Rogue
Lucky Seven
Description: Put your luck into two throwing stars, tossing them simultaneously. An attack based on LUK and its own Mastery.
Info: type = 2
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 114%, Number of Hits: 2 2 MP Cost: 8, Damage: 118%, Number of Hits: 2 3 MP Cost: 8, Damage: 122%, Number of Hits: 2 4 MP Cost: 8, Damage: 126%, Number of Hits: 2 5 MP Cost: 8, Damage: 130%, Number of Hits: 2 6 MP Cost: 10, Damage: 134%, Number of Hits: 2 7 MP Cost: 10, Damage: 138%, Number of Hits: 2 8 MP Cost: 10, Damage: 142%, Number of Hits: 2 9 MP Cost: 10, Damage: 146%, Number of Hits: 2 10 MP Cost: 10, Damage: 150%, Number of Hits: 2 11 MP Cost: 10, Damage: 154%, Number of Hits: 2 12 MP Cost: 12, Damage: 158%, Number of Hits: 2 13 MP Cost: 12, Damage: 162%, Number of Hits: 2 14 MP Cost: 12, Damage: 166%, Number of Hits: 2 15 MP Cost: 12, Damage: 170%, Number of Hits: 2 16 MP Cost: 12, Damage: 174%, Number of Hits: 2 17 MP Cost: 12, Damage: 178%, Number of Hits: 2 18 MP Cost: 14, Damage: 182%, Number of Hits: 2 19 MP Cost: 14, Damage: 186%, Number of Hits: 2 20 MP Cost: 14, Damage: 190%, Number of Hits: 2
Sharp Slash
Description: Quickly slash at a few enemies in front of you.
Note: Dual Blade Only Skill
Info: type = 1, areaAttack = 1
Delays: SharpSlash - 630 ms
Range: 210%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 10, Damage: 186%, Max Enemies Hit: 3 2 MP Cost: 10, Damage: 202%, Max Enemies Hit: 3 3 MP Cost: 11, Damage: 218%, Max Enemies Hit: 3 4 MP Cost: 11, Damage: 234%, Max Enemies Hit: 3 5 MP Cost: 11, Damage: 250%, Max Enemies Hit: 3 6 MP Cost: 12, Damage: 266%, Max Enemies Hit: 3 7 MP Cost: 12, Damage: 282%, Max Enemies Hit: 3 8 MP Cost: 12, Damage: 298%, Max Enemies Hit: 3 9 MP Cost: 13, Damage: 314%, Max Enemies Hit: 3 10 MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Flash Jump (Dual Blade)
Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate.
Note: Dual Blade Only Skill
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 5
1 MP Cost: 38, jumps a certain distance 2 MP Cost: 34, jumps a certain distance 3 MP Cost: 30, jumps a certain distance 4 MP Cost: 26, jumps a certain distance 5 MP Cost: 22, jumps a certain distance
Dark Sight
Description: Temporarily hide yourself in the shadows. While in Dark Sight, you can neither attack nor be attacked; however you can use Flash Jump.
Info: type = 14
Delays: darksight - 100 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 23, Duration: 20 sec 2 MP Cost: 21, Duration: 40 sec 3 MP Cost: 19, Duration: 60 sec 4 MP Cost: 17, Duration: 80 sec 5 MP Cost: 15, Duration: 100 sec 6 MP Cost: 13, Duration: 120 sec 7 MP Cost: 11, Duration: 140 sec 8 MP Cost: 9, Duration: 160 sec 9 MP Cost: 7, Duration: 180 sec 10 MP Cost: 5, Duration: 200 sec
Haste
Description: Temporarily improve party member's Speed, Jump, and permanently increase your own Maximum Speed.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 10, Duration: 20 sec, Speed: +4%, Jump: +2%, Passive Effect - Maximum Speed: +2% 2 MP Cost: 10, Duration: 40 sec, Speed: +8%, Jump: +4%, Passive Effect - Maximum Speed: +4% 3 MP Cost: 10, Duration: 60 sec, Speed: +12%, Jump: +6%, Passive Effect - Maximum Speed: +6% 4 MP Cost: 10, Duration: 80 sec, Speed: +16%, Jump: +8%, Passive Effect - Maximum Speed: +8% 5 MP Cost: 10, Duration: 100 sec, Speed: +20%, Jump: +10%, Passive Effect - Maximum Speed: +10% 6 MP Cost: 20, Duration: 120 sec, Speed: +24%, Jump: +12%, Passive Effect - Maximum Speed: +12% 7 MP Cost: 20, Duration: 140 sec, Speed: +28%, Jump: +14%, Passive Effect - Maximum Speed: +14% 8 MP Cost: 20, Duration: 160 sec, Speed: +32%, Jump: +16%, Passive Effect - Maximum Speed: +16% 9 MP Cost: 20, Duration: 180 sec, Speed: +36%, Jump: +18%, Passive Effect - Maximum Speed: +18% 10 MP Cost: 20, Duration: 200 sec, Speed: +40%, Jump: +20%, Passive Effect - Maximum Speed: +20%
Flash Jump
Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 5
1 MP Cost: 28, jumps a certain distance. 2 MP Cost: 24, jumps a certain distance. 3 MP Cost: 20, jumps a certain distance. 4 MP Cost: 16, jumps a certain distance. 5 MP Cost: 12, jumps a certain distance.
Magic Steal
Description: Certain chance to steal an opponent's buffs when attacking.
Info: type = 51, condition = attack
Animations: special
Maximum Level: 1
15% chance to steal an opponent's buff for 20 sec
Sidestep
Description: Permanently increases Evasion Rate.
Note: Dual Blade Only Skill, Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid
Info: type = 50
Maximum Level: 10
1 Evasion Rate: +6% 2 Evasion Rate: +7% 3 Evasion Rate: +8% 4 Evasion Rate: +9% 5 Evasion Rate: +10% 6 Evasion Rate: +11% 7 Evasion Rate: +12% 8 Evasion Rate: +13% 9 Evasion Rate: +14% 10 Evasion Rate: +15%
Nimble Body
Description: With a thief's basic training, permanently increase Accuracy and Avoidability.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Avoidability: +22 2 Accuracy: +44, Avoidability: +44 3 Accuracy: +66, Avoidability: +66 4 Accuracy: +88, Avoidability: +88 5 Accuracy: +110, Avoidability: +110 6 Accuracy: +132, Avoidability: +132 7 Accuracy: +154, Avoidability: +154 8 Accuracy: +176, Avoidability: +176 9 Accuracy: +198, Avoidability: +198 10 Accuracy: +220, Avoidability: +220
Double Stab
Description: Quickly stab an enemy twice.
Info: type = 1
Animations: hit.0, CharLevel.10.hit.0, CharLevel.15.hit.0, CharLevel.20.hit.0, CharLevel.25.hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 89%, Number of Hits: 2 2 MP Cost: 8, Damage: 93%, Number of Hits: 2 3 MP Cost: 8, Damage: 97%, Number of Hits: 2 4 MP Cost: 8, Damage: 101%, Number of Hits: 2 5 MP Cost: 8, Damage: 105%, Number of Hits: 2 6 MP Cost: 10, Damage: 109%, Number of Hits: 2 7 MP Cost: 10, Damage: 113%, Number of Hits: 2 8 MP Cost: 10, Damage: 117%, Number of Hits: 2 9 MP Cost: 10, Damage: 121%, Number of Hits: 2 10 MP Cost: 10, Damage: 125%, Number of Hits: 2 11 MP Cost: 10, Damage: 129%, Number of Hits: 2 12 MP Cost: 12, Damage: 133%, Number of Hits: 2 13 MP Cost: 12, Damage: 137%, Number of Hits: 2 14 MP Cost: 12, Damage: 141%, Number of Hits: 2 15 MP Cost: 12, Damage: 145%, Number of Hits: 2 16 MP Cost: 12, Damage: 149%, Number of Hits: 2 17 MP Cost: 12, Damage: 153%, Number of Hits: 2 18 MP Cost: 14, Damage: 157%, Number of Hits: 2 19 MP Cost: 14, Damage: 161%, Number of Hits: 2 20 MP Cost: 14, Damage: 165%, Number of Hits: 2 Assassin
Claw Mastery
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
Info: type = 50
Maximum Level: 10
1 Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +20 2 Claw Mastery: +18%, Accuracy: +24, Throwing Stars: +40 3 Claw Mastery: +22%, Accuracy: +36, Throwing Stars: +60 4 Claw Mastery: +26%, Accuracy: +48, Throwing Stars: +80 5 Claw Mastery: +30%, Accuracy: +60, Throwing Stars: +100 6 Claw Mastery: +34%, Accuracy: +72, Throwing Stars: +120 7 Claw Mastery: +38%, Accuracy: +84, Throwing Stars: +140 8 Claw Mastery: +42%, Accuracy: +96, Throwing Stars: +160 9 Claw Mastery: +46%, Accuracy: +108, Throwing Stars: +180 10 Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Pre-requisite: Level 3 Claw Mastery
Animations: damage
Maximum Level: 30
1 Critical Hit Rate: +5%, Minimum Critical Damage: +1% 2 Critical Hit Rate: +8%, Minimum Critical Damage: +1% 3 Critical Hit Rate: +8%, Minimum Critical Damage: +2% 4 Critical Hit Rate: +11%, Minimum Critical Damage: +2% 5 Critical Hit Rate: +11%, Minimum Critical Damage: +3% 6 Critical Hit Rate: +14%, Minimum Critical Damage: +3% 7 Critical Hit Rate: +14%, Minimum Critical Damage: +4% 8 Critical Hit Rate: +17%, Minimum Critical Damage: +4% 9 Critical Hit Rate: +17%, Minimum Critical Damage: +5% 10 Critical Hit Rate: +20%, Minimum Critical Damage: +5% 11 Critical Hit Rate: +20%, Minimum Critical Damage: +6% 12 Critical Hit Rate: +23%, Minimum Critical Damage: +6% 13 Critical Hit Rate: +23%, Minimum Critical Damage: +7% 14 Critical Hit Rate: +26%, Minimum Critical Damage: +7% 15 Critical Hit Rate: +26%, Minimum Critical Damage: +8% 16 Critical Hit Rate: +29%, Minimum Critical Damage: +8% 17 Critical Hit Rate: +29%, Minimum Critical Damage: +9% 18 Critical Hit Rate: +32%, Minimum Critical Damage: +9% 19 Critical Hit Rate: +32%, Minimum Critical Damage: +10% 20 Critical Hit Rate: +35%, Minimum Critical Damage: +10% 21 Critical Hit Rate: +35%, Minimum Critical Damage: +11% 22 Critical Hit Rate: +38%, Minimum Critical Damage: +11% 23 Critical Hit Rate: +38%, Minimum Critical Damage: +12% 24 Critical Hit Rate: +41%, Minimum Critical Damage: +12% 25 Critical Hit Rate: +41%, Minimum Critical Damage: +13% 26 Critical Hit Rate: +44%, Minimum Critical Damage: +13% 27 Critical Hit Rate: +44%, Minimum Critical Damage: +14% 28 Critical Hit Rate: +47%, Minimum Critical Damage: +14% 29 Critical Hit Rate: +47%, Minimum Critical Damage: +15% 30 Critical Hit Rate: +50%, Minimum Critical Damage: +15%
Mark of Assassin
Description: [Specialized Skill] When hitting enemies, have a chance to leave the mark of an assassin. Enemies marked will shoot out throwing stars when hit.
Info: type = 1, areaAttack = 1
Animations: mob
Maximum Level: 1
40% chance to leave mark, Damage: 30% + 1% damage per character level, Max Enemies Hit: 2, Throwing Stars Consumed: 2
Shuriken Burst
Description: Throw an explosive star to damage an enemy and those surrounding it.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: shurikenBurst - 720 ms
Range: 170%
Animations: hit.0, hit.1, ball, effect, effectR
Maximum Level: 20
1 MP Cost: 12, Throwing Stars Consumed: 2, Damage: 216%, Max Targets Hit: 6 2 MP Cost: 12, Throwing Stars Consumed: 2, Damage: 222%, Max Targets Hit: 6 3 MP Cost: 13, Throwing Stars Consumed: 2, Damage: 228%, Max Targets Hit: 6 4 MP Cost: 13, Throwing Stars Consumed: 2, Damage: 234%, Max Targets Hit: 6 5 MP Cost: 13, Throwing Stars Consumed: 2, Damage: 240%, Max Targets Hit: 6 6 MP Cost: 14, Throwing Stars Consumed: 2, Damage: 246%, Max Targets Hit: 6 7 MP Cost: 14, Throwing Stars Consumed: 2, Damage: 252%, Max Targets Hit: 6 8 MP Cost: 14, Throwing Stars Consumed: 2, Damage: 258%, Max Targets Hit: 6 9 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 264%, Max Targets Hit: 6 10 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 270%, Max Targets Hit: 6 11 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 276%, Max Targets Hit: 6 12 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 282%, Max Targets Hit: 6 13 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 288%, Max Targets Hit: 6 14 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 294%, Max Targets Hit: 6 15 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 300%, Max Targets Hit: 6 16 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 306%, Max Targets Hit: 6 17 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 312%, Max Targets Hit: 6 18 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 318%, Max Targets Hit: 6 19 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 324%, Max Targets Hit: 6 20 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 330%, Max Targets Hit: 6
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 5
1 Luck: +6, Dexterity: +6 2 Luck: +12, Dexterity: +12 3 Luck: +18, Dexterity: +18 4 Luck: +24, Dexterity: +24 5 Luck: +30, Dexterity: +30
Wind Talisman
Description: Summon a powerful wind talisman to push back enemies and damage them.
Info: type = 2, piercing = 1, pushTarget = 1
Delays: windTalisman - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 205%, Max Targets Hit: 6, Knock-back Distance: 350 2 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 209%, Max Targets Hit: 6, Knock-back Distance: 350 3 MP Cost: 15, Throwing Stars Consumed: 2, Damage: 213%, Max Targets Hit: 6, Knock-back Distance: 350 4 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 217%, Max Targets Hit: 6, Knock-back Distance: 350 5 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 221%, Max Targets Hit: 6, Knock-back Distance: 350 6 MP Cost: 16, Throwing Stars Consumed: 2, Damage: 225%, Max Targets Hit: 6, Knock-back Distance: 350 7 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 229%, Max Targets Hit: 6, Knock-back Distance: 350 8 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 233%, Max Targets Hit: 6, Knock-back Distance: 350 9 MP Cost: 17, Throwing Stars Consumed: 2, Damage: 237%, Max Targets Hit: 6, Knock-back Distance: 350 10 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 241%, Max Targets Hit: 6, Knock-back Distance: 350 11 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 245%, Max Targets Hit: 6, Knock-back Distance: 350 12 MP Cost: 18, Throwing Stars Consumed: 2, Damage: 249%, Max Targets Hit: 6, Knock-back Distance: 350 13 MP Cost: 19, Throwing Stars Consumed: 2, Damage: 253%, Max Targets Hit: 6, Knock-back Distance: 350 14 MP Cost: 19, Throwing Stars Consumed: 2, Damage: 257%, Max Targets Hit: 6, Knock-back Distance: 350 15 MP Cost: 19, Throwing Stars Consumed: 2, Damage: 261%, Max Targets Hit: 6, Knock-back Distance: 350 16 MP Cost: 20, Throwing Stars Consumed: 2, Damage: 265%, Max Targets Hit: 6, Knock-back Distance: 350 17 MP Cost: 20, Throwing Stars Consumed: 2, Damage: 269%, Max Targets Hit: 6, Knock-back Distance: 350 18 MP Cost: 20, Throwing Stars Consumed: 2, Damage: 273%, Max Targets Hit: 6, Knock-back Distance: 350 19 MP Cost: 21, Throwing Stars Consumed: 2, Damage: 277%, Max Targets Hit: 6, Knock-back Distance: 350 20 MP Cost: 21, Throwing Stars Consumed: 2, Damage: 281%, Max Targets Hit: 6, Knock-back Distance: 350
Dummy for Mark of the Assassin.
Description: A dummy.
Info: type = 51
Maximum Level: 1
Prop: 100%, Damage: 30%, x: 1, y: 3, attackCount: 1, mobCount: 1
Claw Booster
Description: Increases the attack speed of your weapon. Must have a Claw equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Claw Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Hermit
Triple Throw
Description: Simultaneously throw three stars
Info: type = 2
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 214%, Number of Hits: 3 2 MP Cost: 8, Damage: 218%, Number of Hits: 3 3 MP Cost: 10, Damage: 222%, Number of Hits: 3 4 MP Cost: 10, Damage: 226%, Number of Hits: 3 5 MP Cost: 10, Damage: 230%, Number of Hits: 3 6 MP Cost: 12, Damage: 234%, Number of Hits: 3 7 MP Cost: 12, Damage: 238%, Number of Hits: 3 8 MP Cost: 12, Damage: 242%, Number of Hits: 3 9 MP Cost: 14, Damage: 246%, Number of Hits: 3 10 MP Cost: 14, Damage: 250%, Number of Hits: 3 11 MP Cost: 14, Damage: 254%, Number of Hits: 3 12 MP Cost: 16, Damage: 258%, Number of Hits: 3 13 MP Cost: 16, Damage: 262%, Number of Hits: 3 14 MP Cost: 16, Damage: 266%, Number of Hits: 3 15 MP Cost: 18, Damage: 270%, Number of Hits: 3 16 MP Cost: 18, Damage: 274%, Number of Hits: 3 17 MP Cost: 18, Damage: 278%, Number of Hits: 3 18 MP Cost: 20, Damage: 282%, Number of Hits: 3 19 MP Cost: 20, Damage: 286%, Number of Hits: 3 20 MP Cost: 20, Damage: 290%, Number of Hits: 3
Shade Split
Description: Summon copies of yourself to attack a large amount of enemies near you.
Info: type = 1, areaAttack = 1
Delays: HTcoatOfArms - 810 ms
Range: 400%
Animations: effect0, effect, hit.0
Maximum Level: 20
1 MP Cost: 25, Throwing Stars Consumed: 3, Damage: 137%, Number of Hits: 1, Max Enemies Hit: 8 2 MP Cost: 25, Throwing Stars Consumed: 3, Damage: 141%, Number of Hits: 1, Max Enemies Hit: 8 3 MP Cost: 25, Throwing Stars Consumed: 3, Damage: 145%, Number of Hits: 1, Max Enemies Hit: 8 4 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 149%, Number of Hits: 1, Max Enemies Hit: 8 5 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 153%, Number of Hits: 1, Max Enemies Hit: 8 6 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 157%, Number of Hits: 1, Max Enemies Hit: 8 7 MP Cost: 26, Throwing Stars Consumed: 3, Damage: 161%, Number of Hits: 1, Max Enemies Hit: 8 8 MP Cost: 27, Throwing Stars Consumed: 3, Damage: 165%, Number of Hits: 1, Max Enemies Hit: 8 9 MP Cost: 27, Throwing Stars Consumed: 3, Damage: 169%, Number of Hits: 1, Max Enemies Hit: 8 10 MP Cost: 27, Throwing Stars Consumed: 3, Damage: 173%, Number of Hits: 1, Max Enemies Hit: 8 11 MP Cost: 27, Throwing Stars Consumed: 3, Damage: 177%, Number of Hits: 1, Max Enemies Hit: 8 12 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 181%, Number of Hits: 1, Max Enemies Hit: 8 13 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 185%, Number of Hits: 1, Max Enemies Hit: 8 14 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 189%, Number of Hits: 1, Max Enemies Hit: 8 15 MP Cost: 28, Throwing Stars Consumed: 3, Damage: 193%, Number of Hits: 1, Max Enemies Hit: 8 16 MP Cost: 29, Throwing Stars Consumed: 3, Damage: 197%, Number of Hits: 1, Max Enemies Hit: 8 17 MP Cost: 29, Throwing Stars Consumed: 3, Damage: 201%, Number of Hits: 1, Max Enemies Hit: 8 18 MP Cost: 29, Throwing Stars Consumed: 3, Damage: 205%, Number of Hits: 1, Max Enemies Hit: 8 19 MP Cost: 29, Throwing Stars Consumed: 3, Damage: 209%, Number of Hits: 1, Max Enemies Hit: 8 20 MP Cost: 30, Throwing Stars Consumed: 3, Damage: 213%, Number of Hits: 1, Max Enemies Hit: 8
Dark Flare
Description: Temporarily summon the Dark Lord's throwing star to attack enemies around you. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 10
1 MP Cost: 64, Duration: 24 sec, Damage: 208%, Attack Rate: 900 ms, Damage Reflected: 400%, Cooldown Time: 240 sec 2 MP Cost: 68, Duration: 28 sec, Damage: 216%, Attack Rate: 900 ms, Damage Reflected: 500%, Cooldown Time: 220 sec 3 MP Cost: 72, Duration: 32 sec, Damage: 224%, Attack Rate: 900 ms, Damage Reflected: 600%, Cooldown Time: 200 sec 4 MP Cost: 76, Duration: 36 sec, Damage: 232%, Attack Rate: 900 ms, Damage Reflected: 700%, Cooldown Time: 180 sec 5 MP Cost: 80, Duration: 40 sec, Damage: 240%, Attack Rate: 900 ms, Damage Reflected: 800%, Cooldown Time: 160 sec 6 MP Cost: 84, Duration: 44 sec, Damage: 248%, Attack Rate: 900 ms, Damage Reflected: 900%, Cooldown Time: 140 sec 7 MP Cost: 88, Duration: 48 sec, Damage: 256%, Attack Rate: 900 ms, Damage Reflected: 1000%, Cooldown Time: 120 sec 8 MP Cost: 92, Duration: 52 sec, Damage: 264%, Attack Rate: 900 ms, Damage Reflected: 1100%, Cooldown Time: 100 sec 9 MP Cost: 96, Duration: 56 sec, Damage: 272%, Attack Rate: 900 ms, Damage Reflected: 1200%, Cooldown Time: 80 sec 10 MP Cost: 100, Duration: 60 sec, Damage: 280%, Attack Rate: 900 ms, Damage Reflected: 1300%, Cooldown Time: 60 sec
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead, special.create2, special.create2_s, special.create2_f, special.create3, special.create3_s, special.create3_f, special.create4, special.create4_s, special.create4_f
Maximum Level: 20
1 MP Cost: 40, Duration: 60, Shadow Damage: 13% 2 MP Cost: 40, Duration: 60, Shadow Damage: 16% 3 MP Cost: 44, Duration: 60, Shadow Damage: 19% 4 MP Cost: 44, Duration: 60, Shadow Damage: 22% 5 MP Cost: 44, Duration: 60, Shadow Damage: 25% 6 MP Cost: 48, Duration: 100, Shadow Damage: 28% 7 MP Cost: 48, Duration: 100, Shadow Damage: 31% 8 MP Cost: 48, Duration: 100, Shadow Damage: 34% 9 MP Cost: 52, Duration: 100, Shadow Damage: 37% 10 MP Cost: 52, Duration: 100, Shadow Damage: 40% 11 MP Cost: 52, Duration: 100, Shadow Damage: 43% 12 MP Cost: 56, Duration: 140, Shadow Damage: 46% 13 MP Cost: 56, Duration: 140, Shadow Damage: 49% 14 MP Cost: 56, Duration: 140, Shadow Damage: 52% 15 MP Cost: 60, Duration: 140, Shadow Damage: 55% 16 MP Cost: 60, Duration: 140, Shadow Damage: 58% 17 MP Cost: 60, Duration: 140, Shadow Damage: 61% 18 MP Cost: 64, Duration: 180, Shadow Damage: 64% 19 MP Cost: 64, Duration: 180, Shadow Damage: 67% 20 MP Cost: 64, Duration: 180, Shadow Damage: 70%
Shadow Web
Description: Turn your shadow into a web, affecting up to six enemies, immobilizing them, and dealing damage over time.
Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze
Delays: swingO1 - 800 ms
Range: 250%
Animations: effect, mob, mob0
Maximum Level: 10
1 MP Cost: 10, Duration: 5 sec, Damage: 114%, Bind Rate: 44%, Damage Over Time: 64% damage every 1 second. 2 MP Cost: 13, Duration: 5 sec, Damage: 118%, Bind Rate: 48%, Damage Over Time: 68% damage every 1 second. 3 MP Cost: 13, Duration: 6 sec, Damage: 122%, Bind Rate: 52%, Damage Over Time: 72% damage every 1 second. 4 MP Cost: 16, Duration: 6 sec, Damage: 126%, Bind Rate: 56%, Damage Over Time: 76% damage every 1 second. 5 MP Cost: 16, Duration: 6 sec, Damage: 130%, Bind Rate: 60%, Damage Over Time: 80% damage every 1 second. 6 MP Cost: 19, Duration: 7 sec, Damage: 134%, Bind Rate: 64%, Damage Over Time: 84% damage every 1 second. 7 MP Cost: 19, Duration: 7 sec, Damage: 138%, Bind Rate: 68%, Damage Over Time: 88% damage every 1 second. 8 MP Cost: 22, Duration: 7 sec, Damage: 142%, Bind Rate: 72%, Damage Over Time: 92% damage every 1 second. 9 MP Cost: 22, Duration: 8 sec, Damage: 146%, Bind Rate: 76%, Damage Over Time: 96% damage every 1 second. 10 MP Cost: 25, Duration: 8 sec, Damage: 150%, Bind Rate: 80%, Damage Over Time: 100% damage every 1 second.
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 10
1 Max HP: +2%, Status Effect Resistance: +3%, Elemental Resistance: +3% 2 Max HP: +4%, Status Effect Resistance: +6%, Elemental Resistance: +6% 3 Max HP: +6%, Status Effect Resistance: +9%, Elemental Resistance: +9% 4 Max HP: +8%, Status Effect Resistance: +12%, Elemental Resistance: +12% 5 Max HP: +10%, Status Effect Resistance: +15%, Elemental Resistance: +15% 6 Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18% 7 Max HP: +14%, Status Effect Resistance: +21%, Elemental Resistance: +21% 8 Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24% 9 Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27% 10 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Adrenaline
Description: Improves the effectiveness of potions and healing items; however, percent based items like Elixirs are unaffected. Also permanently increases your minimum and maximum critical damage.
Info: type = 50, pvp = 0
Maximum Level: 10
1 Recovery Item Effect: 116%, Minimum and Maximum Critical Damage: +1% 2 Recovery Item Effect: 122%, Minimum and Maximum Critical Damage: +2% 3 Recovery Item Effect: 128%, Minimum and Maximum Critical Damage: +3% 4 Recovery Item Effect: 134%, Minimum and Maximum Critical Damage: +4% 5 Recovery Item Effect: 140%, Minimum and Maximum Critical Damage: +5% 6 Recovery Item Effect: 146%, Minimum and Maximum Critical Damage: +6% 7 Recovery Item Effect: 152%, Minimum and Maximum Critical Damage: +7% 8 Recovery Item Effect: 158%, Minimum and Maximum Critical Damage: +8% 9 Recovery Item Effect: 164%, Minimum and Maximum Critical Damage: +9% 10 Recovery Item Effect: 170%, Minimum and Maximum Critical Damage: +10%
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 10
1 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 2 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 3 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 4 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 5 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 6 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 7 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 8 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 9 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 10 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Expert Star Handling
Description: Improves your damage while providing a chance to use skills without consuming MP and recharges 1 star. (Stars cannot recharge past the holding limit.) Also, when Expert Star Handling is activated, the next attack is guaranteed to be a critical hit. (While Shadow Stars is active, the guaranteed critical hit effect is possible, but star recharging is not.)
Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate
Pre-requisite: Level 5 Shadow Stars
Animations: affected
Maximum Level: 10
1 Damage: +7%, 2% chance to recharge 1 star 2 Damage: +9%, 4% chance to recharge 1 star 3 Damage: +11%, 6% chance to recharge 1 star 4 Damage: +13%, 8% chance to recharge 1 star 5 Damage: +15%, 10% chance to recharge 1 star 6 Damage: +17%, 12% chance to recharge 1 star 7 Damage: +19%, 14% chance to recharge 1 star 8 Damage: +21%, 16% chance to recharge 1 star 9 Damage: +23%, 18% chance to recharge 1 star 10 Damage: +25%, 20% chance to recharge 1 star
Shadow Stars
Description: Consume a large number of stars to temporarily attack without consuming any more.
Note: Spirit Javelin in KMS.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 6, Throwing Stars Consumed: 190, Duration: 108 sec 2 MP Cost: 8, Throwing Stars Consumed: 180, Duration: 116 sec 3 MP Cost: 8, Throwing Stars Consumed: 170, Duration: 124 sec 4 MP Cost: 10, Throwing Stars Consumed: 160, Duration: 132 sec 5 MP Cost: 10, Throwing Stars Consumed: 150, Duration: 140 sec 6 MP Cost: 12, Throwing Stars Consumed: 140, Duration: 148 sec 7 MP Cost: 12, Throwing Stars Consumed: 130, Duration: 156 sec 8 MP Cost: 14, Throwing Stars Consumed: 120, Duration: 164 sec 9 MP Cost: 14, Throwing Stars Consumed: 110, Duration: 172 sec 10 MP Cost: 16, Throwing Stars Consumed: 100, Duration: 180 sec Night Lord
Mark of Night Lord Dummy
Description: A dummy
Info: type = 51
Maximum Level: 10
1 Prop: 100%, Damage: 33%, x: 2, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 2 Prop: 100%, Damage: 36%, x: 2, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 3 Prop: 100%, Damage: 39%, x: 2, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 4 Prop: 100%, Damage: 42%, x: 2, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 5 Prop: 100%, Damage: 45%, x: 2, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 6 Prop: 100%, Damage: 48%, x: 3, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 7 Prop: 100%, Damage: 51%, x: 3, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 8 Prop: 100%, Damage: 54%, x: 3, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 9 Prop: 100%, Damage: 57%, x: 3, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 10 Prop: 100%, Damage: 60%, x: 3, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 11 Prop: 100%, Damage: 63%, x: 3, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 12 Prop: 100%, Damage: 66%, x: 4, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450 13 Prop: 100%, Damage: 69%, x: 4, y: 2, z: 2, attackCount: 1, mobCount: 1, Range: 450
Mark of Night Lord
Description: Increase Mark of Assassin's effectiveness.
Info: type = 1, areaAttack = 1
Animations: mob
Maximum Level: 10
1 42% chance to leave mark, Damage: 33% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 2 44% chance to leave mark, Damage: 36% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 3 46% chance to leave mark, Damage: 39% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 4 48% chance to leave mark, Damage: 42% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 5 50% chance to leave mark, Damage: 45% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 6 52% chance to leave mark, Damage: 48% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 7 54% chance to leave mark, Damage: 51% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 8 56% chance to leave mark, Damage: 54% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 9 58% chance to leave mark, Damage: 57% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3 10 60% chance to leave mark, Damage: 60% + 1% damage per character level, Max Enemies Hit: 4, Throwing Stars Consumed: 4 11 62% chance to leave mark, Damage: 63% + 1% damage per character level, Max Enemies Hit: 4, Throwing Stars Consumed: 4 12 64% chance to leave mark, Damage: 66% + 1% damage per character level, Max Enemies Hit: 4, Throwing Stars Consumed: 4 13 66% chance to leave mark, Damage: 69% + 1% damage per character level, Max Enemies Hit: 4, Throwing Stars Consumed: 4
Fatal Venom
Description: Improve Venom's application chance, damage, and allow stacking of damage.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 10 Venom
Animations: mob
Maximum Level: 10
1 Activation Rate: 32%, Damage Over Time: 115%, every 1 for 8 seconds, stack up to 2 times 2 Activation Rate: 34%, Damage Over Time: 120%, every 1 for 8 seconds, stack up to 2 times 3 Activation Rate: 36%, Damage Over Time: 125%, every 1 for 8 seconds, stack up to 2 times 4 Activation Rate: 38%, Damage Over Time: 130%, every 1 for 8 seconds, stack up to 2 times 5 Activation Rate: 40%, Damage Over Time: 135%, every 1 for 8 seconds, stack up to 2 times 6 Activation Rate: 42%, Damage Over Time: 140%, every 1 for 8 seconds, stack up to 3 times 7 Activation Rate: 44%, Damage Over Time: 145%, every 1 for 8 seconds, stack up to 3 times 8 Activation Rate: 46%, Damage Over Time: 150%, every 1 for 8 seconds, stack up to 3 times 9 Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times 10 Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times 11 Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times 12 Activation Rate: 54%, Damage Over Time: 170%, every 1 for 8 seconds, stack up to 4 times 13 Activation Rate: 56%, Damage Over Time: 175%, every 1 for 8 seconds, stack up to 4 times
Star Expert
Description: Increases Claw mastery, Weapon Attack, and Critical Maximum Damage.
Note: Called Javelin Expert in KMS
Info: type = 50
Pre-requisite: Level 10 Claw Mastery
Maximum Level: 30
1 Claw Mastery: +56%, Weapon ATT: +1, Maximum Critical Damage: +1% 2 Claw Mastery: +56%, Weapon ATT: +2, Maximum Critical Damage: +1% 3 Claw Mastery: +57%, Weapon ATT: +3, Maximum Critical Damage: +2% 4 Claw Mastery: +57%, Weapon ATT: +4, Maximum Critical Damage: +2% 5 Claw Mastery: +58%, Weapon ATT: +5, Maximum Critical Damage: +3% 6 Claw Mastery: +58%, Weapon ATT: +6, Maximum Critical Damage: +3% 7 Claw Mastery: +59%, Weapon ATT: +7, Maximum Critical Damage: +4% 8 Claw Mastery: +59%, Weapon ATT: +8, Maximum Critical Damage: +4% 9 Claw Mastery: +60%, Weapon ATT: +9, Maximum Critical Damage: +5% 10 Claw Mastery: +60%, Weapon ATT: +10, Maximum Critical Damage: +5% 11 Claw Mastery: +61%, Weapon ATT: +11, Maximum Critical Damage: +6% 12 Claw Mastery: +61%, Weapon ATT: +12, Maximum Critical Damage: +6% 13 Claw Mastery: +62%, Weapon ATT: +13, Maximum Critical Damage: +7% 14 Claw Mastery: +62%, Weapon ATT: +14, Maximum Critical Damage: +7% 15 Claw Mastery: +63%, Weapon ATT: +15, Maximum Critical Damage: +8% 16 Claw Mastery: +63%, Weapon ATT: +16, Maximum Critical Damage: +8% 17 Claw Mastery: +64%, Weapon ATT: +17, Maximum Critical Damage: +9% 18 Claw Mastery: +64%, Weapon ATT: +18, Maximum Critical Damage: +9% 19 Claw Mastery: +65%, Weapon ATT: +19, Maximum Critical Damage: +10% 20 Claw Mastery: +65%, Weapon ATT: +20, Maximum Critical Damage: +10% 21 Claw Mastery: +66%, Weapon ATT: +21, Maximum Critical Damage: +11% 22 Claw Mastery: +66%, Weapon ATT: +22, Maximum Critical Damage: +11% 23 Claw Mastery: +67%, Weapon ATT: +23, Maximum Critical Damage: +12% 24 Claw Mastery: +67%, Weapon ATT: +24, Maximum Critical Damage: +12% 25 Claw Mastery: +68%, Weapon ATT: +25, Maximum Critical Damage: +13% 26 Claw Mastery: +68%, Weapon ATT: +26, Maximum Critical Damage: +13% 27 Claw Mastery: +69%, Weapon ATT: +27, Maximum Critical Damage: +14% 28 Claw Mastery: +69%, Weapon ATT: +28, Maximum Critical Damage: +14% 29 Claw Mastery: +70%, Weapon ATT: +29, Maximum Critical Damage: +15% 30 Claw Mastery: +70%, Weapon ATT: +30, Maximum Critical Damage: +15% 31 Claw Mastery: +71%, Weapon ATT: +31, Maximum Critical Damage: +16% 32 Claw Mastery: +71%, Weapon ATT: +32, Maximum Critical Damage: +16% 33 Claw Mastery: +72%, Weapon ATT: +33, Maximum Critical Damage: +17%
Quadruple Throw
Description: Throw four stars simultaneously.
Info: type = 2
Delays: quadrupleThrow - 780 ms
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 11, Damage: 262%, Number of Hits: 4 2 MP Cost: 12, Damage: 266%, Number of Hits: 4 3 MP Cost: 12, Damage: 270%, Number of Hits: 4 4 MP Cost: 13, Damage: 274%, Number of Hits: 4 5 MP Cost: 13, Damage: 278%, Number of Hits: 4 6 MP Cost: 14, Damage: 282%, Number of Hits: 4 7 MP Cost: 14, Damage: 286%, Number of Hits: 4 8 MP Cost: 15, Damage: 290%, Number of Hits: 4 9 MP Cost: 15, Damage: 294%, Number of Hits: 4 10 MP Cost: 16, Damage: 298%, Number of Hits: 4 11 MP Cost: 16, Damage: 302%, Number of Hits: 4 12 MP Cost: 17, Damage: 306%, Number of Hits: 4 13 MP Cost: 17, Damage: 310%, Number of Hits: 4 14 MP Cost: 18, Damage: 314%, Number of Hits: 4 15 MP Cost: 18, Damage: 318%, Number of Hits: 4 16 MP Cost: 19, Damage: 322%, Number of Hits: 4 17 MP Cost: 19, Damage: 326%, Number of Hits: 4 18 MP Cost: 20, Damage: 330%, Number of Hits: 4 19 MP Cost: 20, Damage: 334%, Number of Hits: 4 20 MP Cost: 21, Damage: 338%, Number of Hits: 4 21 MP Cost: 21, Damage: 342%, Number of Hits: 4 22 MP Cost: 22, Damage: 346%, Number of Hits: 4 23 MP Cost: 22, Damage: 350%, Number of Hits: 4 24 MP Cost: 23, Damage: 354%, Number of Hits: 4 25 MP Cost: 23, Damage: 358%, Number of Hits: 4 26 MP Cost: 24, Damage: 362%, Number of Hits: 4 27 MP Cost: 24, Damage: 366%, Number of Hits: 4 28 MP Cost: 25, Damage: 370%, Number of Hits: 4 29 MP Cost: 25, Damage: 374%, Number of Hits: 4 30 MP Cost: 26, Damage: 378%, Number of Hits: 4 31 MP Cost: 26, Damage: 382%, Number of Hits: 4 32 MP Cost: 27, Damage: 386%, Number of Hits: 4 33 MP Cost: 27, Damage: 390%, Number of Hits: 4
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds - Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds - Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds - Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds - Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds - Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds - Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds - Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds - Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds - Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds - Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds - Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds - Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds - Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds - Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds - Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds - Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds - Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds - Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds - Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds - Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds - Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds - Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds - Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds - Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds - Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds - Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds - Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds - Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds - Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds - Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds - Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds - Cooldown Time: 28 sec 33 MP Cost: 290, Damage: 1195%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 222% damage every 1 seconds for 10 seconds - Cooldown Time: 28 sec
Showdown Challenge
Description: Challenge up to 6 enemies, provoking them. Provoked enemies will be debuffed for a certain period of time, increasing the EXP Rate, Item Drop Rate, and incapacitating them, removing their touch damage. Effectiveness is halved on boss monsters.
Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTarge tReward, pvp = 0
Delays: showDownChallenge - 990 ms
Range: 480%
Pre-requisite: Level 10 Shadow Shifter
Animations: effect, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 20, Throwing Stars Consumed: #bulletCount, Damage: 447%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +11% 2 MP Cost: 22, Throwing Stars Consumed: , Damage: 456%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +12% 3 MP Cost: 22, Throwing Stars Consumed: , Damage: 465%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +13% 4 MP Cost: 24, Throwing Stars Consumed: , Damage: 474%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +14% 5 MP Cost: 24, Throwing Stars Consumed: , Damage: 483%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +15% 6 MP Cost: 26, Throwing Stars Consumed: , Damage: 492%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +16% 7 MP Cost: 26, Throwing Stars Consumed: , Damage: 501%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 80 sec, EXP Rate and Item Drop Rate: +17% 8 MP Cost: 28, Throwing Stars Consumed: , Damage: 510%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +18% 9 MP Cost: 28, Throwing Stars Consumed: , Damage: 519%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +19% 10 MP Cost: 30, Throwing Stars Consumed: , Damage: 528%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +20% 11 MP Cost: 30, Throwing Stars Consumed: , Damage: 537%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 90 sec, EXP Rate and Item Drop Rate: +21% 12 MP Cost: 32, Throwing Stars Consumed: , Damage: 546%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +22% 13 MP Cost: 32, Throwing Stars Consumed: , Damage: 555%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +23% 14 MP Cost: 34, Throwing Stars Consumed: , Damage: 564%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +24% 15 MP Cost: 34, Throwing Stars Consumed: , Damage: 573%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 100 sec, EXP Rate and Item Drop Rate: +25% 16 MP Cost: 36, Throwing Stars Consumed: , Damage: 582%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +26% 17 MP Cost: 36, Throwing Stars Consumed: , Damage: 591%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +27% 18 MP Cost: 38, Throwing Stars Consumed: , Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +28% 19 MP Cost: 38, Throwing Stars Consumed: , Damage: 609%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 110 sec, EXP Rate and Item Drop Rate: +29% 20 MP Cost: 40, Throwing Stars Consumed: , Damage: 618%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +30% 21 MP Cost: 40, Throwing Stars Consumed: , Damage: 627%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +31% 22 MP Cost: 42, Throwing Stars Consumed: , Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +32% 23 MP Cost: 42, Throwing Stars Consumed: , Damage: 645%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +33%
Dark Serenity
Description: Accepting a profound darkness, deal even more lethal damage to enemies.
Note: Dark Serenity's weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 Active Effect - MP Cost: 15, Duration: 93 sec, Weapon ATT: +11, Passive Effect - Defense Ignored: 1% 2 Active Effect - MP Cost: 15, Duration: 96 sec, Weapon ATT: +12, Passive Effect - Defense Ignored: 2% 3 Active Effect - MP Cost: 16, Duration: 99 sec, Weapon ATT: +13, Passive Effect - Defense Ignored: 3% 4 Active Effect - MP Cost: 16, Duration: 102 sec, Weapon ATT: +14, Passive Effect - Defense Ignored: 4% 5 Active Effect - MP Cost: 16, Duration: 105 sec, Weapon ATT: +15, Passive Effect - Defense Ignored: 5% 6 Active Effect - MP Cost: 17, Duration: 108 sec, Weapon ATT: +16, Passive Effect - Defense Ignored: 6% 7 Active Effect - MP Cost: 17, Duration: 111 sec, Weapon ATT: +17, Passive Effect - Defense Ignored: 7% 8 Active Effect - MP Cost: 17, Duration: 114 sec, Weapon ATT: +18, Passive Effect - Defense Ignored: 8% 9 Active Effect - MP Cost: 18, Duration: 117 sec, Weapon ATT: +19, Passive Effect - Defense Ignored: 9% 10 Active Effect - MP Cost: 18, Duration: 120 sec, Weapon ATT: +20, Passive Effect - Defense Ignored: 10% 11 Active Effect - MP Cost: 18, Duration: 123 sec, Weapon ATT: +21, Passive Effect - Defense Ignored: 11% 12 Active Effect - MP Cost: 19, Duration: 126 sec, Weapon ATT: +22, Passive Effect - Defense Ignored: 12% 13 Active Effect - MP Cost: 19, Duration: 129 sec, Weapon ATT: +23, Passive Effect - Defense Ignored: 13% 14 Active Effect - MP Cost: 19, Duration: 132 sec, Weapon ATT: +24, Passive Effect - Defense Ignored: 14% 15 Active Effect - MP Cost: 20, Duration: 135 sec, Weapon ATT: +25, Passive Effect - Defense Ignored: 15% 16 Active Effect - MP Cost: 20, Duration: 138 sec, Weapon ATT: +26, Passive Effect - Defense Ignored: 16% 17 Active Effect - MP Cost: 20, Duration: 141 sec, Weapon ATT: +27, Passive Effect - Defense Ignored: 17% 18 Active Effect - MP Cost: 21, Duration: 144 sec, Weapon ATT: +28, Passive Effect - Defense Ignored: 18% 19 Active Effect - MP Cost: 21, Duration: 147 sec, Weapon ATT: +29, Passive Effect - Defense Ignored: 19% 20 Active Effect - MP Cost: 21, Duration: 150 sec, Weapon ATT: +30, Passive Effect - Defense Ignored: 20% 21 Active Effect - MP Cost: 22, Duration: 153 sec, Weapon ATT: +31, Passive Effect - Defense Ignored: 21% 22 Active Effect - MP Cost: 22, Duration: 156 sec, Weapon ATT: +32, Passive Effect - Defense Ignored: 22% 23 Active Effect - MP Cost: 22, Duration: 159 sec, Weapon ATT: +33, Passive Effect - Defense Ignored: 23% 24 Active Effect - MP Cost: 23, Duration: 162 sec, Weapon ATT: +34, Passive Effect - Defense Ignored: 24% 25 Active Effect - MP Cost: 23, Duration: 165 sec, Weapon ATT: +35, Passive Effect - Defense Ignored: 25% 26 Active Effect - MP Cost: 23, Duration: 168 sec, Weapon ATT: +36, Passive Effect - Defense Ignored: 26% 27 Active Effect - MP Cost: 24, Duration: 171 sec, Weapon ATT: +37, Passive Effect - Defense Ignored: 27% 28 Active Effect - MP Cost: 24, Duration: 174 sec, Weapon ATT: +38, Passive Effect - Defense Ignored: 28% 29 Active Effect - MP Cost: 24, Duration: 177 sec, Weapon ATT: +39, Passive Effect - Defense Ignored: 29% 30 Active Effect - MP Cost: 25, Duration: 180 sec, Weapon ATT: +40, Passive Effect - Defense Ignored: 30% 31 Active Effect - MP Cost: 25, Duration: 183 sec, Weapon ATT: +41, Passive Effect - Defense Ignored: 31% 32 Active Effect - MP Cost: 25, Duration: 186 sec, Weapon ATT: +42, Passive Effect - Defense Ignored: 32% 33 Active Effect - MP Cost: 26, Duration: 189 sec, Weapon ATT: +43, Passive Effect - Defense Ignored: 33%
Purge Area
Description: Summon a barrier that decreases the attack, speed, and defense of enemies who enter it. Permanently increases your boss damage.
Info: type = 4, areaAttack = 1
Delays: flamegear - 1440 ms
Range: 250%
Element: Fire
Animations: effect, tile.0, mob, hit.0
Maximum Level: 30
1 MP Cost: 11, Duration: 11 sec, Attack and Defense: -1%, Speed: -31% - Passive Effect - Boss Damage: +1% 2 MP Cost: 13, Duration: 12 sec, Attack and Defense: -2%, Speed: -32% - Passive Effect - Boss Damage: +1% 3 MP Cost: 13, Duration: 13 sec, Attack and Defense: -3%, Speed: -33% - Passive Effect - Boss Damage: +1% 4 MP Cost: 15, Duration: 14 sec, Attack and Defense: -4%, Speed: -34% - Passive Effect - Boss Damage: +2% 5 MP Cost: 15, Duration: 15 sec, Attack and Defense: -5%, Speed: -35% - Passive Effect - Boss Damage: +2% 6 MP Cost: 17, Duration: 16 sec, Attack and Defense: -6%, Speed: -36% - Passive Effect - Boss Damage: +2% 7 MP Cost: 17, Duration: 17 sec, Attack and Defense: -7%, Speed: -37% - Passive Effect - Boss Damage: +3% 8 MP Cost: 19, Duration: 18 sec, Attack and Defense: -8%, Speed: -38% - Passive Effect - Boss Damage: +3% 9 MP Cost: 19, Duration: 19 sec, Attack and Defense: -9%, Speed: -39% - Passive Effect - Boss Damage: +3% 10 MP Cost: 21, Duration: 20 sec, Attack and Defense: -10%, Speed: -40% - Passive Effect - Boss Damage: +4% 11 MP Cost: 21, Duration: 21 sec, Attack and Defense: -11%, Speed: -41% - Passive Effect - Boss Damage: +4% 12 MP Cost: 23, Duration: 22 sec, Attack and Defense: -12%, Speed: -42% - Passive Effect - Boss Damage: +4% 13 MP Cost: 23, Duration: 23 sec, Attack and Defense: -13%, Speed: -43% - Passive Effect - Boss Damage: +5% 14 MP Cost: 25, Duration: 24 sec, Attack and Defense: -14%, Speed: -44% - Passive Effect - Boss Damage: +5% 15 MP Cost: 25, Duration: 25 sec, Attack and Defense: -15%, Speed: -45% - Passive Effect - Boss Damage: +5% 16 MP Cost: 27, Duration: 26 sec, Attack and Defense: -16%, Speed: -46% - Passive Effect - Boss Damage: +6% 17 MP Cost: 27, Duration: 27 sec, Attack and Defense: -17%, Speed: -47% - Passive Effect - Boss Damage: +6% 18 MP Cost: 29, Duration: 28 sec, Attack and Defense: -18%, Speed: -48% - Passive Effect - Boss Damage: +6% 19 MP Cost: 29, Duration: 29 sec, Attack and Defense: -19%, Speed: -49% - Passive Effect - Boss Damage: +7% 20 MP Cost: 31, Duration: 30 sec, Attack and Defense: -20%, Speed: -50% - Passive Effect - Boss Damage: +7% 21 MP Cost: 31, Duration: 31 sec, Attack and Defense: -21%, Speed: -51% - Passive Effect - Boss Damage: +7% 22 MP Cost: 33, Duration: 32 sec, Attack and Defense: -22%, Speed: -52% - Passive Effect - Boss Damage: +8% 23 MP Cost: 33, Duration: 33 sec, Attack and Defense: -23%, Speed: -53% - Passive Effect - Boss Damage: +8% 24 MP Cost: 35, Duration: 34 sec, Attack and Defense: -24%, Speed: -54% - Passive Effect - Boss Damage: +8% 25 MP Cost: 35, Duration: 35 sec, Attack and Defense: -25%, Speed: -55% - Passive Effect - Boss Damage: +9% 26 MP Cost: 37, Duration: 36 sec, Attack and Defense: -26%, Speed: -56% - Passive Effect - Boss Damage: +9% 27 MP Cost: 37, Duration: 37 sec, Attack and Defense: -27%, Speed: -57% - Passive Effect - Boss Damage: +9% 28 MP Cost: 39, Duration: 38 sec, Attack and Defense: -28%, Speed: -58% - Passive Effect - Boss Damage: +10% 29 MP Cost: 39, Duration: 39 sec, Attack and Defense: -29%, Speed: -59% - Passive Effect - Boss Damage: +10% 30 MP Cost: 41, Duration: 40 sec, Attack and Defense: -30%, Speed: -60% - Passive Effect - Boss Damage: +10% 31 MP Cost: 41, Duration: 41 sec, Attack and Defense: -31%, Speed: -61% - Passive Effect - Boss Damage: +11% 32 MP Cost: 43, Duration: 42 sec, Attack and Defense: -32%, Speed: -62% - Passive Effect - Boss Damage: +11% 33 MP Cost: 43, Duration: 43 sec, Attack and Defense: -33%, Speed: -63% - Passive Effect - Boss Damage: +11%
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Dodge Rate: +16% 2 Dodge Rate: +17% 3 Dodge Rate: +18% 4 Dodge Rate: +19% 5 Dodge Rate: +20% 6 Dodge Rate: +21% 7 Dodge Rate: +22% 8 Dodge Rate: +23% 9 Dodge Rate: +24% 10 Dodge Rate: +25% 11 Dodge Rate: +26% 12 Dodge Rate: +27% 13 Dodge Rate: +28% 14 Dodge Rate: +29% 15 Dodge Rate: +30% 16 Dodge Rate: +31% 17 Dodge Rate: +32% 18 Dodge Rate: +33% 19 Dodge Rate: +34% 20 Dodge Rate: +35% 21 Dodge Rate: +36% 22 Dodge Rate: +37% 23 Dodge Rate: +38% 24 Dodge Rate: +39% 25 Dodge Rate: +40% 26 Dodge Rate: +41% 27 Dodge Rate: +42% 28 Dodge Rate: +43% 29 Dodge Rate: +44% 30 Dodge Rate: +45% 31 Dodge Rate: +46% 32 Dodge Rate: +47% 33 Dodge Rate: +48%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hyper
Bleeding Toxin
Description: Coat your weapon with a toxin that causes profuse bleeding, increasing your weapon attack while dealing damage over time to enemies.
Info: type = 50
Delays: HY412bleedingToxin - 780 ms
Animations: effect, repeat, mob
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 30 sec, Weapon ATT: +30, Activation Rate: 100%, Damage Over Time: 190% damage every 1 for 8 sec - Cooldown Time: 90 sec
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Quadruple Throw - Bonus Attack
Description: Increases Quadruple Throw's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
Number of Hits: +1
Quadruple Throw - Boss Killer
Description: Adds Boss Damage to Quadruple Throw.
Info: type = 50
Maximum Level: 1
Required Level: 177
Boss Damage: 20%
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Four Seasons
Description: Summon a giant shuriken that spins throwing smaller stars in every direction.
Info: type = 1, areaAttack = 1
Delays: HY412fourSeasons - 1020 ms
Range: 300%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Damage: 358%, Number of Hits: 7, Max Enemies Hit: 8 - Cooldown Time: 8 sec
Purge Area - Boss Killer
Description: Enables Purge Area's effect on bosses.
Info: type = 50
Maximum Level: 1
Required Level: 189
Enables Purge Area's effect on bosses
Quadruple Throw - Reinforce
Description: Increases Quadruple Throw's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Purge Area - Enhance
Description: Increases Purge Area's attack, and defense reductions.
Info: type = 50
Maximum Level: 1
Required Level: 149
Reductions: +10%
Purge Area - Slow
Description: Increases Purge Area's slow effect.
Info: type = 50
Maximum Level: 1
Required Level: 168
Slow: +10%
Showdown Challenge - Extra Target
Description: Increases Showdown Challenge's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 162
Max Enemies Hit: +2
Showdown Challenge - Enhance
Description: Increases Showdown Challenge's EXP and Item Drop Rate.
Info: type = 50
Maximum Level: 1
Required Level: 183
EXP and Item Drop Rate: +10%
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Showdown Challenge - Reinforce
Description: Increases Showdown Challenge's damage.
Info: type = 50
Maximum Level: 1
Required Level: 143
Damage: +20%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%Bandit
Shield Mastery
Description: When equipped with a shield, increases Weapon Defense, Magic Defense, Evasion Rate, and Weapon Attack.
Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid
Info: type = 10, magicSteal = 1
Maximum Level: 10
1 Weapon and Magic DEF: +11%, Evasion Rate: +2%, Weapon Attack: +3 2 Weapon and Magic DEF: +22%, Evasion Rate: +4%, Weapon Attack: +3 3 Weapon and Magic DEF: +33%, Evasion Rate: +6%, Weapon Attack: +6 4 Weapon and Magic DEF: +44%, Evasion Rate: +8%, Weapon Attack: +6 5 Weapon and Magic DEF: +55%, Evasion Rate: +10%, Weapon Attack: +9 6 Weapon and Magic DEF: +66%, Evasion Rate: +12%, Weapon Attack: +9 7 Weapon and Magic DEF: +77%, Evasion Rate: +14%, Weapon Attack: +12 8 Weapon and Magic DEF: +88%, Evasion Rate: +16%, Weapon Attack: +12 9 Weapon and Magic DEF: +99%, Evasion Rate: +18%, Weapon Attack: +15 10 Weapon and Magic DEF: +110%, Evasion Rate: +20%, Weapon Attack: +15
Dagger Booster
Description: Increases the attack speed of your weapon. Must have a Dagger equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dagger Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 28, Duration: 20 sec 2 MP Cost: 26, Duration: 40 sec 3 MP Cost: 24, Duration: 60 sec 4 MP Cost: 22, Duration: 80 sec 5 MP Cost: 20, Duration: 100 sec 6 MP Cost: 18, Duration: 120 sec 7 MP Cost: 16, Duration: 140 sec 8 MP Cost: 14, Duration: 160 sec 9 MP Cost: 12, Duration: 180 sec 10 MP Cost: 10, Duration: 200 sec
Meso Guard
Description: Temporarily reduce damage in half, converting some of the damage taken to mesos lost. Drops some mesos when hit.
Info: type = 11, switchDamtoMeso = 1, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 10
1 MP Cost: 12, Duration: 127 sec, Damage Reduced: 77%, Mesos Dropped: 10 2 MP Cost: 15, Duration: 134 sec, Damage Reduced: 74%, Mesos Dropped: 10 3 MP Cost: 15, Duration: 141 sec, Damage Reduced: 71%, Mesos Dropped: 10 4 MP Cost: 18, Duration: 148 sec, Damage Reduced: 68%, Mesos Dropped: 10 5 MP Cost: 18, Duration: 155 sec, Damage Reduced: 65%, Mesos Dropped: 10 6 MP Cost: 21, Duration: 162 sec, Damage Reduced: 62%, Mesos Dropped: 10 7 MP Cost: 21, Duration: 169 sec, Damage Reduced: 59%, Mesos Dropped: 10 8 MP Cost: 24, Duration: 176 sec, Damage Reduced: 56%, Mesos Dropped: 10 9 MP Cost: 24, Duration: 183 sec, Damage Reduced: 53%, Mesos Dropped: 10 10 MP Cost: 27, Duration: 190 sec, Damage Reduced: 50%, Mesos Dropped: 10
Steal
Description: Quickly attack many enemies, with a set chance to steal an item and/or produce a potion from them. The potion can only be stolen from an enemy once, but it can be repeated until it is successful. When used against regular monsters, the potion heals random HP and MP. When used against bosses, the potion heals all your HP and MP and gives you 30 attack for 3 minutes.
Info: type = 1, areaAttack = 1, itemSteal = 1, mes = stun, pvp = 0
Range: 250%
Animations: effect, effect0, hit.0, mob, affected
Maximum Level: 10
1 MP Cost: 12, 31% chance to steal and drop potion, Max Targets Hit: 4, Damage: 294%, Stun Duration: 2 sec 2 MP Cost: 12, 33% chance to steal and drop potion, Max Targets Hit: 4, Damage: 298%, Stun Duration: 2 sec 3 MP Cost: 12, 35% chance to steal and drop potion, Max Targets Hit: 4, Damage: 302%, Stun Duration: 3 sec 4 MP Cost: 12, 37% chance to steal and drop potion, Max Targets Hit: 4, Damage: 306%, Stun Duration: 3 sec 5 MP Cost: 12, 39% chance to steal and drop potion, Max Targets Hit: 4, Damage: 310%, Stun Duration: 3 sec 6 MP Cost: 24, 41% chance to steal and drop potion, Max Targets Hit: 4, Damage: 314%, Stun Duration: 4 sec 7 MP Cost: 24, 43% chance to steal and drop potion, Max Targets Hit: 4, Damage: 318%, Stun Duration: 4 sec 8 MP Cost: 24, 45% chance to steal and drop potion, Max Targets Hit: 4, Damage: 322%, Stun Duration: 4 sec 9 MP Cost: 24, 47% chance to steal and drop potion, Max Targets Hit: 4, Damage: 326%, Stun Duration: 5 sec 10 MP Cost: 24, 49% chance to steal and drop potion, Max Targets Hit: 4, Damage: 330%, Stun Duration: 5 sec
Savage Blow
Description: Deals very quick consecutive attacks to enemies.
Info: type = 1, areaAttack = 1
Delays: HTcoatOfArms - 810 ms
Range: 330%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 25, Damage: 135%, Number of Hits: 3, Max Enemies Hit: 8 2 MP Cost: 25, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 8 3 MP Cost: 25, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 8 4 MP Cost: 26, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 8 5 MP Cost: 26, Damage: 147%, Number of Hits: 3, Max Enemies Hit: 8 6 MP Cost: 26, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 8 7 MP Cost: 26, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 8 8 MP Cost: 27, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 8 9 MP Cost: 27, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 8 10 MP Cost: 27, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 8 11 MP Cost: 27, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 8 12 MP Cost: 28, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 8 13 MP Cost: 28, Damage: 171%, Number of Hits: 3, Max Enemies Hit: 8 14 MP Cost: 28, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 8 15 MP Cost: 28, Damage: 177%, Number of Hits: 3, Max Enemies Hit: 8 16 MP Cost: 29, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 8 17 MP Cost: 29, Damage: 183%, Number of Hits: 3, Max Enemies Hit: 8 18 MP Cost: 29, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 8 19 MP Cost: 29, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 8 20 MP Cost: 30, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 8
Critical Growing
Description: [Specialized Skill] Increases your critical rate when you attack or during regular intervals.
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: DAarmorBreak - 960 ms
Maximum Level: 1
When you attack or every 2 seconds increase your critical rate by 2%.
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 5
1 Luck: +6, Dexterity: +6 2 Luck: +12, Dexterity: +12 3 Luck: +18, Dexterity: +18 4 Luck: +24, Dexterity: +24 5 Luck: +30, Dexterity: +30
Karma
Description: Temporarily increase your weapon attack.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Duration: 66 sec, Weapon ATT: +11 2 MP Cost: 15, Duration: 72 sec, Weapon ATT: +12 3 MP Cost: 15, Duration: 78 sec, Weapon ATT: +13 4 MP Cost: 15, Duration: 84 sec, Weapon ATT: +14 5 MP Cost: 15, Duration: 90 sec, Weapon ATT: +15 6 MP Cost: 15, Duration: 96 sec, Weapon ATT: +16 7 MP Cost: 15, Duration: 102 sec, Weapon ATT: +17 8 MP Cost: 15, Duration: 108 sec, Weapon ATT: +18 9 MP Cost: 15, Duration: 114 sec, Weapon ATT: +19 10 MP Cost: 15, Duration: 120 sec, Weapon ATT: +20 11 MP Cost: 22, Duration: 126 sec, Weapon ATT: +21 12 MP Cost: 22, Duration: 132 sec, Weapon ATT: +22 13 MP Cost: 22, Duration: 138 sec, Weapon ATT: +23 14 MP Cost: 22, Duration: 144 sec, Weapon ATT: +24 15 MP Cost: 22, Duration: 150 sec, Weapon ATT: +25 16 MP Cost: 22, Duration: 156 sec, Weapon ATT: +26 17 MP Cost: 22, Duration: 162 sec, Weapon ATT: +27 18 MP Cost: 22, Duration: 168 sec, Weapon ATT: +28 19 MP Cost: 22, Duration: 174 sec, Weapon ATT: +29 20 MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Dagger Mastery
Description: Increases the weapon mastery and accuracy of Daggers.
Info: type = 50
Maximum Level: 10
1 Dagger Mastery: +14%, Accuracy: +12 2 Dagger Mastery: +18%, Accuracy: +24 3 Dagger Mastery: +22%, Accuracy: +36 4 Dagger Mastery: +26%, Accuracy: +48 5 Dagger Mastery: +30%, Accuracy: +60 6 Dagger Mastery: +34%, Accuracy: +72 7 Dagger Mastery: +38%, Accuracy: +84 8 Dagger Mastery: +42%, Accuracy: +96 9 Dagger Mastery: +46%, Accuracy: +108 10 Dagger Mastery: +50%, Accuracy: +120 Chief Bandit
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 10
1 Max HP: +2%, Status Effect Resistance: +3%, Elemental Resistance: +3% 2 Max HP: +4%, Status Effect Resistance: +6%, Elemental Resistance: +6% 3 Max HP: +6%, Status Effect Resistance: +9%, Elemental Resistance: +9% 4 Max HP: +8%, Status Effect Resistance: +12%, Elemental Resistance: +12% 5 Max HP: +10%, Status Effect Resistance: +15%, Elemental Resistance: +15% 6 Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18% 7 Max HP: +14%, Status Effect Resistance: +21%, Elemental Resistance: +21% 8 Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24% 9 Max HP: +18%, Status Effect Resistance: +27%, Elemental Resistance: +27% 10 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Muspelheim
Description: Attack enemies with speed faster than the eye can see. Hit enemies multiple times, knocking them back while dragging mesos with you.
Note: This skill rushes targets. Muspelheim is the name of a realm of fire in Norse mythology.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980
Delays: assaulter - 1200 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 325%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 26 2 MP Cost: 18, Damage: 330%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 27 3 MP Cost: 21, Damage: 335%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 28 4 MP Cost: 21, Damage: 340%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 29 5 MP Cost: 24, Damage: 345%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 30 6 MP Cost: 24, Damage: 350%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 31 7 MP Cost: 27, Damage: 355%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 32 8 MP Cost: 27, Damage: 360%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 33 9 MP Cost: 30, Damage: 365%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 34 10 MP Cost: 30, Damage: 370%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 35 11 MP Cost: 33, Damage: 375%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 36 12 MP Cost: 33, Damage: 380%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 37 13 MP Cost: 36, Damage: 385%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 38 14 MP Cost: 36, Damage: 390%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 39 15 MP Cost: 39, Damage: 395%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 40 16 MP Cost: 39, Damage: 400%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 41 17 MP Cost: 42, Damage: 405%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 42 18 MP Cost: 42, Damage: 410%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 43 19 MP Cost: 45, Damage: 415%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 44 20 MP Cost: 45, Damage: 420%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 45
Greed
Description: Thief training improves your meso acquisition rate. Improves the effects of all skills involving mesos. Permanently increases your attack.
Info: type = 51, mes = incTargetMeso, condition = attack
Maximum Level: 5
1 Meso Drop Rate: +4%, Pickpocket Drop Rate: +4%, Meso Guard Damage Reduction: +2%, Meso Guard Meso Conversion Rate: +4%, Meso Explosion Damage: +12%, Weapon Attack: +1 2 Meso Drop Rate: +8%, Pickpocket Drop Rate: +8%, Meso Guard Damage Reduction: +4%, Meso Guard Meso Conversion Rate: +8%, Meso Explosion Damage: +24%, Weapon Attack: +2 3 Meso Drop Rate: +12%, Pickpocket Drop Rate: +12%, Meso Guard Damage Reduction: +6%, Meso Guard Meso Conversion Rate: +12%, Meso Explosion Damage: +36%, Weapon Attack: +3 4 Meso Drop Rate: +16%, Pickpocket Drop Rate: +16%, Meso Guard Damage Reduction: +8%, Meso Guard Meso Conversion Rate: +16%, Meso Explosion Damage: +48%, Weapon Attack: +4 5 Meso Drop Rate: +20%, Pickpocket Drop Rate: +20%, Meso Guard Damage Reduction: +10%, Meso Guard Meso Conversion Rate: +20%, Meso Explosion Damage: +60%, Weapon Attack: +5
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 10
1 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 2 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 3 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 4 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 5 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 6 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 7 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 8 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 9 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 10 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Dark Flare
Description: Temporarily summon the Dark Lord's throwing star to attack enemies around you. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 20
1 MP Cost: 60, Duration: 22 sec, Damage: 208%, Attack Rate: 900 ms, Damage Reflected: 350%, Cooldown Time: 260 sec 2 MP Cost: 60, Duration: 24 sec, Damage: 216%, Attack Rate: 900 ms, Damage Reflected: 400%, Cooldown Time: 260 sec 3 MP Cost: 60, Duration: 26 sec, Damage: 224%, Attack Rate: 900 ms, Damage Reflected: 450%, Cooldown Time: 260 sec 4 MP Cost: 68, Duration: 28 sec, Damage: 232%, Attack Rate: 900 ms, Damage Reflected: 500%, Cooldown Time: 220 sec 5 MP Cost: 68, Duration: 30 sec, Damage: 240%, Attack Rate: 900 ms, Damage Reflected: 550%, Cooldown Time: 220 sec 6 MP Cost: 68, Duration: 32 sec, Damage: 248%, Attack Rate: 900 ms, Damage Reflected: 600%, Cooldown Time: 220 sec 7 MP Cost: 68, Duration: 34 sec, Damage: 256%, Attack Rate: 900 ms, Damage Reflected: 650%, Cooldown Time: 220 sec 8 MP Cost: 76, Duration: 36 sec, Damage: 264%, Attack Rate: 900 ms, Damage Reflected: 700%, Cooldown Time: 180 sec 9 MP Cost: 76, Duration: 38 sec, Damage: 272%, Attack Rate: 900 ms, Damage Reflected: 750%, Cooldown Time: 180 sec 10 MP Cost: 76, Duration: 40 sec, Damage: 280%, Attack Rate: 900 ms, Damage Reflected: 800%, Cooldown Time: 180 sec 11 MP Cost: 76, Duration: 42 sec, Damage: 288%, Attack Rate: 900 ms, Damage Reflected: 850%, Cooldown Time: 180 sec 12 MP Cost: 84, Duration: 44 sec, Damage: 296%, Attack Rate: 900 ms, Damage Reflected: 900%, Cooldown Time: 140 sec 13 MP Cost: 84, Duration: 46 sec, Damage: 304%, Attack Rate: 900 ms, Damage Reflected: 950%, Cooldown Time: 140 sec 14 MP Cost: 84, Duration: 48 sec, Damage: 312%, Attack Rate: 900 ms, Damage Reflected: 1000%, Cooldown Time: 140 sec 15 MP Cost: 84, Duration: 50 sec, Damage: 320%, Attack Rate: 900 ms, Damage Reflected: 1050%, Cooldown Time: 140 sec 16 MP Cost: 92, Duration: 52 sec, Damage: 328%, Attack Rate: 900 ms, Damage Reflected: 1100%, Cooldown Time: 100 sec 17 MP Cost: 92, Duration: 54 sec, Damage: 336%, Attack Rate: 900 ms, Damage Reflected: 1150%, Cooldown Time: 100 sec 18 MP Cost: 92, Duration: 56 sec, Damage: 344%, Attack Rate: 900 ms, Damage Reflected: 1200%, Cooldown Time: 100 sec 19 MP Cost: 92, Duration: 58 sec, Damage: 352%, Attack Rate: 900 ms, Damage Reflected: 1250%, Cooldown Time: 100 sec 20 MP Cost: 100, Duration: 60 sec, Damage: 360%, Attack Rate: 900 ms, Damage Reflected: 1300%, Cooldown Time: 60 sec
Meso Explosion
Description: Throw nearby Mesos into enemies. Can only be used on Mesos generated by Pickpocket. Mesos that belongs to others cannot be moved.
Note: Every hit is considered a separate attack for Critical Growing/Prima Critical
Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0
Delays: prone2 - 1000 ms
Pre-requisite: Level 1 Pickpocket
Animations: effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8
Maximum Level: 20
1 MP Cost: 20, Damage: 83% per Meso, Max Total Number of Hits: 6, Max Enemies Hit: 10 2 MP Cost: 21, Damage: 84% per Meso, Max Total Number of Hits: 7, Max Enemies Hit: 10 3 MP Cost: 21, Damage: 85% per Meso, Max Total Number of Hits: 8, Max Enemies Hit: 10 4 MP Cost: 22, Damage: 86% per Meso, Max Total Number of Hits: 9, Max Enemies Hit: 10 5 MP Cost: 22, Damage: 87% per Meso, Max Total Number of Hits: 10, Max Enemies Hit: 10 6 MP Cost: 23, Damage: 88% per Meso, Max Total Number of Hits: 11, Max Enemies Hit: 10 7 MP Cost: 23, Damage: 89% per Meso, Max Total Number of Hits: 12, Max Enemies Hit: 10 8 MP Cost: 24, Damage: 90% per Meso, Max Total Number of Hits: 13, Max Enemies Hit: 10 9 MP Cost: 24, Damage: 91% per Meso, Max Total Number of Hits: 14, Max Enemies Hit: 10 10 MP Cost: 25, Damage: 92% per Meso, Max Total Number of Hits: 15, Max Enemies Hit: 10 11 MP Cost: 25, Damage: 93% per Meso, Max Total Number of Hits: 16, Max Enemies Hit: 10 12 MP Cost: 26, Damage: 94% per Meso, Max Total Number of Hits: 17, Max Enemies Hit: 10 13 MP Cost: 26, Damage: 95% per Meso, Max Total Number of Hits: 18, Max Enemies Hit: 10 14 MP Cost: 27, Damage: 96% per Meso, Max Total Number of Hits: 19, Max Enemies Hit: 10 15 MP Cost: 27, Damage: 97% per Meso, Max Total Number of Hits: 20, Max Enemies Hit: 10 16 MP Cost: 28, Damage: 98% per Meso, Max Total Number of Hits: 21, Max Enemies Hit: 10 17 MP Cost: 28, Damage: 99% per Meso, Max Total Number of Hits: 22, Max Enemies Hit: 10 18 MP Cost: 29, Damage: 100% per Meso, Max Total Number of Hits: 23, Max Enemies Hit: 10 19 MP Cost: 29, Damage: 101% per Meso, Max Total Number of Hits: 24, Max Enemies Hit: 10 20 MP Cost: 30, Damage: 102% per Meso, Max Total Number of Hits: 25, Max Enemies Hit: 10
Pickpocket
Description: Temporarily make enemies drop mesos when attacked. This skill can be toggled on and off with the skill key.
Info: type = 16, mesoDrop = 1, condition = attack, pvp = 0
Maximum Level: 5
1 Meso Drop Chance: 20% 2 Meso Drop Chance: 30% 3 Meso Drop Chance: 40% 4 Meso Drop Chance: 50% 5 Meso Drop Chance: 60%
Edge Carnival
Description: Wield your dagger at the speed of sound, severing your enemies.
Info: type = 1
Delays: edgeCarnival - 1020 ms
Range: 180%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 81%, Number of Hits: 8 2 MP Cost: 16, Damage: 84%, Number of Hits: 8 3 MP Cost: 16, Damage: 87%, Number of Hits: 8 4 MP Cost: 18, Damage: 90%, Number of Hits: 8 5 MP Cost: 18, Damage: 93%, Number of Hits: 8 6 MP Cost: 18, Damage: 96%, Number of Hits: 8 7 MP Cost: 18, Damage: 99%, Number of Hits: 8 8 MP Cost: 20, Damage: 102%, Number of Hits: 8 9 MP Cost: 20, Damage: 105%, Number of Hits: 8 10 MP Cost: 20, Damage: 108%, Number of Hits: 8 11 MP Cost: 20, Damage: 111%, Number of Hits: 8 12 MP Cost: 22, Damage: 114%, Number of Hits: 8 13 MP Cost: 22, Damage: 117%, Number of Hits: 8 14 MP Cost: 22, Damage: 120%, Number of Hits: 8 15 MP Cost: 22, Damage: 123%, Number of Hits: 8 16 MP Cost: 24, Damage: 126%, Number of Hits: 8 17 MP Cost: 24, Damage: 129%, Number of Hits: 8 18 MP Cost: 24, Damage: 132%, Number of Hits: 8 19 MP Cost: 24, Damage: 135%, Number of Hits: 8 20 MP Cost: 26, Damage: 138%, Number of Hits: 8
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead
Maximum Level: 20
1 MP Cost: 40, Duration: 60, Shadow Damage: 13% 2 MP Cost: 40, Duration: 60, Shadow Damage: 16% 3 MP Cost: 44, Duration: 60, Shadow Damage: 19% 4 MP Cost: 44, Duration: 60, Shadow Damage: 22% 5 MP Cost: 44, Duration: 60, Shadow Damage: 25% 6 MP Cost: 48, Duration: 100, Shadow Damage: 28% 7 MP Cost: 48, Duration: 100, Shadow Damage: 31% 8 MP Cost: 48, Duration: 100, Shadow Damage: 34% 9 MP Cost: 52, Duration: 100, Shadow Damage: 37% 10 MP Cost: 52, Duration: 100, Shadow Damage: 40% 11 MP Cost: 52, Duration: 100, Shadow Damage: 43% 12 MP Cost: 56, Duration: 140, Shadow Damage: 46% 13 MP Cost: 56, Duration: 140, Shadow Damage: 49% 14 MP Cost: 56, Duration: 140, Shadow Damage: 52% 15 MP Cost: 60, Duration: 140, Shadow Damage: 55% 16 MP Cost: 60, Duration: 140, Shadow Damage: 58% 17 MP Cost: 60, Duration: 140, Shadow Damage: 61% 18 MP Cost: 64, Duration: 180, Shadow Damage: 64% 19 MP Cost: 64, Duration: 180, Shadow Damage: 67% 20 MP Cost: 64, Duration: 180, Shadow Damage: 70% Shadower
Smokescreen
Description: Create a smokescreen around yourself. While inside the smokescreen, you and any party members will not take damage, if they take damage then the damage is reduced. Any critical hits performed will deal extra damage.
Info: type = 36, zoneType = invincible, massSpell = 1
Delays: smokeshell - 1440 ms
Range: 250%
Animations: effect, tile.0
Maximum Level: 30
1 MP Cost: 16, Duration: 31 sec, Damage Reduction: 1%, Critical Hit Damage: +2%, Cooldown Time: 358 sec 2 MP Cost: 18, Duration: 32 sec, Damage Reduction: 1%, Critical Hit Damage: +2%, Cooldown Time: 356 sec 3 MP Cost: 18, Duration: 33 sec, Damage Reduction: 1%, Critical Hit Damage: +2%, Cooldown Time: 354 sec 4 MP Cost: 20, Duration: 34 sec, Damage Reduction: 2%, Critical Hit Damage: +4%, Cooldown Time: 352 sec 5 MP Cost: 20, Duration: 35 sec, Damage Reduction: 2%, Critical Hit Damage: +4%, Cooldown Time: 350 sec 6 MP Cost: 22, Duration: 36 sec, Damage Reduction: 2%, Critical Hit Damage: +4%, Cooldown Time: 348 sec 7 MP Cost: 22, Duration: 37 sec, Damage Reduction: 3%, Critical Hit Damage: +6%, Cooldown Time: 346 sec 8 MP Cost: 24, Duration: 38 sec, Damage Reduction: 3%, Critical Hit Damage: +6%, Cooldown Time: 344 sec 9 MP Cost: 24, Duration: 39 sec, Damage Reduction: 3%, Critical Hit Damage: +6%, Cooldown Time: 342 sec 10 MP Cost: 26, Duration: 40 sec, Damage Reduction: 4%, Critical Hit Damage: +8%, Cooldown Time: 340 sec 11 MP Cost: 26, Duration: 41 sec, Damage Reduction: 4%, Critical Hit Damage: +8%, Cooldown Time: 338 sec 12 MP Cost: 28, Duration: 42 sec, Damage Reduction: 4%, Critical Hit Damage: +8%, Cooldown Time: 336 sec 13 MP Cost: 28, Duration: 43 sec, Damage Reduction: 5%, Critical Hit Damage: +10%, Cooldown Time: 334 sec 14 MP Cost: 30, Duration: 44 sec, Damage Reduction: 5%, Critical Hit Damage: +10%, Cooldown Time: 332 sec 15 MP Cost: 30, Duration: 45 sec, Damage Reduction: 5%, Critical Hit Damage: +10%, Cooldown Time: 330 sec 16 MP Cost: 32, Duration: 46 sec, Damage Reduction: 6%, Critical Hit Damage: +12%, Cooldown Time: 328 sec 17 MP Cost: 32, Duration: 47 sec, Damage Reduction: 6%, Critical Hit Damage: +12%, Cooldown Time: 326 sec 18 MP Cost: 34, Duration: 48 sec, Damage Reduction: 6%, Critical Hit Damage: +12%, Cooldown Time: 324 sec 19 MP Cost: 34, Duration: 49 sec, Damage Reduction: 7%, Critical Hit Damage: +14%, Cooldown Time: 322 sec 20 MP Cost: 36, Duration: 50 sec, Damage Reduction: 7%, Critical Hit Damage: +14%, Cooldown Time: 320 sec 21 MP Cost: 36, Duration: 51 sec, Damage Reduction: 7%, Critical Hit Damage: +14%, Cooldown Time: 318 sec 22 MP Cost: 38, Duration: 52 sec, Damage Reduction: 8%, Critical Hit Damage: +16%, Cooldown Time: 316 sec 23 MP Cost: 38, Duration: 53 sec, Damage Reduction: 8%, Critical Hit Damage: +16%, Cooldown Time: 314 sec 24 MP Cost: 40, Duration: 54 sec, Damage Reduction: 8%, Critical Hit Damage: +16%, Cooldown Time: 312 sec 25 MP Cost: 40, Duration: 55 sec, Damage Reduction: 9%, Critical Hit Damage: +18%, Cooldown Time: 310 sec 26 MP Cost: 42, Duration: 56 sec, Damage Reduction: 9%, Critical Hit Damage: +18%, Cooldown Time: 308 sec 27 MP Cost: 42, Duration: 57 sec, Damage Reduction: 9%, Critical Hit Damage: +18%, Cooldown Time: 306 sec 28 MP Cost: 44, Duration: 58 sec, Damage Reduction: 10%, Critical Hit Damage: +20%, Cooldown Time: 304 sec 29 MP Cost: 44, Duration: 59 sec, Damage Reduction: 10%, Critical Hit Damage: +20%, Cooldown Time: 302 sec 30 MP Cost: 46, Duration: 60 sec, Damage Reduction: 10%, Critical Hit Damage: +20%, Cooldown Time: 300 sec 31 MP Cost: 46, Duration: 61 sec, Damage Reduction: 11%, Critical Hit Damage: +22%, Cooldown Time: 298 sec 32 MP Cost: 48, Duration: 62 sec, Damage Reduction: 11%, Critical Hit Damage: +22%, Cooldown Time: 296 sec 33 MP Cost: 48, Duration: 63 sec, Damage Reduction: 11%, Critical Hit Damage: +22%, Cooldown Time: 294 sec
Boomerang Step
Description: Move quickly to hit enemies twice with a chance to stun them. Permanently increases your damage.
Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500
Delays: alert5 - 900 ms
Range: 300%
Animations: effect, mob, hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 568%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 32% for 1 sec, Passive Effect - All Skill Damage: +5% 2 MP Cost: 22, Damage: 574%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 34% for 1 sec, Passive Effect - All Skill Damage: +5% 3 MP Cost: 22, Damage: 580%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 36% for 1 sec, Passive Effect - All Skill Damage: +7% 4 MP Cost: 24, Damage: 586%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 38% for 1 sec, Passive Effect - All Skill Damage: +7% 5 MP Cost: 24, Damage: 592%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 40% for 1 sec, Passive Effect - All Skill Damage: +7% 6 MP Cost: 24, Damage: 598%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 42% for 1 sec, Passive Effect - All Skill Damage: +9% 7 MP Cost: 26, Damage: 604%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 44% for 1 sec, Passive Effect - All Skill Damage: +9% 8 MP Cost: 26, Damage: 610%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 46% for 1 sec, Passive Effect - All Skill Damage: +9% 9 MP Cost: 26, Damage: 616%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 48% for 1 sec, Passive Effect - All Skill Damage: +11% 10 MP Cost: 28, Damage: 622%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 50% for 2 sec, Passive Effect - All Skill Damage: +11% 11 MP Cost: 28, Damage: 628%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 52% for 2 sec, Passive Effect - All Skill Damage: +11% 12 MP Cost: 28, Damage: 634%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 54% for 2 sec, Passive Effect - All Skill Damage: +13% 13 MP Cost: 30, Damage: 640%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 56% for 2 sec, Passive Effect - All Skill Damage: +13% 14 MP Cost: 30, Damage: 646%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 58% for 2 sec, Passive Effect - All Skill Damage: +13% 15 MP Cost: 30, Damage: 652%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 60% for 2 sec, Passive Effect - All Skill Damage: +15% 16 MP Cost: 32, Damage: 658%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 62% for 2 sec, Passive Effect - All Skill Damage: +15% 17 MP Cost: 32, Damage: 664%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 64% for 2 sec, Passive Effect - All Skill Damage: +15% 18 MP Cost: 32, Damage: 670%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 66% for 2 sec, Passive Effect - All Skill Damage: +17% 19 MP Cost: 34, Damage: 676%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 68% for 2 sec, Passive Effect - All Skill Damage: +17% 20 MP Cost: 34, Damage: 682%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 70% for 3 sec, Passive Effect - All Skill Damage: +17% 21 MP Cost: 34, Damage: 688%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 72% for 3 sec, Passive Effect - All Skill Damage: +19% 22 MP Cost: 36, Damage: 694%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 74% for 3 sec, Passive Effect - All Skill Damage: +19% 23 MP Cost: 36, Damage: 700%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 76% for 3 sec, Passive Effect - All Skill Damage: +19% 24 MP Cost: 36, Damage: 706%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 78% for 3 sec, Passive Effect - All Skill Damage: +21% 25 MP Cost: 38, Damage: 712%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 80% for 3 sec, Passive Effect - All Skill Damage: +21% 26 MP Cost: 38, Damage: 718%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 82% for 3 sec, Passive Effect - All Skill Damage: +21% 27 MP Cost: 38, Damage: 724%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 84% for 3 sec, Passive Effect - All Skill Damage: +23% 28 MP Cost: 40, Damage: 730%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 86% for 3 sec, Passive Effect - All Skill Damage: +23% 29 MP Cost: 40, Damage: 736%, Number of Hits: 2, Max Targets Hit: 7, Stun Rate: 88% for 3 sec, Passive Effect - All Skill Damage: +23% 30 MP Cost: 40, Damage: 742%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 90% for 4 sec, Passive Effect - All Skill Damage: +25% 31 MP Cost: 42, Damage: 748%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 92% for 4 sec, Passive Effect - All Skill Damage: +25% 32 MP Cost: 42, Damage: 754%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 94% for 4 sec, Passive Effect - All Skill Damage: +25% 33 MP Cost: 42, Damage: 760%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 96% for 4 sec, Passive Effect - All Skill Damage: +27%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Dodge Rate: +16% 2 Dodge Rate: +17% 3 Dodge Rate: +18% 4 Dodge Rate: +19% 5 Dodge Rate: +20% 6 Dodge Rate: +21% 7 Dodge Rate: +22% 8 Dodge Rate: +23% 9 Dodge Rate: +24% 10 Dodge Rate: +25% 11 Dodge Rate: +26% 12 Dodge Rate: +27% 13 Dodge Rate: +28% 14 Dodge Rate: +29% 15 Dodge Rate: +30% 16 Dodge Rate: +31% 17 Dodge Rate: +32% 18 Dodge Rate: +33% 19 Dodge Rate: +34% 20 Dodge Rate: +35% 21 Dodge Rate: +36% 22 Dodge Rate: +37% 23 Dodge Rate: +38% 24 Dodge Rate: +39% 25 Dodge Rate: +40% 26 Dodge Rate: +41% 27 Dodge Rate: +42% 28 Dodge Rate: +43% 29 Dodge Rate: +44% 30 Dodge Rate: +45% 31 Dodge Rate: +46% 32 Dodge Rate: +47% 33 Dodge Rate: +48%
Assassinate (Final Hit)
Description: Dummy for 4th hit of Assassinate
Info: type = 1, areaAttack = 1
Delays: assassinationNew2 - 660 ms
Range: 275%
Animations: effect, hit.0, state.0.appear, state.0.loop, state.1.appear, state.1.loop, state.2.appear, state.2.loop, state.3.appear, state.3.loop, state.4.appear, state.4.loop
Maximum Level: 30
1 MP Cost: 22, Damage: 740%, Critical Hit Rate: #cr%, Deals 34% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 2 MP Cost: 22, Damage: 760%, Critical Hit Rate: %, Deals 38% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 3 MP Cost: 22, Damage: 780%, Critical Hit Rate: %, Deals 42% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 4 MP Cost: 24, Damage: 800%, Critical Hit Rate: %, Deals 46% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 5 MP Cost: 24, Damage: 820%, Critical Hit Rate: %, Deals 50% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 6 MP Cost: 24, Damage: 840%, Critical Hit Rate: %, Deals 54% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 7 MP Cost: 26, Damage: 860%, Critical Hit Rate: %, Deals 58% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 8 MP Cost: 26, Damage: 880%, Critical Hit Rate: %, Deals 62% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 9 MP Cost: 26, Damage: 900%, Critical Hit Rate: %, Deals 66% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 10 MP Cost: 28, Damage: 920%, Critical Hit Rate: %, Deals 70% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 11 MP Cost: 28, Damage: 940%, Critical Hit Rate: %, Deals 74% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 12 MP Cost: 28, Damage: 960%, Critical Hit Rate: %, Deals 78% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 13 MP Cost: 30, Damage: 980%, Critical Hit Rate: %, Deals 82% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 14 MP Cost: 30, Damage: 1000%, Critical Hit Rate: %, Deals 86% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 15 MP Cost: 30, Damage: 1020%, Critical Hit Rate: %, Deals 90% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 16 MP Cost: 32, Damage: 1040%, Critical Hit Rate: %, Deals 94% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 17 MP Cost: 32, Damage: 1060%, Critical Hit Rate: %, Deals 98% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 18 MP Cost: 32, Damage: 1080%, Critical Hit Rate: %, Deals 102% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 19 MP Cost: 34, Damage: 1100%, Critical Hit Rate: %, Deals 106% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 20 MP Cost: 34, Damage: 1120%, Critical Hit Rate: %, Deals 110% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 21 MP Cost: 34, Damage: 1140%, Critical Hit Rate: %, Deals 114% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 22 MP Cost: 36, Damage: 1160%, Critical Hit Rate: %, Deals 118% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 23 MP Cost: 36, Damage: 1180%, Critical Hit Rate: %, Deals 122% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 24 MP Cost: 36, Damage: 1200%, Critical Hit Rate: %, Deals 126% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 25 MP Cost: 38, Damage: 1220%, Critical Hit Rate: %, Deals 130% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 26 MP Cost: 38, Damage: 1240%, Critical Hit Rate: %, Deals 134% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 27 MP Cost: 38, Damage: 1260%, Critical Hit Rate: %, Deals 138% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 28 MP Cost: 40, Damage: 1280%, Critical Hit Rate: %, Deals 142% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 29 MP Cost: 40, Damage: 1300%, Critical Hit Rate: %, Deals 146% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 30 MP Cost: 40, Damage: 1320%, Critical Hit Rate: %, Deals 150% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 31 MP Cost: 42, Damage: 1340%, Critical Hit Rate: %, Deals 154% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 32 MP Cost: 42, Damage: 1360%, Critical Hit Rate: %, Deals 158% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 33 MP Cost: 42, Damage: 1380%, Critical Hit Rate: %, Deals 162% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
Assassinate
Description: Attack an enemy's vital spots four times, dealing massive damage. The final hit is guaranteed to be a critical hit. When used during Dark Sight, Assassinate will do bonus damage. When five Killing Points are available, Assassinate will deal extra damage.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: assassinationNew - 990 ms
Range: 275%
Animations: effect, hit.0, state.0.appear, state.0.loop, state.1.appear, state.1.loop, state.2.appear, state.2.loop, state.3.appear, state.3.loop, state.4.appear, state.4.loop
Maximum Level: 30
1 MP Cost: 30, Damage: 395%, Hits 4 times, Deals 34% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 2 MP Cost: 30, Damage: 403%, Hits 4 times, Deals 38% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 3 MP Cost: 30, Damage: 411%, Hits 4 times, Deals 42% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 4 MP Cost: 32, Damage: 419%, Hits 4 times, Deals 46% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 5 MP Cost: 32, Damage: 427%, Hits 4 times, Deals 50% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 6 MP Cost: 32, Damage: 435%, Hits 4 times, Deals 54% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 7 MP Cost: 32, Damage: 443%, Hits 4 times, Deals 58% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 8 MP Cost: 34, Damage: 451%, Hits 4 times, Deals 62% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 9 MP Cost: 34, Damage: 459%, Hits 4 times, Deals 66% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 10 MP Cost: 34, Damage: 467%, Hits 4 times, Deals 70% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 11 MP Cost: 34, Damage: 475%, Hits 4 times, Deals 74% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 12 MP Cost: 36, Damage: 483%, Hits 4 times, Deals 78% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 13 MP Cost: 36, Damage: 491%, Hits 4 times, Deals 82% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 14 MP Cost: 36, Damage: 499%, Hits 4 times, Deals 86% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 15 MP Cost: 36, Damage: 507%, Hits 4 times, Deals 90% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 16 MP Cost: 38, Damage: 515%, Hits 4 times, Deals 94% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 17 MP Cost: 38, Damage: 523%, Hits 4 times, Deals 98% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 18 MP Cost: 38, Damage: 531%, Hits 4 times, Deals 102% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 19 MP Cost: 38, Damage: 539%, Hits 4 times, Deals 106% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 20 MP Cost: 40, Damage: 547%, Hits 4 times, Deals 110% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 21 MP Cost: 40, Damage: 555%, Hits 4 times, Deals 114% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 22 MP Cost: 40, Damage: 563%, Hits 4 times, Deals 118% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 23 MP Cost: 40, Damage: 571%, Hits 4 times, Deals 122% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 24 MP Cost: 42, Damage: 579%, Hits 4 times, Deals 126% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 25 MP Cost: 42, Damage: 587%, Hits 4 times, Deals 130% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 26 MP Cost: 42, Damage: 595%, Hits 4 times, Deals 134% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 27 MP Cost: 42, Damage: 603%, Hits 4 times, Deals 138% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 28 MP Cost: 44, Damage: 611%, Hits 4 times, Deals 142% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 29 MP Cost: 44, Damage: 619%, Hits 4 times, Deals 146% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 30 MP Cost: 44, Damage: 627%, Hits 4 times, Deals 150% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 31 MP Cost: 44, Damage: 635%, Hits 4 times, Deals 154% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 32 MP Cost: 46, Damage: 643%, Hits 4 times, Deals 158% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150% 33 MP Cost: 46, Damage: 651%, Hits 4 times, Deals 162% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
Shadow Instinct
Description: Awaken all your killer instincts after repeated assassinations. Increase your physical attack, and learn to pierce through enemy defenses. Passively allows you to collect Killing Points, as well as spend them to increase your attack by greater amounts.
Note: Shadow Instinct allows you to passively collect 1 Killing Point per attack that hits an enemy.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 10, Duration: 28, Weapon ATT: +1, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 1%, chance to collect a Killing Point when attacking an enemy 2 MP Cost: 10, Duration: 36, Weapon ATT: +2, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 2%, chance to collect a Killing Point when attacking an enemy 3 MP Cost: 12, Duration: 44, Weapon ATT: +3, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 3%, chance to collect a Killing Point when attacking an enemy 4 MP Cost: 12, Duration: 52, Weapon ATT: +4, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 4%, chance to collect a Killing Point when attacking an enemy 5 MP Cost: 12, Duration: 60, Weapon ATT: +5, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 5%, chance to collect a Killing Point when attacking an enemy 6 MP Cost: 14, Duration: 68, Weapon ATT: +6, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 6%, chance to collect a Killing Point when attacking an enemy 7 MP Cost: 14, Duration: 76, Weapon ATT: +7, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 7%, chance to collect a Killing Point when attacking an enemy 8 MP Cost: 14, Duration: 84, Weapon ATT: +8, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 8%, chance to collect a Killing Point when attacking an enemy 9 MP Cost: 16, Duration: 92, Weapon ATT: +9, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 9%, chance to collect a Killing Point when attacking an enemy 10 MP Cost: 16, Duration: 100, Weapon ATT: +10, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 10%, chance to collect a Killing Point when attacking an enemy 11 MP Cost: 16, Duration: 108, Weapon ATT: +11, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 11%, chance to collect a Killing Point when attacking an enemy 12 MP Cost: 18, Duration: 116, Weapon ATT: +12, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 12%, chance to collect a Killing Point when attacking an enemy 13 MP Cost: 18, Duration: 124, Weapon ATT: +13, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 13%, chance to collect a Killing Point when attacking an enemy 14 MP Cost: 18, Duration: 132, Weapon ATT: +14, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 14%, chance to collect a Killing Point when attacking an enemy 15 MP Cost: 20, Duration: 140, Weapon ATT: +15, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 15%, chance to collect a Killing Point when attacking an enemy 16 MP Cost: 20, Duration: 148, Weapon ATT: +16, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 16%, chance to collect a Killing Point when attacking an enemy 17 MP Cost: 20, Duration: 156, Weapon ATT: +17, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 17%, chance to collect a Killing Point when attacking an enemy 18 MP Cost: 22, Duration: 164, Weapon ATT: +18, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 18%, chance to collect a Killing Point when attacking an enemy 19 MP Cost: 22, Duration: 172, Weapon ATT: +19, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 19%, chance to collect a Killing Point when attacking an enemy 20 MP Cost: 22, Duration: 180, Weapon ATT: +20, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 20%, chance to collect a Killing Point when attacking an enemy 21 MP Cost: 24, Duration: 188, Weapon ATT: +21, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 21%, chance to collect a Killing Point when attacking an enemy 22 MP Cost: 24, Duration: 196, Weapon ATT: +22, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 22%, chance to collect a Killing Point when attacking an enemy 23 MP Cost: 24, Duration: 204, Weapon ATT: +23, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 23%, chance to collect a Killing Point when attacking an enemy
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec 33 MP Cost: 290, Damage: 1195%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 222% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Prima Critical
Description: Improves the effect of Critical Growing and passively increases your Maximum Critical Damage.
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: DAarmorBreak - 960 ms
Maximum Level: 10
1 When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +6% 2 When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +7% 3 When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +8% 4 When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +9% 5 When you attack or every 2 seconds increase your critical rate by 3% - Passive Effect - Maximum Critical Damage: +10% 6 When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +11% 7 When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +12% 8 When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +13% 9 When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +14% 10 When you attack or every 2 seconds increase your critical rate by 4% - Passive Effect - Maximum Critical Damage: +15%
Fatal Venom
Description: Improve Venom's application chance, damage, and allow stacking of damage.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 10 Venom
Animations: mob
Maximum Level: 10
1 Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times 2 Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times 3 Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times 4 Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times 5 Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times 6 Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times 7 Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times 8 Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times 9 Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times 10 Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times 11 Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times 12 Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times 13 Activation Rate: 56%, Damage Over Time: 175%, every 1 for 9 seconds, stack up to 4 times
Dagger Expert
Description: Increases Dagger mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Dagger Mastery
Maximum Level: 30
1 Dagger Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Dagger Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Dagger Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Dagger Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Dagger Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Dagger Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Dagger Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Dagger Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Dagger Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Dagger Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Dagger Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Dagger Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Dagger Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Dagger Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Dagger Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Dagger Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Dagger Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Dagger Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Dagger Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Dagger Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Dagger Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Dagger Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Dagger Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Dagger Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Dagger Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Dagger Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Dagger Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Dagger Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Dagger Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Dagger Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Dagger Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Dagger Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 Dagger Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Hyper
Meso Explosion - Reinforce
Description: Increases Meso Explosion's damage.
Info: type = 50
Maximum Level: 1
Required Level: 143
Damage: +20%
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Boomerang Step - Extra Target
Description: Increases Boomerang Step's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
Max Enemies Hit: +2
Boomerang Step - Reinforce
Description: Increases Boomerang Step's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Meso Explosion - Enhanced
Description: Increases Meso Explosion's number of coins used and Pick Pocket's meso drop rate.
Info: type = 50
Maximum Level: 1
Required Level: 183
Pick Pocket Drop Rate: +20%, Number of coins used: +5
Meso Explosion - Ignore Guard
Description: Increases Meso Explosion's defense ignored.
Info: type = 50
Maximum Level: 1
Required Level: 162
Defense Ignored: +10%
Assassinate - Reinforce
Description: Increases Assassinate's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Boomerang Step - Bonus Attack
Description: Increases Boomerang Step's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Hits: +1
Assassinate - Boss Killer
Description: Increases Assassinate's damage against bosses.
Info: type = 50
Maximum Level: 1
Required Level: 177
Boss Damage: +20%
Assassinate - Limit Canceller
Description: Increases Assassinate's maximum damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Max Damage: 60,000,000
Veil of Shadow
Description: Summon the shadows around you to deal continuous damage.
Info: type = 1, areaAttack = 1
Delays: HY422veilOfShadow - 1080 ms
Range: 420%
Animations: effect, effect0, tile, special, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Duration: 12 sec, Damage: 800%, Number of Hits: 1, Max Enemies Hit: 15, Attack Rate: 900 ms - Cooldown Time: 90 sec
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Flip The Coin
Description: Flip a coin, the symbol of luck, and gain its blessings.
Info: type = 50
Animations: effect
Maximum Level: 1
Required Level: 150
Activates on Critical Hits - MP Cost: 50, Duration: 120 sec, Damage: +5%, Critical Hit Rate: +10%, Max Damage: +10,000,000, Max Stacks: 5Semi-Dualer (20-29)
Tornado Spin
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. Level 15 Effect: Links to Flying Assaulter Lv. 10.
Info: type = 1, casterMove = 1, areaAttack = 1, pushTarget = 1
Delays: tornadoRush - 960 ms
Range: 320%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 24, Damage: 310%, Max Enemies Hit: 3 2 MP Cost: 24, Damage: 315%, Max Enemies Hit: 3 3 MP Cost: 24, Damage: 320%, Max Enemies Hit: 3 4 MP Cost: 27, Damage: 325%, Max Enemies Hit: 3 5 MP Cost: 27, Damage: 330%, Max Enemies Hit: 4 6 MP Cost: 27, Damage: 335%, Max Enemies Hit: 4 7 MP Cost: 30, Damage: 340%, Max Enemies Hit: 4 8 MP Cost: 30, Damage: 345%, Max Enemies Hit: 4 9 MP Cost: 30, Damage: 350%, Max Enemies Hit: 4 10 MP Cost: 33, Damage: 355%, Max Enemies Hit: 5 11 MP Cost: 33, Damage: 360%, Max Enemies Hit: 5 12 MP Cost: 33, Damage: 365%, Max Enemies Hit: 5 13 MP Cost: 36, Damage: 370%, Max Enemies Hit: 5 14 MP Cost: 36, Damage: 375%, Max Enemies Hit: 5 15 MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery
Description: Increases the weapon mastery and accuracy of daggers and kataras.
Info: type = 50
Maximum Level: 10
1 Dagger and Katara Mastery: +14%, Accuracy: +12 2 Dagger and Katara Mastery: +18%, Accuracy: +24 3 Dagger and Katara Mastery: +22%, Accuracy: +36 4 Dagger and Katara Mastery: +26%, Accuracy: +48 5 Dagger and Katara Mastery: +30%, Accuracy: +60 6 Dagger and Katara Mastery: +34%, Accuracy: +72 7 Dagger and Katara Mastery: +38%, Accuracy: +84 8 Dagger and Katara Mastery: +42%, Accuracy: +96 9 Dagger and Katara Mastery: +46%, Accuracy: +108 10 Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste
Description: Temporarily improve your own Speed, Jump, and permanently increase your own Maximum Speed.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 8, Duration: 20 sec, Speed: +4%, Jump: +5%, Passive Effect - Maximum Speed: +2% 2 MP Cost: 8, Duration: 40 sec, Speed: +8%, Jump: +7%, Passive Effect - Maximum Speed: +4% 3 MP Cost: 8, Duration: 60 sec, Speed: +12%, Jump: +9%, Passive Effect - Maximum Speed: +6% 4 MP Cost: 8, Duration: 80 sec, Speed: +16%, Jump: +11%, Passive Effect - Maximum Speed: +8% 5 MP Cost: 8, Duration: 100 sec, Speed: +20%, Jump: +13%, Passive Effect - Maximum Speed: +10% 6 MP Cost: 16, Duration: 120 sec, Speed: +24%, Jump: +15%, Passive Effect - Maximum Speed: +12% 7 MP Cost: 16, Duration: 140 sec, Speed: +28%, Jump: +17%, Passive Effect - Maximum Speed: +14% 8 MP Cost: 16, Duration: 160 sec, Speed: +32%, Jump: +19%, Passive Effect - Maximum Speed: +16% 9 MP Cost: 16, Duration: 180 sec, Speed: +36%, Jump: +21%, Passive Effect - Maximum Speed: +18% 10 MP Cost: 16, Duration: 200 sec, Speed: +40%, Jump: +23%, Passive Effect - Maximum Speed: +20% Dualer (30-44)
Katara Booster
Description: Increases the attack speed of your weapon. Must have a Dagger and Katara equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Katara Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 30, Duration: 20 sec 2 MP Cost: 28, Duration: 40 sec 3 MP Cost: 26, Duration: 60 sec 4 MP Cost: 24, Duration: 80 sec 5 MP Cost: 22, Duration: 100 sec 6 MP Cost: 20, Duration: 120 sec 7 MP Cost: 18, Duration: 140 sec 8 MP Cost: 16, Duration: 160 sec 9 MP Cost: 14, Duration: 180 sec 10 MP Cost: 12, Duration: 200 sec
Fatal Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1, areaAttack = 1
Delays: fatalBlow - 1582 ms
Range: 142%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 21, Damage: 76%, Number of Hits: 8 2 MP Cost: 22, Damage: 78%, Number of Hits: 8 3 MP Cost: 23, Damage: 80%, Number of Hits: 8 4 MP Cost: 24, Damage: 82%, Number of Hits: 8 5 MP Cost: 25, Damage: 84%, Number of Hits: 8 6 MP Cost: 26, Damage: 86%, Number of Hits: 8 7 MP Cost: 27, Damage: 88%, Number of Hits: 8 8 MP Cost: 28, Damage: 90%, Number of Hits: 8 9 MP Cost: 29, Damage: 92%, Number of Hits: 8 10 MP Cost: 30, Damage: 94%, Number of Hits: 8
Slash Storm
Description: Moves you forward while attacking multiple enemies. [Lv.20 effect: III+ Can learn Bloody Storm.]
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: slashStorm1 - 600 ms
Range: 205%
Final Attack: Dagger
Animations: effect, effect0, hit.0, CharLevel.11.effect
Maximum Level: 20
1 MP Cost: 12, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 3 2 MP Cost: 12, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 3 3 MP Cost: 14, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 3 4 MP Cost: 14, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 3 5 MP Cost: 14, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 3 6 MP Cost: 16, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 4 10 MP Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 5 13 MP Cost: 20, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 5 14 MP Cost: 20, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 5 15 MP Cost: 22, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 5 16 MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 5 17 MP Cost: 22, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 5 18 MP Cost: 24, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 6
Karma
Description: Temporarily increase your weapon attack.
Note: Karma¡¯s bonus will not stack with other buffs like weapon attack potions and Rage
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Duration: 66 sec, Weapon ATT: +1 2 MP Cost: 15, Duration: 72 sec, Weapon ATT: +3 3 MP Cost: 15, Duration: 78 sec, Weapon ATT: +4 4 MP Cost: 15, Duration: 84 sec, Weapon ATT: +6 5 MP Cost: 15, Duration: 90 sec, Weapon ATT: +7 6 MP Cost: 15, Duration: 96 sec, Weapon ATT: +9 7 MP Cost: 15, Duration: 102 sec, Weapon ATT: +10 8 MP Cost: 15, Duration: 108 sec, Weapon ATT: +12 9 MP Cost: 15, Duration: 114 sec, Weapon ATT: +13 10 MP Cost: 15, Duration: 120 sec, Weapon ATT: +15 11 MP Cost: 22, Duration: 126 sec, Weapon ATT: +16 12 MP Cost: 22, Duration: 132 sec, Weapon ATT: +18 13 MP Cost: 22, Duration: 138 sec, Weapon ATT: +19 14 MP Cost: 22, Duration: 144 sec, Weapon ATT: +21 15 MP Cost: 22, Duration: 150 sec, Weapon ATT: +22 16 MP Cost: 22, Duration: 156 sec, Weapon ATT: +24 17 MP Cost: 22, Duration: 162 sec, Weapon ATT: +25 18 MP Cost: 22, Duration: 168 sec, Weapon ATT: +27 19 MP Cost: 22, Duration: 174 sec, Weapon ATT: +28 20 MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Physical Training
Description: Permanently increases Luck and Dexterity
Info: type = 50
Maximum Level: 5
1 Luck: +6, Dexterity: +6 2 Luck: +12, Dexterity: +12 3 Luck: +18, Dexterity: +18 4 Luck: +24, Dexterity: +24 5 Luck: +30, Dexterity: +30 Dual Master (45-59)
Flying Assaulter
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. Lv.10 effect: Lv.15 Tornado Spin can be used with Lv.10 Bloody Storm.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1, mes = stun
Delays: flyingAssaulter - 1380 ms
Range: 320%
Final Attack: Dagger
Animations: effect, effect0, mob, special, hit.0
Maximum Level: 20
1 MP Cost: 24, Damage: 127%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 10%, Stun Duration: 4 sec 2 MP Cost: 24, Damage: 129%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 11%, Stun Duration: 4 sec 3 MP Cost: 24, Damage: 131%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 11%, Stun Duration: 4 sec 4 MP Cost: 28, Damage: 133%, Numberof Hits: 4, Max Enemies Hit: 4, Stun Rate: 12%, Stun Duration: 4 sec 5 MP Cost: 28, Damage: 135%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 12%, Stun Duration: 4 sec 6 MP Cost: 28, Damage: 137%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 13%, Stun Duration: 4 sec 7 MP Cost: 28, Damage: 139%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 13%, Stun Duration: 4 sec 8 MP Cost: 32, Damage: 141%, Numberof Hits: 4, Max Enemies Hit: 5, Stun Rate: 14%, Stun Duration: 5 sec 9 MP Cost: 32, Damage: 143%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 14%, Stun Duration: 5 sec 10 MP Cost: 32, Damage: 145%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 15%, Stun Duration: 5 sec 11 MP Cost: 32, Damage: 147%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 15%, Stun Duration: 5 sec 12 MP Cost: 36, Damage: 149%, Numberof Hits: 4, Max Enemies Hit: 6, Stun Rate: 16%, Stun Duration: 5 sec 13 MP Cost: 36, Damage: 151%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 16%, Stun Duration: 5 sec 14 MP Cost: 36, Damage: 153%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 17%, Stun Duration: 5 sec 15 MP Cost: 36, Damage: 155%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 17%, Stun Duration: 6 sec 16 MP Cost: 40, Damage: 157%, Numberof Hits: 4, Max Enemies Hit: 7, Stun Rate: 18%, Stun Duration: 6 sec 17 MP Cost: 40, Damage: 159%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 6 sec 18 MP Cost: 40, Damage: 161%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 19%, Stun Duration: 6 sec 19 MP Cost: 40, Damage: 163%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 19%, Stun Duration: 6 sec 20 MP Cost: 44, Damage: 165%, Numberof Hits: 4, Max Enemies Hit: 8, Stun Rate: 20%, Stun Duration: 6 sec
Flashbang
Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy's hit rate.
Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1
Delays: flashBang - 510 ms
Range: 220%
Animations: ball, hit, special, mob, CharLevel.11.special
Maximum Level: 5
1 MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4%, Duration: 10 sec, Cooldown Time: 60 sec 2 MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8%, Duration: 20 sec, Cooldown Time: 60 sec 3 MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12%, Duration: 30 sec, Cooldown Time: 60 sec 4 MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16%, Duration: 40 sec, Cooldown Time: 60 sec 5 MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20%, Duration: 50 sec, Cooldown Time: 60 sec
Venom
Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second 2 Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second 3 Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second 4 Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second 5 Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second 6 Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second 7 Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second 8 Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second 9 Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second 10 Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second 11 Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second 12 Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second 13 Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second 14 Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second 15 Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second 16 Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second 17 Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second 18 Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second 19 Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second 20 Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Upper Stab
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Info: type = 1, areaAttack = 1, upperAttack = 1
Delays: upperStab - 480 ms
Range: 181%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +44% 2 MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +48% 3 MP Cost: 35, Damage: 230%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +52% 4 MP Cost: 35, Damage: 240%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): +56% 5 MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +60% 6 MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +64% 7 MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +68% 8 MP Cost: 40, Damage: 280%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +72% 9 MP Cost: 45, Damage: 290%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): +76% 10 MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): +80% Slasher (60-100)
Radical Darkness
Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
Info: type = 10
Maximum Level: 10
1 Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6% 2 Max HP: +4%, Status Effect Resistance: +8%, Elemental Resistance: +8% 3 Max HP: +6%, Status Effect Resistance: +10%, Elemental Resistance: +10% 4 Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14% 5 Max HP: +10%, Status Effect Resistance: +16%, Elemental Resistance: +16% 6 Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18% 7 Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22% 8 Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24% 9 Max HP: +18%, Status Effect Resistance: +26%, Elemental Resistance: +26% 10 Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Shadow Evasion
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits and you will gain an attack boost.
Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 20
1 Evasion Rate: +11%, Avoid success, all attacks for 7 sec will be Critical Hits with +5 Weapon Attack 2 Evasion Rate: +12%, Avoid success, all attacks for 7 sec will be Critical Hits with +6 Weapon Attack 3 Evasion Rate: +13%, Avoid success, all attacks for 7 sec will be Critical Hits with +6 Weapon Attack 4 Evasion Rate: +14%, Avoid success, all attacks for 7 sec will be Critical Hits with +7 Weapon Attack 5 Evasion Rate: +15%, Avoid success, all attacks for 7 sec will be Critical Hits with +7 Weapon Attack 6 Evasion Rate: +16%, Avoid success, all attacks for 7 sec will be Critical Hits with +8 Weapon Attack 7 Evasion Rate: +17%, Avoid success, all attacks for 7 sec will be Critical Hits with +8 Weapon Attack 8 Evasion Rate: +18%, Avoid success, all attacks for 7 sec will be Critical Hits with +9 Weapon Attack 9 Evasion Rate: +19%, Avoid success, all attacks for 7 sec will be Critical Hits with +9 Weapon Attack 10 Evasion Rate: +20%, Avoid success, all attacks for 7 sec will be Critical Hits with +10 Weapon Attack 11 Evasion Rate: +21%, Avoid success, all attacks for 7 sec will be Critical Hits with +10 Weapon Attack 12 Evasion Rate: +22%, Avoid success, all attacks for 7 sec will be Critical Hits with +11 Weapon Attack 13 Evasion Rate: +23%, Avoid success, all attacks for 7 sec will be Critical Hits with +11 Weapon Attack 14 Evasion Rate: +24%, Avoid success, all attacks for 7 sec will be Critical Hits with +12 Weapon Attack 15 Evasion Rate: +25%, Avoid success, all attacks for 7 sec will be Critical Hits with +12 Weapon Attack 16 Evasion Rate: +26%, Avoid success, all attacks for 7 sec will be Critical Hits with +13 Weapon Attack 17 Evasion Rate: +27%, Avoid success, all attacks for 7 sec will be Critical Hits with +13 Weapon Attack 18 Evasion Rate: +28%, Avoid success, all attacks for 7 sec will be Critical Hits with +14 Weapon Attack 19 Evasion Rate: +29%, Avoid success, all attacks for 7 sec will be Critical Hits with +14 Weapon Attack 20 Evasion Rate: +30%, Avoid success, all attacks for 7 sec will be Critical Hits with +15 Weapon Attack
Chains of Hell
Description: Pull an enemy close to deal 10 consecutive critical hits with a chance to stun. Stationary monsters must be in range of the attack.
Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1
Delays: chainAttack - 1740 ms
Range: 140%
Final Attack: Dagger
Animations: effect, hit.0, ball.0, ball.1, ball.2, mob
Maximum Level: 20
1 MP Cost: 50, Damage: 67%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec 2 MP Cost: 50, Damage: 69%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec 3 MP Cost: 50, Damage: 71%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec 4 MP Cost: 55, Damage: 73%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec 5 MP Cost: 55, Damage: 75%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 1 sec 6 MP Cost: 55, Damage: 77%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 2 sec 7 MP Cost: 55, Damage: 79%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec 8 MP Cost: 60, Damage: 81%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec 9 MP Cost: 60, Damage: 83%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec 10 MP Cost: 60, Damage: 85%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec 11 MP Cost: 60, Damage: 87%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec 12 MP Cost: 65, Damage: 89%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec 13 MP Cost: 65, Damage: 91%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec 14 MP Cost: 65, Damage: 93%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec 15 MP Cost: 65, Damage: 95%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 3 sec 16 MP Cost: 70, Damage: 97%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 4 sec 17 MP Cost: 70, Damage: 99%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec 18 MP Cost: 70, Damage: 101%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec 19 MP Cost: 70, Damage: 103%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec 20 MP Cost: 75, Damage: 105%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
Bloody Storm
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Passively increases the damage of Tornado Spin and Flying Assaulter[Lv.10 effect: Can be used with Lv.10 Flying Assaulter]
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: bloodyStorm - 870 ms
Range: 300%
Pre-requisite: Level 20 Slash Storm
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 35, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11% 2 MP Cost: 35, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11% 3 MP Cost: 35, Damage: 231%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12% 4 MP Cost: 35, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12% 5 MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13% 6 MP Cost: 40, Damage: 237%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13% 7 MP Cost: 40, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14% 8 MP Cost: 40, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14% 9 MP Cost: 40, Damage: 243%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15% 10 MP Cost: 40, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15% 11 MP Cost: 45, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16% 12 MP Cost: 45, Damage: 249%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16% 13 MP Cost: 45, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17% 14 MP Cost: 45, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17% 15 MP Cost: 45, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18% 16 MP Cost: 50, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18% 17 MP Cost: 50, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19% 18 MP Cost: 50, Damage: 261%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19% 19 MP Cost: 50, Damage: 263%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20% 20 MP Cost: 50, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
Advanced Dark Sight
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight when attacked, and attacking in Dark Sight will increase damage.
Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003
Pre-requisite: Level 10 Dark Sight
Maximum Level: 5
1 Maintain Dark Sight Chance: 17%, Dark Sight Trigger Chance: 4%, Damage Bonus while in Dark Sight: 4% 2 Maintain Dark Sight Chance: 25%, Dark Sight Trigger Chance: 8%, Damage Bonus while in Dark Sight: 8% 3 Maintain Dark Sight Chance: 33%, Dark Sight Trigger Chance: 12%, Damage Bonus while in Dark Sight: 12% 4 Maintain Dark Sight Chance: 41%, Dark Sight Trigger Chance: 16%, Damage Bonus while in Dark Sight: 16% 5 Maintain Dark Sight Chance: 49%, Dark Sight Trigger Chance: 20%, Damage Bonus while in Dark Sight: 20%
Mirror Image
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 40, Duration: 80 sec, Damage: 13% 2 MP Cost: 40, Duration: 80 sec, Damage: 16% 3 MP Cost: 43, Duration: 80 sec, Damage: 19% 4 MP Cost: 43, Duration: 80 sec, Damage: 22% 5 MP Cost: 46, Duration: 110 sec, Damage: 25% 6 MP Cost: 46, Duration: 110 sec, Damage: 28% 7 MP Cost: 49, Duration: 110 sec, Damage: 31% 8 MP Cost: 49, Duration: 110 sec, Damage: 34% 9 MP Cost: 52, Duration: 110 sec, Damage: 37% 10 MP Cost: 52, Duration: 140 sec, Damage: 40% 11 MP Cost: 55, Duration: 140 sec, Damage: 43% 12 MP Cost: 55, Duration: 140 sec, Damage: 46% 13 MP Cost: 58, Duration: 140 sec, Damage: 49% 14 MP Cost: 58, Duration: 140 sec, Damage: 52% 15 MP Cost: 61, Duration: 170 sec, Damage: 55% 16 MP Cost: 61, Duration: 170 sec, Damage: 58% 17 MP Cost: 64, Duration: 170 sec, Damage: 61% 18 MP Cost: 64, Duration: 170 sec, Damage: 64% 19 MP Cost: 67, Duration: 170 sec, Damage: 67% 20 MP Cost: 67, Duration: 200 sec, Damage: 70%
Vital Steal
Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 5
1 Activation Rate: 2%, Recovers 2% damage as HP 2 Activation Rate: 4%, Recovers 4% damage as HP 3 Activation Rate: 6%, Recovers 6% damage as HP 4 Activation Rate: 8%, Recovers 8% damage as HP 5 Activation Rate: 10%, Recovers 10% damage as HP Dual Blader (100+)
Sharpness
Description: Increases your Critical Hit Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +7%, Minimum Critical Damage: +7% 2 Critical Hit Rate: +9%, Minimum Critical Damage: +9% 3 Critical Hit Rate: +11%, Minimum Critical Damage: +11% 4 Critical Hit Rate: +13%, Minimum Critical Damage: +13% 5 Critical Hit Rate: +15%, Minimum Critical Damage: +15% 6 Critical Hit Rate: +17%, Minimum Critical Damage: +17% 7 Critical Hit Rate: +19%, Minimum Critical Damage: +19% 8 Critical Hit Rate: +21%, Minimum Critical Damage: +21% 9 Critical Hit Rate: +23%, Minimum Critical Damage: +23% 10 Critical Hit Rate: +25%, Minimum Critical Damage: +25% 11 Critical Hit Rate: +27%, Minimum Critical Damage: +27% 12 Critical Hit Rate: +29%, Minimum Critical Damage: +29% 13 Critical Hit Rate: +31%, Minimum Critical Damage: +31%
Katara Expert
Description: Increases Katara mastery, Weapon Attack, accuracy, and avoidability.
Info: type = 50
Pre-requisite: Level 10 Katara Mastery
Maximum Level: 30
1 Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% 33 Dagger Mastery: +72%, Weapon ATT: +33, Accuracy: +17%, Avoidability: +17%
Fatal Venom
Description: Improve Venom's application chance, damage, and allow stacking of damage.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 20 Venom
Animations: mob
Maximum Level: 10
1 Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times 2 Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times 3 Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times 4 Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times 5 Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times 6 Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times 7 Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times 8 Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times 9 Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times 10 Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times 11 Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times 12 Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times 13 Activation Rate: 56%, Damage Over Time: 175%, every 1 for 9 seconds, stack up to 4 times
Sudden Raid
Description: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Final Attack: Dagger
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec 2 MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 3 MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec 4 MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 5 MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec 6 MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 7 MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec 8 MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 9 MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec 10 MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 11 MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec 12 MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 13 MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec 14 MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 15 MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec 16 MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 17 MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec 18 MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 19 MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec 20 MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 21 MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec 22 MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 23 MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec 24 MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 25 MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec 26 MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 27 MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec 28 MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 29 MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec 30 MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 31 MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec 32 MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec 33 MP Cost: 290, Damage: 1195%, Max Enemies Hit: 15, Damage Over Time: 222% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Phantom Blow
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: phantomBlow - 810 ms
Range: 195%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 30, Damage: 142%, Number of Hits: 6, Defense Ignored: 1% 2 MP Cost: 30, Damage: 144%, Number of Hits: 6, Defense Ignored: 2% 3 MP Cost: 30, Damage: 146%, Number of Hits: 6, Defense Ignored: 3% 4 MP Cost: 30, Damage: 148%, Number of Hits: 6, Defense Ignored: 4% 5 MP Cost: 32, Damage: 150%, Number of Hits: 6, Defense Ignored: 5% 6 MP Cost: 32, Damage: 152%, Number of Hits: 6, Defense Ignored: 6% 7 MP Cost: 32, Damage: 154%, Number of Hits: 6, Defense Ignored: 7% 8 MP Cost: 32, Damage: 156%, Number of Hits: 6, Defense Ignored: 8% 9 MP Cost: 32, Damage: 158%, Number of Hits: 6, Defense Ignored: 9% 10 MP Cost: 34, Damage: 160%, Number of Hits: 6, Defense Ignored: 10% 11 MP Cost: 34, Damage: 162%, Number of Hits: 6, Defense Ignored: 11% 12 MP Cost: 34, Damage: 164%, Number of Hits: 6, Defense Ignored: 12% 13 MP Cost: 34, Damage: 166%, Number of Hits: 6, Defense Ignored: 13% 14 MP Cost: 34, Damage: 168%, Number of Hits: 6, Defense Ignored: 14% 15 MP Cost: 36, Damage: 170%, Number of Hits: 6, Defense Ignored: 15% 16 MP Cost: 36, Damage: 172%, Number of Hits: 6, Defense Ignored: 16% 17 MP Cost: 36, Damage: 174%, Number of Hits: 6, Defense Ignored: 17% 18 MP Cost: 36, Damage: 176%, Number of Hits: 6, Defense Ignored: 18% 19 MP Cost: 36, Damage: 178%, Number of Hits: 6, Defense Ignored: 19% 20 MP Cost: 38, Damage: 180%, Number of Hits: 6, Defense Ignored: 20% 21 MP Cost: 38, Damage: 182%, Number of Hits: 6, Defense Ignored: 21% 22 MP Cost: 38, Damage: 184%, Number of Hits: 6, Defense Ignored: 22% 23 MP Cost: 38, Damage: 186%, Number of Hits: 6, Defense Ignored: 23% 24 MP Cost: 38, Damage: 188%, Number of Hits: 6, Defense Ignored: 24% 25 MP Cost: 40, Damage: 190%, Number of Hits: 6, Defense Ignored: 25% 26 MP Cost: 40, Damage: 192%, Number of Hits: 6, Defense Ignored: 26% 27 MP Cost: 40, Damage: 194%, Number of Hits: 6, Defense Ignored: 27% 28 MP Cost: 40, Damage: 196%, Number of Hits: 6, Defense Ignored: 28% 29 MP Cost: 40, Damage: 198%, Number of Hits: 6, Defense Ignored: 29% 30 MP Cost: 42, Damage: 200%, Number of Hits: 6, Defense Ignored: 30% 31 MP Cost: 42, Damage: 202%, Number of Hits: 6, Defense Ignored: 31% 32 MP Cost: 42, Damage: 204%, Number of Hits: 6, Defense Ignored: 32% 33 MP Cost: 42, Damage: 206%, Number of Hits: 6, Defense Ignored: 33%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Final Cut
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and increases damage for a short time.
Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1
Delays: finalCut - 960 ms
Range: 450%
Final Attack: Dagger
Animations: effect, keydown, repeat, hit.0
Maximum Level: 30
1 MP Cost: 150, HP Cost: 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +16%, Duration: 15 sec, Invulnerability for 1 sec after use, Cooldown Time: 148 sec 2 MP Cost: 150, HP Cost: 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +18%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 146 sec 3 MP Cost: 150, HP Cost: 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +19%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 144 sec 4 MP Cost: 150, HP Cost: 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +21%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 142 sec 5 MP Cost: 150, HP Cost: 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +22%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 140 sec 6 MP Cost: 200, HP Cost: 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +24%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 138 sec 7 MP Cost: 200, HP Cost: 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +25%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 136 sec 8 MP Cost: 200, HP Cost: 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +27%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 134 sec 9 MP Cost: 200, HP Cost: 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +28%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 132 sec 10 MP Cost: 200, HP Cost: 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +30%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 130 sec 11 MP Cost: 200, HP Cost: 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +31%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 128 sec 12 MP Cost: 250, HP Cost: 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +33%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 126 sec 13 MP Cost: 250, HP Cost: 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +34%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 124 sec 14 MP Cost: 250, HP Cost: 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +36%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 122 sec 15 MP Cost: 250, HP Cost: 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +37%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 120 sec 16 MP Cost: 250, HP Cost: 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +39%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 118 sec 17 MP Cost: 250, HP Cost: 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +40%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 116 sec 18 MP Cost: 300, HP Cost: 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +42%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 114 sec 19 MP Cost: 300, HP Cost: 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +43%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 112 sec 20 MP Cost: 300, HP Cost: 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +45%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 110 sec 21 MP Cost: 300, HP Cost: 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +46%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 108 sec 22 MP Cost: 300, HP Cost: 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +48%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 106 sec 23 MP Cost: 300, HP Cost: 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +49%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 104 sec 24 MP Cost: 350, HP Cost: 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +51%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 102 sec 25 MP Cost: 350, HP Cost: 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +52%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 100 sec 26 MP Cost: 350, HP Cost: 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +54%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 98 sec 27 MP Cost: 350, HP Cost: 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +55%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 96 sec 28 MP Cost: 350, HP Cost: 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +57%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 94 sec 29 MP Cost: 350, HP Cost: 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +58%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 92 sec 30 MP Cost: 400, HP Cost: 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +60%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 90 sec 31 MP Cost: 400, HP Cost: 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +61%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 88 sec 32 MP Cost: 400, HP Cost: 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +63%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 86 sec 33 MP Cost: 400, HP Cost: 10%, Damage: 2060%, Max Enemies Hit: 8, Instant Death Chance: 17%, Damage Increase: +64%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 84 sec
Blade Fury
Description: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: bladeFury - 810 ms
Range: 150%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 40, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6% 2 MP Cost: 40, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6% 3 MP Cost: 40, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7% 4 MP Cost: 40, Damage: 139%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7% 5 MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8% 6 MP Cost: 45, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8% 7 MP Cost: 45, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9% 8 MP Cost: 45, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9% 9 MP Cost: 45, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 10% 10 MP Cost: 45, Damage: 145%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 10% 11 MP Cost: 45, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11% 12 MP Cost: 50, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11% 13 MP Cost: 50, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12% 14 MP Cost: 50, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12% 15 MP Cost: 50, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13% 16 MP Cost: 50, Damage: 151%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13% 17 MP Cost: 50, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14% 18 MP Cost: 55, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14% 19 MP Cost: 55, Damage: 154%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 15% 20 MP Cost: 55, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 15% 21 MP Cost: 55, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16% 22 MP Cost: 55, Damage: 157%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16% 23 MP Cost: 55, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17% 24 MP Cost: 60, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17% 25 MP Cost: 60, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18% 26 MP Cost: 60, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18% 27 MP Cost: 60, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19% 28 MP Cost: 60, Damage: 163%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19% 29 MP Cost: 60, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 20% 30 MP Cost: 65, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 20% 31 MP Cost: 65, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21% 32 MP Cost: 65, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21% 33 MP Cost: 65, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 22%
Thorns
Description: Increases your attack for a fixed period of time and allows you to resist knock-back effects when struck.
Note: Thorn¡¯s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 40, Duration: 90 sec, Weapon ATT: +1, Knock-back Resistance: +32% 2 MP Cost: 40, Duration: 90 sec, Weapon ATT: +2, Knock-back Resistance: +34% 3 MP Cost: 40, Duration: 90 sec, Weapon ATT: +3, Knock-back Resistance: +36% 4 MP Cost: 40, Duration: 90 sec, Weapon ATT: +4, Knock-back Resistance: +38% 5 MP Cost: 40, Duration: 110 sec, Weapon ATT: +5, Knock-back Resistance: +40% 6 MP Cost: 50, Duration: 110 sec, Weapon ATT: +6, Knock-back Resistance: +42% 7 MP Cost: 50, Duration: 110 sec, Weapon ATT: +7, Knock-back Resistance: +44% 8 MP Cost: 50, Duration: 110 sec, Weapon ATT: +8, Knock-back Resistance: +46% 9 MP Cost: 50, Duration: 110 sec, Weapon ATT: +9, Knock-back Resistance: +48% 10 MP Cost: 50, Duration: 130 sec, Weapon ATT: +10, Knock-back Resistance: +50% 11 MP Cost: 60, Duration: 130 sec, Weapon ATT: +11, Knock-back Resistance: +52% 12 MP Cost: 60, Duration: 130 sec, Weapon ATT: +12, Knock-back Resistance: +54% 13 MP Cost: 60, Duration: 130 sec, Weapon ATT: +13, Knock-back Resistance: +56% 14 MP Cost: 60, Duration: 130 sec, Weapon ATT: +14, Knock-back Resistance: +58% 15 MP Cost: 60, Duration: 150 sec, Weapon ATT: +15, Knock-back Resistance: +60% 16 MP Cost: 70, Duration: 150 sec, Weapon ATT: +16, Knock-back Resistance: +62% 17 MP Cost: 70, Duration: 150 sec, Weapon ATT: +17, Knock-back Resistance: +64% 18 MP Cost: 70, Duration: 150 sec, Weapon ATT: +18, Knock-back Resistance: +66% 19 MP Cost: 70, Duration: 150 sec, Weapon ATT: +19, Knock-back Resistance: +68% 20 MP Cost: 70, Duration: 170 sec, Weapon ATT: +20, Knock-back Resistance: +70% 21 MP Cost: 80, Duration: 170 sec, Weapon ATT: +21, Knock-back Resistance: +72% 22 MP Cost: 80, Duration: 170 sec, Weapon ATT: +22, Knock-back Resistance: +74% 23 MP Cost: 80, Duration: 170 sec, Weapon ATT: +23, Knock-back Resistance: +76% 24 MP Cost: 80, Duration: 170 sec, Weapon ATT: +24, Knock-back Resistance: +78% 25 MP Cost: 80, Duration: 190 sec, Weapon ATT: +25, Knock-back Resistance: +80% 26 MP Cost: 90, Duration: 190 sec, Weapon ATT: +26, Knock-back Resistance: +82% 27 MP Cost: 90, Duration: 190 sec, Weapon ATT: +27, Knock-back Resistance: +84% 28 MP Cost: 90, Duration: 190 sec, Weapon ATT: +28, Knock-back Resistance: +86% 29 MP Cost: 90, Duration: 190 sec, Weapon ATT: +29, Knock-back Resistance: +88% 30 MP Cost: 90, Duration: 210 sec, Weapon ATT: +30, Knock-back Resistance: +90% 31 MP Cost: 100, Duration: 210 sec, Weapon ATT: +31, Knock-back Resistance: +92% 32 MP Cost: 100, Duration: 210 sec, Weapon ATT: +32, Knock-back Resistance: +94% 33 MP Cost: 100, Duration: 210 sec, Weapon ATT: +33, Knock-back Resistance: +96%
Mirrored Target
Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, absorbing some of the damage, protecting you. This skill can only be used when Mirror Image is active.
Info: type = 33, minionAbility = taunt
Delays: alert2 - 600 ms
Pre-requisite: Level 20 Mirror Image
Animations: summon.effect0, summon.effect, summon.repeat, summon.repeat0
Maximum Level: 30
1 Active Effect - MP Cost: 60, Dummy HP: 2600, Duration: 15, Damage Absorbed: 5%, Passive Effect - Evasion Rate: +10%, Weapon DEF: +2%, Magic DEF: +2% 2 Active Effect - MP Cost: 65, Dummy HP: 3200, Duration: 20, Damage Absorbed: 6%, Passive Effect - Evasion Rate: +11%, Weapon DEF: +4%, Magic DEF: +4% 3 Active Effect - MP Cost: 65, Dummy HP: 3800, Duration: 20, Damage Absorbed: 6%, Passive Effect - Evasion Rate: +11%, Weapon DEF: +6%, Magic DEF: +6% 4 Active Effect - MP Cost: 70, Dummy HP: 4400, Duration: 25, Damage Absorbed: 7%, Passive Effect - Evasion Rate: +12%, Weapon DEF: +8%, Magic DEF: +8% 5 Active Effect - MP Cost: 70, Dummy HP: 5000, Duration: 25, Damage Absorbed: 7%, Passive Effect - Evasion Rate: +12%, Weapon DEF: +10%, Magic DEF: +10% 6 Active Effect - MP Cost: 75, Dummy HP: 5600, Duration: 30, Damage Absorbed: 8%, Passive Effect - Evasion Rate: +13%, Weapon DEF: +12%, Magic DEF: +12% 7 Active Effect - MP Cost: 75, Dummy HP: 6200, Duration: 30, Damage Absorbed: 8%, Passive Effect - Evasion Rate: +13%, Weapon DEF: +14%, Magic DEF: +14% 8 Active Effect - MP Cost: 80, Dummy HP: 6800, Duration: 35, Damage Absorbed: 9%, Passive Effect - Evasion Rate: +14%, Weapon DEF: +16%, Magic DEF: +16% 9 Active Effect - MP Cost: 80, Dummy HP: 7400, Duration: 35, Damage Absorbed: 9%, Passive Effect - Evasion Rate: +14%, Weapon DEF: +18%, Magic DEF: +18% 10 Active Effect - MP Cost: 85, Dummy HP: 8000, Duration: 40, Damage Absorbed: 10%, Passive Effect - Evasion Rate: +15%, Weapon DEF: +20%, Magic DEF: +20% 11 Active Effect - MP Cost: 85, Dummy HP: 8600, Duration: 40, Damage Absorbed: 10%, Passive Effect - Evasion Rate: +15%, Weapon DEF: +22%, Magic DEF: +22% 12 Active Effect - MP Cost: 90, Dummy HP: 9200, Duration: 45, Damage Absorbed: 11%, Passive Effect - Evasion Rate: +16%, Weapon DEF: +24%, Magic DEF: +24% 13 Active Effect - MP Cost: 90, Dummy HP: 9800, Duration: 45, Damage Absorbed: 11%, Passive Effect - Evasion Rate: +16%, Weapon DEF: +26%, Magic DEF: +26% 14 Active Effect - MP Cost: 95, Dummy HP: 10,400, Duration: 50, Damage Absorbed: 12%, Passive Effect - Evasion Rate: +17%, Weapon DEF: +28%, Magic DEF: +28% 15 Active Effect - MP Cost: 95, Dummy HP: 11,000, Duration: 50, Damage Absorbed: 12%, Passive Effect - Evasion Rate: +17%, Weapon DEF: +30%, Magic DEF: +30% 16 Active Effect - MP Cost: 100, Dummy HP: 11,600, Duration: 55, Damage Absorbed: 13%, Passive Effect - Evasion Rate: +18%, Weapon DEF: +32%, Magic DEF: +32% 17 Active Effect - MP Cost: 100, Dummy HP: 12,200, Duration: 55, Damage Absorbed: 13%, Passive Effect - Evasion Rate: +18%, Weapon DEF: +34%, Magic DEF: +34% 18 Active Effect - MP Cost: 105, Dummy HP: 12,800, Duration: 60, Damage Absorbed: 14%, Passive Effect - Evasion Rate: +19%, Weapon DEF: +36%, Magic DEF: +36% 19 Active Effect - MP Cost: 105, Dummy HP: 13,400, Duration: 60, Damage Absorbed: 14%, Passive Effect - Evasion Rate: +19%, Weapon DEF: +38%, Magic DEF: +38% 20 Active Effect - MP Cost: 110, Dummy HP: 14,000, Duration: 65, Damage Absorbed: 15%, Passive Effect - Evasion Rate: +20%, Weapon DEF: +40%, Magic DEF: +40% 21 Active Effect - MP Cost: 110, Dummy HP: 14,600, Duration: 65, Damage Absorbed: 15%, Passive Effect - Evasion Rate: +20%, Weapon DEF: +42%, Magic DEF: +42% 22 Active Effect - MP Cost: 115, Dummy HP: 15,200, Duration: 70, Damage Absorbed: 16%, Passive Effect - Evasion Rate: +21%, Weapon DEF: +44%, Magic DEF: +44% 23 Active Effect - MP Cost: 115, Dummy HP: 15,800, Duration: 70, Damage Absorbed: 16%, Passive Effect - Evasion Rate: +21%, Weapon DEF: +46%, Magic DEF: +46% 24 Active Effect - MP Cost: 120, Dummy HP: 16,400, Duration: 75, Damage Absorbed: 17%, Passive Effect - Evasion Rate: +22%, Weapon DEF: +48%, Magic DEF: +48% 25 Active Effect - MP Cost: 120, Dummy HP: 17,000, Duration: 75, Damage Absorbed: 17%, Passive Effect - Evasion Rate: +22%, Weapon DEF: +50%, Magic DEF: +50% 26 Active Effect - MP Cost: 125, Dummy HP: 17,600, Duration: 80, Damage Absorbed: 18%, Passive Effect - Evasion Rate: +23%, Weapon DEF: +52%, Magic DEF: +52% 27 Active Effect - MP Cost: 125, Dummy HP: 18,200, Duration: 80, Damage Absorbed: 18%, Passive Effect - Evasion Rate: +23%, Weapon DEF: +54%, Magic DEF: +54% 28 Active Effect - MP Cost: 130, Dummy HP: 18,800, Duration: 85, Damage Absorbed: 19%, Passive Effect - Evasion Rate: +24%, Weapon DEF: +56%, Magic DEF: +56% 29 Active Effect - MP Cost: 130, Dummy HP: 19,400, Duration: 85, Damage Absorbed: 19%, Passive Effect - Evasion Rate: +24%, Weapon DEF: +58%, Magic DEF: +58% 30 Active Effect - MP Cost: 135, Dummy HP: 20,000, Duration: 90, Damage Absorbed: 20%, Passive Effect - Evasion Rate: +25%, Weapon DEF: +60%, Magic DEF: +60% 31 Active Effect - MP Cost: 135, Dummy HP: 20,600, Duration: 90, Damage Absorbed: 20%, Passive Effect - Evasion Rate: +25%, Weapon DEF: +62%, Magic DEF: +62% 32 Active Effect - MP Cost: 140, Dummy HP: 21,200, Duration: 95, Damage Absorbed: 21%, Passive Effect - Evasion Rate: +26%, Weapon DEF: +64%, Magic DEF: +64% 33 Active Effect - MP Cost: 140, Dummy HP: 21,800, Duration: 95, Damage Absorbed: 21%, Passive Effect - Evasion Rate: +26%, Weapon DEF: +66%, Magic DEF: +66%
Hyper
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Asura
Description: Create a high speed storm of blades that annihilates everything in its path. Movement is possible while attacking.
Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1
Delays: HY434asura_pre - 0 ms
Range: 160%
Final Attack: Dagger
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Duration: 10 sec, Defense Reduction: 100%, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 10, Attack Rate: 300 ms - Cooldown Time: 90 sec
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Hidden Blade
Description: Summon a blade hidden amongst illusions, increasing all your attacks by one hit.
Info: type = 11, finalAttack = 1, condition = attack
Delays: HY434hiddenBlade - 840 ms
Animations: effect, repeat, hit.0
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 60 sec, Activation Rate: 100%, Damage: 140% - Cooldown Time: 90 sec
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Bloody Storm - Reinforce
Description: Increases Bloody Storm's damage.
Info: type = 50
Maximum Level: 1
Required Level: 143
Damage: +20%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Phantom Blow - Reinforce
Description: Increases Phantom Blow's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Phantom Blow - Ignore Guard
Description: Increases Phantom Blow's defense ignore.
Info: type = 50
Maximum Level: 1
Required Level: 168
Defense Ignored: +20%
Bloody Storm - Extra Target
Description: Increases Bloody Storm's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 162
Max Enemies Hit: +2
Bloody Storm - Bonus Attack
Description: Increases Bloody Storm's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 183
Number of Hits: +1
Phantom Blow - Bonus Attack
Description: Increases Phantom Blow's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Hits: +1
Sudden Raid - Reinforce
Description: Increases Sudden Raid's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Sudden Raid - Cooltime Reduce
Description: Reduces Sudden Raid's cooldown time.
Info: type = 50
Maximum Level: 1
Required Level: 195
Cooldown Reduction: 20%
Sudden Raid - DOT Reinforce
Description: Increases Sudden Raid's damage over time damage.
Info: type = 50
Maximum Level: 1
Required Level: 177
Damage Over Time Damage: +20%
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