cost: 13, Damage: 161%, Number of Hits: 3, Range: 380 11 MP Cost: 13, Damage: 165%, Number of Hits: 3, Range: 380 12 MP Cost: 14, Damage: 169%, Number of Hits: 3, Range: 380 13 MP Cost: 14, Damage: 173%, Number of Hits: 3, Range: 380 14 MP Cost: 14, Damage: 177%, Number of Hits: 3, Range: 380 15 MP Cost: 15, Damage: 181%, Number of Hits: 3, Range: 380 16 MP Cost: 15, Damage: 185%, Number of Hits: 3, Range: 380 17 MP Cost: 15, Damage: 189%, Number of Hits: 3, Range: 380 18 MP Cost: 16, Damage: 193%, Number of Hits: 3, Range: 380 19 MP Cost: 16, Damage: 197%, Number of Hits: 3, Range: 380 20 MP Cost: 16, Damage: 201%, Number of Hits: 3, Range: 380
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Wings
Description: Allows you to jump longer and further.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
1 Falling Speed: 200 2 Falling Speed: 200 3 Falling Speed: 200 4 Falling Speed: 200 5 Falling Speed: 200
Summon Crew (I)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 1
MP Cost: 25, Duration: 120 sec, Damage: 230% - Cooldown Time: 120 sec
Summon Crew (II)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 1
MP Cost: 25, Duration: 120 sec, Damage: 160% - Cooldown Time: 120 sec
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 12, Damage: 186% 2 MP Cost: 12, Damage: 192% 3 MP Cost: 12, Damage: 198% 4 MP Cost: 12, Damage: 204% 5 MP Cost: 15, Damage: 210% 6 MP Cost: 15, Damage: 216% 7 MP Cost: 15, Damage: 222% 8 MP Cost: 15, Damage: 228% 9 MP Cost: 15, Damage: 234% 10 MP Cost: 18, Damage: 240% 11 MP Cost: 18, Damage: 246% 12 MP Cost: 18, Damage: 252% 13 MP Cost: 18, Damage: 258% 14 MP Cost: 18, Damage: 264% 15 MP Cost: 21, Damage: 270% 16 MP Cost: 21, Damage: 276% 17 MP Cost: 21, Damage: 282% 18 MP Cost: 21, Damage: 288% 19 MP Cost: 21, Damage: 294% 20 MP Cost: 24, Damage: 300%
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 12, Duration: 116 sec, Bullets Consumed: 180 2 MP Cost: 14, Duration: 132 sec, Bullets Consumed: 160 3 MP Cost: 16, Duration: 148 sec, Bullets Consumed: 140 4 MP Cost: 18, Duration: 164 sec, Bullets Consumed: 120 5 MP Cost: 20, Duration: 180 sec, Bullets Consumed: 100
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30
Magnum Shot
Description: Shoot at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 400%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 6 2 MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 6 3 MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6 4 MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 6 5 MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 6 6 MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6 7 MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 6 8 MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6 10 MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 6 11 MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 6 12 MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6 13 MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 6 14 MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 6 15 MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6 16 MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 6 17 MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6 18 MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6 Outlaw
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Note: This skill has a 1260ms spam delay unaffected by booster
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 23, Damage: 658%, Max Enemies Hit: 6, Knock-back Distance: 400 2 MP Cost: 23, Damage: 662%, Max Enemies Hit: 6, Knock-back Distance: 400 3 MP Cost: 25, Damage: 666%, Max Enemies Hit: 6, Knock-back Distance: 400 4 MP Cost: 25, Damage: 670%, Max Enemies Hit: 6, Knock-back Distance: 400 5 MP Cost: 25, Damage: 674%, Max Enemies Hit: 6, Knock-back Distance: 400 6 MP Cost: 27, Damage: 678%, Max Enemies Hit: 6, Knock-back Distance: 400 7 MP Cost: 27, Damage: 682%, Max Enemies Hit: 6, Knock-back Distance: 400 8 MP Cost: 27, Damage: 686%, Max Enemies Hit: 6, Knock-back Distance: 400 9 MP Cost: 29, Damage: 690%, Max Enemies Hit: 6, Knock-back Distance: 400 10 MP Cost: 29, Damage: 694%, Max Enemies Hit: 6, Knock-back Distance: 400 11 MP Cost: 29, Damage: 698%, Max Enemies Hit: 6, Knock-back Distance: 400 12 MP Cost: 31, Damage: 702%, Max Enemies Hit: 6, Knock-back Distance: 400 13 MP Cost: 31, Damage: 706%, Max Enemies Hit: 6, Knock-back Distance: 400 14 MP Cost: 31, Damage: 710%, Max Enemies Hit: 6, Knock-back Distance: 400 15 MP Cost: 33, Damage: 714%, Max Enemies Hit: 6, Knock-back Distance: 400 16 MP Cost: 33, Damage: 718%, Max Enemies Hit: 6, Knock-back Distance: 400 17 MP Cost: 33, Damage: 722%, Max Enemies Hit: 6, Knock-back Distance: 400 18 MP Cost: 35, Damage: 726%, Max Enemies Hit: 6, Knock-back Distance: 400 19 MP Cost: 35, Damage: 730%, Max Enemies Hit: 6, Knock-back Distance: 400 20 MP Cost: 35, Damage: 734%, Max Enemies Hit: 6, Knock-back Distance: 400
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Note: Attacks at 540ms.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 9, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec 2 MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec 3 MP Cost: 11, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec 4 MP Cost: 12, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec 5 MP Cost: 13, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec 6 MP Cost: 14, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec 7 MP Cost: 15, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec 8 MP Cost: 16, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec 9 MP Cost: 17, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec 10 MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Assemble Crew (IV)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 430%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 25, Duration: 120 sec, Damage: 408%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 2 MP Cost: 28, Duration: 120 sec, Damage: 416%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 3 MP Cost: 28, Duration: 120 sec, Damage: 424%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 4 MP Cost: 31, Duration: 120 sec, Damage: 432%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 5 MP Cost: 31, Duration: 120 sec, Damage: 440%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 6 MP Cost: 34, Duration: 120 sec, Damage: 448%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 7 MP Cost: 34, Duration: 120 sec, Damage: 456%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 8 MP Cost: 37, Duration: 120 sec, Damage: 464%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 9 MP Cost: 37, Duration: 120 sec, Damage: 472%, Max Enemies Hit: 6 - Cooldown Time: 120 sec 10 MP Cost: 40, Duration: 120 sec, Damage: 480%, Max Enemies Hit: 6 - Cooldown Time: 120 sec
Assemble Crew (II)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 25, Duration: 120 sec, Damage: 488% - Cooldown Time: 120 sec 2 MP Cost: 28, Duration: 120 sec, Damage: 496% - Cooldown Time: 120 sec 3 MP Cost: 28, Duration: 120 sec, Damage: 504% - Cooldown Time: 120 sec 4 MP Cost: 31, Duration: 120 sec, Damage: 512% - Cooldown Time: 120 sec 5 MP Cost: 31, Duration: 120 sec, Damage: 520% - Cooldown Time: 120 sec 6 MP Cost: 34, Duration: 120 sec, Damage: 528% - Cooldown Time: 120 sec 7 MP Cost: 34, Duration: 120 sec, Damage: 536% - Cooldown Time: 120 sec 8 MP Cost: 37, Duration: 120 sec, Damage: 544% - Cooldown Time: 120 sec 9 MP Cost: 37, Duration: 120 sec, Damage: 552% - Cooldown Time: 120 sec 10 MP Cost: 40, Duration: 120 sec, Damage: 560% - Cooldown Time: 120 sec
Assemble Crew (III)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 25, Duration: 120 sec, Damage: 248% - Cooldown Time: 120 sec 2 MP Cost: 28, Duration: 120 sec, Damage: 256% - Cooldown Time: 120 sec 3 MP Cost: 28, Duration: 120 sec, Damage: 264% - Cooldown Time: 120 sec 4 MP Cost: 31, Duration: 120 sec, Damage: 272% - Cooldown Time: 120 sec 5 MP Cost: 31, Duration: 120 sec, Damage: 280% - Cooldown Time: 120 sec 6 MP Cost: 34, Duration: 120 sec, Damage: 288% - Cooldown Time: 120 sec 7 MP Cost: 34, Duration: 120 sec, Damage: 296% - Cooldown Time: 120 sec 8 MP Cost: 37, Duration: 120 sec, Damage: 304% - Cooldown Time: 120 sec 9 MP Cost: 37, Duration: 120 sec, Damage: 312% - Cooldown Time: 120 sec 10 MP Cost: 40, Duration: 120 sec, Damage: 320% - Cooldown Time: 120 sec
Assemble Crew (I)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will block it. This crew member cannot block another status effect until they are resummoned.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 10
1 MP Cost: 25, Duration: 120 sec, Damage: 428% - Cooldown Time: 120 sec 2 MP Cost: 28, Duration: 120 sec, Damage: 436% - Cooldown Time: 120 sec 3 MP Cost: 28, Duration: 120 sec, Damage: 444% - Cooldown Time: 120 sec 4 MP Cost: 31, Duration: 120 sec, Damage: 452% - Cooldown Time: 120 sec 5 MP Cost: 31, Duration: 120 sec, Damage: 460% - Cooldown Time: 120 sec 6 MP Cost: 34, Duration: 120 sec, Damage: 468% - Cooldown Time: 120 sec 7 MP Cost: 34, Duration: 120 sec, Damage: 476% - Cooldown Time: 120 sec 8 MP Cost: 37, Duration: 120 sec, Damage: 484% - Cooldown Time: 120 sec 9 MP Cost: 37, Duration: 120 sec, Damage: 492% - Cooldown Time: 120 sec 10 MP Cost: 40, Duration: 120 sec, Damage: 500% - Cooldown Time: 120 sec
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 10
1 Weapon DEF: +2%, Magic DEF: +2%, Max HP and MP: +60 2 Weapon DEF: +4%, Magic DEF: +4%, Max HP and MP: +120 3 Weapon DEF: +6%, Magic DEF: +6%, Max HP and MP: +180 4 Weapon DEF: +8%, Magic DEF: +8%, Max HP and MP: +240 5 Weapon DEF: +10%, Magic DEF: +10%, Max HP and MP: +300 6 Weapon DEF: +12%, Magic DEF: +12%, Max HP and MP: +360 7 Weapon DEF: +14%, Magic DEF: +14%, Max HP and MP: +420 8 Weapon DEF: +16%, Magic DEF: +16%, Max HP and MP: +480 9 Weapon DEF: +18%, Magic DEF: +18%, Max HP and MP: +540 10 Weapon DEF: +20%, Magic DEF: +20%, Max HP and MP: +600
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +11%, Defense Ignored: 1% 2 Critical Hit Rate: +12%, Defense Ignored: 2% 3 Critical Hit Rate: +13%, Defense Ignored: 3% 4 Critical Hit Rate: +14%, Defense Ignored: 4% 5 Critical Hit Rate: +15%, Defense Ignored: 5% 6 Critical Hit Rate: +16%, Defense Ignored: 6% 7 Critical Hit Rate: +17%, Defense Ignored: 7% 8 Critical Hit Rate: +18%, Defense Ignored: 8% 9 Critical Hit Rate: +19%, Defense Ignored: 9% 10 Critical Hit Rate: +20%, Defense Ignored: 10% 11 Critical Hit Rate: +21%, Defense Ignored: 11% 12 Critical Hit Rate: +22%, Defense Ignored: 12% 13 Critical Hit Rate: +23%, Defense Ignored: 13% 14 Critical Hit Rate: +24%, Defense Ignored: 14% 15 Critical Hit Rate: +25%, Defense Ignored: 15% 16 Critical Hit Rate: +26%, Defense Ignored: 16% 17 Critical Hit Rate: +27%, Defense Ignored: 17% 18 Critical Hit Rate: +28%, Defense Ignored: 18% 19 Critical Hit Rate: +29%, Defense Ignored: 19% 20 Critical Hit Rate: +30%, Defense Ignored: 20%
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1080 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 20, Bullets Consumed: 2, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8 2 MP Cost: 20, Bullets Consumed: 2, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8 3 MP Cost: 22, Bullets Consumed: 2, Damage: 374%, Number of Hits: 2, Max Enemies Hit: 8 4 MP Cost: 22, Bullets Consumed: 2, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8 5 MP Cost: 22, Bullets Consumed: 2, Damage: 384%, Number of Hits: 2, Max Enemies Hit: 8 6 MP Cost: 24, Bullets Consumed: 2, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8 7 MP Cost: 24, Bullets Consumed: 2, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8 8 MP Cost: 24, Bullets Consumed: 2, Damage: 399%, Number of Hits: 2, Max Enemies Hit: 8 9 MP Cost: 26, Bullets Consumed: 2, Damage: 404%, Number of Hits: 2, Max Enemies Hit: 8 10 MP Cost: 26, Bullets Consumed: 2, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8 11 MP Cost: 26, Bullets Consumed: 2, Damage: 414%, Number of Hits: 2, Max Enemies Hit: 8 12 MP Cost: 28, Bullets Consumed: 2, Damage: 419%, Number of Hits: 2, Max Enemies Hit: 8 13 MP Cost: 28, Bullets Consumed: 2, Damage: 424%, Number of Hits: 2, Max Enemies Hit: 8 14 MP Cost: 28, Bullets Consumed: 2, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8 15 MP Cost: 30, Bullets Consumed: 2, Damage: 434%, Number of Hits: 2, Max Enemies Hit: 8 16 MP Cost: 30, Bullets Consumed: 2, Damage: 439%, Number of Hits: 2, Max Enemies Hit: 8 17 MP Cost: 30, Bullets Consumed: 2, Damage: 444%, Number of Hits: 2, Max Enemies Hit: 8 18 MP Cost: 32, Bullets Consumed: 2, Damage: 449%, Number of Hits: 2, Max Enemies Hit: 8 19 MP Cost: 32, Bullets Consumed: 2, Damage: 454%, Number of Hits: 2, Max Enemies Hit: 8 20 MP Cost: 32, Bullets Consumed: 2, Damage: 459%, Number of Hits: 2, Max Enemies Hit: 8
Hollow Point Bullets
Description: Use more powerful wounding bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 20, Duration: 66 sec, Weapon ATT: 11 2 MP Cost: 20, Duration: 72 sec, Weapon ATT: 12 3 MP Cost: 20, Duration: 78 sec, Weapon ATT: 13 4 MP Cost: 23, Duration: 84 sec, Weapon ATT: 14 5 MP Cost: 23, Duration: 90 sec, Weapon ATT: 15 6 MP Cost: 23, Duration: 96 sec, Weapon ATT: 16 7 MP Cost: 23, Duration: 102 sec, Weapon ATT: 17 8 MP Cost: 26, Duration: 108 sec, Weapon ATT: 18 9 MP Cost: 26, Duration: 114 sec, Weapon ATT: 19 10 MP Cost: 26, Duration: 120 sec, Weapon ATT: 20 11 MP Cost: 26, Duration: 126 sec, Weapon ATT: 21 12 MP Cost: 29, Duration: 132 sec, Weapon ATT: 22 13 MP Cost: 29, Duration: 138 sec, Weapon ATT: 23 14 MP Cost: 29, Duration: 144 sec, Weapon ATT: 24 15 MP Cost: 29, Duration: 150 sec, Weapon ATT: 25 16 MP Cost: 32, Duration: 156 sec, Weapon ATT: 26 17 MP Cost: 32, Duration: 162 sec, Weapon ATT: 27 18 MP Cost: 32, Duration: 168 sec, Weapon ATT: 28 19 MP Cost: 32, Duration: 174 sec, Weapon ATT: 29 20 MP Cost: 35, Duration: 180 sec, Weapon ATT: 30 Corsair
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 10 Assemble Crew (I)
Animations: repeat
Maximum Level: 15
1 Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Chance to Not Die when blocking status effects: +1%, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%, Stoner - Damage Reduction: +1% 2 Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Chance to Not Die when blocking status effects: +2%, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%, Stoner - Damage Reduction: +2% 3 Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Chance to Not Die when blocking status effects: +3%, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%, Stoner - Damage Reduction: +3% 4 Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Chance to Not Die when blocking status effects: +4%, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%, Stoner - Damage Reduction: +4% 5 Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Chance to Not Die when blocking status effects: +5%, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%, Stoner - Damage Reduction: +5% 6 Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Chance to Not Die when blocking status effects: +6%, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%, Stoner - Damage Reduction: +6% 7 Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Chance to Not Die when blocking status effects: +7%, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%, Stoner - Damage Reduction: +7% 8 Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Chance to Not Die when blocking status effects: +8%, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%, Stoner - Damage Reduction: +8% 9 Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Chance to Not Die when blocking status effects: +9%, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%, Stoner - Damage Reduction: +9% 10 Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Chance to Not Die when blocking status effects: +10%, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%, Stoner - Damage Reduction: +10% 11 Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Chance to Not Die when blocking status effects: +11%, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%, Stoner - Damage Reduction: +11% 12 Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Chance to Not Die when blocking status effects: +12%, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%, Stoner - Damage Reduction: +12% 13 Assemble Crew Damage: +13%, All Crew - Weapon ATT: +39, Chance to Not Die when blocking status effects: +13%, Muirhat - Critical Damage: +13%, Valerie - Critical Hit Rate: +13%, Jack - HP and MP: +26%, Speed: +26%, Stoner - Damage Reduction: +13% 14 Assemble Crew Damage: +14%, All Crew - Weapon ATT: +42, Chance to Not Die when blocking status effects: +14%, Muirhat - Critical Damage: +14%, Valerie - Critical Hit Rate: +14%, Jack - HP and MP: +28%, Speed: +28%, Stoner - Damage Reduction: +14% 15 Assemble Crew Damage: +15%, All Crew - Weapon ATT: +45, Chance to Not Die when blocking status effects: +15%, Muirhat - Critical Damage: +15%, Valerie - Critical Hit Rate: +15%, Jack - HP and MP: +30%, Speed: +30%, Stoner - Damage Reduction: +15% 16 Assemble Crew Damage: +16%, All Crew - Weapon ATT: +48, Chance to Not Die when blocking status effects: +16%, Muirhat - Critical Damage: +16%, Valerie - Critical Hit Rate: +16%, Jack - HP and MP: +32%, Speed: +32%, Stoner - Damage Reduction: +16% 17 Assemble Crew Damage: +17%, All Crew - Weapon ATT: +51, Chance to Not Die when blocking status effects: +17%, Muirhat - Critical Damage: +17%, Valerie - Critical Hit Rate: +17%, Jack - HP and MP: +34%, Speed: +34%, Stoner - Damage Reduction: +17% 18 Assemble Crew Damage: +18%, All Crew - Weapon ATT: +54, Chance to Not Die when blocking status effects: +18%, Muirhat - Critical Damage: +18%, Valerie - Critical Hit Rate: +18%, Jack - HP and MP: +36%, Speed: +36%, Stoner - Damage Reduction: +18%
Battleship Bomber
Description: Hold down the skill key to constantly fire shells. These shells will explode after 0.9 seconds dealing a massive amount of damage. Every 5th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing.
Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
1 MP Cost: 5, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +11% - 5th Bomb on Bosses: Damage: 510%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 2 MP Cost: 5, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +12% - 5th Bomb on Bosses: Damage: 520%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 3 MP Cost: 5, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +13% - 5th Bomb on Bosses: Damage: 530%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 4 MP Cost: 5, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +14% - 5th Bomb on Bosses: Damage: 540%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 5 MP Cost: 5, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +15% - 5th Bomb on Bosses: Damage: 550%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 6 MP Cost: 5, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +16% - 5th Bomb on Bosses: Damage: 560%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 7 MP Cost: 5, Damage: 256%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +17% - 5th Bomb on Bosses: Damage: 570%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 8 MP Cost: 5, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +18% - 5th Bomb on Bosses: Damage: 580%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 9 MP Cost: 5, Damage: 262%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +19% - 5th Bomb on Bosses: Damage: 590%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 10 MP Cost: 5, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +20% - 5th Bomb on Bosses: Damage: 600%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 11 MP Cost: 7, Damage: 268%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +21% - 5th Bomb on Bosses: Damage: 610%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 12 MP Cost: 7, Damage: 271%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +22% - 5th Bomb on Bosses: Damage: 620%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 13 MP Cost: 7, Damage: 274%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +23% - 5th Bomb on Bosses: Damage: 630%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 14 MP Cost: 7, Damage: 277%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +24% - 5th Bomb on Bosses: Damage: 640%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 15 MP Cost: 7, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +25% - 5th Bomb on Bosses: Damage: 650%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 16 MP Cost: 7, Damage: 283%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +26% - 5th Bomb on Bosses: Damage: 660%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 17 MP Cost: 7, Damage: 286%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +27% - 5th Bomb on Bosses: Damage: 670%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 18 MP Cost: 7, Damage: 289%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +28% - 5th Bomb on Bosses: Damage: 680%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 19 MP Cost: 7, Damage: 292%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +29% - 5th Bomb on Bosses: Damage: 690%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 20 MP Cost: 7, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +30% - 5th Bomb on Bosses: Damage: 700%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 21 MP Cost: 7, Damage: 298%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +31% - 5th Bomb on Bosses: Damage: 710%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 22 MP Cost: 9, Damage: 301%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +32% - 5th Bomb on Bosses: Damage: 720%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 23 MP Cost: 9, Damage: 304%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +33% - 5th Bomb on Bosses: Damage: 730%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 24 MP Cost: 9, Damage: 307%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +34% - 5th Bomb on Bosses: Damage: 740%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 25 MP Cost: 9, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +35% - 5th Bomb on Bosses: Damage: 750%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 26 MP Cost: 9, Damage: 313%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +36% - 5th Bomb on Bosses: Damage: 760%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 27 MP Cost: 9, Damage: 316%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +37% - 5th Bomb on Bosses: Damage: 770%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 28 MP Cost: 9, Damage: 319%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +38% - 5th Bomb on Bosses: Damage: 780%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 29 MP Cost: 9, Damage: 322%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +39% - 5th Bomb on Bosses: Damage: 790%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 30 MP Cost: 9, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +40% - 5th Bomb on Bosses: Damage: 800%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 31 MP Cost: 9, Damage: 328%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +41% - 5th Bomb on Bosses: Damage: 810%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 32 MP Cost: 9, Damage: 331%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +42% - 5th Bomb on Bosses: Damage: 820%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms 33 MP Cost: 11, Damage: 334%, Number of Hits: 3, Max Enemies Hit: 6, Defense Ignored: +43% - 5th Bomb on Bosses: Damage: 830%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms
Quick Draw
Description: Your next attack will have increased damage. You will have a chance to enable this skill by attacking. You are required to stop attacking to activate this buff.
Info: type = 35
Animations: effect, special
Maximum Level: 10
1 Damage: +3% - Passive Effect - 4% chance to enable while attacking 2 Damage: +6% - Passive Effect - 4% chance to enable while attacking 3 Damage: +9% - Passive Effect - 5% chance to enable while attacking 4 Damage: +12% - Passive Effect - 5% chance to enable while attacking 5 Damage: +15% - Passive Effect - 6% chance to enable while attacking 6 Damage: +18% - Passive Effect - 6% chance to enable while attacking 7 Damage: +21% - Passive Effect - 7% chance to enable while attacking 8 Damage: +24% - Passive Effect - 7% chance to enable while attacking 9 Damage: +27% - Passive Effect - 8% chance to enable while attacking 10 Damage: +30% - Passive Effect - 8% chance to enable while attacking 11 Damage: +33% - Passive Effect - 9% chance to enable while attacking 12 Damage: +36% - Passive Effect - 9% chance to enable while attacking 13 Damage: +39% - Passive Effect - 10% chance to enable while attacking
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 6, Damage: 213%, Range: 400 2 MP Cost: 6, Damage: 216%, Range: 400 3 MP Cost: 6, Damage: 219%, Range: 400 4 MP Cost: 6, Damage: 222%, Range: 400 5 MP Cost: 6, Damage: 225%, Range: 400 6 MP Cost: 6, Damage: 228%, Range: 400 7 MP Cost: 6, Damage: 231%, Range: 400 8 MP Cost: 6, Damage: 234%, Range: 400 9 MP Cost: 6, Damage: 237%, Range: 400 10 MP Cost: 7, Damage: 240%, Range: 400 11 MP Cost: 7, Damage: 243%, Range: 400 12 MP Cost: 7, Damage: 246%, Range: 400 13 MP Cost: 7, Damage: 249%, Range: 400 14 MP Cost: 7, Damage: 252%, Range: 400 15 MP Cost: 7, Damage: 255%, Range: 400 16 MP Cost: 7, Damage: 258%, Range: 400 17 MP Cost: 7, Damage: 261%, Range: 400 18 MP Cost: 7, Damage: 264%, Range: 400 19 MP Cost: 7, Damage: 267%, Range: 400 20 MP Cost: 8, Damage: 270%, Range: 400 21 MP Cost: 8, Damage: 273%, Range: 400 22 MP Cost: 8, Damage: 276%, Range: 400 23 MP Cost: 8, Damage: 279%, Range: 400 24 MP Cost: 8, Damage: 282%, Range: 400 25 MP Cost: 8, Damage: 285%, Range: 400 26 MP Cost: 8, Damage: 288%, Range: 400 27 MP Cost: 8, Damage: 291%, Range: 400 28 MP Cost: 8, Damage: 294%, Range: 400 29 MP Cost: 8, Damage: 297%, Range: 400 30 MP Cost: 9, Damage: 300%, Range: 400 31 MP Cost: 9, Damage: 303%, Range: 400 32 MP Cost: 9, Damage: 306%, Range: 400 33 MP Cost: 9, Damage: 309%, Range: 400
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
1 Gun Mastery: +56%, Explosive Damage: 42%, Range: 450% 2 Gun Mastery: +56%, Explosive Damage: 44%, Range: 450% 3 Gun Mastery: +57%, Explosive Damage: 46%, Range: 450% 4 Gun Mastery: +57%, Explosive Damage: 48%, Range: 450% 5 Gun Mastery: +58%, Explosive Damage: 50%, Range: 450% 6 Gun Mastery: +58%, Explosive Damage: 52%, Range: 450% 7 Gun Mastery: +59%, Explosive Damage: 54%, Range: 450% 8 Gun Mastery: +59%, Explosive Damage: 56%, Range: 450% 9 Gun Mastery: +60%, Explosive Damage: 58%, Range: 450% 10 Gun Mastery: +60%, Explosive Damage: 60%, Range: 450% 11 Gun Mastery: +61%, Explosive Damage: 62%, Range: 450% 12 Gun Mastery: +61%, Explosive Damage: 64%, Range: 450% 13 Gun Mastery: +62%, Explosive Damage: 66%, Range: 450% 14 Gun Mastery: +62%, Explosive Damage: 68%, Range: 450% 15 Gun Mastery: +63%, Explosive Damage: 70%, Range: 450% 16 Gun Mastery: +63%, Explosive Damage: 72%, Range: 450% 17 Gun Mastery: +64%, Explosive Damage: 74%, Range: 450% 18 Gun Mastery: +64%, Explosive Damage: 76%, Range: 450% 19 Gun Mastery: +65%, Explosive Damage: 78%, Range: 450% 20 Gun Mastery: +65%, Explosive Damage: 80%, Range: 450% 21 Gun Mastery: +66%, Explosive Damage: 82%, Range: 450% 22 Gun Mastery: +66%, Explosive Damage: 84%, Range: 450% 23 Gun Mastery: +67%, Explosive Damage: 86%, Range: 450% 24 Gun Mastery: +67%, Explosive Damage: 88%, Range: 450% 25 Gun Mastery: +68%, Explosive Damage: 90%, Range: 450% 26 Gun Mastery: +68%, Explosive Damage: 92%, Range: 450% 27 Gun Mastery: +69%, Explosive Damage: 94%, Range: 450% 28 Gun Mastery: +69%, Explosive Damage: 96%, Range: 450% 29 Gun Mastery: +70%, Explosive Damage: 98%, Range: 450% 30 Gun Mastery: +70%, Explosive Damage: 100%, Range: 450% 31 Gun Mastery: +71%, Explosive Damage: 102%, Range: 450% 32 Gun Mastery: +71%, Explosive Damage: 104%, Range: 450% 33 Gun Mastery: +72%, Explosive Damage: 106%, Range: 450%
Battleship Bomber (10th Shell)
Description: Dummy for 10th Shell
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
1 MP Cost: 5, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +11%, Attack Rate: 360 ms, Duration: 1100 ms 2 MP Cost: 5, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +12%, Attack Rate: 360 ms, Duration: 1100 ms 3 MP Cost: 5, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +13%, Attack Rate: 360 ms, Duration: 1100 ms 4 MP Cost: 5, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +14%, Attack Rate: 360 ms, Duration: 1100 ms 5 MP Cost: 5, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +15%, Attack Rate: 360 ms, Duration: 1100 ms 6 MP Cost: 5, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +16%, Attack Rate: 360 ms, Duration: 1100 ms 7 MP Cost: 5, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +17%, Attack Rate: 360 ms, Duration: 1100 ms 8 MP Cost: 5, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +18%, Attack Rate: 360 ms, Duration: 1100 ms 9 MP Cost: 5, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +19%, Attack Rate: 360 ms, Duration: 1100 ms 10 MP Cost: 5, Damage: 600%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +20%, Attack Rate: 360 ms, Duration: 1100 ms 11 MP Cost: 7, Damage: 610%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +21%, Attack Rate: 360 ms, Duration: 1100 ms 12 MP Cost: 7, Damage: 620%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +22%, Attack Rate: 360 ms, Duration: 1100 ms 13 MP Cost: 7, Damage: 630%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +23%, Attack Rate: 360 ms, Duration: 1100 ms 14 MP Cost: 7, Damage: 640%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +24%, Attack Rate: 360 ms, Duration: 1100 ms 15 MP Cost: 7, Damage: 650%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +25%, Attack Rate: 360 ms, Duration: 1100 ms 16 MP Cost: 7, Damage: 660%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +26%, Attack Rate: 360 ms, Duration: 1100 ms 17 MP Cost: 7, Damage: 670%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +27%, Attack Rate: 360 ms, Duration: 1100 ms 18 MP Cost: 7, Damage: 680%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +28%, Attack Rate: 360 ms, Duration: 1100 ms 19 MP Cost: 7, Damage: 690%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +29%, Attack Rate: 360 ms, Duration: 1100 ms 20 MP Cost: 7, Damage: 700%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +30%, Attack Rate: 360 ms, Duration: 1100 ms 21 MP Cost: 7, Damage: 710%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +31%, Attack Rate: 360 ms, Duration: 1100 ms 22 MP Cost: 9, Damage: 720%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +32%, Attack Rate: 360 ms, Duration: 1100 ms 23 MP Cost: 9, Damage: 730%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +33%, Attack Rate: 360 ms, Duration: 1100 ms 24 MP Cost: 9, Damage: 740%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +34%, Attack Rate: 360 ms, Duration: 1100 ms 25 MP Cost: 9, Damage: 750%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +35%, Attack Rate: 360 ms, Duration: 1100 ms 26 MP Cost: 9, Damage: 760%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +36%, Attack Rate: 360 ms, Duration: 1100 ms 27 MP Cost: 9, Damage: 770%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +37%, Attack Rate: 360 ms, Duration: 1100 ms 28 MP Cost: 9, Damage: 780%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +38%, Attack Rate: 360 ms, Duration: 1100 ms 29 MP Cost: 9, Damage: 790%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +39%, Attack Rate: 360 ms, Duration: 1100 ms 30 MP Cost: 9, Damage: 800%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +40%, Attack Rate: 360 ms, Duration: 1100 ms 31 MP Cost: 9, Damage: 810%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +41%, Attack Rate: 360 ms, Duration: 1100 ms 32 MP Cost: 9, Damage: 820%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +42%, Attack Rate: 360 ms, Duration: 1100 ms 33 MP Cost: 11, Damage: 830%, Number of Hits: 4, Max Enemies Hit: 6, Critical Hit Rate: +100%, Defense Ignored: +43%, Attack Rate: 360 ms, Duration: 1100 ms
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec 8 MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 45, Duration: 66 sec, Total Damage: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15 2 MP Cost: 45, Duration: 72 sec, Total Damage: +2%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30 3 MP Cost: 45, Duration: 78 sec, Total Damage: +3%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45 4 MP Cost: 47, Duration: 84 sec, Total Damage: +4%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60 5 MP Cost: 47, Duration: 90 sec, Total Damage: +5%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75 6 MP Cost: 47, Duration: 96 sec, Total Damage: +6%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90 7 MP Cost: 47, Duration: 102 sec, Total Damage: +7%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105 8 MP Cost: 49, Duration: 108 sec, Total Damage: +8%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120 9 MP Cost: 49, Duration: 114 sec, Total Damage: +9%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135 10 MP Cost: 49, Duration: 120 sec, Total Damage: +10%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150 11 MP Cost: 49, Duration: 126 sec, Total Damage: +11%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165 12 MP Cost: 51, Duration: 132 sec, Total Damage: +12%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180 13 MP Cost: 51, Duration: 138 sec, Total Damage: +13%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195 14 MP Cost: 51, Duration: 144 sec, Total Damage: +14%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210 15 MP Cost: 51, Duration: 150 sec, Total Damage: +15%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225 16 MP Cost: 53, Duration: 156 sec, Total Damage: +16%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240 17 MP Cost: 53, Duration: 162 sec, Total Damage: +17%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255 18 MP Cost: 53, Duration: 168 sec, Total Damage: +18%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270 19 MP Cost: 53, Duration: 174 sec, Total Damage: +19%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285 20 MP Cost: 55, Duration: 180 sec, Total Damage: +20%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300 21 MP Cost: 55, Duration: 186 sec, Total Damage: +21%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315 22 MP Cost: 55, Duration: 192 sec, Total Damage: +22%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330 23 MP Cost: 55, Duration: 198 sec, Total Damage: +23%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +66%, Avoidability: -345
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Activation Rate: 4%, Duration: 18 sec, Damage: +6% 2 Activation Rate: 8%, Duration: 21 sec, Damage: +7% 3 Activation Rate: 12%, Duration: 24 sec, Damage: +8% 4 Activation Rate: 16%, Duration: 27 sec, Damage: +9% 5 Activation Rate: 20%, Duration: 30 sec, Damage: +10% 6 Activation Rate: 24%, Duration: 33 sec, Damage: +11% 7 Activation Rate: 28%, Duration: 36 sec, Damage: +12% 8 Activation Rate: 32%, Duration: 39 sec, Damage: +13% 9 Activation Rate: 36%, Duration: 42 sec, Damage: +14% 10 Activation Rate: 40%, Duration: 45 sec, Damage: +15% 11 Activation Rate: 44%, Duration: 48 sec, Damage: +16% 12 Activation Rate: 48%, Duration: 51 sec, Damage: +17% 13 Activation Rate: 52%, Duration: 54 sec, Damage: +18%
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec 33 MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1260 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 2 MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 3 MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 4 MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 5 MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 6 MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 7 MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 8 MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 9 MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 10 MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 11 MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 12 MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 13 MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 14 MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 15 MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 16 MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 17 MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 18 MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 19 MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 20 MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 21 MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 22 MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 23 MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 24 MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 25 MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 26 MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 27 MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 28 MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 29 MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 30 MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 31 MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 32 MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 33 MP Cost: 30, Instant Death, vs Bosses: Damage: 830%, Number of Hits: 4, Defense Ignored: 43%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1410 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25, Bullets Consumed: 4, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 25, Bullets Consumed: 4, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 28, Bullets Consumed: 4, Damage: 487%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 28, Bullets Consumed: 4, Damage: 493%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 28, Bullets Consumed: 4, Damage: 499%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 31, Bullets Consumed: 4, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 31, Bullets Consumed: 4, Damage: 511%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 31, Bullets Consumed: 4, Damage: 517%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 34, Bullets Consumed: 4, Damage: 523%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 34, Bullets Consumed: 4, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 34, Bullets Consumed: 4, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 37, Bullets Consumed: 4, Damage: 541%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 37, Bullets Consumed: 4, Damage: 547%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 37, Bullets Consumed: 4, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 40, Bullets Consumed: 4, Damage: 559%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 40, Bullets Consumed: 4, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 40, Bullets Consumed: 4, Damage: 571%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 43, Bullets Consumed: 4, Damage: 577%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 43, Bullets Consumed: 4, Damage: 583%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 43, Bullets Consumed: 4, Damage: 589%, Number of Hits: 4, Max Enemies Hit: 8 21 MP Cost: 46, Bullets Consumed: 4, Damage: 595%, Number of Hits: 4, Max Enemies Hit: 8 22 MP Cost: 46, Bullets Consumed: 4, Damage: 601%, Number of Hits: 4, Max Enemies Hit: 8 23 MP Cost: 46, Bullets Consumed: 4, Damage: 607%, Number of Hits: 4, Max Enemies Hit: 8 24 MP Cost: 49, Bullets Consumed: 4, Damage: 613%, Number of Hits: 4, Max Enemies Hit: 8 25 MP Cost: 49, Bullets Consumed: 4, Damage: 619%, Number of Hits: 4, Max Enemies Hit: 8 26 MP Cost: 49, Bullets Consumed: 4, Damage: 625%, Number of Hits: 4, Max Enemies Hit: 8 27 MP Cost: 52, Bullets Consumed: 4, Damage: 631%, Number of Hits: 4, Max Enemies Hit: 8 28 MP Cost: 52, Bullets Consumed: 4, Damage: 637%, Number of Hits: 4, Max Enemies Hit: 8 29 MP Cost: 52, Bullets Consumed: 4, Damage: 643%, Number of Hits: 4, Max Enemies Hit: 8 30 MP Cost: 55, Bullets Consumed: 4, Damage: 649%, Number of Hits: 4, Max Enemies Hit: 8 31 MP Cost: 55, Bullets Consumed: 4, Damage: 655%, Number of Hits: 4, Max Enemies Hit: 8 32 MP Cost: 55, Bullets Consumed: 4, Damage: 661%, Number of Hits: 4, Max Enemies Hit: 8 33 MP Cost: 58, Bullets Consumed: 4, Damage: 667%, Number of Hits: 4, Max Enemies Hit: 8
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 10
1 MP Cost: 25, Damage: 466%, Bonus Damage: +2%, Minimum and Maximum Critical Damage: +1%, Range: 400 2 MP Cost: 25, Damage: 482%, Bonus Damage: +4%, Minimum and Maximum Critical Damage: +2%, Range: 400 3 MP Cost: 25, Damage: 498%, Bonus Damage: +6%, Minimum and Maximum Critical Damage: +3%, Range: 400 4 MP Cost: 25, Damage: 514%, Bonus Damage: +8%, Minimum and Maximum Critical Damage: +4%, Range: 400 5 MP Cost: 31, Damage: 530%, Bonus Damage: +10%, Minimum and Maximum Critical Damage: +5%, Range: 400 6 MP Cost: 31, Damage: 546%, Bonus Damage: +12%, Minimum and Maximum Critical Damage: +6%, Range: 400 7 MP Cost: 31, Damage: 562%, Bonus Damage: +14%, Minimum and Maximum Critical Damage: +7%, Range: 400 8 MP Cost: 31, Damage: 578%, Bonus Damage: +16%, Minimum and Maximum Critical Damage: +8%, Range: 400 9 MP Cost: 31, Damage: 594%, Bonus Damage: +18%, Minimum and Maximum Critical Damage: +9%, Range: 400 10 MP Cost: 37, Damage: 610%, Bonus Damage: +20%, Minimum and Maximum Critical Damage: +10%, Range: 400 11 MP Cost: 37, Damage: 626%, Bonus Damage: +22%, Minimum and Maximum Critical Damage: +11%, Range: 400 12 MP Cost: 37, Damage: 642%, Bonus Damage: +24%, Minimum and Maximum Critical Damage: +12%, Range: 400 13 MP Cost: 37, Damage: 658%, Bonus Damage: +26%, Minimum and Maximum Critical Damage: +13%, Range: 400
Hyper
Head Shot - Cooltime Reduce
Description: Reduces Head Shot's cooldown time.
Info: type = 50
Maximum Level: 1
Required Level: 195
Cooldown Time Reduction: 100%
Rapid Fire - Reinforce
Description: Increases Rapid Fire's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Head Shot - Bonus Attack
Description: Increases Head Shot's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 177
Number of Hits: +1
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: The effect should be defense ignore for 20%.
Info: type = 50
Maximum Level: 1
Required Level: 162
Probability: +9%
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Double Lucky Dice - One More Chance
Description: There is a chance for cooldown to reset, with the next result guaranteed to be 4 or higher
Info: type = 50
Maximum Level: 1
Required Level: 143
Activation Rate Bonus: +40%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Unwearying Rum
Description: Have a cup of some special rum to make you stronger.
Info: type = 50
Delays: HY522unwearyingRum - 1170 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Effect and Elemental Resistance: +15%, Damage Taken: -15%
Head Shot - Reinforce
Description: Increases Head Shot's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
Probability: +5%
Strange Bomb
Description: Using your technical know-how, create a large bomb that seeks and destroys.
Info: type = 1, areaAttack = 1
Delays: HY522bigFatBoy - 1080 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 500, Damage: 400%, Number of Hits: 12, Max Enemies Hit: 15 - Cooldown Time: 15 sec
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Rapid Fire - Boss Killer
Description: Adds Boss Damage to Rapid Fire.
Info: type = 50
Maximum Level: 1
Required Level: 189
Boss Damage: +20%
Rapid Fire - Add Range
Description: Increases Rapid Fire's range.
Info: type = 50
Maximum Level: 1
Required Level: 168
Range: +50%
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%Cannon Shooter (I)
Cannon Blaster
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
1 MP Cost: 7, Damage: 208%, Max Enemies Hit: 3 2 MP Cost: 7, Damage: 211%, Max Enemies Hit: 3 3 MP Cost: 7, Damage: 214%, Max Enemies Hit: 3 4 MP Cost: 7, Damage: 217%, Max Enemies Hit: 3 5 MP Cost: 8, Damage: 220%, Max Enemies Hit: 3 6 MP Cost: 8, Damage: 223%, Max Enemies Hit: 3 7 MP Cost: 8, Damage: 226%, Max Enemies Hit: 3 8 MP Cost: 8, Damage: 229%, Max Enemies Hit: 3 9 MP Cost: 9, Damage: 232%, Max Enemies Hit: 3 10 MP Cost: 9, Damage: 235%, Max Enemies Hit: 3 11 MP Cost: 9, Damage: 238%, Max Enemies Hit: 3 12 MP Cost: 9, Damage: 241%, Max Enemies Hit: 3 13 MP Cost: 10, Damage: 244%, Max Enemies Hit: 3 14 MP Cost: 10, Damage: 247%, Max Enemies Hit: 3 15 MP Cost: 10, Damage: 250%, Max Enemies Hit: 3 16 MP Cost: 10, Damage: 253%, Max Enemies Hit: 3 17 MP Cost: 11, Damage: 256%, Max Enemies Hit: 3 18 MP Cost: 11, Damage: 259%, Max Enemies Hit: 3 19 MP Cost: 11, Damage: 262%, Max Enemies Hit: 3 20 MP Cost: 11, Damage: 265%, Max Enemies Hit: 3
Cannon Strike
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 7, Damage; 76%, Number of Hits: 4 2 MP Cost: 7, Damage; 77%, Number of Hits: 4 3 MP Cost: 7, Damage; 78%, Number of Hits: 4 4 MP Cost: 7, Damage; 79%, Number of Hits: 4 5 MP Cost: 7, Damage; 80%, Number of Hits: 4 6 MP Cost: 7, Damage; 81%, Number of Hits: 4 7 MP Cost: 7, Damage; 82%, Number of Hits: 4 8 MP Cost: 7, Damage; 83%, Number of Hits: 4 9 MP Cost: 7, Damage; 84%, Number of Hits: 4 10 MP Cost: 7, Damage; 85%, Number of Hits: 4 11 MP Cost: 9, Damage; 86%, Number of Hits: 4 12 MP Cost: 9, Damage; 87%, Number of Hits: 4 13 MP Cost: 9, Damage; 88%, Number of Hits: 4 14 MP Cost: 9, Damage; 89%, Number of Hits: 4 15 MP Cost: 9, Damage; 90%, Number of Hits: 4 16 MP Cost: 9, Damage; 91%, Number of Hits: 4 17 MP Cost: 9, Damage; 92%, Number of Hits: 4 18 MP Cost: 9, Damage; 93%, Number of Hits: 4 19 MP Cost: 9, Damage; 94%, Number of Hits: 4 20 MP Cost: 9, Damage; 95%, Number of Hits: 4
Blast Back
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
1 MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, Slow Chance: 28%, Slow Duration: 2, Enemy Speed: -18 2 MP Cost: 45, Damage: 185%, Max Enemies Hit: 3, Slow Chance: 31%, Slow Duration: 2, Enemy Speed: -21 3 MP Cost: 40, Damage: 190%, Max Enemies Hit: 3, Slow Chance: 34%, Slow Duration: 2, Enemy Speed: -24 4 MP Cost: 40, Damage: 195%, Max Enemies Hit: 3, Slow Chance: 37%, Slow Duration: 2, Enemy Speed: -27 5 MP Cost: 40, Damage: 200%, Max Enemies Hit: 3, Slow Chance: 40%, Slow Duration: 3, Enemy Speed: -30 6 MP Cost: 35, Damage: 205%, Max Enemies Hit: 3, Slow Chance: 43%, Slow Duration: 3, Enemy Speed: -33 7 MP Cost: 35, Damage: 210%, Max Enemies Hit: 3, Slow Chance: 46%, Slow Duration: 3, Enemy Speed: -36 8 MP Cost: 35, Damage: 215%, Max Enemies Hit: 3, Slow Chance: 49%, Slow Duration: 3, Enemy Speed: -39 9 MP Cost: 30, Damage: 220%, Max Enemies Hit: 3, Slow Chance: 52%, Slow Duration: 3, Enemy Speed: -42 10 MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, Slow Chance: 55%, Slow Duration: 4, Enemy Speed: -45 11 MP Cost: 30, Damage: 230%, Max Enemies Hit: 3, Slow Chance: 58%, Slow Duration: 4, Enemy Speed: -48 12 MP Cost: 25, Damage: 235%, Max Enemies Hit: 3, Slow Chance: 61%, Slow Duration: 4, Enemy Speed: -51 13 MP Cost: 25, Damage: 240%, Max Enemies Hit: 3, Slow Chance: 64%, Slow Duration: 4, Enemy Speed: -54 14 MP Cost: 25, Damage: 245%, Max Enemies Hit: 3, Slow Chance: 67%, Slow Duration: 4, Enemy Speed: -57 15 MP Cost: 20, Damage: 250%, Max Enemies Hit: 3, Slow Chance: 70%, Slow Duration: 5, Enemy Speed: -60
Cannon Boost
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +2, Weapon DEF: +25, Magic DEF: +25 2 Weapon ATT: +4, Weapon DEF: +50, Magic DEF: +50 3 Weapon ATT: +6, Weapon DEF: +75, Magic DEF: +75 4 Weapon ATT: +8, Weapon DEF: +100, Magic DEF: +100 5 Weapon ATT: +10, Weapon DEF: +125, Magic DEF: +125 6 Weapon ATT: +12, Weapon DEF: +150, Magic DEF: +150 7 Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175 8 Weapon ATT: +16, Weapon DEF: +200, Magic DEF: +200 9 Weapon ATT: +18, Weapon DEF: +225, Magic DEF: +225 10 Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250 Cannon Shooter (II)
Scatter Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 4 2 MP Cost: 16, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4 3 MP Cost: 16, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 4 4 MP Cost: 16, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 4 5 MP Cost: 18, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 4 6 MP Cost: 18, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 18, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 4 8 MP Cost: 18, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 4 10 MP Cost: 20, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 20, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 4 13 MP Cost: 20, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4 14 MP Cost: 20, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 4 15 MP Cost: 22, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4 16 MP Cost: 22, Damage: 173%, Number of Hits: 3, Max Enemies Hit: 4 17 MP Cost: 22, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 4 18 MP Cost: 22, Damage: 179%, Number of Hits: 3, Max Enemies Hit: 4 19 MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 4 20 MP Cost: 24, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 4
Barrel Bomb
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 275% 2 MP Cost: 20, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 280% 3 MP Cost: 20, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 285% 4 MP Cost: 20, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 290% 5 MP Cost: 22, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 295% 6 MP Cost: 22, Damage; 42%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 300% 7 MP Cost: 22, Damage; 44%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 305% 8 MP Cost: 22, Damage; 46%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 310% 9 MP Cost: 22, Damage; 48%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 315% 10 MP Cost: 24, Damage; 50%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 320% 11 MP Cost: 24, Damage; 52%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 325% 12 MP Cost: 24, Damage; 54%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 330% 13 MP Cost: 24, Damage; 56%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 335% 14 MP Cost: 24, Damage; 58%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 340% 15 MP Cost: 26, Damage; 60%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 345% 16 MP Cost: 26, Damage; 62%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 350% 17 MP Cost: 26, Damage; 64%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 355% 18 MP Cost: 26, Damage; 66%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 360% 19 MP Cost: 26, Damage; 68%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 365% 20 MP Cost: 28, Damage; 70%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 370%
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 30, Duration: 15 sec, Max HP: +20, Max MP: +20, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8 2 MP Cost: 30, Duration: 30 sec, Max HP: +40, Max MP: +40, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16 3 MP Cost: 30, Duration: 45 sec, Max HP: +60, Max MP: +60, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24 4 MP Cost: 35, Duration: 60 sec, Max HP: +80, Max MP: +80, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32 5 MP Cost: 35, Duration: 75 sec, Max HP: +100, Max MP: +100, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40 6 MP Cost: 35, Duration: 90 sec, Max HP: +120, Max MP: +120, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48 7 MP Cost: 35, Duration: 105 sec, Max HP: +140, Max MP: +140, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56 8 MP Cost: 40, Duration: 120 sec, Max HP: +160, Max MP: +160, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64 9 MP Cost: 40, Duration: 135 sec, Max HP: +180, Max MP: +180, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72 10 MP Cost: 40, Duration: 150 sec, Max HP: +200, Max MP: +200, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80 11 MP Cost: 40, Duration: 165 sec, Max HP: +220, Max MP: +220, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88 12 MP Cost: 45, Duration: 180 sec, Max HP: +240, Max MP: +240, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96 13 MP Cost: 45, Duration: 195 sec, Max HP: +260, Max MP: +260, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104 14 MP Cost: 45, Duration: 210 sec, Max HP: +280, Max MP: +280, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112 15 MP Cost: 45, Duration: 225 sec, Max HP: +300, Max MP: +300, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120 16 MP Cost: 50, Duration: 240 sec, Max HP: +320, Max MP: +320, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128 17 MP Cost: 50, Duration: 255 sec, Max HP: +340, Max MP: +340, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136 18 MP Cost: 50, Duration: 270 sec, Max HP: +360, Max MP: +360, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144 19 MP Cost: 50, Duration: 285 sec, Max HP: +380, Max MP: +380, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152 20 MP Cost: 55, Duration: 300 sec, Max HP: +400, Max MP: +400, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 10
1 Cannon Mastery: +14%, Accuracy: +12 2 Cannon Mastery: +18%, Accuracy: +24 3 Cannon Mastery: +22%, Accuracy: +36 4 Cannon Mastery: +26%, Accuracy: +48 5 Cannon Mastery: +30%, Accuracy: +60 6 Cannon Mastery: +34%, Accuracy: +72 7 Cannon Mastery: +38%, Accuracy: +84 8 Cannon Mastery: +42%, Accuracy: +96 9 Cannon Mastery: +46%, Accuracy: +108 10 Cannon Mastery: +50%, Accuracy: +120
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +8%, Minimum Critical Damage: +5% 2 Critical Hit Rate: +8%, Minimum Critical Damage: +6% 3 Critical Hit Rate: +11%, Minimum Critical Damage: +6% 4 Critical Hit Rate: +11%, Minimum Critical Damage: +7% 5 Critical Hit Rate: +14%, Minimum Critical Damage: +7% 6 Critical Hit Rate: +14%, Minimum Critical Damage: +8% 7 Critical Hit Rate: +17%, Minimum Critical Damage: +8% 8 Critical Hit Rate: +17%, Minimum Critical Damage: +9% 9 Critical Hit Rate: +20%, Minimum Critical Damage: +9% 10 Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Cannon Shooter (III)
Reinforced Cannon
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +3, Weapon Speed: -1 2 Weapon ATT: +6, Weapon Speed: -1 3 Weapon ATT: +9, Weapon Speed: -1 4 Weapon ATT: +12, Weapon Speed: -1 5 Weapon ATT: +15, Weapon Speed: -1 6 Weapon ATT: +18, Weapon Speed: -1 7 Weapon ATT: +21, Weapon Speed: -1 8 Weapon ATT: +24, Weapon Speed: -1 9 Weapon ATT: +27, Weapon Speed: -1 10 Weapon ATT: +30, Weapon Speed: -1
Pirate Rush
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 10
1 Max HP: +2%, Weapon DEF: +14%, Status Effect Resistance: +2% 2 Max HP: +4%, Weapon DEF: +18%, Status Effect Resistance: +4% 3 Max HP: +6%, Weapon DEF: +22%, Status Effect Resistance: +6% 4 Max HP: +8%, Weapon DEF: +26%, Status Effect Resistance: +8% 5 Max HP: +10%, Weapon DEF: +30%, Status Effect Resistance: +10% 6 Max HP: +12%, Weapon DEF: +34%, Status Effect Resistance: +12% 7 Max HP: +14%, Weapon DEF: +38%, Status Effect Resistance: +14% 8 Max HP: +16%, Weapon DEF: +42%, Status Effect Resistance: +16% 9 Max HP: +18%, Weapon DEF: +46%, Status Effect Resistance: +18% 10 Max HP: +20%, Weapon DEF: +50%, Status Effect Resistance: +20%
Luck of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Barrel Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
1 MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +1% - Cooldown Time: 57 sec 2 MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +2% - Cooldown Time: 54 sec 3 MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +3% - Cooldown Time: 51 sec 4 MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +4% - Cooldown Time: 48 sec 5 MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +5% - Cooldown Time: 45 sec 6 MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +6% - Cooldown Time: 42 sec 7 MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +7% - Cooldown Time: 39 sec 8 MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +8% - Cooldown Time: 36 sec 9 MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +9% - Cooldown Time: 33 sec 10 MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +10% - Cooldown Time: 30 sec
Counter Crush
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 10
1 Activation Rate: 8%, Damage: 106% 2 Activation Rate: 8%, Damage: 112% 3 Activation Rate: 11%, Damage: 118% 4 Activation Rate: 11%, Damage: 124% 5 Activation Rate: 14%, Damage: 130% 6 Activation Rate: 14%, Damage: 136% 7 Activation Rate: 17%, Damage: 142% 8 Activation Rate: 17%, Damage: 148% 9 Activation Rate: 20%, Damage: 154% 10 Activation Rate: 20%, Damage: 160%
Monkey Madness
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
1 Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% 2 Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% 3 Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% 4 Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% 5 Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% 6 Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% 7 Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% 8 Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% 9 Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% 10 Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% 11 Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% 12 Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% 13 Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% 14 Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% 15 Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% 16 Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% 17 Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% 18 Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% 19 Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% 20 Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 28, Damage: 182%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 28, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 28, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 28, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 30, Damage: 190%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 30, Damage: 192%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 30, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 30, Damage: 196%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 30, Damage: 198%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 32, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 32, Damage: 202%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 32, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 32, Damage: 206%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 32, Damage: 208%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 34, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 34, Damage: 212%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 34, Damage: 214%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 34, Damage: 216%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 34, Damage: 218%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 36, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 5
1 MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 2 MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 3 MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 4 MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 5 MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 480%, Stun Rate: 45%, Activation Rate: 5% - Passive Effect - Critical Hit Rate: +1% 2 MP Cost: 35, Damage: 500%, Stun Rate: 50%, Activation Rate: 5% - Passive Effect - Critical Hit Rate: +2% 3 MP Cost: 35, Damage: 520%, Stun Rate: 50%, Activation Rate: 10% - Passive Effect - Critical Hit Rate: +3% 4 MP Cost: 35, Damage: 540%, Stun Rate: 55%, Activation Rate: 10% - Passive Effect - Critical Hit Rate: +4% 5 MP Cost: 40, Damage: 560%, Stun Rate: 55%, Activation Rate: 15% - Passive Effect - Critical Hit Rate: +5% 6 MP Cost: 40, Damage: 580%, Stun Rate: 60%, Activation Rate: 15% - Passive Effect - Critical Hit Rate: +6% 7 MP Cost: 40, Damage: 600%, Stun Rate: 60%, Activation Rate: 20% - Passive Effect - Critical Hit Rate: +7% 8 MP Cost: 40, Damage: 620%, Stun Rate: 65%, Activation Rate: 20% - Passive Effect - Critical Hit Rate: +8% 9 MP Cost: 40, Damage: 640%, Stun Rate: 65%, Activation Rate: 25% - Passive Effect - Critical Hit Rate: +9% 10 MP Cost: 45, Damage: 660%, Stun Rate: 70%, Activation Rate: 25% - Passive Effect - Critical Hit Rate: +10% 11 MP Cost: 45, Damage: 680%, Stun Rate: 70%, Activation Rate: 30% - Passive Effect - Critical Hit Rate: +11% 12 MP Cost: 45, Damage: 700%, Stun Rate: 75%, Activation Rate: 30% - Passive Effect - Critical Hit Rate: +12% 13 MP Cost: 45, Damage: 720%, Stun Rate: 75%, Activation Rate: 35% - Passive Effect - Critical Hit Rate: +13% 14 MP Cost: 45, Damage: 740%, Stun Rate: 80%, Activation Rate: 35% - Passive Effect - Critical Hit Rate: +14% 15 MP Cost: 50, Damage: 760%, Stun Rate: 80%, Activation Rate: 40% - Passive Effect - Critical Hit Rate: +15% 16 MP Cost: 50, Damage: 780%, Stun Rate: 85%, Activation Rate: 40% - Passive Effect - Critical Hit Rate: +16% 17 MP Cost: 50, Damage: 800%, Stun Rate: 85%, Activation Rate: 45% - Passive Effect - Critical Hit Rate: +17% 18 MP Cost: 50, Damage: 820%, Stun Rate: 90%, Activation Rate: 45% - Passive Effect - Critical Hit Rate: +18% 19 MP Cost: 50, Damage: 840%, Stun Rate: 90%, Activation Rate: 50% - Passive Effect - Critical Hit Rate: +19% 20 MP Cost: 55, Damage: 860%, Stun Rate: 95%, Activation Rate: 50% - Passive Effect - Critical Hit Rate: +20% Cannon Shooter (IV)
Pirate¡¯s Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
1 Active Effect - MP Cost: 50, Duration: 10 sec, Knock-back Resistance: +22%, Passive Effect - Cannon Counter Rate: +1% 2 Active Effect - MP Cost: 50, Duration: 20 sec, Knock-back Resistance: +24%, Passive Effect - Cannon Counter Rate: +1% 3 Active Effect - MP Cost: 50, Duration: 30 sec, Knock-back Resistance: +26%, Passive Effect - Cannon Counter Rate: +2% 4 Active Effect - MP Cost: 50, Duration: 40 sec, Knock-back Resistance: +28%, Passive Effect - Cannon Counter Rate: +2% 5 Active Effect - MP Cost: 55, Duration: 50 sec, Knock-back Resistance: +30%, Passive Effect - Cannon Counter Rate: +3% 6 Active Effect - MP Cost: 55, Duration: 60 sec, Knock-back Resistance: +32%, Passive Effect - Cannon Counter Rate: +3% 7 Active Effect - MP Cost: 55, Duration: 70 sec, Knock-back Resistance: +34%, Passive Effect - Cannon Counter Rate: +4% 8 Active Effect - MP Cost: 55, Duration: 80 sec, Knock-back Resistance: +36%, Passive Effect - Cannon Counter Rate: +4% 9 Active Effect - MP Cost: 55, Duration: 90 sec, Knock-back Resistance: +38%, Passive Effect - Cannon Counter Rate: +5% 10 Active Effect - MP Cost: 60, Duration: 100 sec, Knock-back Resistance: +40%, Passive Effect - Cannon Counter Rate: +5% 11 Active Effect - MP Cost: 60, Duration: 110 sec, Knock-back Resistance: +42%, Passive Effect - Cannon Counter Rate: +6% 12 Active Effect - MP Cost: 60, Duration: 120 sec, Knock-back Resistance: +44%, Passive Effect - Cannon Counter Rate: +6% 13 Active Effect - MP Cost: 60, Duration: 130 sec, Knock-back Resistance: +46%, Passive Effect - Cannon Counter Rate: +7% 14 Active Effect - MP Cost: 60, Duration: 140 sec, Knock-back Resistance: +48%, Passive Effect - Cannon Counter Rate: +7% 15 Active Effect - MP Cost: 65, Duration: 150 sec, Knock-back Resistance: +50%, Passive Effect - Cannon Counter Rate: +8% 16 Active Effect - MP Cost: 65, Duration: 160 sec, Knock-back Resistance: +52%, Passive Effect - Cannon Counter Rate: +8% 17 Active Effect - MP Cost: 65, Duration: 170 sec, Knock-back Resistance: +54%, Passive Effect - Cannon Counter Rate: +9% 18 Active Effect - MP Cost: 65, Duration: 180 sec, Knock-back Resistance: +56%, Passive Effect - Cannon Counter Rate: +9% 19 Active Effect - MP Cost: 65, Duration: 190 sec, Knock-back Resistance: +58%, Passive Effect - Cannon Counter Rate: +10% 20 Active Effect - MP Cost: 70, Duration: 200 sec, Knock-back Resistance: +60%, Passive Effect - Cannon Counter Rate: +10% 21 Active Effect - MP Cost: 70, Duration: 210 sec, Knock-back Resistance: +62%, Passive Effect - Cannon Counter Rate: +11% 22 Active Effect - MP Cost: 70, Duration: 220 sec, Knock-back Resistance: +64%, Passive Effect - Cannon Counter Rate: +11% 23 Active Effect - MP Cost: 70, Duration: 230 sec, Knock-back Resistance: +66%, Passive Effect - Cannon Counter Rate: +12% 24 Active Effect - MP Cost: 70, Duration: 240 sec, Knock-back Resistance: +68%, Passive Effect - Cannon Counter Rate: +12% 25 Active Effect - MP Cost: 75, Duration: 250 sec, Knock-back Resistance: +70%, Passive Effect - Cannon Counter Rate: +13% 26 Active Effect - MP Cost: 75, Duration: 260 sec, Knock-back Resistance: +72%, Passive Effect - Cannon Counter Rate: +13% 27 Active Effect - MP Cost: 75, Duration: 270 sec, Knock-back Resistance: +74%, Passive Effect - Cannon Counter Rate: +14% 28 Active Effect - MP Cost: 75, Duration: 280 sec, Knock-back Resistance: +76%, Passive Effect - Cannon Counter Rate: +14% 29 Active Effect - MP Cost: 75, Duration: 290 sec, Knock-back Resistance: +78%, Passive Effect - Cannon Counter Rate: +15% 30 Active Effect - MP Cost: 80, Duration: 300 sec, Knock-back Resistance: +80%, Passive Effect - Cannon Counter Rate: +15% 31 Active Effect - MP Cost: 80, Duration: 310 sec, Knock-back Resistance: +82%, Passive Effect - Cannon Counter Rate: +16% 32 Active Effect - MP Cost: 80, Duration: 320 sec, Knock-back Resistance: +84%, Passive Effect - Cannon Counter Rate: +16% 33 Active Effect - MP Cost: 80, Duration: 330 sec, Knock-back Resistance: +86%, Passive Effect - Cannon Counter Rate: +17%
Cannon Barrage
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 810 ms
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 45, Damage: 270%, Number of Hits: 4, Critical Hit Rate: +1% 2 MP Cost: 45, Damage: 275%, Number of Hits: 4, Critical Hit Rate: +1% 3 MP Cost: 45, Damage: 280%, Number of Hits: 4, Critical Hit Rate: +2% 4 MP Cost: 45, Damage: 285%, Number of Hits: 4, Critical Hit Rate: +2% 5 MP Cost: 48, Damage: 290%, Number of Hits: 4, Critical Hit Rate: +3% 6 MP Cost: 48, Damage: 295%, Number of Hits: 4, Critical Hit Rate: +3% 7 MP Cost: 48, Damage: 300%, Number of Hits: 4, Critical Hit Rate: +4% 8 MP Cost: 48, Damage: 305%, Number of Hits: 4, Critical Hit Rate: +4% 9 MP Cost: 48, Damage: 310%, Number of Hits: 4, Critical Hit Rate: +5% 10 MP Cost: 51, Damage: 315%, Number of Hits: 4, Critical Hit Rate: +5% 11 MP Cost: 51, Damage: 320%, Number of Hits: 4, Critical Hit Rate: +6% 12 MP Cost: 51, Damage: 325%, Number of Hits: 4, Critical Hit Rate: +6% 13 MP Cost: 51, Damage: 330%, Number of Hits: 4, Critical Hit Rate: +7% 14 MP Cost: 51, Damage: 335%, Number of Hits: 4, Critical Hit Rate: +7% 15 MP Cost: 54, Damage: 340%, Number of Hits: 4, Critical Hit Rate: +8% 16 MP Cost: 54, Damage: 345%, Number of Hits: 4, Critical Hit Rate: +8% 17 MP Cost: 54, Damage: 350%, Number of Hits: 4, Critical Hit Rate: +9% 18 MP Cost: 54, Damage: 355%, Number of Hits: 4, Critical Hit Rate: +9% 19 MP Cost: 54, Damage: 360%, Number of Hits: 4, Critical Hit Rate: +10% 20 MP Cost: 57, Damage: 365%, Number of Hits: 4, Critical Hit Rate: +10% 21 MP Cost: 57, Damage: 370%, Number of Hits: 4, Critical Hit Rate: +11% 22 MP Cost: 57, Damage: 375%, Number of Hits: 4, Critical Hit Rate: +11% 23 MP Cost: 57, Damage: 380%, Number of Hits: 4, Critical Hit Rate: +12% 24 MP Cost: 57, Damage: 385%, Number of Hits: 4, Critical Hit Rate: +12% 25 MP Cost: 60, Damage: 390%, Number of Hits: 4, Critical Hit Rate: +13% 26 MP Cost: 60, Damage: 395%, Number of Hits: 4, Critical Hit Rate: +13% 27 MP Cost: 60, Damage: 400%, Number of Hits: 4, Critical Hit Rate: +14% 28 MP Cost: 60, Damage: 405%, Number of Hits: 4, Critical Hit Rate: +14% 29 MP Cost: 60, Damage: 410%, Number of Hits: 4, Critical Hit Rate: +15% 30 MP Cost: 63, Damage: 415%, Number of Hits: 4, Critical Hit Rate: +15% 31 MP Cost: 63, Damage: 420%, Number of Hits: 4, Critical Hit Rate: +16% 32 MP Cost: 63, Damage: 425%, Number of Hits: 4, Critical Hit Rate: +16% 33 MP Cost: 63, Damage: 430%, Number of Hits: 4, Critical Hit Rate: +17%
Double Down
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Luck of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec 8 MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Cannon Overload
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Pre-requisite: Level 10 Cannon Mastery
Maximum Level: 30
1 Mastery: 56%, Damage: +11%, Defense Ignored: +5% 2 Mastery: 56%, Damage: +12%, Defense Ignored: +6% 3 Mastery: 57%, Damage: +13%, Defense Ignored: +6% 4 Mastery: 57%, Damage: +14%, Defense Ignored: +7% 5 Mastery: 58%, Damage: +15%, Defense Ignored: +7% 6 Mastery: 58%, Damage: +16%, Defense Ignored: +8% 7 Mastery: 59%, Damage: +17%, Defense Ignored: +8% 8 Mastery: 59%, Damage: +18%, Defense Ignored: +9% 9 Mastery: 60%, Damage: +19%, Defense Ignored: +9% 10 Mastery: 60%, Damage: +20%, Defense Ignored: +10% 11 Mastery: 61%, Damage: +21%, Defense Ignored: +10% 12 Mastery: 61%, Damage: +22%, Defense Ignored: +11% 13 Mastery: 62%, Damage: +23%, Defense Ignored: +11% 14 Mastery: 62%, Damage: +24%, Defense Ignored: +12% 15 Mastery: 63%, Damage: +25%, Defense Ignored: +12% 16 Mastery: 63%, Damage: +26%, Defense Ignored: +13% 17 Mastery: 64%, Damage: +27%, Defense Ignored: +13% 18 Mastery: 64%, Damage: +28%, Defense Ignored: +14% 19 Mastery: 65%, Damage: +29%, Defense Ignored: +14% 20 Mastery: 65%, Damage: +30%, Defense Ignored: +15% 21 Mastery: 66%, Damage: +31%, Defense Ignored: +15% 22 Mastery: 66%, Damage: +32%, Defense Ignored: +16% 23 Mastery: 67%, Damage: +33%, Defense Ignored: +16% 24 Mastery: 67%, Damage: +34%, Defense Ignored: +17% 25 Mastery: 68%, Damage: +35%, Defense Ignored: +17% 26 Mastery: 68%, Damage: +36%, Defense Ignored: +18% 27 Mastery: 69%, Damage: +37%, Defense Ignored: +18% 28 Mastery: 69%, Damage: +38%, Defense Ignored: +19% 29 Mastery: 70%, Damage: +39%, Defense Ignored: +19% 30 Mastery: 70%, Damage: +40%, Defense Ignored: +20% 31 Mastery: 71%, Damage: +41%, Defense Ignored: +20% 32 Mastery: 71%, Damage: +42%, Defense Ignored: +21% 33 Mastery: 72%, Damage: +43%, Defense Ignored: +21%
Mega Monkey Magic
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
1 MP Cost: 60, Duration: 300 sec, Max HP: +420, Max MP: +420, All Stats: +31, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163 2 MP Cost: 60, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +32, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166 3 MP Cost: 60, Duration: 300 sec, Max HP: +460, Max MP: +460, All Stats: +33, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169 4 MP Cost: 60, Duration: 300 sec, Max HP: +480, Max MP: +480, All Stats: +34, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172 5 MP Cost: 60, Duration: 300 sec, Max HP: +500, Max MP: +500, All Stats: +35, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175 6 MP Cost: 60, Duration: 300 sec, Max HP: +520, Max MP: +520, All Stats: +36, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178 7 MP Cost: 65, Duration: 300 sec, Max HP: +540, Max MP: +540, All Stats: +37, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181 8 MP Cost: 65, Duration: 300 sec, Max HP: +560, Max MP: +560, All Stats: +38, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184 9 MP Cost: 65, Duration: 300 sec, Max HP: +580, Max MP: +580, All Stats: +39, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187 10 MP Cost: 65, Duration: 300 sec, Max HP: +600, Max MP: +600, All Stats: +40, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190 11 MP Cost: 65, Duration: 300 sec, Max HP: +620, Max MP: +620, All Stats: +41, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193 12 MP Cost: 65, Duration: 300 sec, Max HP: +640, Max MP: +640, All Stats: +42, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196 13 MP Cost: 70, Duration: 300 sec, Max HP: +660, Max MP: +660, All Stats: +43, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199 14 MP Cost: 70, Duration: 300 sec, Max HP: +680, Max MP: +680, All Stats: +44, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202 15 MP Cost: 70, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +45, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205 16 MP Cost: 70, Duration: 300 sec, Max HP: +720, Max MP: +720, All Stats: +46, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208 17 MP Cost: 70, Duration: 300 sec, Max HP: +740, Max MP: +740, All Stats: +47, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211 18 MP Cost: 70, Duration: 300 sec, Max HP: +760, Max MP: +760, All Stats: +48, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214 19 MP Cost: 75, Duration: 300 sec, Max HP: +780, Max MP: +780, All Stats: +49, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217 20 MP Cost: 75, Duration: 300 sec, Max HP: +800, Max MP: +800, All Stats: +50, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220 21 MP Cost: 75, Duration: 300 sec, Max HP: +820, Max MP: +820, All Stats: +51, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223 22 MP Cost: 75, Duration: 300 sec, Max HP: +840, Max MP: +840, All Stats: +52, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226 23 MP Cost: 75, Duration: 300 sec, Max HP: +860, Max MP: +860, All Stats: +53, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229 24 MP Cost: 75, Duration: 300 sec, Max HP: +880, Max MP: +880, All Stats: +54, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232 25 MP Cost: 80, Duration: 300 sec, Max HP: +900, Max MP: +900, All Stats: +55, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235 26 MP Cost: 80, Duration: 300 sec, Max HP: +920, Max MP: +920, All Stats: +56, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238 27 MP Cost: 80, Duration: 300 sec, Max HP: +940, Max MP: +940, All Stats: +57, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241 28 MP Cost: 80, Duration: 300 sec, Max HP: +960, Max MP: +960, All Stats: +58, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244 29 MP Cost: 80, Duration: 300 sec, Max HP: +980, Max MP: +980, All Stats: +59, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247 30 MP Cost: 80, Duration: 300 sec, Max HP: +1000, Max MP: +1000, All Stats: +60, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250 31 MP Cost: 85, Duration: 300 sec, Max HP: +1020, Max MP: +1020, All Stats: +61, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253 32 MP Cost: 85, Duration: 300 sec, Max HP: +1040, Max MP: +1040, All Stats: +62, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256 33 MP Cost: 85, Duration: 300 sec, Max HP: +1060, Max MP: +1060, All Stats: +63, Speed: +16%, Jump: +11%, Accuracy: +259, Avoidability: +259
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Monkey Militia
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 40, Duration: 32 sec, Damage: 283%, Cooldown Time: 10 sec 2 MP Cost: 40, Duration: 34 sec, Damage: 291%, Cooldown Time: 10 sec 3 MP Cost: 40, Duration: 36 sec, Damage: 299%, Cooldown Time: 10 sec 4 MP Cost: 40, Duration: 38 sec, Damage: 307%, Cooldown Time: 10 sec 5 MP Cost: 50, Duration: 40 sec, Damage: 315%, Cooldown Time: 10 sec 6 MP Cost: 50, Duration: 42 sec, Damage: 323%, Cooldown Time: 10 sec 7 MP Cost: 50, Duration: 44 sec, Damage: 331%, Cooldown Time: 10 sec 8 MP Cost: 50, Duration: 46 sec, Damage: 339%, Cooldown Time: 10 sec 9 MP Cost: 50, Duration: 48 sec, Damage: 347%, Cooldown Time: 10 sec 10 MP Cost: 60, Duration: 50 sec, Damage: 355%, Cooldown Time: 10 sec 11 MP Cost: 60, Duration: 52 sec, Damage: 363%, Cooldown Time: 10 sec 12 MP Cost: 60, Duration: 54 sec, Damage: 371%, Cooldown Time: 10 sec 13 MP Cost: 60, Duration: 56 sec, Damage: 379%, Cooldown Time: 10 sec 14 MP Cost: 60, Duration: 58 sec, Damage: 387%, Cooldown Time: 10 sec 15 MP Cost: 70, Duration: 60 sec, Damage: 395%, Cooldown Time: 10 sec 16 MP Cost: 70, Duration: 62 sec, Damage: 403%, Cooldown Time: 10 sec 17 MP Cost: 70, Duration: 64 sec, Damage: 411%, Cooldown Time: 10 sec 18 MP Cost: 70, Duration: 66 sec, Damage: 419%, Cooldown Time: 10 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Anchors Away
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
1 MP Cost: 62, Duration: 6 sec, Damage: 264%, Self-destruct Damage: 415% 2 MP Cost: 62, Duration: 7 sec, Damage: 278%, Self-destruct Damage: 430% 3 MP Cost: 62, Duration: 8 sec, Damage: 292%, Self-destruct Damage: 445% 4 MP Cost: 62, Duration: 9 sec, Damage: 306%, Self-destruct Damage: 460% 5 MP Cost: 62, Duration: 10 sec, Damage: 320%, Self-destruct Damage: 475% 6 MP Cost: 74, Duration: 11 sec, Damage: 334%, Self-destruct Damage: 490% 7 MP Cost: 74, Duration: 12 sec, Damage: 348%, Self-destruct Damage: 505% 8 MP Cost: 74, Duration: 13 sec, Damage: 362%, Self-destruct Damage: 520% 9 MP Cost: 74, Duration: 14 sec, Damage: 376%, Self-destruct Damage: 535% 10 MP Cost: 74, Duration: 15 sec, Damage: 390%, Self-destruct Damage: 550% 11 MP Cost: 86, Duration: 16 sec, Damage: 404%, Self-destruct Damage: 565% 12 MP Cost: 86, Duration: 17 sec, Damage: 418%, Self-destruct Damage: 580% 13 MP Cost: 86, Duration: 18 sec, Damage: 432%, Self-destruct Damage: 595% 14 MP Cost: 86, Duration: 19 sec, Damage: 446%, Self-destruct Damage: 610% 15 MP Cost: 86, Duration: 20 sec, Damage: 460%, Self-destruct Damage: 625% 16 MP Cost: 98, Duration: 21 sec, Damage: 474%, Self-destruct Damage: 640% 17 MP Cost: 98, Duration: 22 sec, Damage: 488%, Self-destruct Damage: 655% 18 MP Cost: 98, Duration: 23 sec, Damage: 502%, Self-destruct Damage: 670%
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1110 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 50, Damage: 313%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 50, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 50, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 50, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 50, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 55, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 55, Damage: 361%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 55, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 55, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 55, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 55, Damage: 393%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 60, Damage: 401%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 60, Damage: 409%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 60, Damage: 417%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 60, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 60, Damage: 433%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 60, Damage: 441%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 65, Damage: 449%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 65, Damage: 457%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 65, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 21 MP Cost: 65, Damage: 473%, Number of Hits: 4, Max Enemies Hit: 8 22 MP Cost: 65, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8 23 MP Cost: 65, Damage: 489%, Number of Hits: 4, Max Enemies Hit: 8 24 MP Cost: 70, Damage: 497%, Number of Hits: 4, Max Enemies Hit: 8 25 MP Cost: 70, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8 26 MP Cost: 70, Damage: 513%, Number of Hits: 4, Max Enemies Hit: 8 27 MP Cost: 70, Damage: 521%, Number of Hits: 4, Max Enemies Hit: 8 28 MP Cost: 70, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8 29 MP Cost: 70, Damage: 537%, Number of Hits: 4, Max Enemies Hit: 8 30 MP Cost: 75, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 8 31 MP Cost: 75, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8 32 MP Cost: 75, Damage: 561%, Number of Hits: 4, Max Enemies Hit: 8 33 MP Cost: 75, Damage: 569%, Number of Hits: 4, Max Enemies Hit: 8
Nautilus Strike
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec 33 MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Hyper
Monkey Militia - Enhanced
Description: Allows you to set up one more Monkey Militia
Info: type = 50
Maximum Level: 1
Required Level: 183
Available Summons: +1
Monkey Militia - Persist
Description: Increases Monkey Militia's duration.
Info: type = 50
Maximum Level: 1
Required Level: 162
Duration: +10 sec
Cannon Bazooka - Extra Target
Description: Increases Cannon Bazooka's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
Max Enemies Hit: +2
Cannon Bazooka - Reinforce
Description: Increases Cannon Bazooka's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Monkey Militia - Split Damage
Description: Decreases Monkey Militia's damage, but increases number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 143
Number of Hits: +1, Damage: 1/2
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Cannon Barrage - Reinforce
Description: Increases Cannon Barrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Cannon Bazooka - Bonus Attack
Description: Increases Cannon Bazooka's number of hits
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Hits: +1
Cannon Barrage - Critical Rate
Description: Increases Cannon Barrage's critical hit rate.
Info: type = 50
Maximum Level: 1
Required Level: 177
Critical Hit Rate: +15%
Cannon Barrage - Bonus Attack
Description: Increases Cannon Barrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
Number of Hits: +1
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Buckshot
Description: Use a special buckshot designed for cannon shooters.
Info: type = 50
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 180 sec, Damage Reduced to: 40%, Number of Hits: 3 times more
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Rolling Cannon Rainbow
Description: Summon a rainbow flash from three cannons with the help of your allies. Key Down skill.
Info: type = 1, areaAttack = 1
Delays: HY532rollingCannon - 480 ms
Range: 550%
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 30, Duration: 12 sec, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 10, Attack Rate: 240 ms - Cooldown Time: 90 sec
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